16 #ifndef vtkVolumeMask_h 17 #define vtkVolumeMask_h 66 int scalarMode,
int arrayAccessMode,
int arrayId,
const char* arrayName,
69 bool needUpdate =
false;
70 bool modified =
false;
90 while (!obsolete && i < 6)
92 obsolete = obsolete || this->
LoadedExtent[i] > textureExtent[i];
94 obsolete = obsolete || this->
LoadedExtent[i] < textureExtent[i];
106 input, scalarMode, arrayAccessMode, arrayId, arrayName, this->
LoadedCellFlag);
113 cout <<
"Mask should be VTK_UNSIGNED_CHAR." << endl;
117 cout <<
"Mask should be a one-component scalar field." << endl;
120 GLint internalFormat = GL_R8;
121 GLenum format = GL_RED;
122 GLenum
type = GL_UNSIGNED_BYTE;
129 textureSize[i] = textureExtent[2 * i + 1] - textureExtent[2 * i] + 1;
134 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &width);
135 this->
Loaded = textureSize[0] <= width && textureSize[1] <= width && textureSize[2] <= width;
139 this->
Loaded = textureSize[0] * textureSize[1] * textureSize[2] *
144 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
146 if (!(textureExtent[1] - textureExtent[0] + cellFlag == dim[0]))
148 glPixelStorei(GL_UNPACK_ROW_LENGTH, dim[0] - cellFlag);
150 if (!(textureExtent[3] - textureExtent[2] + cellFlag == dim[1]))
152 glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, dim[1] - cellFlag);
155 ((textureExtent[4] * (dim[1] - cellFlag) + textureExtent[2]) * (dim[0] - cellFlag) +
163 textureSize[0], textureSize[1], textureSize[2], 1, scalarType, dataPtr);
172 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
173 glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
188 swapBounds[0] = (
spacing[0] < 0);
189 swapBounds[1] = (
spacing[1] < 0);
190 swapBounds[2] = (
spacing[2] < 0);
209 this->LoadedBounds[4] =
211 this->LoadedBounds[1] =
213 this->LoadedBounds[3] =
215 this->LoadedBounds[5] =
220 int wholeTextureExtent[6];
225 wholeTextureExtent[i]--;
232 if (this->
LoadedExtent[2 * i] == wholeTextureExtent[2 * i])
242 if (this->
LoadedExtent[2 * i + 1] == wholeTextureExtent[2 * i + 1])
244 this->
LoadedBounds[2 * i + 1 - swapBounds[i]] = origin[i] +
249 this->
LoadedBounds[2 * i + 1 - swapBounds[i]] = origin[i] +
315 std::map<vtkImageData*, vtkVolumeMask*>
Map;
323 #endif // vtkVolumeMask_h
vtkIdType * GetLoadedExtent()
virtual void ReleaseGraphicsResources(vtkWindow *win)
Deactivate and UnBind the texture.
virtual void * GetVoidPointer(vtkIdType valueIdx)=0
Return a void pointer.
vtkTimeStamp GetBuildTime()
int GetNumberOfComponents() const
Set/Get the dimension (n) of the components.
static vtkOpenGLRenderWindow * SafeDownCast(vtkObjectBase *o)
vtkIdType LoadedExtent[6]
record modification and/or execution time
static vtkDataArray * GetScalars(vtkDataSet *input, int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, int &cellFlag)
Internal helper function for getting the active scalars.
void Modified()
Set this objects time to the current time.
abstract specification for renderers
virtual void SetWrapR(int)
Wrap mode for the first texture coordinate "r" Valid values are:
void SetDataType(unsigned int glType)
Get the data type for the texture as GLenum type.
virtual void SetBorderColor(float, float, float, float)
Border Color (RGBA).
double * GetLoadedBounds()
vtkTextureObject * Texture
void ReleaseGraphicsResources(vtkWindow *window)
window superclass for vtkRenderWindow
virtual int * GetDimensions()
Get dimensions of this structured points dataset.
virtual double * GetOrigin()
Set/Get the origin of the dataset.
bool Create3DFromRaw(unsigned int width, unsigned int height, unsigned int depth, int numComps, int dataType, void *data)
Create a 3D texture from client memory numComps must be in [1-4].
topologically and geometrically regular array of data
virtual void SetMinificationFilter(int)
Minification filter mode.
abstract superclass for arrays of numeric data
virtual double * GetSpacing()
Set the spacing (width,height,length) of the cubical cells that compose the data set.
vtkMTimeType GetMTime() override
Datasets are composite objects and need to check each part for MTime THIS METHOD IS THREAD SAFE...
virtual unsigned int GetHandle()
Returns the OpenGL handle.
virtual int GetDataType() const =0
Return the underlying data type.
void SetInternalFormat(unsigned int glInternalFormat)
Get/Set internal format (OpenGL internal format) that should be used.
virtual int * GetExtent()
Set/Get the extent.
void Update(vtkRenderer *ren, vtkImageData *input, int cellFlag, int textureExtent[6], int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, vtkIdType maxMemoryInBytes)
abstracts an OpenGL texture object.
#define VTK_UNSIGNED_CHAR
void Deactivate()
Deactivate and UnBind the texture.
static vtkTextureObject * New()
virtual void SetWrapS(int)
Wrap mode for the first texture coordinate "s" Valid values are:
vtkRenderWindow * GetRenderWindow()
Specify the rendering window in which to draw.
int GetTextureUnit()
Return the texture unit used for this texture.
virtual void Activate()
Activate and Bind the texture.
virtual void SetWrapT(int)
Wrap mode for the first texture coordinate "t" Valid values are:
std::map< vtkImageData *, vtkVolumeMask * > Map
void SetFormat(unsigned int glFormat)
Get/Set format (OpenGL internal format) that should be used.
virtual void Delete()
Delete a VTK object.
virtual int GetDataTypeSize() const =0
Return the size of the underlying data type.
void SetContext(vtkOpenGLRenderWindow *)
Get/Set the context.
virtual void SetMagnificationFilter(int)
Magnification filter mode.