50 #include "vtkRenderingCoreModule.h" 61 #define VTK_TEXTURE_QUALITY_DEFAULT 0 62 #define VTK_TEXTURE_QUALITY_16BIT 16 63 #define VTK_TEXTURE_QUALITY_32BIT 32 134 vtkGetMacro(Mipmap,
bool);
135 vtkSetMacro(Mipmap,
bool);
136 vtkBooleanMacro(Mipmap,
bool);
146 vtkSetMacro(MaximumAnisotropicFiltering,
float);
147 vtkGetMacro(MaximumAnisotropicFiltering,
float);
155 vtkSetMacro(Quality,
int);
156 vtkGetMacro(Quality,
int);
173 vtkSetMacro(ColorMode,
int);
174 vtkGetMacro(ColorMode,
int);
204 unsigned char* MapScalarsToColors(
vtkDataArray* scalars);
221 VTK_TEXTURE_BLENDING_MODE_NONE = 0,
227 VTK_TEXTURE_BLENDING_MODE_SUBTRACT
235 vtkGetMacro(BlendingMode,
int);
236 vtkSetMacro(BlendingMode,
int);
244 vtkGetMacro(PremultipliedAlpha,
bool);
245 vtkSetMacro(PremultipliedAlpha,
bool);
246 vtkBooleanMacro(PremultipliedAlpha,
bool);
257 vtkGetMacro(RestrictPowerOf2ImageSmaller,
vtkTypeBool);
258 vtkSetMacro(RestrictPowerOf2ImageSmaller,
vtkTypeBool);
259 vtkBooleanMacro(RestrictPowerOf2ImageSmaller,
vtkTypeBool);
268 virtual int IsTranslucent();
282 vtkGetMacro(CubeMap,
bool);
283 vtkBooleanMacro(CubeMap,
bool);
284 void SetCubeMap(
bool val);
294 vtkGetMacro(UseSRGBColorSpace,
bool);
295 vtkSetMacro(UseSRGBColorSpace,
bool);
296 vtkBooleanMacro(UseSRGBColorSpace,
bool);
float MaximumAnisotropicFiltering
#define VTK_COLOR_MODE_DIRECT_SCALARS
virtual void PostRender(vtkRenderer *)
Cleans up after the texture rendering to restore the state of the graphics context.
VTKTextureBlendingMode
Used to specify how the texture will blend its RGB and Alpha values with other textures and the fragm...
#define VTK_TEXTURE_QUALITY_16BIT
void SetQualityTo16Bit()
Force texture quality to 16-bit or 32-bit.
void SetColorModeToDirectScalars()
Default: ColorModeToDefault.
record modification and/or execution time
vtkScalarsToColors * LookupTable
int TranslucentCachedResult
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this texture.
vtkDataObject * GetInput()
Get a data object for one of the input port connections.
abstract specification for renderers
virtual void Load(vtkRenderer *)
Abstract interface to renderer.
#define VTK_TEXTURE_QUALITY_DEFAULT
Superclass for mapping scalar values to colors.
window superclass for vtkRenderWindow
#define VTK_COLOR_MODE_MAP_SCALARS
a simple class to control print indentation
topologically and geometrically regular array of data
vtkTimeStamp TranslucentComputationTime
abstract superclass for arrays of numeric data
handles properties associated with a texture map
void SetQualityToDefault()
Force texture quality to 16-bit or 32-bit.
#define VTK_COLOR_MODE_DEFAULT
void SetColorModeToMapScalars()
Default: ColorModeToDefault.
vtkUnsignedCharArray * MappedScalars
dynamic, self-adjusting array of unsigned char
virtual int GetTextureUnit()
Return the texture unit used for this texture.
int SelfAdjustingTableRange
void SetQualityTo32Bit()
Force texture quality to 16-bit or 32-bit.
void ExecuteData(vtkDataObject *) override
This method is the old style execute method, provided for the sake of backwards compatibility with ol...
vtkTypeBool RestrictPowerOf2ImageSmaller
Generic algorithm superclass for image algs.
static vtkAlgorithm * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
#define VTK_TEXTURE_QUALITY_32BIT
general representation of visualization data
void SetColorModeToDefault()
Default: ColorModeToDefault.