org.apache.batik.ext.awt.image.rendered

Class TurbulencePatternRed

public final class TurbulencePatternRed extends AbstractRed

This class creates a RenderedImage in conformance to the one defined for the feTurbulence filter of the SVG specification. What follows is my high-level description of how the noise is generated. This is not contained in the SVG spec, just the algorithm for doing it. This is provided in the hope that someone will figure out a clever way to accelerate parts of the function. gradient contains a long list of random unit vectors. For each point we are to generate noise for we do two things. first we use the latticeSelector to 'co-mingle' the integer portions of x and y (this allows us to have a one-dimensional array of gradients that appears 2 dimensional, by using the co-mingled index). We do this for [x,y], [x+1,y], [x,y+1], and [x+1, y+1], this gives us the four gradient vectors that surround the point (b00, b10, ...) Next we construct the four vectors from the grid points (where the gradient vectors are defined) [these are rx0, rx1, ry0, ry1]. We then take the dot product between the gradient vectors and the grid point vectors (this gives the portion of the grid point vector that projects along the gradient vector for each grid point). These four dot projects are then combined with linear interpolation. The weight factor for the linear combination is the result of applying the 's' curve function to the fractional part of x and y (rx0, ry0). The S curve function get's it's name because it looks a bit like as 'S' from 0->1.
Constructor Summary
TurbulencePatternRed(double baseFrequencyX, double baseFrequencyY, int numOctaves, int seed, boolean isFractalNoise, Rectangle2D tile, AffineTransform txf, Rectangle devRect, ColorSpace cs, boolean alpha)
Method Summary
WritableRastercopyData(WritableRaster dest)
Generates a Perlin noise pattern into dest Raster.
doublegetBaseFrequencyX()
doublegetBaseFrequencyY()
boolean[]getChannels()
intgetNumOctaves()
intgetSeed()
Rectangle2DgetTile()
booleanisFractalNoise()
intrandom(int seed)
intsetupSeed(int seed)

Constructor Detail

TurbulencePatternRed

public TurbulencePatternRed(double baseFrequencyX, double baseFrequencyY, int numOctaves, int seed, boolean isFractalNoise, Rectangle2D tile, AffineTransform txf, Rectangle devRect, ColorSpace cs, boolean alpha)

Parameters: baseFrequencyX x-axis base frequency for the noise function along the x-axis baseFrequencyY y-axis base frequency for the noise function along the x-axis numOctaves number of octaves in the noise function. Positive integral value. seed starting number for the pseudo random number generator isFractalNoise defines whether the filter performs a fractal noise or a turbulence function. tile defines the tile size. May be null if stitchTiles is false. Otherwise, should not be null. txf The affine transform from device to user space. cs The Colorspace to output. alpha True if the data should have an alpha channel.

Method Detail

copyData

public WritableRaster copyData(WritableRaster dest)
Generates a Perlin noise pattern into dest Raster.

Parameters: dest Raster to fill with the pattern.

getBaseFrequencyX

public double getBaseFrequencyX()

getBaseFrequencyY

public double getBaseFrequencyY()

getChannels

public boolean[] getChannels()

getNumOctaves

public int getNumOctaves()

getSeed

public int getSeed()

getTile

public Rectangle2D getTile()

isFractalNoise

public boolean isFractalNoise()

random

public final int random(int seed)

setupSeed

public final int setupSeed(int seed)
Copyright B) 2008 Apache Software Foundation. All Rights Reserved.