How many sine waves can we calculate and play in less than 80% CPU Load.
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#include <stdio.h>
#include <math.h>
#include "portaudio.h"
Detailed Description
How many sine waves can we calculate and play in less than 80% CPU Load.
- Author:
- Ross Bencina <rossb@audiomulch.com>
-
Phil Burk <philburk@softsynth.com>
Define Documentation
#define FRAMES_PER_BUFFER (512) |
#define FREQ_TO_PHASE_INC |
( |
|
freq | ) |
(freq/(float)SAMPLE_RATE) |
#define M_PI (3.14159265) |
#define MAX_PHASE_INC (MIN_PHASE_INC * (1 << 5)) |
#define MIN_PHASE_INC FREQ_TO_PHASE_INC(200.0f) |
#define SAMPLE_RATE (44100) |
#define TWOPI (M_PI * 2.0) |
Typedef Documentation
Function Documentation
float LookupSine |
( |
paTestData * |
data, |
|
|
float |
phase |
|
) |
| |