lux::RealisticCamera Member List

This is the complete list of members for lux::RealisticCamera, including all inherited members.

apertureDiameterlux::RealisticCamera [private]
AutoFocus(Scene *scene)lux::Camera [inline, virtual]
backAperturelux::RealisticCamera [private]
Camera(const Transform &world2cam, float hither, float yon, float sopen, float sclose, Film *film)lux::Camera
CameraToWorldlux::Camera [protected]
ClipHitherlux::Camera [protected]
ClipYonlux::Camera [protected]
CreateCamera(const ParamSet &params, const Transform &world2cam, Film *film)lux::RealisticCamera [static]
distToBacklux::RealisticCamera [private]
EvalPositionPdf() const lux::Camera [virtual]
filmlux::Camera
filmDiaglux::RealisticCamera [private]
filmDist2lux::RealisticCamera [private]
filmDistancelux::RealisticCamera [private]
FilmToCameralux::RealisticCamera [private]
GenerateRay(const Sample &sample, Ray *) const lux::RealisticCamera [virtual]
GetConnectingFactor(const Point &lenP, const Point &worldP, const Vector &wo, const Normal &n) const lux::Camera [virtual]
GetFlux2RadianceFactors(Film *film, float *factors, int xPixelCount, int yPixelCount) const lux::Camera [virtual]
GetSamplePosition(const Point &p, const Vector &wi, float *x, float *y) const lux::Camera [inline, virtual]
Intersect(const Ray &ray, Intersection *isect) const lux::Camera [virtual]
IsDelta() const lux::Camera [virtual]
IsVisibleFromEyes(const Scene *scene, const Point &lenP, const Point &worldP, Sample *sample_gen, Ray *ray_gen) const lux::Camera [virtual]
lenseslux::RealisticCamera [private]
ParseLensData(const string &specfile)lux::RealisticCamera [private]
Pdf(const Point &p, const Normal &n, const Vector &wi) const lux::Camera [inline, virtual]
RasterToCameralux::RealisticCamera [private]
RasterToFilmlux::RealisticCamera [private]
RealisticCamera(const Transform &world2cam, const float Screen[4], float hither, float yon, float sopen, float sclose, float filmdistance, float aperture_diameter, string specfile, float filmdiag, Film *film)lux::RealisticCamera
Sample_W(const Scene *scene, float u1, float u2, BSDF **bsdf, float *pdf) const lux::Camera [inline, virtual]
Sample_W(const Scene *scene, const Point &p, const Normal &n, float u1, float u2, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility) const lux::Camera [inline, virtual]
SamplePosition(float u1, float u2, Point *p, float *pdf) const lux::Camera [virtual]
ShutterCloselux::Camera [protected]
ShutterOpenlux::Camera [protected]
WorldToCameralux::Camera [protected]
~Camera()lux::Camera [virtual]
~RealisticCamera(void)lux::RealisticCamera


Generated on Sat Aug 15 14:16:50 2009 for lux by  doxygen 1.5.9