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STK drum sample player class. More...
#include <Drummer.h>
Public Member Functions | |
Drummer (void) | |
Class constructor. | |
~Drummer (void) | |
Class destructor. | |
void | noteOn (StkFloat instrument, StkFloat amplitude) |
Start a note with the given drum type and amplitude. | |
void | noteOff (StkFloat amplitude) |
Stop a note with the given amplitude (speed of decay). | |
StkFloat | tick (unsigned int channel=0) |
Compute and return one output sample. |
STK drum sample player class.
This class implements a drum sampling synthesizer using WvIn objects and one-pole filters. The drum rawwave files are sampled at 22050 Hz, but will be appropriately interpolated for other sample rates. You can specify the maximum polyphony (maximum number of simultaneous voices) via a define in the Drummer.h.
by Perry R. Cook and Gary P. Scavone, 1995 - 2010.
stk::Drummer::Drummer | ( | void | ) |
Class constructor.
An StkError will be thrown if the rawwave path is incorrectly set.
void stk::Drummer::noteOn | ( | StkFloat | instrument, | |
StkFloat | amplitude | |||
) | [virtual] |
Start a note with the given drum type and amplitude.
Use general MIDI drum instrument numbers, converted to frequency values as if MIDI note numbers, to select a particular instrument. An StkError will be thrown if the rawwave path is incorrectly set.
Implements stk::Instrmnt.
The Synthesis ToolKit in C++ (STK) |
©1995-2010 Perry R. Cook and Gary P. Scavone. All Rights Reserved. |