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STK TCP socket client class. More...
#include <TcpClient.h>
Public Member Functions | |
TcpClient (int port, std::string hostname="localhost") | |
Default class constructor creates a socket client connection to the specified host and port. | |
~TcpClient () | |
The class destructor closes the socket instance, breaking any existing connections. | |
int | connect (int port, std::string hostname="localhost") |
Connect the socket client to the specified host and port and returns the resulting socket descriptor. | |
int | writeBuffer (const void *buffer, long bufferSize, int flags=0) |
Write a buffer over the socket connection. Returns the number of bytes written or -1 if an error occurs. | |
int | readBuffer (void *buffer, long bufferSize, int flags=0) |
Read a buffer from the socket connection, up to length bufferSize. Returns the number of bytes read or -1 if an error occurs. |
STK TCP socket client class.
This class provides a uniform cross-platform TCP socket client interface. Methods are provided for reading or writing data buffers to/from connections.
TCP sockets are reliable and connection-oriented. A TCP socket client must be connected to a TCP server before data can be sent or received. Data delivery is guaranteed in order, without loss, error, or duplication. That said, TCP transmissions tend to be slower than those using the UDP protocol and data sent with multiple write() calls can be arbitrarily combined by the underlying system.
The user is responsible for checking the values returned by the read/write methods. Values less than or equal to zero indicate a closed or lost connection or the occurence of an error.
by Perry R. Cook and Gary P. Scavone, 1995 - 2010.
stk::TcpClient::TcpClient | ( | int | port, | |
std::string | hostname = "localhost" | |||
) |
Default class constructor creates a socket client connection to the specified host and port.
An StkError will be thrown if a socket error occurs during instantiation.
int stk::TcpClient::connect | ( | int | port, | |
std::string | hostname = "localhost" | |||
) |
Connect the socket client to the specified host and port and returns the resulting socket descriptor.
If the socket client is already connected, that connection is terminated and a new connection is attempted. An StkError will be thrown if a socket error occurs.
The Synthesis ToolKit in C++ (STK) |
©1995-2010 Perry R. Cook and Gary P. Scavone. All Rights Reserved. |