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Whistle.h

00001 #ifndef STK_WHISTLE_H
00002 #define STK_WHISTLE_H
00003 
00004 #include "Instrmnt.h"
00005 #include "Sphere.h"
00006 #include "Vector3D.h"
00007 #include "Noise.h"
00008 #include "SineWave.h"
00009 #include "OnePole.h"
00010 #include "Envelope.h"
00011 
00012 namespace stk {
00013 
00014 /***************************************************/
00030 /***************************************************/
00031 
00032 class Whistle : public Instrmnt
00033 {
00034 public:
00036 
00039   Whistle( void );
00040 
00042   ~Whistle( void );
00043 
00045   void clear( void );
00046 
00048   void setFrequency( StkFloat frequency );
00049 
00051   void startBlowing( StkFloat amplitude, StkFloat rate );
00052 
00054   void stopBlowing( StkFloat rate );
00055 
00057   void noteOn( StkFloat frequency, StkFloat amplitude );
00058 
00060   void noteOff( StkFloat amplitude );
00061 
00063   void controlChange( int number, StkFloat value );
00064 
00066   StkFloat tick( unsigned int channel = 0 );
00067 
00068 protected:
00069 
00070          Vector3D *tempVectorP_;
00071   Vector3D tempVector_;
00072   OnePole onepole_;
00073   Noise noise_;
00074          Envelope envelope_;
00075   Sphere can_;           // Declare a Spherical "can".
00076   Sphere pea_, bumper_;  // One spherical "pea", and a spherical "bumper".
00077 
00078   SineWave sine_;
00079 
00080   StkFloat baseFrequency_;
00081   StkFloat noiseGain_;
00082   StkFloat fippleFreqMod_;
00083          StkFloat fippleGainMod_;
00084          StkFloat blowFreqMod_;
00085          StkFloat tickSize_;
00086          StkFloat canLoss_;
00087          int subSample_, subSampCount_;
00088 };
00089 
00090 } // stk namespace
00091 #endif

The Synthesis ToolKit in C++ (STK)
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