vdr  1.7.27
cSubtitleRegion Member List
This is the complete list of members for cSubtitleRegion, including all inherited members.
Append(cListObject *Object)cListObject
Append(cListObject *Object)cListObject
Blend(tColor ColorFg, tColor ColorBg, uint8_t Level) const cPalette
Blend(tColor ColorFg, tColor ColorBg, uint8_t Level) const cPalette
Bpp(void) const cPalette [inline]
Bpp(void) const cPalette [inline]
cBitmap(int Width, int Height, int Bpp, int X0=0, int Y0=0)cBitmap
cBitmap(const char *FileName)cBitmap
cBitmap(const char *const Xpm[])cBitmap
cBitmap(int Width, int Height, int Bpp, int X0=0, int Y0=0)cBitmap
cBitmap(const char *FileName)cBitmap
cBitmap(const char *const Xpm[])cBitmap
Clean(void)cBitmap
Clean(void)cBitmap
cListObject(void)cListObject
cListObject(void)cListObject
ClosestColor(tColor Color, int MaxDiff=INT_MAX) const cPalette
ClosestColor(tColor Color, int MaxDiff=INT_MAX) const cPalette
clutIdcSubtitleRegion [private]
ClutId(void)cSubtitleRegion [inline]
Color(int Index) const cPalette [inline]
Color(int Index) const cPalette [inline]
Colors(int &NumColors) const cPalette
Colors(int &NumColors) const cPalette
Compare(const cListObject &ListObject) const cListObject [inline, virtual]
Compare(const cListObject &ListObject) const cListObject [inline, virtual]
Contains(int x, int y) const cBitmap
Contains(int x, int y) const cBitmap
Covers(int x1, int y1, int x2, int y2) const cBitmap
Covers(int x1, int y1, int x2, int y2) const cBitmap
cPalette(int Bpp=8)cPalette
cPalette(int Bpp=8)cPalette
cSubtitleRegion(int RegionId)cSubtitleRegion
Data(int x, int y) const cBitmap
Data(int x, int y) const cBitmap
Depth(void)cSubtitleRegion [inline]
Dirty(int &x1, int &y1, int &x2, int &y2)cBitmap
Dirty(int &x1, int &y1, int &x2, int &y2)cBitmap
DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg=0, tColor ColorBg=0, bool ReplacePalette=false, bool Overlay=false)cBitmap
DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg=0, tColor ColorBg=0, bool ReplacePalette=false, bool Overlay=false)cBitmap
DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants=0)cBitmap
DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants=0)cBitmap
DrawPixel(int x, int y, tColor Color)cBitmap
DrawPixel(int x, int y, tColor Color)cBitmap
DrawRectangle(int x1, int y1, int x2, int y2, tColor Color)cBitmap
DrawRectangle(int x1, int y1, int x2, int y2, tColor Color)cBitmap
DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type)cBitmap
DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type)cBitmap
DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width=0, int Height=0, int Alignment=taDefault)cBitmap
DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width=0, int Height=0, int Alignment=taDefault)cBitmap
FillRegion(tIndex Index)cSubtitleRegion
GetColor(int x, int y) const cBitmap [inline]
GetColor(int x, int y) const cBitmap [inline]
GetObjectById(int ObjectId, bool New=false)cSubtitleRegion
Height(void) const cBitmap [inline]
Height(void) const cBitmap [inline]
horizontalAddresscSubtitleRegion [private]
HorizontalAddress(void)cSubtitleRegion [inline]
cListObject::Index(void) const cListObject
cListObject::Index(void) const cListObject
cBitmap::Index(tColor Color)cPalette
Insert(cListObject *Object)cListObject
Insert(cListObject *Object)cListObject
Intersects(int x1, int y1, int x2, int y2) const cBitmap
Intersects(int x1, int y1, int x2, int y2) const cBitmap
levelcSubtitleRegion [private]
Level(void)cSubtitleRegion [inline]
lineHeightcSubtitleRegion [private]
LoadXpm(const char *FileName)cBitmap
LoadXpm(const char *FileName)cBitmap
Next(void) const cListObject [inline]
Next(void) const cListObject [inline]
objectscSubtitleRegion [private]
Prev(void) const cListObject [inline]
Prev(void) const cListObject [inline]
ReduceBpp(const cPalette &Palette)cBitmap
ReduceBpp(const cPalette &Palette)cBitmap
RegionId(void)cSubtitleRegion [inline]
regionIdcSubtitleRegion [private]
Replace(const cPalette &Palette)cPalette
Replace(const cPalette &Palette)cPalette
Reset(void)cPalette
Reset(void)cPalette
Scaled(double FactorX, double FactorY, bool AntiAlias=false)cBitmap
Scaled(double FactorX, double FactorY, bool AntiAlias=false)cBitmap
SetAntiAliasGranularity(uint FixedColors, uint BlendColors)cPalette
SetAntiAliasGranularity(uint FixedColors, uint BlendColors)cPalette
SetBpp(int Bpp)cPalette
SetBpp(int Bpp)cPalette
SetClutId(int ClutId)cSubtitleRegion [inline]
SetColor(int Index, tColor Color)cPalette
SetColor(int Index, tColor Color)cPalette
SetDepth(int Depth)cSubtitleRegion
SetHorizontalAddress(int HorizontalAddress)cSubtitleRegion [inline]
SetIndex(int x, int y, tIndex Index)cBitmap
SetIndex(int x, int y, tIndex Index)cBitmap
SetLevel(int Level)cSubtitleRegion
SetSize(int Width, int Height)cBitmap
SetSize(int Width, int Height)cBitmap
SetVersion(int Version)cSubtitleRegion [inline]
SetVerticalAddress(int VerticalAddress)cSubtitleRegion [inline]
SetXpm(const char *const Xpm[], bool IgnoreNone=false)cBitmap
SetXpm(const char *const Xpm[], bool IgnoreNone=false)cBitmap
ShrinkBpp(int NewBpp)cBitmap
ShrinkBpp(int NewBpp)cBitmap
Take(const cPalette &Palette, tIndexes *Indexes=NULL, tColor ColorFg=0, tColor ColorBg=0)cPalette
Take(const cPalette &Palette, tIndexes *Indexes=NULL, tColor ColorFg=0, tColor ColorBg=0)cPalette
tIndexes typedefcPalette [protected]
tIndexes typedefcPalette [protected]
Unlink(void)cListObject
Unlink(void)cListObject
UpdateTextData(cSubtitleClut *Clut)cSubtitleRegion
versioncSubtitleRegion [private]
Version(void)cSubtitleRegion [inline]
VerticalAddress(void)cSubtitleRegion [inline]
verticalAddresscSubtitleRegion [private]
Width(void) const cBitmap [inline]
Width(void) const cBitmap [inline]
X0(void) const cBitmap [inline]
X0(void) const cBitmap [inline]
Y0(void) const cBitmap [inline]
Y0(void) const cBitmap [inline]
~cBitmap()cBitmap [virtual]
~cBitmap()cBitmap [virtual]
~cListObject()cListObject [virtual]
~cListObject()cListObject [virtual]
~cPalette()cPalette [virtual]
~cPalette()cPalette [virtual]