nSnake
A ncurses implementation of the classic Snake game
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src
engine.h
Go to the documentation of this file.
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\
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* nSnake - The classic snake game with ncurses. *
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* Copyright (C) 2011-2012 Alexandre Dantas (kure) *
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* *
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* This file is part of nSnake. *
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* *
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* nSnake is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* homepage: http://sourceforge.net/projects/nsnake/ *
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* *
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\* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef ENGINE_DEFINED
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#define ENGINE_DEFINED
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#define OS_IS_WINDOWS ((defined __WIN32__) && (!defined __CYGWIN__))
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#if OS_IS_WINDOWS
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// Ugh... windows...
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#include <curses.h>
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#else
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// Yay! Anything else!
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#include <ncurses.h>
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#endif
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struct
screen_t
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{
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int
width
;
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int
height
;
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int
delay
;
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};
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extern
struct
screen_t
screen
;
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void
draw_background
();
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void
draw_borders
();
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void
draw_fruit
();
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void
draw_fruit_bonus
();
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void
draw_player
();
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void
draw_score
();
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void
engine_exit
();
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void
engine_init
();
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void
engine_show_game_over
();
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void
engine_show_main_menu
();
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void
engine_show_pause
();
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void
engine_show_screen
();
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int
get_main_menu_input
(
int
* current_option);
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int
engine_get_game_input
();
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void
engine_clean_game_over ();
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void
engine_clean_pause
();
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void
start_atrribute
(
int
attr);
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#endif
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