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| Graphics3dProxy (PlayerClient *aPc, uint32_t aIndex=0) |
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void | Color (player_color_t col) |
| Set the current pen color.
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void | Color (uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) |
| Set the current pen color.
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void | Clear (void) |
| Clear the drawing area.
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void | Draw (player_graphics3d_draw_mode_t mode, player_point_3d_t pts[], int count) |
| Draw a set of verticies.
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bool | IsValid () const |
| Returns true if we have received any data from the device.
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bool | IsFresh () const |
| Fresh is set to true on each new read. More...
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void | NotFresh () |
| This states that the data in a client is currently not Fresh.
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std::string | GetDriverName () const |
| Returns the driver name. More...
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double | GetDataTime () const |
| Returns the received timestamp [s].
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double | GetElapsedTime () const |
| Returns the received timestamp [s].
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PlayerClient * | GetPlayerClient () const |
| Returns a pointer to the Player Client.
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uint32_t | GetIndex () const |
| Returns device index.
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uint32_t | GetInterface () const |
| Returns device interface.
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std::string | GetInterfaceStr () const |
| Returns device interface.
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void | SetReplaceRule (bool aReplace, int aType=-1, int aSubtype=-1) |
| Set a replace rule for this proxy on the server. More...
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int | HasCapability (uint32_t aType, uint32_t aSubtype) |
| Request capabilities of device. More...
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int | GetBoolProp (char *aProperty, bool *aValue) |
| Request a boolean property.
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int | SetBoolProp (char *aProperty, bool aValue) |
| Set a boolean property.
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int | GetIntProp (char *aProperty, int32_t *aValue) |
| Request an integer property.
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int | SetIntProp (char *aProperty, int32_t aValue) |
| Set an integer property.
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int | GetDblProp (char *aProperty, double *aValue) |
| Request a double property.
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int | SetDblProp (char *aProperty, double aValue) |
| Set a double property.
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int | GetStrProp (char *aProperty, char **aValue) |
| Request a string property.
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int | SetStrProp (char *aProperty, char *aValue) |
| Set a string property.
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template<typename T > |
connection_t | ConnectReadSignal (T aSubscriber) |
| Connect a signal to this proxy For more information check out Signals & multithreading.
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void | DisconnectReadSignal (connection_t aSubscriber) |
| Disconnect a signal to this proxy.
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The Graphics3dProxy
class is used to draw simple graphics into a rendering device provided by Player using the graphics3d interface.