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GooCanvas Reference Manual | ![]() |
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Top | Description | Object Hierarchy | Implemented Interfaces | Properties |
struct GooCanvasTextModel; GooCanvasItemModel * goo_canvas_text_model_new (GooCanvasItemModel *parent
,const char *string
,gdouble x
,gdouble y
,gdouble width
,GooCanvasAnchorType anchor
,...
);
"alignment" PangoAlignment : Read / Write "anchor" GooCanvasAnchorType : Read / Write "ellipsize" PangoEllipsizeMode : Read / Write "height" gdouble : Read / Write "text" gchar* : Read / Write "use-markup" gboolean : Read / Write "width" gdouble : Read / Write "wrap" PangoWrapMode : Read / Write "x" gdouble : Read / Write "y" gdouble : Read / Write
GooCanvasTextModel represents a model for text items.
It is a subclass of GooCanvasItemModelSimple and so inherits all of the style properties such as "fill-color".
It also implements the GooCanvasItemModel interface, so you can use the
GooCanvasItemModel functions such as goo_canvas_item_model_raise()
and
goo_canvas_item_model_rotate()
.
To create a GooCanvasTextModel use goo_canvas_text_model_new()
.
To get or set the properties of an existing GooCanvasTextModel, use
g_object_get()
and g_object_set()
.
To respond to events such as mouse clicks on the text item you must connect
to the signal handlers of the corresponding GooCanvasText objects.
(See goo_canvas_get_item()
and "item-created".)
struct GooCanvasTextModel;
The GooCanvasTextModel struct contains private data only.
GooCanvasItemModel * goo_canvas_text_model_new (GooCanvasItemModel *parent
,const char *string
,gdouble x
,gdouble y
,gdouble width
,GooCanvasAnchorType anchor
,...
);
Creates a new text model.
|
the parent model, or NULL . If a parent is specified, it will
assume ownership of the item, and the item will automatically be freed when
it is removed from the parent. Otherwise call g_object_unref() to free it. [skip]
|
|
the text to display. |
|
the x coordinate of the text. |
|
the y coordinate of the text. |
|
the width of the text item, or -1 for unlimited width. |
|
the position of the text relative to the given x and y
coordinates. For example an anchor of GDK_ANCHOR_NW will result in the
top-left of the text being placed at the given x and y coordinates.
An anchor of GDK_ANCHOR_CENTER will result in the center of the text being
placed at the x and y coordinates. |
|
optional pairs of property names and values, and a terminating NULL . |
Returns : |
a new text model. [transfer full] |
Here's an example showing how to create a text item with the bottom right of the text box placed at (500,500):
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