102 bool need_compression =
false;
105 if ((*iter)->getCompression())
107 need_compression =
true;
112 if (need_compression)
117 (*iter)->renderToTarget(_target, _update);
120 (*iter)->renderToTarget(_target, _update);
124 (*iter)->renderToTarget(_target, _update);
134 (*iter)->resizeLayerItemView(oldSize, _viewSize);
178 if ((*iter)->getNeedVertexCount() == 0)
182 VectorRenderItem::reverse_iterator next = iter + 1;
185 if ((*next)->getNeedVertexCount() == 0)
190 else if ((*next)->getTexture() == _texture)
199 (*iter)->setTexture(_texture);
206 else if ((*iter)->getTexture() == _texture)
228 if ((*iter)->getTexture() == _texture)
234 else if ((*iter)->getNeedVertexCount() == 0)
236 (*iter)->setTexture(_texture);
267 if ((*iter) == _item)
298 VectorRenderItem::iterator iter2 = iter1 + 1;
301 if ((*iter1)->getNeedVertexCount() == 0 && !(*iter1)->getManualRender())
329 if ((*item)->isOutOfDate())
335 if ((*item)->isOutOfDate())
341 if (static_cast<const LayerNode*>(*item)->isOutOfDate())