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MyGUIEngine
include
MyGUI_ILayerNode.h
Go to the documentation of this file.
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_I_LAYER_NODE_H__
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#define __MYGUI_I_LAYER_NODE_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Enumerator.h
"
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#include "
MyGUI_IObject.h
"
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#include "
MyGUI_IRenderTarget.h
"
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namespace
MyGUI
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{
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class
ILayer;
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class
ILayerItem;
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class
ILayerNode;
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class
RenderItem
;
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typedef
std::vector<ILayerNode*>
VectorILayerNode
;
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typedef
Enumerator<VectorILayerNode>
EnumeratorILayerNode
;
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class
MYGUI_EXPORT
ILayerNode
:
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public
IObject
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{
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MYGUI_RTTI_DERIVED
(
ILayerNode
)
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public:
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virtual ~
ILayerNode
() { }
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// леер, которому мы принадлежим
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virtual
ILayer
* getLayer()
const
= 0;
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// возвращает отца или nullptr
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virtual
ILayerNode
* getParent()
const
= 0;
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// создаем дочерний нод
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virtual
ILayerNode
* createChildItemNode() = 0;
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// удаляем дочерний нод
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virtual
void
destroyChildItemNode(
ILayerNode
* _node) = 0;
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// поднимаем дочерний нод
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virtual
void
upChildItemNode(
ILayerNode
* _node) = 0;
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// список детей
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virtual
EnumeratorILayerNode
getEnumerator()
const
= 0;
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// добавляем айтем к ноду
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virtual
void
attachLayerItem(
ILayerItem
* _item) = 0;
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// удаляем айтем из нода
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virtual
void
detachLayerItem(
ILayerItem
* _root) = 0;
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// добавляет саб айтем и возвращает рендер айтем
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virtual
RenderItem
* addToRenderItem(
ITexture
* _texture,
bool
_firstQueue,
bool
_separate) = 0;
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// необходимо обновление нода
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virtual
void
outOfDate(
RenderItem
* _item) = 0;
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// возвращает виджет по позиции
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virtual
ILayerItem
* getLayerItemByPoint(
int
_left,
int
_top)
const
= 0;
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// рисует леер
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virtual
void
renderToTarget(
IRenderTarget
* _target,
bool
_update) = 0;
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virtual
void
resizeView(
const
IntSize
& _viewSize) = 0;
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};
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}
// namespace MyGUI
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#endif // __MYGUI_I_LAYER_NODE_H__
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