11 #ifndef CAL_PHYSIQUE_H
12 #define CAL_PHYSIQUE_H
14 #include "cal3d/global.h"
28 int calculateTangentSpaces(
CalSubmesh *pSubmesh,
int mapId,
float *pTangentSpaceBuffer,
int stride=0);
29 int calculateNormals(
CalSubmesh *pSubmesh,
float *pNormalBuffer,
int stride=0);
30 int calculateVertices(
CalSubmesh *pSubmesh,
float *pVertexBuffer,
int stride=0);
32 int calculateVerticesAndNormals(
CalSubmesh *pSubmesh,
float *pVertexBuffer,
int stride=0);
33 int calculateVerticesNormalsAndTexCoords(
CalSubmesh *pSubmesh,
float *pVertexBuffer,
int NumTexCoords=1);
35 void setNormalization(
bool normalize);
36 void setAxisFactorX(
float factor);
37 void setAxisFactorY(
float factor);
38 void setAxisFactorZ(
float factor);
Definition: physique.h:22
The vector class.
Definition: vector.h:36