- Cal3D 0.11 API Reference -

coreskeleton.h
1 //****************************************************************************//
2 // coreskeleton.h //
3 // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
4 //****************************************************************************//
5 // This library is free software; you can redistribute it and/or modify it //
6 // under the terms of the GNU Lesser General Public License as published by //
7 // the Free Software Foundation; either version 2.1 of the License, or (at //
8 // your option) any later version. //
9 //****************************************************************************//
10 
11 #ifndef CAL_CORESKELETON_H
12 #define CAL_CORESKELETON_H
13 
14 #include "cal3d/global.h"
15 #include "cal3d/refcounted.h"
16 #include "cal3d/refptr.h"
17 
18 
19 class CalCoreBone;
20 class CalCoreModel;
21 
22 
23 class CAL3D_API CalCoreSkeleton : public cal3d::RefCounted
24 {
25 protected:
26  ~CalCoreSkeleton();
27 
28 public:
30 
31  int addCoreBone(CalCoreBone *pCoreBone);
32  void calculateState();
33  CalCoreBone* getCoreBone(int coreBoneId);
34  CalCoreBone* getCoreBone(const std::string& strName);
35  int getCoreBoneId(const std::string& strName);
36  bool mapCoreBoneName(int coreBoneId, const std::string& strName);
37  std::vector<int>& getVectorRootCoreBoneId();
38  std::vector<CalCoreBone *>& getVectorCoreBone();
39  void calculateBoundingBoxes(CalCoreModel * pCoreModel);
40  void scale(float factor);
41 
42 private:
43  std::vector<CalCoreBone *> m_vectorCoreBone;
44  std::map< std::string, int > m_mapCoreBoneNames;
45  std::vector<int> m_vectorRootCoreBoneId;
46 };
48 
49 #endif
50 
51 //****************************************************************************//
Definition: coremodel.h:25
Definition: corebone.h:25
Definition: coreskeleton.h:23
Derive from RefCounted to make your class have reference-counted lifetime semantics.
Definition: refcounted.h:28

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