Go to the documentation of this file.
18 #ifndef _GAZEBO_INERTIAVISUAL_HH_
19 #define _GAZEBO_INERTIAVISUAL_HH_
46 public:
virtual void Load(sdf::ElementPtr _elem);
51 public:
virtual void Load(ConstLinkPtr &_msg);
56 private:
void Load(
const ignition::math::Pose3d &_pose,
57 const ignition::math::Vector3d &_scale =
58 ignition::math::Vector3d(0.02, 0.02, 0.02));
virtual void Load()
Load the visual with default parameters.
Forward declarations for the common classes.
Definition: Animation.hh:26
rendering
Definition: RenderEngine.hh:31
A renderable object.
Definition: Visual.hh:59
~InertiaVisual()
Destructor.
Basic Inertia visualization.
Definition: InertiaVisual.hh:34
InertiaVisual(const std::string &_name, VisualPtr _vis)
Constructor.
std::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:114