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include
SFML
Audio
Listener.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_LISTENER_HPP
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#define SFML_LISTENER_HPP
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// Headers
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#include <SFML/Audio/Export.hpp>
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#include <SFML/System/Vector3.hpp>
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namespace
sf
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{
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class
SFML_AUDIO_API
Listener
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{
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public
:
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static
void
setGlobalVolume(
float
volume);
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static
float
getGlobalVolume();
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static
void
setPosition(
float
x,
float
y,
float
z);
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static
void
setPosition(
const
Vector3f
& position);
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static
Vector3f
getPosition();
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static
void
setDirection(
float
x,
float
y,
float
z);
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static
void
setDirection(
const
Vector3f
& direction);
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static
Vector3f
getDirection();
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static
void
setUpVector(
float
x,
float
y,
float
z);
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static
void
setUpVector(
const
Vector3f
& upVector);
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static
Vector3f
getUpVector();
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};
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}
// namespace sf
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#endif // SFML_LISTENER_HPP
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sf::Vector3
Utility template class for manipulating 3-dimensional vectors.
Definition:
Vector3.hpp:37
sf::Listener
The audio listener is the point in the scene from where all the sounds are heard.
Definition:
Listener.hpp:42