1 #ifndef COIN_SOLIGHTMODEL_H
2 #define COIN_SOLIGHTMODEL_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/elements/SoLazyElement.h>
37 static void initClass(
void);
41 BASE_COLOR = SoLazyElement::BASE_COLOR,
42 PHONG = SoLazyElement::PHONG
55 #endif // !COIN_SOLIGHTMODEL_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
SoSFEnum model
Definition: SoLightModel.h:45
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoLightModel class is a node for specifying the model for geometry lighting.
Definition: SoLightModel.h:31
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
Model
Definition: SoLightModel.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
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