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public interface AI
interface to allow for multiple AI implementations
Method Summary | |
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CreatureType |
acquireAngel(Legion legion,
java.util.List<CreatureType> recruits)
choose whether to acquire an angel or archangel |
java.util.List<CritterMove> |
battleMove()
return a list of battle moves for the active legion |
void |
cleanupBattle()
a Battle is finished |
boolean |
concede(Legion legion,
Legion enemy)
choose whether legion should concede to enemy |
boolean |
flee(Legion legion,
Legion enemy)
choose whether legion should flee from enemy |
Caretaker |
getCaretaker()
|
CreatureType |
getVariantRecruitHint(LegionClientSide legion,
MasterHex hex,
java.util.List<CreatureType> recruits)
|
void |
handleCarries(int carryDamage,
java.util.Set<java.lang.String> carryTargets)
choose carry target |
void |
initBattle()
a Battle start |
boolean |
masterMove()
make masterboard moves for current player in the Game |
void |
muster()
make recruits for current player |
PlayerColor |
pickColor(java.util.List<PlayerColor> colors,
java.util.List<PlayerColor> favoriteColors)
pick a color of legion markers |
MasterHex |
pickEngagement()
pick an engagement to resolve |
EntrySide |
pickEntrySide(MasterHex hex,
Legion legion,
java.util.Set<EntrySide> entrySides)
pick an entry side |
java.lang.String |
pickMarker(java.util.Set<java.lang.String> markerIds,
java.lang.String preferredShortColor)
pick a legion marker |
java.lang.String |
pickStrikePenalty(java.util.List<java.lang.String> choices)
pick an optional strike penalty |
void |
reinforce(Legion legion)
pick one reinforcement for legion |
void |
retryFailedBattleMoves(java.util.List<CritterMove> bestMoveOrder)
Try another move for creatures whose moves failed. |
void |
setVariant(Variant variant)
|
boolean |
split()
make splits for current player. |
boolean |
splitCallback(Legion parent,
Legion child)
continue making splits. |
boolean |
strike(Legion legion)
make battle strikes for legion |
SummonInfo |
summonAngel(Legion summoner,
java.util.List<Legion> possibleDonors)
choose whether to summon an angel or archangel |
Method Detail |
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void setVariant(Variant variant)
boolean masterMove()
boolean split()
boolean splitCallback(Legion parent, Legion child)
void muster()
void reinforce(Legion legion)
boolean flee(Legion legion, Legion enemy)
boolean concede(Legion legion, Legion enemy)
boolean strike(Legion legion)
void initBattle()
java.util.List<CritterMove> battleMove()
void cleanupBattle()
void retryFailedBattleMoves(java.util.List<CritterMove> bestMoveOrder)
EntrySide pickEntrySide(MasterHex hex, Legion legion, java.util.Set<EntrySide> entrySides)
MasterHex pickEngagement()
CreatureType acquireAngel(Legion legion, java.util.List<CreatureType> recruits)
SummonInfo summonAngel(Legion summoner, java.util.List<Legion> possibleDonors)
PlayerColor pickColor(java.util.List<PlayerColor> colors, java.util.List<PlayerColor> favoriteColors)
java.lang.String pickMarker(java.util.Set<java.lang.String> markerIds, java.lang.String preferredShortColor)
void handleCarries(int carryDamage, java.util.Set<java.lang.String> carryTargets)
java.lang.String pickStrikePenalty(java.util.List<java.lang.String> choices)
CreatureType getVariantRecruitHint(LegionClientSide legion, MasterHex hex, java.util.List<CreatureType> recruits)
Caretaker getCaretaker()
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