Crazy Eddies GUI System 0.7.5
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activate()=0 | CEGUI::RenderTarget | [pure virtual] |
clear()=0 | CEGUI::TextureTarget | [pure virtual] |
deactivate()=0 | CEGUI::RenderTarget | [pure virtual] |
declareRenderSize(const Size &sz)=0 | CEGUI::TextureTarget | [pure virtual] |
draw(const GeometryBuffer &buffer)=0 | CEGUI::RenderTarget | [pure virtual] |
draw(const RenderQueue &queue)=0 | CEGUI::RenderTarget | [pure virtual] |
getArea() const =0 | CEGUI::RenderTarget | [pure virtual] |
getTexture() const =0 | CEGUI::TextureTarget | [pure virtual] |
isImageryCache() const =0 | CEGUI::RenderTarget | [pure virtual] |
isRenderingInverted() const =0 | CEGUI::TextureTarget | [pure virtual] |
setArea(const Rect &area)=0 | CEGUI::RenderTarget | [pure virtual] |
unprojectPoint(const GeometryBuffer &buff, const Vector2 &p_in, Vector2 &p_out) const =0 | CEGUI::RenderTarget | [pure virtual] |
~RenderTarget() | CEGUI::RenderTarget | [inline, virtual] |