akonadi
#include <conflicthandler_p.h>
Inherits QObject.
Public Types | |
enum | ConflictType { LocalLocalConflict, LocalRemoteConflict, BackendConflict } |
enum | ResolveStrategy { UseLocalItem, UseOtherItem, UseBothItems } |
Public Slots | |
void | start () |
Signals | |
void | conflictResolved () |
void | error (const QString &message) |
Public Member Functions | |
ConflictHandler (ConflictType type, QObject *parent=0) | |
void | setConflictingItems (const Akonadi::Item &changedItem, const Akonadi::Item &conflictingItem) |
Detailed Description
A class to handle conflicts in Akonadi.
Member Enumeration Documentation
enum Akonadi::ConflictHandler::ConflictType |
Describes the type of conflict that should be resolved by the conflict handler.
- Enumerator:
Definition at line 48 of file conflicthandler_p.h.
enum Akonadi::ConflictHandler::ResolveStrategy |
Describes the strategy that should be used for resolving the conflict.
- Enumerator:
Definition at line 58 of file conflicthandler_p.h.
Constructor & Destructor Documentation
ConflictHandler::ConflictHandler | ( | ConflictType | type, |
QObject * | parent = 0 |
||
) | [explicit] |
Creates a new conflict handler.
- Parameters:
-
type The type of the conflict that should be resolved. parent The parent object.
Definition at line 34 of file conflicthandler.cpp.
Member Function Documentation
void Akonadi::ConflictHandler::conflictResolved | ( | ) | [signal] |
This signal is emitted whenever the conflict has been resolved automatically or by the user.
void Akonadi::ConflictHandler::error | ( | const QString & | message | ) | [signal] |
This signal is emitted whenever an error occurred during the conflict handling.
- Parameters:
-
message A user visible string that describes the error.
void Akonadi::ConflictHandler::setConflictingItems | ( | const Akonadi::Item & | changedItem, |
const Akonadi::Item & | conflictingItem | ||
) |
Sets the items that causes the conflict.
- Parameters:
-
changedItem The item that has been changed, it needs the complete payload set. conflictingItem The item from the Akonadi storage that is conflicting. This needs only the id set, the payload will be refetched automatically.
void Akonadi::ConflictHandler::start | ( | ) | [slot] |
Starts the conflict handling.
The documentation for this class was generated from the following files:
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