Field3D
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struct used to pass the class and partition info back to the parseLayers() callback More...
#include <Field3DFile.h>
Public Attributes | |
Field3DInputFile * | file |
std::string | partitionName |
struct used to pass the class and partition info back to the parseLayers() callback
Definition at line 745 of file Field3DFile.h.
Referenced by Field3DInputFile::readPartitionAndLayerInfo(), and InputFile::parseLayers().
std::string InputFile::ParseLayersInfo::partitionName |
Definition at line 746 of file Field3DFile.h.
Referenced by Field3DInputFile::readPartitionAndLayerInfo(), and InputFile::parseLayers().