dicetv

dicetv — 'Dices' the screen up into many small squares

Synopsis

struct              GstDiceTV;

Object Hierarchy

  GObject
   +----GInitiallyUnowned
         +----GstObject
               +----GstElement
                     +----GstBaseTransform
                           +----GstVideoFilter
                                 +----GstDiceTV

Properties

  "square-bits"              gint                  : Read / Write

Signals

  "reset"                                          : Action

Description

DiceTV 'dices' the screen up into many small squares, each defaulting to a size of 16 pixels by 16 pixels.. Each square is rotated randomly in one of four directions: up (no change), down (180 degrees, or upside down), right (90 degrees clockwise), or left (90 degrees counterclockwise). The direction of each square normally remains consistent between each frame.

Example launch line

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