GDCM  2.2.6
gdcmULActionAE.h
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18 #ifndef GDCMULACTIONAE_H
19 #define GDCMULACTIONAE_H
20 
21 #include "gdcmULAction.h"
22 
32 namespace gdcm {
33  namespace network {
34 
35  //Issue TRANSPORT CONNECT request primitive to local transport service.
36  class ULActionAE1 : public ULAction {
37  public:
38  EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
39  bool& outWaitingForEvent, EEventID& outRaisedEvent);
40  };
41 
42  //Send A-ASSOCIATE-RQ-PDU
43  //Next State: eSta5WaitRemoteAssoc
44  class ULActionAE2 : public ULAction {
45  public:
46  EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
47  bool& outWaitingForEvent, EEventID& outRaisedEvent);
48  };
49 
50  //Issue A-ASSOCIATE confirmation (accept) primitive
51  //Next State: eSta6TransferReady
52  class ULActionAE3 : public ULAction {
53  public:
54  EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
55  bool& outWaitingForEvent, EEventID& outRaisedEvent);
56  };
57 
58  //Issue A-ASSOCIATE confirmation (reject) primitive and close transport connection
59  //Next State: eSta1Idle
60  class ULActionAE4 : public ULAction {
61  public:
62  EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
63  bool& outWaitingForEvent, EEventID& outRaisedEvent);
64  };
65 
66  //Issue Transport connection response primitive, start ARTIM timer
67  //Next State: eSta2Open
68  class ULActionAE5 : public ULAction {
69  public:
70  EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
71  bool& outWaitingForEvent, EEventID& outRaisedEvent);
72  };
73 
74  //Stop ARTIM timer and if A-ASSOCIATE-RQ acceptable by service-provider:
75  //- issue A-ASSOCIATE indication primitive
76  //Next state: eSta3WaitLocalAssoc
77  //otherwise:
78  //- issue A-ASSOCIATE-RJ-PDU and start ARTIM timer
79  //Next state: eSta13AwaitingClose
80  class ULActionAE6 : public ULAction {
81  public:
82  EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
83  bool& outWaitingForEvent, EEventID& outRaisedEvent);
84  };
85 
86  //Send A-ASSOCIATE-AC PDU
87  //Next State: eSta6TransferReady
88  class ULActionAE7 : public ULAction {
89  public:
90  EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
91  bool& outWaitingForEvent, EEventID& outRaisedEvent);
92  };
93 
94  //Send A-ASSOCIATE-RJ PDU and start ARTIM timer
95  //Next State: eSta13AwaitingClose
96  class ULActionAE8 : public ULAction {
97  public:
98  EStateID PerformAction(Subject *s, ULEvent& inEvent, ULConnection& inConnection,
99  bool& outWaitingForEvent, EEventID& outRaisedEvent);
100  };
101  }
102 }
103 #endif // GDCMULACTIONAE_H
Definition: gdcmULActionAE.h:68
ULConnection This is the class that contains the socket to another machine, and passes data through i...
Definition: gdcmULConnection.h:57
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
EStateID
Definition: gdcmNetworkStateID.h:32
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAE.h:96
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAE.h:60
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAE.h:44
Definition: gdcmULActionAE.h:88
Subject.
Definition: gdcmSubject.h:28
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
ULEvent base class for network events.
Definition: gdcmULEvent.h:37
Definition: gdcmULActionAE.h:52
Definition: gdcmULActionAE.h:36
Definition: gdcmULActionAE.h:80
EEventID
Definition: gdcmNetworkEvents.h:33
ULAction A ULConnection in a given ULState can perform certain ULActions. This base class provides th...
Definition: gdcmULAction.h:62
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)

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