ULBasicCallback This is the most basic of callbacks for how the ULConnectionManager handles incoming datasets. DataSets are just concatenated to the mDataSets vector, and the result can be pulled out of the vector by later code. Alternatives to this method include progress updates, saving to disk, etc. This class is NOT THREAD SAFE. Access the dataset vector after the entire set of datasets has been returned by the ULConnectionManager.
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#include <gdcmULBasicCallback.h>
ULBasicCallback This is the most basic of callbacks for how the ULConnectionManager handles incoming datasets. DataSets are just concatenated to the mDataSets vector, and the result can be pulled out of the vector by later code. Alternatives to this method include progress updates, saving to disk, etc. This class is NOT THREAD SAFE. Access the dataset vector after the entire set of datasets has been returned by the ULConnectionManager.
gdcm::network::ULBasicCallback::ULBasicCallback |
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virtual gdcm::network::ULBasicCallback::~ULBasicCallback |
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std::vector<DataSet> const& gdcm::network::ULBasicCallback::GetDataSets |
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std::vector<DataSet> const& gdcm::network::ULBasicCallback::GetResponses |
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virtual void gdcm::network::ULBasicCallback::HandleDataSet |
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const DataSet & |
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virtual void gdcm::network::ULBasicCallback::HandleResponse |
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const DataSet & |
inDataSet | ) |
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The documentation for this class was generated from the following file: