ULConnectionInfo this class contains all the information about a particular connection as established by the user. That is, it's: User Information Calling AE Title Called AE Title IP address/computer name IP Port A connection must be established with this information, that's subsequently placed into various primitives for actual communication.
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#include <gdcmULConnectionInfo.h>
ULConnectionInfo this class contains all the information about a particular connection as established by the user. That is, it's: User Information Calling AE Title Called AE Title IP address/computer name IP Port A connection must be established with this information, that's subsequently placed into various primitives for actual communication.
gdcm::network::ULConnectionInfo::ULConnectionInfo |
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const char* gdcm::network::ULConnectionInfo::GetCalledAETitle |
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std::string gdcm::network::ULConnectionInfo::GetCalledComputerName |
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unsigned long gdcm::network::ULConnectionInfo::GetCalledIPAddress |
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int gdcm::network::ULConnectionInfo::GetCalledIPPort |
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const char* gdcm::network::ULConnectionInfo::GetCallingAETitle |
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unsigned long gdcm::network::ULConnectionInfo::GetMaxPDULength |
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bool gdcm::network::ULConnectionInfo::Initialize |
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UserInformation const & |
inUserInformation, |
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const char * |
inCalledAETitle, |
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const char * |
inCallingAETitle, |
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unsigned long |
inCalledIPAddress, |
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int |
inCalledIPPort, |
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std::string |
inCalledComputerName |
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void gdcm::network::ULConnectionInfo::SetMaxPDULength |
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unsigned long |
inMaxPDULength | ) |
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The documentation for this class was generated from the following file: