18 #ifndef GDCMULACTIONAR_H
19 #define GDCMULACTIONAR_H
39 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
47 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
55 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
63 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
71 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
79 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
87 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
96 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
104 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
112 bool& outWaitingForEvent,
EEventID& outRaisedEvent);
116 #endif // GDCMULACTIONAR_H
Definition: gdcmULActionAR.h:60
ULConnection This is the class that contains the socket to another machine, and passes data through i...
Definition: gdcmULConnection.h:57
Definition: gdcmULActionAR.h:44
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAR.h:84
EStateID
Definition: gdcmNetworkStateID.h:32
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAR.h:52
Definition: gdcmULActionAR.h:36
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAR.h:76
Subject.
Definition: gdcmSubject.h:28
Definition: gdcmULActionAR.h:101
ULEvent base class for network events.
Definition: gdcmULEvent.h:37
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAR.h:68
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
EEventID
Definition: gdcmNetworkEvents.h:33
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
Definition: gdcmULActionAR.h:93
Definition: gdcmULActionAR.h:109
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)
ULAction A ULConnection in a given ULState can perform certain ULActions. This base class provides th...
Definition: gdcmULAction.h:62
EStateID PerformAction(Subject *s, ULEvent &inEvent, ULConnection &inConnection, bool &outWaitingForEvent, EEventID &outRaisedEvent)