GDCM  2.2.6
EncapsulateFileInRawData.cxx
/*=========================================================================
Program: GDCM (Grassroots DICOM). A DICOM library
Copyright (c) 2006-2011 Mathieu Malaterre
All rights reserved.
See Copyright.txt or http://gdcm.sourceforge.net/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "gdcmAnonymizer.h"
#include "gdcmWriter.h"
#include "gdcmFile.h"
#include "gdcmTag.h"
#include "gdcmSystem.h"
#include "magic.h" // libmagic, API to file command line tool
/*
* Let say you want to encapsulate a file type that is not defined in DICOM (exe, zip, png)
* PNG is a bad example, unless it contains transparency (which has been deprecated).
* It will take care of dispatching each chunk to an appropriate data item (pretty much like
* WaveformData)
*
* Usage:
* ./EncapsulateFileInRawData large_input_file.exe large_input_file.dcm
*/
// TODO:
// $ file -bi /tmp/gdcm-2.1.0.pdf
int main(int argc, char *argv[])
{
if( argc < 3 )
{
std::cerr << argv[0] << " inputfile output.dcm" << std::endl;
return 1;
}
const char *filename = argv[1];
const char *outfilename = argv[2];
if( !gdcm::System::FileExists( filename ) ) return 1;
size_t s = gdcm::System::FileSize(filename);
if( !s ) return 1;
magic_t cookie = magic_open(MAGIC_NONE);
const char * file_type = magic_file(cookie, filename);
if( !file_type ) return 1;
magic_close(cookie);
gdcm::File &file = w.GetFile();
//gdcm::DataSet &ds = file.GetDataSet();
//w.SetCheckFileMetaInformation( true );
w.SetFileName( outfilename );
anon.SetFile( file );
anon.Replace( gdcm::Tag(0x0008,0x16), ms.GetString() );
std::cout << ms.GetString() << std::endl;
anon.Replace( gdcm::Tag(0x0008,0x18), gen.Generate() );
if (!w.Write() )
{
std::cerr << "Could not write: " << outfilename << std::endl;
return 1;
}
return 0;
}

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