Kategorie: Objekte
/ Aktivität
Ab Engineversion: 5.1 OC
private func Fusing() { // Countdown (~10 seconds) Message("@%d",(370-GetActTime())/37); // if GetActTime is a multiple of 37 (=every 37 frames do...) if(!GetActTime()%37) { // Sound "tick" if the count is even, "tack" if it is odd if(!(GetActTime()/37%2)) Sound("Tick"); else Sound("Tack"); } // Explosion if(GetActTime() > 370) Explode(80); }