Multiplies two or more 3x4 transformation matrices in the given order. This way the effects of more than one transformation can be combined. The result can be used as a transformation for
AttachMesh or for the "PictureTransformation" or "MeshTransformation" properties (see
Meshes).
this["PictureTransformation"] = Trans_Mul(Trans_Translate(7000), Trans_Rotate(20, 0, 1, 0));
Rotates the picture graphics of the calling object by 20 degrees around the Y axis and afterwards displaces it by 7 units into Z direction towards the camera.