21 #ifndef ENGINEHANDLER_H_ 22 #define ENGINEHANDLER_H_ 24 #include "AbstractEngine.h" 25 #include "Components/PlayManager/PlayState.h" 26 #include "Helper/Singleton.h" 30 #define EngineHandler_change_track_md static_cast<void (EngineHandler::*) (const MetaData& md)>(&EngineHandler::change_track) 59 void set_equalizer(
int band,
int value);
63 void jump_abs_ms(quint64 ms)
override;
64 void jump_rel_ms(quint64 ms)
override;
65 void jump_rel(
double where)
override;
67 void change_track(
const MetaData&)
override;
68 void change_track(
const QString&)
override;
74 void sl_dur_changed(
const MetaData&);
75 void sl_pos_changed_ms(quint64 ms);
76 void sl_pos_changed_s(quint32 s);
78 void sl_track_finished();
80 void sl_track_ready_changed();
81 void sl_buffer_state_changed(
int progress);
83 void sr_record_button_pressed(
bool);
86 void new_data(
const uchar* data, quint64 n_bytes);
90 void pause()
override;
96 Engine* _cur_engine=
nullptr;
103 bool configure_connections(
Engine* old_engine,
Engine* new_engine);
The Engine class.
Definition: AbstractEngine.h:49
EngineName
The EngineName enum.
Definition: AbstractEngine.h:38
Global handler for current playback state (Singleton)
Definition: PlayManager.h:37
The PlaybackEngine class.
Definition: PlaybackEngine.h:55
The RawSoundReceiver interface.
Definition: RawSoundReceiverInterface.h:30
The EngineHandler class.
Definition: EngineHandler.h:41
PlayState
The PlayState enum.
Definition: PlayState.h:30