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file | ai_assert.h |
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file | anim.h |
| Defines the data structures in which the imported animations are returned.
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file | camera.h |
| Defines the aiCamera data structure.
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file | cexport.h |
| Defines the C-API for the Assimp export interface.
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file | cfileio.h |
| Defines generic C routines to access memory-mapped files.
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file | cimport.h |
| Defines the C-API to the Open Asset Import Library.
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file | color4.h |
| RGBA color structure, including operators when compiling in C++.
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file | color4.inl |
| Inline implementation of aiColor4t<TReal> operators.
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file | config.h |
| Defines constants for configurable properties for the library.
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file | DefaultLogger.hpp |
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file | defs.h |
| Assimp build configuration setup.
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file | Exporter.hpp |
| Defines the CPP-API for the Assimp export interface.
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file | Importer.hpp |
| Defines the C++-API to the Open Asset Import Library.
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file | importerdesc.h |
| aiImporterFlags, aiImporterDesc implementation.
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file | IOStream.hpp |
| File I/O wrappers for C++.
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file | IOSystem.hpp |
| File system wrapper for C++.
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file | light.h |
| Defines the aiLight data structure.
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file | Logger.hpp |
| Abstract base class 'Logger', base of the logging system.
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file | LogStream.hpp |
| Abstract base class 'LogStream', representing an output log stream.
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file | material.h |
| Defines the material system of the library.
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file | material.inl |
| Defines the C++ getters for the material system.
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file | matrix3x3.h |
| Definition of a 3x3 matrix, including operators when compiling in C++.
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file | matrix3x3.inl |
| Inline implementation of the 3x3 matrix operators.
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file | matrix4x4.h |
| 4x4 matrix structure, including operators when compiling in C++
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file | matrix4x4.inl |
| Inline implementation of the 4x4 matrix operators.
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file | mesh.h |
| Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures.
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file | metadata.h |
| Defines the data structures for holding node meta information.
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file | NullLogger.hpp |
| Dummy logger.
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file | postprocess.h |
| Definitions for import post processing steps.
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file | ProgressHandler.hpp |
| Abstract base class 'ProgressHandler'.
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file | quaternion.h |
| Quaternion structure, including operators when compiling in C++.
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file | quaternion.inl |
| Inline implementation of aiQuaterniont<TReal> operators.
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file | scene.h |
| Defines the data structures in which the imported scene is returned.
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file | texture.h |
| Defines texture helper structures for the library.
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file | types.h |
| Basic data types and primitives, such as vectors or colors.
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file | vector2.h |
| 2D vector structure, including operators when compiling in C++
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file | vector2.inl |
| Inline implementation of aiVector2t<TReal> operators.
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file | vector3.h |
| 3D vector structure, including operators when compiling in C++
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file | vector3.inl |
| Inline implementation of aiVector3t<TReal> operators.
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file | version.h |
| Functions to query the version of the Assimp runtime, check compile flags, ...
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