21 #ifndef ENGINEHANDLER_H_ 22 #define ENGINEHANDLER_H_ 24 #include "Components/PlayManager/PlayState.h" 25 #include "Utils/Singleton.h" 26 #include "Utils/Pimpl.h" 30 #define EngineHandler_change_track_md static_cast<void (EngineHandler::*) (const MetaData& md)>(&EngineHandler::change_track) 34 class RawSoundReceiverInterface;
36 class SpectrumReceiver;
50 void sigCoverDataAvailable(
const QByteArray& data,
const QString& mimetype);
62 void setEqualizer(
int band,
int value);
65 void reloadLevelReceivers();
66 void reloadSpectrumReceivers();
70 void newAudioDataAvailable(
const QByteArray& data);
71 void spectrumChanged();
75 void reloadReceivers();
PlayState
The PlayState enum.
Definition: PlayState.h:28
The EngineHandler class.
Definition: EngineHandler.h:42
The LevelReceiver class.
Definition: AudioDataReceiverInterface.h:38
The RawSoundReceiver interface.
Definition: AudioDataReceiverInterface.h:66
The SpectrumReceiver class.
Definition: AudioDataReceiverInterface.h:52