Inheritance diagram for osgParticle::Shooter:
Public Member Functions | |
Shooter () | |
Shooter (const Shooter ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual void | shoot (Particle *P) const =0 |
Protected Member Functions | |
virtual | ~Shooter () |
Shooter & | operator= (const Shooter &) |
shoot()
method.
|
|
|
|
|
|
|
return the name of the object's class type. Must be defined by derived classes. Implements osg::Object. |
|
Reimplemented from osg::Object. |
|
return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. Implements osg::Object. |
|
|
|
Shoot a particle. Must be overriden by descendants. This method should only set the velocity vector of particle Implemented in osgParticle::RadialShooter. |