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OgreBillboardSet.h File Reference

#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreRadixSort.h"
#include "OgreCommon.h"

Go to the source code of this file.

Namespaces

namespace  Ogre

Enumerations

enum  BillboardOrigin {
  BBO_TOP_LEFT, BBO_TOP_CENTER, BBO_TOP_RIGHT, BBO_CENTER_LEFT,
  BBO_CENTER, BBO_CENTER_RIGHT, BBO_BOTTOM_LEFT, BBO_BOTTOM_CENTER,
  BBO_BOTTOM_RIGHT
}
 Enum covering what exactly a billboard's position means (center, top-left etc). More...
enum  BillboardRotationType { BBR_VERTEX, BBR_TEXCOORD }
 The rotation type of billboard. More...
enum  BillboardType {
  BBT_POINT, BBT_ORIENTED_COMMON, BBT_ORIENTED_SELF, BBT_PERPENDICULAR_COMMON,
  BBT_PERPENDICULAR_SELF
}
 The type of billboard to use. More...


Enumeration Type Documentation

enum Ogre::BillboardOrigin
 

Enum covering what exactly a billboard's position means (center, top-left etc).

See also:
BillboardSet::setBillboardOrigin
Enumeration values:
BBO_TOP_LEFT 
BBO_TOP_CENTER 
BBO_TOP_RIGHT 
BBO_CENTER_LEFT 
BBO_CENTER 
BBO_CENTER_RIGHT 
BBO_BOTTOM_LEFT 
BBO_BOTTOM_CENTER 
BBO_BOTTOM_RIGHT 

Definition at line 43 of file OgreBillboardSet.h.

enum Ogre::BillboardRotationType
 

The rotation type of billboard.

Enumeration values:
BBR_VERTEX  Rotate the billboard's vertices around their facing direction.
BBR_TEXCOORD  Rotate the billboard's texture coordinates.

Definition at line 56 of file OgreBillboardSet.h.

enum Ogre::BillboardType
 

The type of billboard to use.

Enumeration values:
BBT_POINT  Standard point billboard (default), always faces the camera completely and is always upright.
BBT_ORIENTED_COMMON  Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera.
BBT_ORIENTED_SELF  Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera.
BBT_PERPENDICULAR_COMMON  Billboards are perpendicular to a shared direction vector (used as Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor.
BBT_PERPENDICULAR_SELF  Billboards are perpendicular to their own direction vector (their own Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor.

Definition at line 64 of file OgreBillboardSet.h.


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Last modified Sun Jun 11 10:46:42 2006