00001 /************************************************************************ 00002 filename: texture.h 00003 created: 10/4/2004 00004 author: Paul D Turner 00005 00006 purpose: Defines concrete texture class 00007 *************************************************************************/ 00008 /************************************************************************* 00009 Crazy Eddie's GUI System (http://www.cegui.org.uk) 00010 Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) 00011 00012 This library is free software; you can redistribute it and/or 00013 modify it under the terms of the GNU Lesser General Public 00014 License as published by the Free Software Foundation; either 00015 version 2.1 of the License, or (at your option) any later version. 00016 00017 This library is distributed in the hope that it will be useful, 00018 but WITHOUT ANY WARRANTY; without even the implied warranty of 00019 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00020 Lesser General Public License for more details. 00021 00022 You should have received a copy of the GNU Lesser General Public 00023 License along with this library; if not, write to the Free Software 00024 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00025 *************************************************************************/ 00026 #ifndef _texture_h_ 00027 #define _texture_h_ 00028 00029 #include "CEGUIBase.h" 00030 #include "CEGUIRenderer.h" 00031 #include "CEGUITexture.h" 00032 #include "renderer.h" 00033 #include <d3d8.h> 00034 #include <list> 00035 00036 // Start of CEGUI namespace section 00037 namespace CEGUI 00038 { 00039 00044 class DIRECTX81_GUIRENDERER_API DirectX81Texture : public Texture 00045 { 00046 private: 00047 /************************************************************************* 00048 Friends (to allow construction and destruction) 00049 *************************************************************************/ 00050 friend Texture* DirectX81Renderer::createTexture(void); 00051 friend Texture* DirectX81Renderer::createTexture(const String& filename, const String& resourceGroup); 00052 friend Texture* DirectX81Renderer::createTexture(float size); 00053 friend void DirectX81Renderer::destroyTexture(Texture* texture); 00054 00055 00056 /************************************************************************* 00057 Construction & Destruction (by Renderer object only) 00058 *************************************************************************/ 00059 DirectX81Texture(Renderer* owner); 00060 virtual ~DirectX81Texture(void); 00061 00062 public: 00070 virtual ushort getWidth(void) const {return d_width;} 00071 00072 00080 virtual ushort getHeight(void) const {return d_height;} 00081 00082 00096 virtual void loadFromFile(const String& filename, const String& resourceGroup); 00097 00098 00115 virtual void loadFromMemory(const void* buffPtr, uint buffWidth, uint buffHeight); 00116 00117 00125 LPDIRECT3DTEXTURE8 getD3DTexture(void) const {return d_d3dtexture;} 00126 00127 00128 // 00139 void setD3DTextureSize(uint size); 00140 00141 00153 virtual void preD3DReset(void); 00154 00155 00167 virtual void postD3DReset(void); 00168 00169 00170 private: 00171 /************************************************************************* 00172 Implementation Functions 00173 *************************************************************************/ 00174 // safely free direc3d texture (can be called multiple times with no ill effect) 00175 void freeD3DTexture(void); 00176 00177 00178 /************************************************************************* 00179 Implementation Data 00180 *************************************************************************/ 00181 LPDIRECT3DTEXTURE8 d_d3dtexture; 00182 String d_filename; 00183 String d_resourceGroup; 00184 bool d_isMemoryTexture; 00185 00186 ushort d_width; 00187 ushort d_height; 00188 }; 00189 00190 } // End of CEGUI namespace section 00191 00192 00193 #endif // end of guard _texture_h_