, including all inherited members.
Actor() | Clutter::Actor | [protected] |
add_interface(GType gtype_implementer) | Clutter::Scriptable | [static] |
allocate(const ActorBox &box, bool absolute_origin_changed) | Clutter::Actor | |
allocate_vfunc(const ActorBox &box, bool absolute_origin_changed) | Clutter::Actor | [protected, virtual] |
apply_relative_transform_to_point(const Glib::RefPtr< Actor > &ancestor, const Vertex &point, Vertex &vertex) const | Clutter::Actor | |
apply_relative_transform_to_point(const Vertex &point, Vertex &vertex) const | Clutter::Actor | |
apply_transform_to_point(const Vertex &point, Vertex &vertex) const | Clutter::Actor | |
create() | Clutter::Rectangle | [static] |
create(const Color &color) | Clutter::Rectangle | [static] |
event(ClutterEvent *event, bool capture) | Clutter::Actor | |
get_abs_allocation_vertices(Vertex vertices[4]) const | Clutter::Actor | |
get_actor_by_gid(guint32 id) | Clutter::Actor | [static] |
get_allocation_box() const | Clutter::Actor | |
get_allocation_coords(int &x1, int &y1, int &x2, int &y2) const | Clutter::Actor | |
get_allocation_geometry() const | Clutter::Actor | |
get_allocation_vertices(Vertex vertices[4]) const | Clutter::Actor | |
get_allocation_vertices(const Glib::RefPtr< Actor > &ancestor, Vertex vertices[4]) const | Clutter::Actor | |
get_anchor_point(int &anchor_x, int &anchor_y) const | Clutter::Actor | |
get_anchor_pointu(Unit &anchor_x, Unit &anchor_y) | Clutter::Actor | |
get_border_color() const | Clutter::Rectangle | |
get_border_width() const | Clutter::Rectangle | |
get_clip(int &xoff, int &yoff, int &width, int &height) | Clutter::Actor | |
get_clipu(Unit &xoff, Unit &yoff, Unit &width, Unit &height) | Clutter::Actor | |
get_color() const | Clutter::Rectangle | |
get_depth() const | Clutter::Actor | |
get_depthu() const | Clutter::Actor | |
get_fixed_position_set() const | Clutter::Actor | |
get_geometry() const | Clutter::Actor | |
get_gid() const | Clutter::Actor | |
get_height() const | Clutter::Actor | |
get_heightu() const | Clutter::Actor | |
get_id() const | Clutter::Scriptable | |
get_id_vfunc() const | Clutter::Scriptable | [protected, virtual] |
get_name() const | Clutter::Actor | |
get_opacity() const | Clutter::Actor | |
get_paint_opacity() const | Clutter::Actor | |
get_parent() | Clutter::Actor | |
get_parent() const | Clutter::Actor | |
get_position(int &x, int &y) | Clutter::Actor | |
get_positionu(Unit &x, Unit &y) | Clutter::Actor | |
get_preferred_height(Unit for_width, Unit &min_height_p, Unit &natural_height_p) const | Clutter::Actor | |
get_preferred_height_vfunc(Unit for_width, Unit &min_height_p, Unit &natural_height_p) const | Clutter::Actor | [protected, virtual] |
get_preferred_size(Unit &min_width_p, Unit &min_height_p, Unit &natural_width_p, Unit &natural_height_p) const | Clutter::Actor | |
get_preferred_width(Unit for_height, Unit &min_width_p, Unit &natural_width_p) const | Clutter::Actor | |
get_preferred_width_vfunc(Unit for_height, Unit &min_width_p, Unit &natural_width_p) const | Clutter::Actor | [protected, virtual] |
get_reactive() const | Clutter::Actor | |
get_rotation(RotateAxis axis, int &x, int &y, int &z) const | Clutter::Actor | |
get_rotationu(RotateAxis axis, Unit &x, Unit &y, Unit &z) const | Clutter::Actor | |
get_rotationx(RotateAxis axis, int &x, int &y, int &z) const | Clutter::Actor | |
get_scale(double &scale_x, double &scale_y) const | Clutter::Actor | |
get_scalex(Fixed &scale_x, Fixed &scale_y) const | Clutter::Actor | |
get_shader() | Clutter::Actor | |
get_shader() const | Clutter::Actor | |
get_size(guint &width, guint &height) const | Clutter::Actor | |
get_sizeu(Unit &width, Unit &height) const | Clutter::Actor | |
get_stage() | Clutter::Actor | |
get_stage() const | Clutter::Actor | |
get_transformed_position(int &x, int &y) const | Clutter::Actor | |
get_transformed_positionu(Unit &x, Unit &y) const | Clutter::Actor | |
get_transformed_size(guint &width, guint &height) const | Clutter::Actor | |
get_transformed_sizeu(Unit &width, Unit &height) const | Clutter::Actor | |
get_width() const | Clutter::Actor | |
get_widthu() const | Clutter::Actor | |
get_x() const | Clutter::Actor | |
get_xu() const | Clutter::Actor | |
get_y() const | Clutter::Actor | |
get_yu() const | Clutter::Actor | |
gobj() | Clutter::Rectangle | [inline] |
gobj() const | Clutter::Rectangle | [inline] |
gobj_copy() | Clutter::Rectangle | |
has_clip() const | Clutter::Actor | |
hide() | Clutter::Actor | |
hide_all() | Clutter::Actor | |
hide_all_vfunc() | Clutter::Actor | [protected, virtual] |
is_rotated() const | Clutter::Actor | |
is_scaled() const | Clutter::Actor | |
lower(const Glib::RefPtr< Actor > &above) | Clutter::Actor | |
lower_bottom() | Clutter::Actor | |
move_anchor_point(int anchor_x, int anchor_y) | Clutter::Actor | |
move_anchor_point_from_gravity(Gravity gravity) | Clutter::Actor | |
move_anchor_pointu(Unit anchor_x, Unit anchor_y) | Clutter::Actor | |
move_by(int dx, int dy) | Clutter::Actor | |
move_byu(Unit dx, Unit dy) | Clutter::Actor | |
on_button_press_event(ButtonEvent *event) | Clutter::Actor | [protected, virtual] |
on_button_release_event(ButtonEvent *event) | Clutter::Actor | [protected, virtual] |
on_captured_event(Event *event) | Clutter::Actor | [protected, virtual] |
on_destroy() | Clutter::Actor | [protected, virtual] |
on_enter_event(CrossingEvent *event) | Clutter::Actor | [protected, virtual] |
on_event(Event *event) | Clutter::Actor | [protected, virtual] |
on_focus_in() | Clutter::Actor | [protected, virtual] |
on_focus_out() | Clutter::Actor | [protected, virtual] |
on_hide() | Clutter::Actor | [protected, virtual] |
on_key_press_event(KeyEvent *event) | Clutter::Actor | [protected, virtual] |
on_key_release_event(KeyEvent *event) | Clutter::Actor | [protected, virtual] |
on_leave_event(CrossingEvent *event) | Clutter::Actor | [protected, virtual] |
on_motion_event(MotionEvent *event) | Clutter::Actor | [protected, virtual] |
on_paint() | Clutter::Actor | [protected, virtual] |
on_parent_set(const Glib::RefPtr< Actor > &old_parent) | Clutter::Actor | [protected, virtual] |
on_realize() | Clutter::Actor | [protected, virtual] |
on_scroll_event(ScrollEvent *event) | Clutter::Actor | [protected, virtual] |
on_show() | Clutter::Actor | [protected, virtual] |
on_unrealize() | Clutter::Actor | [protected, virtual] |
paint() | Clutter::Actor | |
parse_custom_node(const Glib::RefPtr< Script > &script, Glib::ValueBase &value, const Glib::ustring &name, JsonNode *node) | Clutter::Scriptable | |
pick(const Color &color) | Clutter::Actor | [protected] |
pick_vfunc(const Color &color) | Clutter::Actor | [protected, virtual] |
property_allocation() const | Clutter::Actor | |
property_anchor_x() | Clutter::Actor | |
property_anchor_x() const | Clutter::Actor | |
property_anchor_y() | Clutter::Actor | |
property_anchor_y() const | Clutter::Actor | |
property_border_color() | Clutter::Rectangle | |
property_border_color() const | Clutter::Rectangle | |
property_border_width() | Clutter::Rectangle | |
property_border_width() const | Clutter::Rectangle | |
property_clip() | Clutter::Actor | |
property_clip() const | Clutter::Actor | |
property_color() | Clutter::Rectangle | |
property_color() const | Clutter::Rectangle | |
property_depth() | Clutter::Actor | |
property_depth() const | Clutter::Actor | |
property_fixed_position_set() | Clutter::Actor | |
property_fixed_position_set() const | Clutter::Actor | |
property_fixed_x() | Clutter::Actor | |
property_fixed_x() const | Clutter::Actor | |
property_fixed_y() | Clutter::Actor | |
property_fixed_y() const | Clutter::Actor | |
property_has_border() | Clutter::Rectangle | |
property_has_border() const | Clutter::Rectangle | |
property_has_clip() const | Clutter::Actor | |
property_height() | Clutter::Actor | |
property_height() const | Clutter::Actor | |
property_min_height() | Clutter::Actor | |
property_min_height() const | Clutter::Actor | |
property_min_height_set() | Clutter::Actor | |
property_min_height_set() const | Clutter::Actor | |
property_min_width() | Clutter::Actor | |
property_min_width() const | Clutter::Actor | |
property_min_width_set() | Clutter::Actor | |
property_min_width_set() const | Clutter::Actor | |
property_opacity() | Clutter::Actor | |
property_opacity() const | Clutter::Actor | |
property_reactive() | Clutter::Actor | |
property_reactive() const | Clutter::Actor | |
property_request_mode() | Clutter::Actor | |
property_request_mode() const | Clutter::Actor | |
property_rotation_angle_x() | Clutter::Actor | |
property_rotation_angle_x() const | Clutter::Actor | |
property_rotation_angle_y() | Clutter::Actor | |
property_rotation_angle_y() const | Clutter::Actor | |
property_rotation_angle_z() | Clutter::Actor | |
property_rotation_angle_z() const | Clutter::Actor | |
property_rotation_center_x() | Clutter::Actor | |
property_rotation_center_x() const | Clutter::Actor | |
property_rotation_center_y() | Clutter::Actor | |
property_rotation_center_y() const | Clutter::Actor | |
property_rotation_center_z() | Clutter::Actor | |
property_rotation_center_z() const | Clutter::Actor | |
property_scale_x() | Clutter::Actor | |
property_scale_x() const | Clutter::Actor | |
property_scale_y() | Clutter::Actor | |
property_scale_y() const | Clutter::Actor | |
property_show_on_set_parent() | Clutter::Actor | |
property_show_on_set_parent() const | Clutter::Actor | |
property_visible() | Clutter::Actor | |
property_visible() const | Clutter::Actor | |
property_width() | Clutter::Actor | |
property_width() const | Clutter::Actor | |
property_x() | Clutter::Actor | |
property_x() const | Clutter::Actor | |
property_y() | Clutter::Actor | |
property_y() const | Clutter::Actor | |
queue_redraw() | Clutter::Actor | |
queue_relayout() | Clutter::Actor | |
raise(const Glib::RefPtr< Actor > &below) | Clutter::Actor | |
raise_top() | Clutter::Actor | |
realize() | Clutter::Actor | |
Rectangle() | Clutter::Rectangle | [protected] |
Rectangle(const Color &color) | Clutter::Rectangle | [explicit, protected] |
remove_clip() | Clutter::Actor | |
reparent(const Glib::RefPtr< Actor > &new_parent) | Clutter::Actor | |
set_anchor_point(int anchor_x, int anchor_y) | Clutter::Actor | |
set_anchor_point_from_gravity(ClutterGravity gravity) | Clutter::Actor | |
set_anchor_pointu(Unit anchor_x, Unit anchor_y) | Clutter::Actor | |
set_border_color(const Color &color) | Clutter::Rectangle | |
set_border_width(guint width) | Clutter::Rectangle | |
set_clip(int xoff, int yoff, int width, int height) | Clutter::Actor | |
set_clipu(Unit xoff, Unit yoff, Unit width, Unit height) | Clutter::Actor | |
set_color(const Color &color) | Clutter::Rectangle | |
set_custom_property(const Glib::RefPtr< Script > &script, const Glib::ustring &name, const Glib::ValueBase &value) | Clutter::Scriptable | |
set_custom_property_vfunc(const Glib::RefPtr< Script > &script, const Glib::ustring &name, const Glib::ValueBase &value) | Clutter::Scriptable | [protected, virtual] |
set_depth(int depth) | Clutter::Actor | |
set_depthu(Unit depth) | Clutter::Actor | |
set_fixed_position_set(bool is_set) | Clutter::Actor | |
set_geometry(const Geometry &geometry) | Clutter::Actor | |
set_height(guint height) | Clutter::Actor | |
set_heightu(Unit height) | Clutter::Actor | |
set_id(const std::string &id) | Clutter::Scriptable | |
set_id_vfunc(const std::string &id) | Clutter::Scriptable | [protected, virtual] |
set_name(const gchar *name) | Clutter::Actor | |
set_opacity(guint8 opacity) | Clutter::Actor | |
set_parent(const Glib::RefPtr< Actor > &parent) | Clutter::Actor | |
set_position(int x, int y) | Clutter::Actor | |
set_positionu(Unit x, Unit y) | Clutter::Actor | |
set_reactive(bool reactive=true) | Clutter::Actor | |
set_rotation(RotateAxis axis, double angle, int x, int y, int z) | Clutter::Actor | |
set_rotationu(RotateAxis axis, double angle, Unit x, Unit y, Unit z) | Clutter::Actor | |
set_rotationx(RotateAxis axis, Fixed angle, int x, int y, int z) | Clutter::Actor | |
set_scale(double scale_x, double scale_y) | Clutter::Actor | |
set_scalex(Fixed scale_x, Fixed scale_y) | Clutter::Actor | |
set_shader(const Glib::RefPtr< Shader > &shader) | Clutter::Actor | |
set_shader_param(const Glib::ustring ¶m, float value) | Clutter::Actor | |
set_size(int width, int height) | Clutter::Actor | |
set_sizeu(Unit width, Unit height) | Clutter::Actor | |
set_width(guint width) | Clutter::Actor | |
set_widthu(Unit width) | Clutter::Actor | |
set_x(int x) | Clutter::Actor | |
set_xu(Unit x) | Clutter::Actor | |
set_y(int y) | Clutter::Actor | |
set_yu(Unit y) | Clutter::Actor | |
should_pick_paint() const | Clutter::Actor | [protected] |
show() | Clutter::Actor | |
show_all() | Clutter::Actor | |
show_all_vfunc() | Clutter::Actor | [protected, virtual] |
signal_button_press_event() | Clutter::Actor | |
signal_button_release_event() | Clutter::Actor | |
signal_captured_event() | Clutter::Actor | |
signal_destroy() | Clutter::Actor | |
signal_enter_event() | Clutter::Actor | |
signal_event() | Clutter::Actor | |
signal_focus_in() | Clutter::Actor | |
signal_focus_out() | Clutter::Actor | |
signal_hide() | Clutter::Actor | |
signal_key_press_event() | Clutter::Actor | |
signal_key_release_event() | Clutter::Actor | |
signal_leave_event() | Clutter::Actor | |
signal_motion_event() | Clutter::Actor | |
signal_paint() | Clutter::Actor | |
signal_parent_set() | Clutter::Actor | |
signal_realize() | Clutter::Actor | |
signal_scroll_event() | Clutter::Actor | |
signal_show() | Clutter::Actor | |
signal_unrealize() | Clutter::Actor | |
transform_stage_point(Unit x, Unit y, Unit &x_out, Unit &y_out) const | Clutter::Actor | |
unparent() | Clutter::Actor | |
unrealize() | Clutter::Actor | |
wrap(ClutterRectangle *object, bool take_copy=false) | Clutter::Rectangle | [related] |
Clutter::Actor::wrap(ClutterActor *object, bool take_copy=false) | Clutter::Actor | [related] |
Clutter::Scriptable::wrap(ClutterScriptable *object, bool take_copy=false) | Clutter::Scriptable | [related] |
~Actor() | Clutter::Actor | [virtual] |
~Rectangle() | Clutter::Rectangle | [virtual] |
~Scriptable() | Clutter::Scriptable | [virtual] |