Clutter::BehaviourDepth Class Reference

#include <behaviour-depth.h>

Inheritance diagram for Clutter::BehaviourDepth:

Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual ~BehaviourDepth ()
ClutterBehaviourDepth * gobj ()
 Provides access to the underlying C GObject.
const ClutterBehaviourDepth * gobj () const
 Provides access to the underlying C GObject.
ClutterBehaviourDepth * gobj_copy ()
 Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
void set_bounds (int depth_start, int depth_end)
 Sets the boundaries of the behaviour.
void get_bounds (int &depth_start, int &depth_end)
 Gets the boundaries of the behaviour.
Glib::PropertyProxy< int > property_depth_end ()
 Final depth to apply.
Glib::PropertyProxy_ReadOnly< int > property_depth_end () const
 Final depth to apply.
Glib::PropertyProxy< int > property_depth_start ()
 Initial depth to apply.
Glib::PropertyProxy_ReadOnly< int > property_depth_start () const
 Initial depth to apply.

Static Public Member Functions

static Glib::RefPtr
< BehaviourDepth
create (const Glib::RefPtr< Alpha > &alpha, int start_depth, int end_depth)

Protected Member Functions

 BehaviourDepth (const Glib::RefPtr< Alpha > &alpha, int start_depth, int end_depth)

Related Functions

(Note that these are not member functions.)

Glib::RefPtr
< Clutter::BehaviourDepth
wrap (ClutterBehaviourDepth *object, bool take_copy=false)
 A Glib::wrap() method for this object.


Constructor & Destructor Documentation

virtual Clutter::BehaviourDepth::~BehaviourDepth (  )  [virtual]

Clutter::BehaviourDepth::BehaviourDepth ( const Glib::RefPtr< Alpha > &  alpha,
int  start_depth,
int  end_depth 
) [explicit, protected]


Member Function Documentation

ClutterBehaviourDepth* Clutter::BehaviourDepth::gobj (  )  [inline]

Provides access to the underlying C GObject.

Reimplemented from Clutter::Behaviour.

const ClutterBehaviourDepth* Clutter::BehaviourDepth::gobj (  )  const [inline]

Provides access to the underlying C GObject.

Reimplemented from Clutter::Behaviour.

ClutterBehaviourDepth* Clutter::BehaviourDepth::gobj_copy (  ) 

Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.

Reimplemented from Clutter::Behaviour.

static Glib::RefPtr<BehaviourDepth> Clutter::BehaviourDepth::create ( const Glib::RefPtr< Alpha > &  alpha,
int  start_depth,
int  end_depth 
) [static]

void Clutter::BehaviourDepth::set_bounds ( int  depth_start,
int  depth_end 
)

Sets the boundaries of the behaviour.

Since: 0.6

Parameters:
depth_start Initial value of the depth.
depth_end Final value of the depth.

void Clutter::BehaviourDepth::get_bounds ( int &  depth_start,
int &  depth_end 
)

Gets the boundaries of the behaviour.

Since: 0.6

Parameters:
depth_start Return location for the initial depth value, or 0.
depth_end Return location for the final depth value, or 0.

Glib::PropertyProxy<int> Clutter::BehaviourDepth::property_depth_end (  ) 

Final depth to apply.

You rarely need to use properties because there are get_ and set_ methods for almost all of them.

Returns:
A PropertyProxy that allows you to get or set the property of the value, or receive notification when the value of the property changes.

Glib::PropertyProxy_ReadOnly<int> Clutter::BehaviourDepth::property_depth_end (  )  const

Final depth to apply.

You rarely need to use properties because there are get_ and set_ methods for almost all of them.

Returns:
A PropertyProxy that allows you to get or set the property of the value, or receive notification when the value of the property changes.

Glib::PropertyProxy<int> Clutter::BehaviourDepth::property_depth_start (  ) 

Initial depth to apply.

You rarely need to use properties because there are get_ and set_ methods for almost all of them.

Returns:
A PropertyProxy that allows you to get or set the property of the value, or receive notification when the value of the property changes.

Glib::PropertyProxy_ReadOnly<int> Clutter::BehaviourDepth::property_depth_start (  )  const

Initial depth to apply.

You rarely need to use properties because there are get_ and set_ methods for almost all of them.

Returns:
A PropertyProxy that allows you to get or set the property of the value, or receive notification when the value of the property changes.


Friends And Related Function Documentation

Glib::RefPtr< Clutter::BehaviourDepth > wrap ( ClutterBehaviourDepth *  object,
bool  take_copy = false 
) [related]

A Glib::wrap() method for this object.

Parameters:
object The C instance.
take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
Returns:
A C++ instance that wraps this C instance.


The documentation for this class was generated from the following file:

Generated on Mon Sep 15 05:42:28 2008 for cluttermm by  doxygen 1.5.6