Clutter::BehaviourRotate Member List

This is the complete list of members for Clutter::BehaviourRotate, including all inherited members.

actors_foreach(const SlotForEach &slot)Clutter::Behaviour
alpha_notify_vfunc(guint32 alpha_value)Clutter::Behaviour [protected, virtual]
apply(const Glib::RefPtr< Actor > &actor)Clutter::Behaviour
Behaviour()Clutter::Behaviour [protected]
BehaviourRotate(const Glib::RefPtr< Alpha > &alpha, RotateAxis axis, RotateDirection direction, double angle_begin, double angle_end)Clutter::BehaviourRotate [explicit, protected]
BehaviourRotate(const Glib::RefPtr< Alpha > &alpha, RotateAxis axis, RotateDirection direction, Fixed angle_begin, Fixed angle_end)Clutter::BehaviourRotate [explicit, protected]
create(const Glib::RefPtr< Alpha > &alpha, RotateAxis axis, RotateDirection direction, double angle_begin, double angle_end)Clutter::BehaviourRotate [static]
create(const Glib::RefPtr< Alpha > &alpha, RotateAxis axis, RotateDirection direction, Fixed angle_begin, Fixed angle_end)Clutter::BehaviourRotate [static]
get_actors()Clutter::Behaviour
get_actors() const Clutter::Behaviour
get_alpha()Clutter::Behaviour
get_alpha() const Clutter::Behaviour
get_axis() const Clutter::BehaviourRotate
get_bounds(double &angle_begin, double &angle_end) const Clutter::BehaviourRotate
get_boundsx(Fixed &angle_begin, Fixed &angle_end) const Clutter::BehaviourRotate
get_center(int &x, int &y, int &z) const Clutter::BehaviourRotate
get_direction() const Clutter::BehaviourRotate
get_n_actors() const Clutter::Behaviour
get_nth_actor(int index)Clutter::Behaviour
get_nth_actor(int index) const Clutter::Behaviour
gobj()Clutter::BehaviourRotate [inline]
gobj() const Clutter::BehaviourRotate [inline]
gobj_copy()Clutter::BehaviourRotate
is_applied(const Glib::RefPtr< Actor > &actor)Clutter::Behaviour
on_applied(const Glib::RefPtr< Actor > &actor)Clutter::Behaviour [protected, virtual]
on_removed(const Glib::RefPtr< Actor > &actor)Clutter::Behaviour [protected, virtual]
property_angle_end()Clutter::BehaviourRotate
property_angle_end() const Clutter::BehaviourRotate
property_angle_start()Clutter::BehaviourRotate
property_angle_start() const Clutter::BehaviourRotate
property_axis()Clutter::BehaviourRotate
property_axis() const Clutter::BehaviourRotate
property_center_x()Clutter::BehaviourRotate
property_center_x() const Clutter::BehaviourRotate
property_center_y()Clutter::BehaviourRotate
property_center_y() const Clutter::BehaviourRotate
property_center_z()Clutter::BehaviourRotate
property_center_z() const Clutter::BehaviourRotate
property_direction()Clutter::BehaviourRotate
property_direction() const Clutter::BehaviourRotate
remove(const Glib::RefPtr< Actor > &actor)Clutter::Behaviour
remove_all()Clutter::Behaviour
set_alpha(const Glib::RefPtr< Alpha > &alpha)Clutter::Behaviour
set_axis(RotateAxis axis)Clutter::BehaviourRotate
set_bounds(double angle_begin, double angle_end)Clutter::BehaviourRotate
set_boundsx(Fixed angle_begin, Fixed angle_end)Clutter::BehaviourRotate
set_center(int x, int y, int z)Clutter::BehaviourRotate
set_direction(RotateDirection direction)Clutter::BehaviourRotate
signal_applied()Clutter::Behaviour
signal_removed()Clutter::Behaviour
SlotForEach typedefClutter::Behaviour
wrap(ClutterBehaviourRotate *object, bool take_copy=false)Clutter::BehaviourRotate [related]
Clutter::Behaviour::wrap(ClutterBehaviour *object, bool take_copy=false)Clutter::Behaviour [related]
~Behaviour()Clutter::Behaviour [virtual]
~BehaviourRotate()Clutter::BehaviourRotate [virtual]


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