apply(float &point, int x, int y) const =0 | Mercator::TerrainMod | [pure virtual] |
bbox() const =0 | Mercator::TerrainMod | [pure virtual] |
clone() const =0 | Mercator::TerrainMod | [pure virtual] |
~TerrainMod() (defined in Mercator::TerrainMod) | Mercator::TerrainMod | [virtual] |