#include <TerrainMod.h>
Public Member Functions | |
LevelTerrainMod (float level, const Shape &s) | |
Constructor. | |
virtual void | apply (float &point, int x, int y) const |
Apply this modifier on a terrain segment. | |
virtual TerrainMod * | clone () const |
Create a copy of this modifier. | |
Protected Attributes | |
float | m_level |
The height level of all points affected. | |
Private Member Functions | |
LevelTerrainMod (LevelTerrainMod &) | |
Copy constructor. |
This modifier sets all points inside the shape to the same altitude
Mercator::LevelTerrainMod< Shape >::LevelTerrainMod | ( | float | level, | |
const Shape & | s | |||
) | [inline] |
Constructor.
level | The height level of all points affected. | |
s | shape of the modifier. |
void Mercator::LevelTerrainMod< Shape >::apply | ( | float & | point, | |
int | x, | |||
int | y | |||
) | const [inline, virtual] |
Apply this modifier on a terrain segment.
The segment is at x,y in local coordinates. Output is placed into point.
Implements Mercator::TerrainMod.
References Mercator::LevelTerrainMod< Shape >::m_level, and Mercator::ShapeTerrainMod< Shape >::m_shape.