apply(float &point, int x, int y) const | Mercator::LevelTerrainMod< Shape > | [inline, virtual] |
bbox() const | Mercator::ShapeTerrainMod< Shape > | [inline, virtual] |
clone() const | Mercator::LevelTerrainMod< Shape > | [inline, virtual] |
LevelTerrainMod(float level, const Shape &s) | Mercator::LevelTerrainMod< Shape > | [inline] |
LevelTerrainMod(LevelTerrainMod &) | Mercator::LevelTerrainMod< Shape > | [private] |
m_level | Mercator::LevelTerrainMod< Shape > | [protected] |
m_shape | Mercator::ShapeTerrainMod< Shape > | [protected] |
ShapeTerrainMod(const Shape &s) | Mercator::ShapeTerrainMod< Shape > | [inline] |
~LevelTerrainMod() (defined in Mercator::LevelTerrainMod< Shape >) | Mercator::LevelTerrainMod< Shape > | [inline, virtual] |
~ShapeTerrainMod() (defined in Mercator::ShapeTerrainMod< Shape >) | Mercator::ShapeTerrainMod< Shape > | [inline, virtual] |
~TerrainMod() (defined in Mercator::TerrainMod) | Mercator::TerrainMod | [virtual] |