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SoIndexedNurbsSurface.h

00001 #ifndef COIN_SOINDEXEDNURBSSURFACE_H
00002 #define COIN_SOINDEXEDNURBSSURFACE_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/nodes/SoSubNode.h>
00028 #include <Inventor/nodes/SoShape.h>
00029 #include <Inventor/fields/SoSFInt32.h>
00030 #include <Inventor/fields/SoMFInt32.h>
00031 #include <Inventor/fields/SoMFFloat.h>
00032 
00033 class COIN_DLL_API SoIndexedNurbsSurface : public SoShape {
00034     typedef SoShape inherited;
00035 
00036   SO_NODE_HEADER(SoIndexedNurbsSurface);
00037 
00038 public:
00039   static void initClass(void);
00040   SoIndexedNurbsSurface(void);
00041 
00042   SoSFInt32 numUControlPoints;
00043   SoSFInt32 numVControlPoints;
00044   SoMFInt32 coordIndex;
00045   SoMFFloat uKnotVector;
00046   SoMFFloat vKnotVector;
00047   SoSFInt32 numSControlPoints;
00048   SoSFInt32 numTControlPoints;
00049   SoMFInt32 textureCoordIndex;
00050   SoMFFloat sKnotVector;
00051   SoMFFloat tKnotVector;
00052 
00053   virtual void GLRender(SoGLRenderAction * action);
00054   virtual void rayPick(SoRayPickAction * action);
00055   virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
00056   void sendPrimitive(SoAction *,  SoPrimitiveVertex *);
00057 
00058 protected:
00059   virtual ~SoIndexedNurbsSurface();
00060 
00061   virtual void generatePrimitives(SoAction * action);
00062   virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
00063   SoDetail * createTriangleDetail(SoRayPickAction * action,
00064                                   const SoPrimitiveVertex * v1,
00065                                   const SoPrimitiveVertex * v2,
00066                                   const SoPrimitiveVertex * v3,
00067                                   SoPickedPoint * pp);
00068 private:
00069   class SoIndexedNurbsSurfaceP * pimpl;
00070   friend class SoIndexedNurbsSurfaceP;
00071 };
00072 
00073 #endif // !COIN_SOINDEXEDNURBSSURFACE_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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