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SoVRMLSound.h

00001 /**************************************************************************\
00002  *
00003  *  This file is part of the Coin 3D visualization library.
00004  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00005  *
00006  *  This library is free software; you can redistribute it and/or
00007  *  modify it under the terms of the GNU General Public License
00008  *  ("GPL") version 2 as published by the Free Software Foundation.
00009  *  See the file LICENSE.GPL at the root directory of this source
00010  *  distribution for additional information about the GNU GPL.
00011  *
00012  *  For using Coin with software that can not be combined with the GNU
00013  *  GPL, and for taking advantage of the additional benefits of our
00014  *  support services, please contact Systems in Motion about acquiring
00015  *  a Coin Professional Edition License.
00016  *
00017  *  See http://www.coin3d.org/ for more information.
00018  *
00019  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00020  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00021  *
00022 \**************************************************************************/
00023 
00024 #ifndef COIN_SOVRMLSOUND_H
00025 #define COIN_SOVRMLSOUND_H
00026 
00027 #include <Inventor/nodes/SoSubNode.h>
00028 #include <Inventor/fields/SoSFNode.h>
00029 #include <Inventor/fields/SoSFBool.h>
00030 #include <Inventor/fields/SoSFFloat.h>
00031 #include <Inventor/fields/SoSFVec3f.h>
00032 #include <Inventor/SbTime.h>
00033 
00034 class SoVRMLSoundP;
00035 class SoPath;
00036 
00037 class COIN_DLL_API SoVRMLSound : public SoNode
00038 {
00039   typedef SoNode inherited;
00040   SO_NODE_HEADER(SoVRMLSound);
00041 
00042 public:
00043   static void initClass(void);
00044   SoVRMLSound(void);
00045 
00046   SoSFNode source;
00047   SoSFFloat intensity;
00048   SoSFFloat priority;
00049   SoSFVec3f location;
00050   SoSFVec3f direction;
00051   SoSFFloat minFront;
00052   SoSFFloat maxFront;
00053   SoSFFloat minBack;
00054   SoSFFloat maxBack;
00055   SoSFBool spatialize;
00056 
00057   void setDopplerVelocity(float velocity);
00058   float getDopplerVelocity();
00059   void setDopplerFactor(float factor);
00060   float getDopplerFactor();
00061 
00062   void startPlaying(SoPath *path, void *userdataptr);
00063   void stopPlaying(SoPath *path, void *userdataptr);
00064 
00065   static void setDefaultBufferingProperties(int bufferLength, int numBuffers, 
00066                                             SbTime sleepTime);
00067   void setBufferingProperties(int bufferLength, int numBuffers, 
00068                               SbTime sleepTime);
00069   void getBufferingProperties(int &bufferLength, int &numBuffers, 
00070                               SbTime &sleepTime);
00071 
00072   virtual void audioRender(SoAudioRenderAction *action);
00073 
00074 protected:
00075   virtual ~SoVRMLSound(void);
00076 
00077 private:
00078   SoVRMLSoundP *pimpl;
00079   friend class SoVRMLSoundP;
00080 };
00081 
00082 #endif // ! COIN_SOVRMLSOUND_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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