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SoSwitch Class Reference
[Nodes]

The SoSwitch class is a group node which selects one child subgraph for traversal.

Which child to traverse is controlled by the application programmer by using the SoSwitch::whichChild field. In addition to picking out a single child for traversal, it is also possible to flip all children on or off for traversal. More...

#include <Inventor/nodes/SoSwitch.h>

Inheritance diagram for SoSwitch:

SoGroup SoNode SoFieldContainer SoBase SoBlinker

List of all members.

Public Member Functions

virtual SoType getTypeId (void) const
 SoSwitch (void)
 SoSwitch (int numchildren)
virtual SbBool affectsState (void) const
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void notify (SoNotList *nl)

Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass (void)

Public Attributes

SoSFInt32 whichChild

Protected Member Functions

virtual const SoFieldDatagetFieldData (void) const
virtual ~SoSwitch ()
void traverseChildren (SoAction *action)

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Friends

class SoSwitchP


Detailed Description

The SoSwitch class is a group node which selects one child subgraph for traversal.

Which child to traverse is controlled by the application programmer by using the SoSwitch::whichChild field. In addition to picking out a single child for traversal, it is also possible to flip all children on or off for traversal.

This node is very useful for conditionally turning on or off parts of the scenegraph based on the current application processing mode, visualizing mode, or whatever else the application can do.

FILE FORMAT/DEFAULTS:

    Switch {
        whichChild -1
    }

Constructor & Destructor Documentation

SoSwitch::SoSwitch ( void   ) 

Default constructor.

SoSwitch::SoSwitch ( int  numchildren  ) 

Constructor.

The argument should be the approximate number of children which is expected to be inserted below this node. The number need not be exact, as it is only used as a hint for better memory resource allocation.

SoSwitch::~SoSwitch (  )  [protected, virtual]

Destructor.


Member Function Documentation

SoType SoSwitch::getClassTypeId ( void   )  [static]

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoGroup.

Reimplemented in SoBlinker.

Referenced by SoInteractionKit::setAnySurrogatePath(), and SoInteractionKit::setSwitchValue().

SoType SoSwitch::getTypeId ( void   )  const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

  void foo(SoNode * node)
  {
    if (node->getTypeId() == SoFile::getClassTypeId()) {
      SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
    }
    else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
      SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
    }
  }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoGroup.

Reimplemented in SoBlinker.

const SoFieldData ** SoSwitch::getFieldDataPtr ( void   )  [static, protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoGroup.

Reimplemented in SoBlinker.

const SoFieldData * SoSwitch::getFieldData ( void   )  const [protected, virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoGroup.

Reimplemented in SoBlinker.

Referenced by write().

void SoSwitch::initClass ( void   )  [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoGroup.

Reimplemented in SoBlinker.

References SoNode::VRML1.

SbBool SoSwitch::affectsState ( void   )  const [virtual]

Returns TRUE if the node could have any effect on the state during traversal.

If it returns FALSE, no data in the traversal-state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.

The default method returns TRUE, on a "better safe than sorry" philosophy.

Reimplemented from SoNode.

References SoGroup::getChild(), and SoGroup::getNumChildren().

void SoSwitch::doAction ( SoAction action  )  [virtual]

void SoSwitch::callback ( SoCallbackAction action  )  [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoGroup.

References doAction().

void SoSwitch::GLRender ( SoGLRenderAction action  )  [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoGroup.

References doAction().

void SoSwitch::pick ( SoPickAction action  )  [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoGroup.

References doAction().

void SoSwitch::getBoundingBox ( SoGetBoundingBoxAction action  )  [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoGroup.

Reimplemented in SoBlinker.

References doAction().

Referenced by doAction().

void SoSwitch::handleEvent ( SoHandleEventAction action  )  [virtual]

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also overrides this method.

Reimplemented from SoGroup.

References doAction().

void SoSwitch::getMatrix ( SoGetMatrixAction action  )  [virtual]

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoGroup.

References doAction(), and SoAction::getCurPathCode().

void SoSwitch::search ( SoSearchAction action  )  [virtual]

Action method for SoSearchAction.

Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.

See also:
SoSearchAction

Reimplemented from SoGroup.

References SoGroup::children, doAction(), SoSearchAction::isFound(), SoSearchAction::isSearchingAll(), and SoChildList::traverse().

void SoSwitch::write ( SoWriteAction action  )  [virtual]

void SoSwitch::getPrimitiveCount ( SoGetPrimitiveCountAction action  )  [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoGroup.

References doAction().

void SoSwitch::audioRender ( SoAudioRenderAction action  )  [virtual]

Action method for SoAudioRenderAction.

Does common processing for SoAudioRenderAction action instances.

Reimplemented from SoGroup.

References doAction().

void SoSwitch::notify ( SoNotList l  )  [virtual]

Notifies all auditors for this instance when changes are made.

Reimplemented from SoNode.

Reimplemented in SoBlinker.

References SoGroup::findChild(), SoNotRec::getBase(), SoNotList::getLastRec(), SoSFInt32::getValue(), SoNode::notify(), and whichChild.

Referenced by SoBlinker::notify().

void SoSwitch::traverseChildren ( SoAction action  )  [protected]

This function was part of the original SGI Inventor API, but it is not supported in Coin, as it looks like it should probably have been private in Inventor.


Member Data Documentation

Selects which child to traverse during rendering (and some other) actions.

The value should be either SO_SWITCH_NONE (for traversing no children, like it was an empty SoGroup node), SO_SWITCH_ALL (for traversing like if we were an SoGroup node), SO_SWITCH_INHERIT (for traversing the same child as the last SoSwitch node), or an index value for a child.

When using SO_SWITCH_INHERIT, it is important to understand how the SoSwitch-node is affected by other SoSwitch-nodes. If you have several switches in the scenegraph, the last switch with its whichChild field set to anything but SO_SWITCH_INHERIT will be used. The switch does not only inherit from its parent switch node, but also from its siblings, located anywhere before it in the scenegraph. An example will help clarify this:

  #Inventor V2.1 ascii

  Separator {
    Switch {
      whichChild 0
  
      Group {
        Switch {
          whichChild 1
          BaseColor { rgb 1 0 0 } # red
          BaseColor { rgb 1 1 0 } # yellow
        }
        Switch {
          whichChild -2 # SO_SWITCH_INHERIT
          BaseColor { rgb 0 1 0 } # green
          BaseColor { rgb 0 0 1 } # blue
        }
        Cube { }
      }
    }
  }

This results in a blue cube on the screen. The reason being that the value of the previous whichChild field was inherited by the final switch, making it select child 1 - the blue BaseColor.

When constructing ascii Inventor files, the integer values for the keywords must be used instead of their names. They are -1 for SO_SWITCH_NONE, -2 for SO_SWITCH_INHERIT, and -3 for SO_SWITCH_ALL.

Default value for the field is SO_SWITCH_NONE.

Referenced by doAction(), SoBlinker::getBoundingBox(), SoSceneKit::getCameraNumber(), notify(), SoBlinker::notify(), SoInteractionKit::setAnySurrogatePath(), SoSceneKit::setCameraNumber(), SoTrackballDragger::setDefaultOnNonWritingFields(), and SoBlinker::SoBlinker().


The documentation for this class was generated from the following files:

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Mon Feb 23 16:34:01 2009 for Coin by Doxygen. 1.5.8