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SoRotationXYZ.h

00001 #ifndef COIN_SOROTATIONXYZ_H
00002 #define COIN_SOROTATIONXYZ_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/nodes/SoSubNode.h>
00028 #include <Inventor/nodes/SoTransformation.h>
00029 #include <Inventor/fields/SoSFEnum.h>
00030 #include <Inventor/fields/SoSFFloat.h>
00031 #include <Inventor/SbVec3f.h>
00032 #include <Inventor/SbRotation.h>
00033 
00034 
00035 class COIN_DLL_API SoRotationXYZ : public SoTransformation {
00036   typedef SoTransformation inherited;
00037 
00038   SO_NODE_HEADER(SoRotationXYZ);
00039 
00040 public:
00041   static void initClass(void);
00042   SoRotationXYZ(void);
00043 
00044   enum Axis {
00045     X, Y, Z
00046   };
00047 
00048   SoSFEnum axis;
00049   SoSFFloat angle;
00050 
00051   SbRotation getRotation(void) const;
00052 
00053   virtual void doAction(SoAction * action);
00054   virtual void GLRender(SoGLRenderAction * action);
00055   virtual void callback(SoCallbackAction * action);
00056   virtual void getBoundingBox(SoGetBoundingBoxAction * action);
00057   virtual void getMatrix(SoGetMatrixAction * action);
00058   virtual void pick(SoPickAction * action);
00059   virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
00060 
00061 protected:
00062   virtual ~SoRotationXYZ();
00063 
00064 private:
00065   SbBool getVector(SbVec3f & rotvec) const;
00066 };
00067 
00068 #endif // !COIN_SOROTATIONXYZ_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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