![]() |
http://www.sim.no http://www.coin3d.org |
Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade. More...
#include <Inventor/nodes/SoSpotLight.h>
Public Member Functions | |
virtual SoType | getTypeId (void) const |
SoSpotLight (void) | |
virtual void | GLRender (SoGLRenderAction *action) |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Public Attributes | |
SoSFVec3f | location |
SoSFVec3f | direction |
SoSFFloat | dropOffRate |
SoSFFloat | cutOffAngle |
Protected Member Functions | |
virtual const SoFieldData * | getFieldData (void) const |
virtual | ~SoSpotLight () |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade.
See also documentation of parent class for important information regarding light sources in general.
FILE FORMAT/DEFAULTS:
SpotLight { on TRUE intensity 1 color 1 1 1 location 0 0 1 direction 0 0 -1 dropOffRate 0 cutOffAngle 0.78539819 }
SoSpotLight::SoSpotLight | ( | void | ) |
Constructor.
References cutOffAngle, direction, dropOffRate, and location.
SoSpotLight::~SoSpotLight | ( | ) | [protected, virtual] |
Destructor.
SoType SoSpotLight::getClassTypeId | ( | void | ) | [static] |
This static method returns the SoType object associated with objects of this class.
Reimplemented from SoLight.
Reimplemented in SoSpotLightManip.
Referenced by SoSpotLightManip::replaceNode().
SoType SoSpotLight::getTypeId | ( | void | ) | const [virtual] |
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoLight.
Reimplemented in SoSpotLightManip.
const SoFieldData ** SoSpotLight::getFieldDataPtr | ( | void | ) | [static, protected] |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoLight.
Reimplemented in SoSpotLightManip.
const SoFieldData * SoSpotLight::getFieldData | ( | void | ) | const [protected, virtual] |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
.
Reimplemented from SoLight.
Reimplemented in SoSpotLightManip.
void SoSpotLight::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoLight.
Reimplemented in SoSpotLightManip.
References SoNode::VRML1.
void SoSpotLight::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoSpotLightManip.
References SoLight::color, cutOffAngle, direction, dropOffRate, SoAction::getState(), SbVec3f::getValue(), SbVec4f::getValue(), SoSFVec3f::getValue(), SoSFFloat::getValue(), SoSFColor::getValue(), SbColor4f::getValue(), SoSFBool::getValue(), SoLight::intensity, location, SoLight::on, SoDebugError::post(), and SbColor4f::setRGB().
3D position of light source. Default position is <0, 0, 1>.
Referenced by SoSpotLightManip::fieldSensorCB(), GLRender(), SoSpotLight(), SoSpotLightManip::transferFieldValues(), and SoSpotLightManip::valueChangedCB().
Direction vector, where the light is pointing. Default is to point along the negative z-axis.
Referenced by SoSpotLightManip::fieldSensorCB(), GLRender(), SoSpotLight(), SoSpotLightManip::transferFieldValues(), and SoSpotLightManip::valueChangedCB().
The rate of intensity drop-off from the ray along the direction vector. Value must be between 0.0 (equal intensity for the whole cone of light), to 1.0 (a narrow intensity ray).
Default value is 0.0.
Referenced by GLRender(), and SoSpotLight().
The angle in radians from the direction vector where there will be no light outside (i.e. the angle of the "lampshade"). Default value is PI/4.0 (i.e. 45°).
Referenced by SoSpotLightManip::fieldSensorCB(), GLRender(), SoSpotLight(), SoSpotLightManip::transferFieldValues(), and SoSpotLightManip::valueChangedCB().
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
Generated on Mon Feb 23 16:34:01 2009 for Coin by Doxygen. 1.5.8