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SoGetMatrixAction Class Reference
[Actions]

The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.

This action makes it easy to calculate and convert to and from the global coordinate system of your scene and local coordinates of parts in a hierarchical model. More...

#include <Inventor/actions/SoGetMatrixAction.h>

Inheritance diagram for SoGetMatrixAction:

SoAction

List of all members.

Public Member Functions

virtual SoType getTypeId (void) const
 SoGetMatrixAction (const SbViewportRegion &region)
virtual ~SoGetMatrixAction ()
void setViewportRegion (const SbViewportRegion &region)
const SbViewportRegiongetViewportRegion (void) const
SbMatrixgetMatrix (void)
SbMatrixgetInverse (void)
SbMatrixgetTextureMatrix (void)
SbMatrixgetTextureInverse (void)

Static Public Member Functions

static SoType getClassTypeId (void)
static void addMethod (const SoType type, SoActionMethod method)
static void enableElement (const SoType type, const int stackindex)
static void initClass (void)

Protected Member Functions

virtual const
SoEnabledElementsList
getEnabledElements (void) const
virtual void beginTraversal (SoNode *node)

Static Protected Member Functions

static SoEnabledElementsListgetClassEnabledElements (void)
static SoActionMethodListgetClassActionMethods (void)


Detailed Description

The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.

This action makes it easy to calculate and convert to and from the global coordinate system of your scene and local coordinates of parts in a hierarchical model.

As opposed to most other action types, the SoGetMatrixAction does not traverse children of the node it is applied to -- just the node itself. When applied to paths, it stops at the last node and does not continue further with the children of the tail node.

Typical usage when querying for world space position, orientation and/or scaling would be as follows:

  // First get hold of an SoPath through the scenegraph down to the
  // node ("mynode") you want to query about its current world space
  // transformation(s).

  SoSearchAction * searchaction = new SoSearchAction;
  searchaction->setNode(mynode);
  searchaction->apply(myscenegraphroot);

  SoPath * path = searchaction->getPath();
  assert(path != NULL);

  // Then apply the SoGetMatrixAction to get the full transformation
  // matrix from world space.

  const SbViewportRegion vpr = myviewer->getViewportRegion();
  SoGetMatrixAction * getmatrixaction = new SoGetMatrixAction(vpr);
  getmatrixaction->apply(path);

  SbMatrix transformation = getmatrixaction->getMatrix();

  // And if you want to access the individual transformation
  // components of the matrix:

  SbVec3f translation;
  SbRotation rotation;
  SbVec3f scalevector;
  SbRotation scaleorientation;

  transformation.getTransform(translation, rotation, scalevector, scaleorientation);

Constructor & Destructor Documentation

SoGetMatrixAction::SoGetMatrixAction ( const SbViewportRegion region  ) 

Constructor.

The region viewport specification is not used by this action, and is passed along in case it is needed by any nodes.

SoGetMatrixAction::~SoGetMatrixAction (  )  [virtual]

Destructor.


Member Function Documentation

SoType SoGetMatrixAction::getTypeId ( void   )  const [virtual]

Returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and "downward" casting.

Usage example:

  void bar(SoAction * action)
  {
    if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
      // safe downward cast, know the type
      SoGLRenderAction * glrender = (SoGLRenderAction *)action;
    }
    return; // ignore if not renderaction
  }

For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.

For more information on writing Coin extensions, see the SoAction class documentation.

Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.

Implements SoAction.

SoType SoGetMatrixAction::getClassTypeId ( void   )  [static]

Returns the run-time type object associated with instances of this class.

Reimplemented from SoAction.

void SoGetMatrixAction::addMethod ( const SoType  type,
SoActionMethod  method 
) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGetMatrixAction::enableElement ( const SoType  type,
const int  stackindex 
) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

const SoEnabledElementsList & SoGetMatrixAction::getEnabledElements ( void   )  const [protected, virtual]

Returns a list of the elements used by action instances of this class upon traversal operations.

Reimplemented from SoAction.

SoEnabledElementsList * SoGetMatrixAction::getClassEnabledElements ( void   )  [static, protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

This method not available in the original OIV API, see SoSubAction.h for explanation.

Reimplemented from SoAction.

SoActionMethodList * SoGetMatrixAction::getClassActionMethods ( void   )  [static, protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

This method not available in the original OIV API, see SoSubAction.h for explanation.

Reimplemented from SoAction.

void SoGetMatrixAction::initClass ( void   )  [static]

Initializes the run-time type system for this class, and sets up the enabled elements and action method list.

Reimplemented from SoAction.

void SoGetMatrixAction::setViewportRegion ( const SbViewportRegion region  ) 

Set the viewport region.

See also:
SoGetMatrixAction::SoGetMatrixAction()

const SbViewportRegion & SoGetMatrixAction::getViewportRegion ( void   )  const

Returns the viewport region for the action instance.

SbMatrix & SoGetMatrixAction::getMatrix ( void   ) 

SbMatrix & SoGetMatrixAction::getInverse ( void   ) 

SbMatrix & SoGetMatrixAction::getTextureMatrix ( void   ) 

SbMatrix & SoGetMatrixAction::getTextureInverse ( void   ) 

void SoGetMatrixAction::beginTraversal ( SoNode node  )  [protected, virtual]

This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.

It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.

Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.

Reimplemented from SoAction.

References SbMatrix::makeIdentity(), SoAction::state, SoAction::traversalMethods, and SoAction::traverse().


The documentation for this class was generated from the following files:

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