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SoPickedPoint.h

00001 #ifndef COIN_SOPICKEDPOINT_H
00002 #define COIN_SOPICKEDPOINT_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/SbBasic.h>
00028 #include <Inventor/SbVec3f.h>
00029 #include <Inventor/SbVec4f.h>
00030 #include <Inventor/lists/SoDetailList.h>
00031 #include <Inventor/SbViewportRegion.h>
00032 
00033 class SoPath;
00034 class SoDetail;
00035 class SoNode;
00036 class SoState;
00037 class SbMatrix;
00038 
00039 class COIN_DLL_API SoPickedPoint {
00040 public:
00041   SoPickedPoint(const SoPickedPoint & pp);
00042   SoPickedPoint(const SoPath * const path, SoState * const state,
00043                 const SbVec3f & objSpacePoint);
00044   ~SoPickedPoint();
00045   SoPickedPoint *copy() const;
00046   const SbVec3f &getPoint() const;
00047   const SbVec3f &getNormal() const;
00048   const SbVec4f &getTextureCoords() const;
00049   int getMaterialIndex() const;
00050   SoPath *getPath() const;
00051   SbBool isOnGeometry() const;
00052   const SoDetail *getDetail(const SoNode * const node = NULL) const;
00053   const SbMatrix &getObjectToWorld(const SoNode * const node = NULL) const;
00054   const SbMatrix &getWorldToObject(const SoNode * const node = NULL) const;
00055   const SbMatrix &getObjectToImage(const SoNode * const node = NULL) const;
00056   const SbMatrix &getImageToObject(const SoNode * const node = NULL) const;
00057   SbVec3f getObjectPoint(const SoNode * const node = NULL) const;
00058   SbVec3f getObjectNormal(const SoNode * const node = NULL) const;
00059   SbVec4f getObjectTextureCoords(const SoNode * const node = NULL) const;
00060 
00061   void setObjectNormal(const SbVec3f &normal);
00062   void setObjectTextureCoords(const SbVec4f &texCoords);
00063   void setMaterialIndex(const int index);
00064   void setDetail(SoDetail * detail, SoNode * node);
00065 
00066 private:
00067 
00068   SbVec3f point, objPoint;
00069   SbVec3f normal, objNormal;
00070   SbVec4f texCoords, objTexCoords;
00071   int materialIndex;
00072   SoPath *path;
00073   SbBool onGeometry;
00074   SoDetailList detailList;
00075   SoState *state;
00076   SbViewportRegion viewport;
00077 
00078   class SoGetMatrixAction *getMatrixAction() const;
00079   void applyMatrixAction(const SoNode * const node) const;
00080 };
00081 
00082 #endif // !COIN_SOPICKEDPOINT_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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