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00001 #ifndef COIN_SOSCENEMANAGER_H 00002 #define COIN_SOSCENEMANAGER_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Systems in Motion about acquiring 00018 * a Coin Professional Edition License. 00019 * 00020 * See http://www.coin3d.org/ for more information. 00021 * 00022 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY. 00023 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00024 * 00025 \**************************************************************************/ 00026 00027 #include <Inventor/SbColor.h> 00028 #include <Inventor/SbVec2s.h> 00029 00030 class SbViewportRegion; 00031 class SoEvent; 00032 class SoGLRenderAction; 00033 class SoAudioRenderAction; 00034 class SoHandleEventAction; 00035 class SoNode; 00036 class SoNodeSensor; 00037 class SoOneShotSensor; 00038 class SoSensor; 00039 00040 class SoSceneManager; 00041 typedef void SoSceneManagerRenderCB(void * userdata, SoSceneManager * mgr); 00042 00043 00044 class COIN_DLL_API SoSceneManager { 00045 public: 00046 SoSceneManager(void); 00047 virtual ~SoSceneManager(); 00048 virtual void render(const SbBool clearwindow = TRUE, 00049 const SbBool clearzbuffer = TRUE); 00050 virtual void render(SoGLRenderAction * action, 00051 const SbBool initmatrices = TRUE, 00052 const SbBool clearwindow = TRUE, 00053 const SbBool clearzbuffer = TRUE); 00054 virtual SbBool processEvent(const SoEvent * const event); 00055 void reinitialize(void); 00056 void scheduleRedraw(void); 00057 virtual void setSceneGraph(SoNode * const sceneroot); 00058 virtual SoNode * getSceneGraph(void) const; 00059 void setWindowSize(const SbVec2s & newsize); 00060 const SbVec2s & getWindowSize(void) const; 00061 void setSize(const SbVec2s & newsize); 00062 const SbVec2s & getSize(void) const; 00063 void setOrigin(const SbVec2s & newOrigin); 00064 const SbVec2s & getOrigin(void) const; 00065 void setViewportRegion(const SbViewportRegion & newRegion); 00066 const SbViewportRegion & getViewportRegion(void) const; 00067 void setBackgroundColor(const SbColor & color); 00068 const SbColor & getBackgroundColor(void) const; 00069 void setBackgroundIndex(const int index); 00070 int getBackgroundIndex(void) const; 00071 void setRGBMode(const SbBool onOrOff); 00072 SbBool isRGBMode(void) const; 00073 virtual void activate(void); 00074 virtual void deactivate(void); 00075 void setRenderCallback(SoSceneManagerRenderCB * f, 00076 void * const userData = NULL); 00077 SbBool isAutoRedraw(void) const; 00078 void setRedrawPriority(const uint32_t priority); 00079 uint32_t getRedrawPriority(void) const; 00080 void setAntialiasing(const SbBool smoothing, const int numPasses); 00081 void getAntialiasing(SbBool & smoothing, int & numPasses) const; 00082 void setGLRenderAction(SoGLRenderAction * const action); 00083 SoGLRenderAction * getGLRenderAction(void) const; 00084 void setAudioRenderAction(SoAudioRenderAction * const action); 00085 SoAudioRenderAction * getAudioRenderAction(void) const; 00086 void setHandleEventAction(SoHandleEventAction * hea); 00087 SoHandleEventAction * getHandleEventAction(void) const; 00088 00089 static uint32_t getDefaultRedrawPriority(void); 00090 static void enableRealTimeUpdate(const SbBool flag); 00091 static SbBool isRealTimeUpdateEnabled(void); 00092 00093 protected: 00094 int isActive(void) const; 00095 void redraw(void); 00096 00097 private: 00098 class SoSceneManagerP * pimpl; 00099 friend class SoSceneManagerP; 00100 }; 00101 00102 #endif // !COIN_SOSCENEMANAGER_H
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
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