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SoGetMatrixAction.h

00001 #ifndef COIN_SOGETMATRIXACTION_H
00002 #define COIN_SOGETMATRIXACTION_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/actions/SoAction.h>
00028 #include <Inventor/actions/SoSubAction.h>
00029 #include <Inventor/SbViewportRegion.h>
00030 #include <Inventor/SbRotation.h>
00031 #include <Inventor/SbMatrix.h>
00032 #include <Inventor/SbVec3f.h>
00033 
00034 
00035 class COIN_DLL_API SoGetMatrixAction : public SoAction {
00036   typedef SoAction inherited;
00037 
00038   SO_ACTION_HEADER(SoGetMatrixAction);
00039 
00040 public:
00041   SoGetMatrixAction(const SbViewportRegion & region);
00042   virtual ~SoGetMatrixAction();
00043 
00044   static void initClass(void);
00045 
00046   void setViewportRegion(const SbViewportRegion & region);
00047   const SbViewportRegion & getViewportRegion(void) const;
00048 
00049   SbMatrix & getMatrix(void);
00050   SbMatrix & getInverse(void);
00051   SbMatrix & getTextureMatrix(void);
00052   SbMatrix & getTextureInverse(void);
00053 
00054 protected:
00055   virtual void beginTraversal(SoNode * node);
00056 
00057 private:
00058   SbMatrix matrix, invmatrix;
00059   SbMatrix texmatrix, invtexmatrix;
00060   SbViewportRegion viewportregion;
00061 };
00062 
00063 #endif // !COIN_SOGETMATRIXACTION_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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