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SbCylinderSectionProjector.h

00001 #ifndef COIN_SBCYLINDERSECTIONPROJECTOR_H
00002 #define COIN_SBCYLINDERSECTIONPROJECTOR_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/projectors/SbCylinderProjector.h>
00028 #include <Inventor/SbPlane.h>
00029 #include <Inventor/SbRotation.h>
00030 
00031 class COIN_DLL_API SbCylinderSectionProjector : public SbCylinderProjector {
00032   typedef SbCylinderProjector inherited;
00033 
00034 public:
00035   SbCylinderSectionProjector(const float edgetol = 0.9f,
00036                              const SbBool orienttoeye = TRUE);
00037   SbCylinderSectionProjector(const SbCylinder & cyl,
00038                              const float edgetol = 0.9f,
00039                              const SbBool orienttoeye = TRUE);
00040 
00041   virtual SbProjector * copy(void) const;
00042   virtual SbVec3f project(const SbVec2f & point);
00043   virtual SbRotation getRotation(const SbVec3f & point1,
00044                                  const SbVec3f & point2);
00045   void setTolerance(const float edgetol);
00046   float getTolerance(void) const;
00047   SbBool isWithinTolerance(const SbVec3f & point);
00048 
00049 protected:
00050   virtual void setupTolerance(void);
00051   float tolerance;
00052   float tolDist;
00053   SbVec3f planeDir;
00054   SbLine planeLine;
00055   float planeDist;
00056   SbPlane tolPlane;
00057 
00058 private:
00059   float sqrtoldist;
00060 };
00061 
00062 #endif // !COIN_SBCYLINDERSECTIONPROJECTOR_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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