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SoTransparencyType.h

00001 #ifndef COIN_SOTRANSPARENCYTYPE_H
00002 #define COIN_SOTRANSPARENCYTYPE_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/fields/SoSFEnum.h>
00028 #include <Inventor/nodes/SoSubNode.h>
00029 #include <Inventor/actions/SoGLRenderAction.h>
00030 
00031 class COIN_DLL_API SoTransparencyType : public SoNode {
00032   typedef SoNode inherited;
00033 
00034   SO_NODE_HEADER(SoTransparencyType);
00035 
00036 public:
00037   static void initClass(void);
00038   SoTransparencyType(void);
00039 
00040   enum Type {
00041     SCREEN_DOOR = SoGLRenderAction::SCREEN_DOOR,
00042     ADD = SoGLRenderAction::ADD,
00043     DELAYED_ADD = SoGLRenderAction::DELAYED_ADD,
00044     SORTED_OBJECT_ADD = SoGLRenderAction::SORTED_OBJECT_ADD,
00045     BLEND = SoGLRenderAction::BLEND,
00046     DELAYED_BLEND = SoGLRenderAction::DELAYED_BLEND,
00047     SORTED_OBJECT_BLEND = SoGLRenderAction::SORTED_OBJECT_BLEND,
00048     SORTED_OBJECT_SORTED_TRIANGLE_ADD =
00049     SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_ADD,
00050     SORTED_OBJECT_SORTED_TRIANGLE_BLEND =
00051     SoGLRenderAction::SORTED_OBJECT_SORTED_TRIANGLE_BLEND,
00052     NONE = SoGLRenderAction::NONE
00053   };
00054 
00055   SoSFEnum value;
00056 
00057   virtual void doAction(SoAction * action);
00058   virtual void GLRender(SoGLRenderAction * action);
00059   virtual void callback(SoCallbackAction * action);
00060 
00061 protected:
00062   virtual ~SoTransparencyType();
00063 };
00064 
00065 #endif // !COIN_SOTRANSPARENCYTYPE_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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