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When a pick action is executed and geometry within a nodekit is hit, the nodekit generates an SoNodeKitDetail object which contains information about the specific part inside the nodekit hit by the pick ray. More...
#include <Inventor/details/SoNodeKitDetail.h>
Public Member Functions | |
virtual SoType | getTypeId (void) const |
SoNodeKitDetail (void) | |
virtual | ~SoNodeKitDetail () |
virtual SoDetail * | copy (void) const |
void | setNodeKit (SoBaseKit *kit) |
SoBaseKit * | getNodeKit (void) const |
void | setPart (SoNode *part) |
SoNode * | getPart (void) const |
void | setPartName (const SbName &name) |
const SbName & | getPartName (void) const |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Protected Attributes | |
SoBaseKit * | myNodeKit |
SoNode * | myPart |
SbName | myPartName |
When a pick action is executed and geometry within a nodekit is hit, the nodekit generates an SoNodeKitDetail object which contains information about the specific part inside the nodekit hit by the pick ray.
SoNodeKitDetail::SoNodeKitDetail | ( | void | ) |
Constructor.
Referenced by copy().
SoNodeKitDetail::~SoNodeKitDetail | ( | ) | [virtual] |
Destructor.
References myNodeKit, myPart, and SoBase::unref().
SoType SoNodeKitDetail::getTypeId | ( | void | ) | const [virtual] |
Returns the type identification of a detail derived from a class inheriting SoDetail. This is used for run-time type checking and "downward" casting.
Usage example:
void fuhbear(SoDetail * detail) { if (detail->getTypeId() == SoFaceDetail::getClassTypeId()) { // safe downward cast, know the type SoFaceDetail * facedetail = (SoFaceDetail *)detail; } return; // ignore if not a SoFaceDetail }
For application programmers wanting to extend the library with new detail classes: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubDetail.h: SO_DETAIL_SOURCE and SO_DETAIL_INIT_CLASS.
Implements SoDetail.
SoType SoNodeKitDetail::getClassTypeId | ( | void | ) | [static] |
Returns the type for this class.
Reimplemented from SoDetail.
void SoNodeKitDetail::initClass | ( | void | ) | [static] |
Initialize relevant common data for all instances, like the type system.
Reimplemented from SoDetail.
References SoType::createType(), and SoDetail::getClassTypeId().
SoDetail * SoNodeKitDetail::copy | ( | void | ) | const [virtual] |
Return a deep copy of ourself.
Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.
Implements SoDetail.
References myNodeKit, myPart, myPartName, SoBase::ref(), and SoNodeKitDetail().
void SoNodeKitDetail::setNodeKit | ( | SoBaseKit * | kit | ) |
Set the pointer indicating which nodekit generated this detail object.
References myNodeKit, SoBase::ref(), and SoBase::unref().
SoBaseKit * SoNodeKitDetail::getNodeKit | ( | void | ) | const |
Returns a pointer to the nodekit generating this details object.
References myNodeKit.
void SoNodeKitDetail::setPart | ( | SoNode * | part | ) |
Set the pointer indicating which node inside the nodekit was hit by a pick.
References myPart, SoBase::ref(), and SoBase::unref().
SoNode * SoNodeKitDetail::getPart | ( | void | ) | const |
Return node inside nodekit which was hit.
References myPart.
void SoNodeKitDetail::setPartName | ( | const SbName & | name | ) |
Set catalog name of node part which was hit.
References myPartName.
const SbName & SoNodeKitDetail::getPartName | ( | void | ) | const |
Return catalog name of nodekit part which was hit.
References myPartName.
SoBaseKit * SoNodeKitDetail::myNodeKit [protected] |
The nodekit generating this details object.
Referenced by copy(), getNodeKit(), setNodeKit(), and ~SoNodeKitDetail().
SoNode * SoNodeKitDetail::myPart [protected] |
Node inside nodekit which was hit.
Referenced by copy(), getPart(), setPart(), and ~SoNodeKitDetail().
SbName SoNodeKitDetail::myPartName [protected] |
Catalog name of nodekit part which was hit.
Referenced by copy(), getPartName(), and setPartName().
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