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SoSceneManager Member List

This is the complete list of members for SoSceneManager, including all inherited members.

activate(void)SoSceneManager [virtual]
deactivate(void)SoSceneManager [virtual]
enableRealTimeUpdate(const SbBool flag)SoSceneManager [static]
getAntialiasing(SbBool &smoothing, int &numPasses) const SoSceneManager
getAudioRenderAction(void) const SoSceneManager
getBackgroundColor(void) const SoSceneManager
getBackgroundIndex(void) const SoSceneManager
getDefaultRedrawPriority(void)SoSceneManager [static]
getGLRenderAction(void) const SoSceneManager
getHandleEventAction(void) const SoSceneManager
getOrigin(void) const SoSceneManager
getRedrawPriority(void) const SoSceneManager
getSceneGraph(void) const SoSceneManager [virtual]
getSize(void) const SoSceneManager
getViewportRegion(void) const SoSceneManager
getWindowSize(void) const SoSceneManager
isActive(void) const SoSceneManager [protected]
isAutoRedraw(void) const SoSceneManager
isRealTimeUpdateEnabled(void)SoSceneManager [static]
isRGBMode(void) const SoSceneManager
processEvent(const SoEvent *const event)SoSceneManager [virtual]
redraw(void)SoSceneManager [protected]
reinitialize(void)SoSceneManager
render(const SbBool clearwindow=1, const SbBool clearzbuffer=1)SoSceneManager [virtual]
render(SoGLRenderAction *action, const SbBool initmatrices=1, const SbBool clearwindow=1, const SbBool clearzbuffer=1)SoSceneManager [virtual]
scheduleRedraw(void)SoSceneManager
setAntialiasing(const SbBool smoothing, const int numPasses)SoSceneManager
setAudioRenderAction(SoAudioRenderAction *const action)SoSceneManager
setBackgroundColor(const SbColor &color)SoSceneManager
setBackgroundIndex(const int index)SoSceneManager
setGLRenderAction(SoGLRenderAction *const action)SoSceneManager
setHandleEventAction(SoHandleEventAction *hea)SoSceneManager
setOrigin(const SbVec2s &newOrigin)SoSceneManager
setRedrawPriority(const uint32_t priority)SoSceneManager
setRenderCallback(SoSceneManagerRenderCB *f, void *const userData=NULL)SoSceneManager
setRGBMode(const SbBool onOrOff)SoSceneManager
setSceneGraph(SoNode *const sceneroot)SoSceneManager [virtual]
setSize(const SbVec2s &newsize)SoSceneManager
setViewportRegion(const SbViewportRegion &newRegion)SoSceneManager
setWindowSize(const SbVec2s &newsize)SoSceneManager
SoSceneManager(void)SoSceneManager
SoSceneManagerP (defined in SoSceneManager)SoSceneManager [friend]
~SoSceneManager()SoSceneManager [virtual]


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