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SoComposeVec4f Class Reference
[Engine classes]

The SoComposeVec4f class is used to compose 4D vectors from four floats. More...

#include <Inventor/engines/SoCompose.h>

Inheritance diagram for SoComposeVec4f:

SoEngine SoFieldContainer SoBase

List of all members.

Public Member Functions

virtual SoType getTypeId (void) const
virtual const SoFieldDatagetFieldData (void) const
virtual const SoEngineOutputData * getOutputData (void) const

Static Public Member Functions

static SoType getClassTypeId (void)
static void * createInstance (void)
static void initClass ()

Public Attributes

SoMFFloat x
SoMFFloat y
SoMFFloat z
SoMFFloat w
SoEngineOutput vector

Static Protected Member Functions

static const SoFieldData ** getInputDataPtr (void)
static const SoEngineOutputData ** getOutputDataPtr (void)


Detailed Description

The SoComposeVec4f class is used to compose 4D vectors from four floats.

Member Function Documentation

SoType SoComposeVec4f::getClassTypeId ( void   )  [static]

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoEngine.

SoType SoComposeVec4f::getTypeId ( void   )  const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

  void foo(SoNode * node)
  {
    if (node->getTypeId() == SoFile::getClassTypeId()) {
      SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
    }
    else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
      SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
    }
  }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

const SoFieldData ** SoComposeVec4f::getInputDataPtr ( void   )  [static, protected]

Returns the SoFieldData class which holds information about inputs in this engine.

Reimplemented from SoEngine.

const SoEngineOutputData ** SoComposeVec4f::getOutputDataPtr ( void   )  [static, protected]

Returns the SoEngineOutputData class which holds information about the outputs in this engine.

Reimplemented from SoEngine.

const SoFieldData * SoComposeVec4f::getFieldData ( void   )  const [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

const SoEngineOutputData * SoComposeVec4f::getOutputData ( void   )  const [virtual]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Implements SoEngine.

static void SoComposeVec4f::initClass ( void   )  [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoEngine.


Member Data Documentation

First coordinates of the output vectors.

Second coordinates of the output vectors.

Third coordinates of the output vectors.

Fourth coordinates of the output vectors.

(SoMFVec4f) 4D vectors.


The documentation for this class was generated from the following files:

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Mon Feb 23 16:33:46 2009 for Coin by Doxygen. 1.5.8