#include <glibmm.h>
#include <cluttermm/actor.h>
Go to the source code of this file.
Namespaces | |
namespace | Clutter |
Functions | |
void | Clutter::main () |
Starts the Clutter mainloop. | |
void | Clutter::main_quit () |
Terminates the Clutter mainloop. | |
int | Clutter::main_level () |
Retrieves the depth of the Clutter mainloop. | |
bool | Clutter::get_debug_enabled () |
Check if clutter has debugging turned on. | |
bool | Clutter::get_show_fps () |
Returns whether Clutter should print out the frames per second on the console. | |
gulong | Clutter::get_timestamp () |
Returns the approximate number of microseconds passed since clutter was intialised. | |
Glib::RefPtr< Actor > | Clutter::get_actor_by_gid (guint32 id) |
Retrieves the Actor with id. | |
void | Clutter::set_default_frame_rate (guint frames_per_sec) |
Sets the default frame rate to be used when creating Timeline objects. | |
guint | Clutter::get_default_frame_rate () |
Retrieves the default frame rate used when creating ClutterTimelines. | |
void | Clutter::set_motion_events_enabled (bool enable) |
Sets whether per-actor motion events should be enabled or not (the default is to enable them). | |
bool | Clutter::get_motion_events_enabled () |
Gets whether the per-actor motion events are enabled. | |
void | Clutter::set_motion_events_frequency (guint frequency) |
Sets the motion events frequency. | |
guint | Clutter::get_motion_events_frequency () |
Retrieves the number of motion events per second that are delivered to the stage. | |
void | Clutter::clear_glyph_cache () |
Clears the internal cache of glyphs used by the Pango renderer. | |
void | Clutter::set_use_mipmapped_text (bool value) |
Sets whether subsequent text rendering operations will use mipmapped textures or not. | |
bool | Clutter::get_use_mipmapped_text () |
Gets whether mipmapped textures are used in text operations. | |
Glib::RefPtr< Actor > | Clutter::get_keyboard_grab () |
Queries the current keyboard grab of clutter. | |
Glib::RefPtr< Actor > | Clutter::get_pointer_grab () |
Queries the current pointer grab of clutter. | |
void | Clutter::grab_keyboard (const Glib::RefPtr< Actor > &actor) |
Grabs keyboard events, after the grab is done keyboard events ("key-press-event" and "key-release-event") are delivered to this actor directly. | |
void | Clutter::grab_pointer (const Glib::RefPtr< Actor > &actor) |
Grabs pointer events, after the grab is done all pointer related events (press, motion, release, enter, leave and scroll) are delivered to this actor directly. | |
void | Clutter::ungrab_keyboard () |
Removes an existing grab of the keyboard. | |
void | Clutter::ungrab_pointer () |
Removes an existing grab of the pointer. | |
void | Clutter::grab_pointer_for_device (const Glib::RefPtr< Actor > &actor, int id) |
Grabs all the pointer events coming from the device id for actor. | |
void | Clutter::ungrab_pointer_for_device (int id) |
Removes an existing grab of the pointer events for device id. |