org.gljava.opengl.impl.glew
Class GlewImpl
public final
class
GlewImpl
extends Object
implements GL
Method Summary |
void | glAccum(long op, float value) |
void | glAlphaFunc(long func, float ref) |
short | glAreTexturesResident(int n, IntBuffer textures, ShortBuffer residences) |
void | glArrayElement(int i) |
void | glBegin(long mode) |
void | glBindTexture(long target, long texture) |
void | glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ShortBuffer bitmap) |
void | glBlendFunc(long sfactor, long dfactor) |
void | glCallList(long list) |
void | glCallLists(int n, long type, Buffer lists) |
void | glClear(long mask) |
void | glClearAccum(float red, float green, float blue, float alpha) |
void | glClearColor(float red, float green, float blue, float alpha) |
void | glClearDepth(double depth) |
void | glClearIndex(float c) |
void | glClearStencil(int s) |
void | glClipPlane(long plane, DoubleBuffer equation) |
void | glColor3b(byte red, byte green, byte blue) |
void | glColor3bv(ByteBuffer v) |
void | glColor3d(double red, double green, double blue) |
void | glColor3dv(DoubleBuffer v) |
void | glColor3f(float red, float green, float blue) |
void | glColor3fv(FloatBuffer v) |
void | glColor3i(int red, int green, int blue) |
void | glColor3iv(IntBuffer v) |
void | glColor3s(short red, short green, short blue) |
void | glColor3sv(ShortBuffer v) |
void | glColor3ub(short red, short green, short blue) |
void | glColor3ubv(ShortBuffer v) |
void | glColor3ui(long red, long green, long blue) |
void | glColor3uiv(IntBuffer v) |
void | glColor3us(int red, int green, int blue) |
void | glColor3usv(IntBuffer v) |
void | glColor4b(byte red, byte green, byte blue, byte alpha) |
void | glColor4bv(ByteBuffer v) |
void | glColor4d(double red, double green, double blue, double alpha) |
void | glColor4dv(DoubleBuffer v) |
void | glColor4f(float red, float green, float blue, float alpha) |
void | glColor4fv(FloatBuffer v) |
void | glColor4i(int red, int green, int blue, int alpha) |
void | glColor4iv(IntBuffer v) |
void | glColor4s(short red, short green, short blue, short alpha) |
void | glColor4sv(ShortBuffer v) |
void | glColor4ub(short red, short green, short blue, short alpha) |
void | glColor4ubv(ShortBuffer v) |
void | glColor4ui(long red, long green, long blue, long alpha) |
void | glColor4uiv(IntBuffer v) |
void | glColor4us(int red, int green, int blue, int alpha) |
void | glColor4usv(IntBuffer v) |
void | glColorMask(short red, short green, short blue, short alpha) |
void | glColorMaterial(long face, long mode) |
void | glColorPointer(int size, long type, int stride, Buffer ptr) |
void | glCopyPixels(int x, int y, int width, int height, long type) |
void | glCopyTexImage1D(long target, int level, long internalformat, int x, int y, int width, int border) |
void | glCopyTexImage2D(long target, int level, long internalformat, int x, int y, int width, int height, int border) |
void | glCopyTexSubImage1D(long target, int level, int xoffset, int x, int y, int width) |
void | glCopyTexSubImage2D(long target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
void | glCullFace(long mode) |
void | glDeleteLists(long list, int range) |
void | glDeleteTextures(int n, IntBuffer textures) |
void | glDepthFunc(long func) |
void | glDepthMask(short flag) |
void | glDepthRange(double near_val, double far_val) |
void | glDisable(long cap) |
void | glDisableClientState(long cap) |
void | glDrawArrays(long mode, int first, int count) |
void | glDrawBuffer(long mode) |
void | glDrawElements(long mode, int count, long type, Buffer indices) |
void | glDrawPixels(int width, int height, long format, long type, Buffer pixels) |
void | glEdgeFlag(short flag) |
void | glEdgeFlagPointer(int stride, Buffer ptr) |
void | glEdgeFlagv(ShortBuffer flag) |
void | glEnable(long cap) |
void | glEnableClientState(long cap) |
void | glEnd() |
void | glEndList() |
void | glEvalCoord1d(double u) |
void | glEvalCoord1dv(DoubleBuffer u) |
void | glEvalCoord1f(float u) |
void | glEvalCoord1fv(FloatBuffer u) |
void | glEvalCoord2d(double u, double v) |
void | glEvalCoord2dv(DoubleBuffer u) |
void | glEvalCoord2f(float u, float v) |
void | glEvalCoord2fv(FloatBuffer u) |
void | glEvalMesh1(long mode, int i1, int i2) |
void | glEvalMesh2(long mode, int i1, int i2, int j1, int j2) |
void | glEvalPoint1(int i) |
void | glEvalPoint2(int i, int j) |
void | glFeedbackBuffer(int size, long type, FloatBuffer buffer) |
void | glFinish() |
void | glFlush() |
void | glFogf(long pname, float param) |
void | glFogfv(long pname, FloatBuffer params) |
void | glFogi(long pname, int param) |
void | glFogiv(long pname, IntBuffer params) |
void | glFrontFace(long mode) |
void | glFrustum(double left, double right, double bottom, double top, double near_val, double far_val) |
long | glGenLists(int range) |
void | glGenTextures(int n, IntBuffer textures) |
void | glGetBooleanv(long pname, ShortBuffer params) |
void | glGetClipPlane(long plane, DoubleBuffer equation) |
void | glGetDoublev(long pname, DoubleBuffer params) |
long | glGetError() |
void | glGetFloatv(long pname, FloatBuffer params) |
void | glGetIntegerv(long pname, IntBuffer params) |
void | glGetLightfv(long light, long pname, FloatBuffer params) |
void | glGetLightiv(long light, long pname, IntBuffer params) |
void | glGetMapdv(long target, long query, DoubleBuffer v) |
void | glGetMapfv(long target, long query, FloatBuffer v) |
void | glGetMapiv(long target, long query, IntBuffer v) |
void | glGetMaterialfv(long face, long pname, FloatBuffer params) |
void | glGetMaterialiv(long face, long pname, IntBuffer params) |
void | glGetPixelMapfv(long map, FloatBuffer values) |
void | glGetPixelMapuiv(long map, IntBuffer values) |
void | glGetPixelMapusv(long map, IntBuffer values) |
void | glGetPolygonStipple(ShortBuffer mask) |
ShortBuffer | glGetString(long name) |
void | glGetTexEnvfv(long target, long pname, FloatBuffer params) |
void | glGetTexEnviv(long target, long pname, IntBuffer params) |
void | glGetTexGendv(long coord, long pname, DoubleBuffer params) |
void | glGetTexGenfv(long coord, long pname, FloatBuffer params) |
void | glGetTexGeniv(long coord, long pname, IntBuffer params) |
void | glGetTexImage(long target, int level, long format, long type, Buffer pixels) |
void | glGetTexLevelParameterfv(long target, int level, long pname, FloatBuffer params) |
void | glGetTexLevelParameteriv(long target, int level, long pname, IntBuffer params) |
void | glGetTexParameterfv(long target, long pname, FloatBuffer params) |
void | glGetTexParameteriv(long target, long pname, IntBuffer params) |
void | glHint(long target, long mode) |
void | glIndexd(double c) |
void | glIndexdv(DoubleBuffer c) |
void | glIndexf(float c) |
void | glIndexfv(FloatBuffer c) |
void | glIndexi(int c) |
void | glIndexiv(IntBuffer c) |
void | glIndexMask(long mask) |
void | glIndexPointer(long type, int stride, Buffer ptr) |
void | glIndexs(short c) |
void | glIndexsv(ShortBuffer c) |
void | glIndexub(short c) |
void | glIndexubv(ShortBuffer c) |
void | glInitNames() |
void | glInterleavedArrays(long format, int stride, Buffer pointer) |
short | glIsEnabled(long cap) |
short | glIsList(long list) |
short | glIsTexture(long texture) |
void | glLightf(long light, long pname, float param) |
void | glLightfv(long light, long pname, FloatBuffer params) |
void | glLighti(long light, long pname, int param) |
void | glLightiv(long light, long pname, IntBuffer params) |
void | glLightModelf(long pname, float param) |
void | glLightModelfv(long pname, FloatBuffer params) |
void | glLightModeli(long pname, int param) |
void | glLightModeliv(long pname, IntBuffer params) |
void | glLineStipple(int factor, int pattern) |
void | glLineWidth(float width) |
void | glListBase(long base) |
void | glLoadIdentity() |
void | glLoadMatrixd(DoubleBuffer m) |
void | glLoadMatrixf(FloatBuffer m) |
void | glLoadName(long name) |
void | glLogicOp(long opcode) |
void | glMap1d(long target, double u1, double u2, int stride, int order, DoubleBuffer points) |
void | glMap1f(long target, float u1, float u2, int stride, int order, FloatBuffer points) |
void | glMap2d(long target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) |
void | glMap2f(long target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) |
void | glMapGrid1d(int un, double u1, double u2) |
void | glMapGrid1f(int un, float u1, float u2) |
void | glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) |
void | glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) |
void | glMaterialf(long face, long pname, float param) |
void | glMaterialfv(long face, long pname, FloatBuffer params) |
void | glMateriali(long face, long pname, int param) |
void | glMaterialiv(long face, long pname, IntBuffer params) |
void | glMatrixMode(long mode) |
void | glMultMatrixd(DoubleBuffer m) |
void | glMultMatrixf(FloatBuffer m) |
void | glNewList(long list, long mode) |
void | glNormal3b(byte nx, byte ny, byte nz) |
void | glNormal3bv(ByteBuffer v) |
void | glNormal3d(double nx, double ny, double nz) |
void | glNormal3dv(DoubleBuffer v) |
void | glNormal3f(float nx, float ny, float nz) |
void | glNormal3fv(FloatBuffer v) |
void | glNormal3i(int nx, int ny, int nz) |
void | glNormal3iv(IntBuffer v) |
void | glNormal3s(short nx, short ny, short nz) |
void | glNormal3sv(ShortBuffer v) |
void | glNormalPointer(long type, int stride, Buffer ptr) |
void | glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) |
void | glPassThrough(float token) |
void | glPixelMapfv(long map, int mapsize, FloatBuffer values) |
void | glPixelMapuiv(long map, int mapsize, IntBuffer values) |
void | glPixelMapusv(long map, int mapsize, IntBuffer values) |
void | glPixelStoref(long pname, float param) |
void | glPixelStorei(long pname, int param) |
void | glPixelTransferf(long pname, float param) |
void | glPixelTransferi(long pname, int param) |
void | glPixelZoom(float xfactor, float yfactor) |
void | glPointSize(float size) |
void | glPolygonMode(long face, long mode) |
void | glPolygonOffset(float factor, float units) |
void | glPolygonStipple(ShortBuffer mask) |
void | glPopAttrib() |
void | glPopClientAttrib() |
void | glPopMatrix() |
void | glPopName() |
void | glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) |
void | glPushAttrib(long mask) |
void | glPushClientAttrib(long mask) |
void | glPushMatrix() |
void | glPushName(long name) |
void | glRasterPos2d(double x, double y) |
void | glRasterPos2dv(DoubleBuffer v) |
void | glRasterPos2f(float x, float y) |
void | glRasterPos2fv(FloatBuffer v) |
void | glRasterPos2i(int x, int y) |
void | glRasterPos2iv(IntBuffer v) |
void | glRasterPos2s(short x, short y) |
void | glRasterPos2sv(ShortBuffer v) |
void | glRasterPos3d(double x, double y, double z) |
void | glRasterPos3dv(DoubleBuffer v) |
void | glRasterPos3f(float x, float y, float z) |
void | glRasterPos3fv(FloatBuffer v) |
void | glRasterPos3i(int x, int y, int z) |
void | glRasterPos3iv(IntBuffer v) |
void | glRasterPos3s(short x, short y, short z) |
void | glRasterPos3sv(ShortBuffer v) |
void | glRasterPos4d(double x, double y, double z, double w) |
void | glRasterPos4dv(DoubleBuffer v) |
void | glRasterPos4f(float x, float y, float z, float w) |
void | glRasterPos4fv(FloatBuffer v) |
void | glRasterPos4i(int x, int y, int z, int w) |
void | glRasterPos4iv(IntBuffer v) |
void | glRasterPos4s(short x, short y, short z, short w) |
void | glRasterPos4sv(ShortBuffer v) |
void | glReadBuffer(long mode) |
void | glReadPixels(int x, int y, int width, int height, long format, long type, Buffer pixels) |
void | glRectd(double x1, double y1, double x2, double y2) |
void | glRectdv(DoubleBuffer v1, DoubleBuffer v2) |
void | glRectf(float x1, float y1, float x2, float y2) |
void | glRectfv(FloatBuffer v1, FloatBuffer v2) |
void | glRecti(int x1, int y1, int x2, int y2) |
void | glRectiv(IntBuffer v1, IntBuffer v2) |
void | glRects(short x1, short y1, short x2, short y2) |
void | glRectsv(ShortBuffer v1, ShortBuffer v2) |
int | glRenderMode(long mode) |
void | glRotated(double angle, double x, double y, double z) |
void | glRotatef(float angle, float x, float y, float z) |
void | glScaled(double x, double y, double z) |
void | glScalef(float x, float y, float z) |
void | glScissor(int x, int y, int width, int height) |
void | glSelectBuffer(int size, IntBuffer buffer) |
void | glShadeModel(long mode) |
void | glStencilFunc(long func, int ref, long mask) |
void | glStencilMask(long mask) |
void | glStencilOp(long fail, long zfail, long zpass) |
void | glTexCoord1d(double s) |
void | glTexCoord1dv(DoubleBuffer v) |
void | glTexCoord1f(float s) |
void | glTexCoord1fv(FloatBuffer v) |
void | glTexCoord1i(int s) |
void | glTexCoord1iv(IntBuffer v) |
void | glTexCoord1s(short s) |
void | glTexCoord1sv(ShortBuffer v) |
void | glTexCoord2d(double s, double t) |
void | glTexCoord2dv(DoubleBuffer v) |
void | glTexCoord2f(float s, float t) |
void | glTexCoord2fv(FloatBuffer v) |
void | glTexCoord2i(int s, int t) |
void | glTexCoord2iv(IntBuffer v) |
void | glTexCoord2s(short s, short t) |
void | glTexCoord2sv(ShortBuffer v) |
void | glTexCoord3d(double s, double t, double r) |
void | glTexCoord3dv(DoubleBuffer v) |
void | glTexCoord3f(float s, float t, float r) |
void | glTexCoord3fv(FloatBuffer v) |
void | glTexCoord3i(int s, int t, int r) |
void | glTexCoord3iv(IntBuffer v) |
void | glTexCoord3s(short s, short t, short r) |
void | glTexCoord3sv(ShortBuffer v) |
void | glTexCoord4d(double s, double t, double r, double q) |
void | glTexCoord4dv(DoubleBuffer v) |
void | glTexCoord4f(float s, float t, float r, float q) |
void | glTexCoord4fv(FloatBuffer v) |
void | glTexCoord4i(int s, int t, int r, int q) |
void | glTexCoord4iv(IntBuffer v) |
void | glTexCoord4s(short s, short t, short r, short q) |
void | glTexCoord4sv(ShortBuffer v) |
void | glTexCoordPointer(int size, long type, int stride, Buffer ptr) |
void | glTexEnvf(long target, long pname, float param) |
void | glTexEnvfv(long target, long pname, FloatBuffer params) |
void | glTexEnvi(long target, long pname, int param) |
void | glTexEnviv(long target, long pname, IntBuffer params) |
void | glTexGend(long coord, long pname, double param) |
void | glTexGendv(long coord, long pname, DoubleBuffer params) |
void | glTexGenf(long coord, long pname, float param) |
void | glTexGenfv(long coord, long pname, FloatBuffer params) |
void | glTexGeni(long coord, long pname, int param) |
void | glTexGeniv(long coord, long pname, IntBuffer params) |
void | glTexImage1D(long target, int level, int internalFormat, int width, int border, long format, long type, Buffer pixels) |
void | glTexImage2D(long target, int level, int internalFormat, int width, int height, int border, long format, long type, Buffer pixels) |
void | glTexParameterf(long target, long pname, float param) |
void | glTexParameterfv(long target, long pname, FloatBuffer params) |
void | glTexParameteri(long target, long pname, int param) |
void | glTexParameteriv(long target, long pname, IntBuffer params) |
void | glTexSubImage1D(long target, int level, int xoffset, int width, long format, long type, Buffer pixels) |
void | glTexSubImage2D(long target, int level, int xoffset, int yoffset, int width, int height, long format, long type, Buffer pixels) |
void | glTranslated(double x, double y, double z) |
void | glTranslatef(float x, float y, float z) |
void | gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) |
void | gluOrtho2D(double jarg1, double jarg2, double jarg3, double jarg4) |
void | gluPerspective(double jarg1, double jarg2, double jarg3, double jarg4) |
void | glVertex2d(double x, double y) |
void | glVertex2dv(DoubleBuffer v) |
void | glVertex2f(float x, float y) |
void | glVertex2fv(FloatBuffer v) |
void | glVertex2i(int x, int y) |
void | glVertex2iv(IntBuffer v) |
void | glVertex2s(short x, short y) |
void | glVertex2sv(ShortBuffer v) |
void | glVertex3d(double x, double y, double z) |
void | glVertex3dv(DoubleBuffer v) |
void | glVertex3f(float x, float y, float z) |
void | glVertex3fv(FloatBuffer v) |
void | glVertex3i(int x, int y, int z) |
void | glVertex3iv(IntBuffer v) |
void | glVertex3s(short x, short y, short z) |
void | glVertex3sv(ShortBuffer v) |
void | glVertex4d(double x, double y, double z, double w) |
void | glVertex4dv(DoubleBuffer v) |
void | glVertex4f(float x, float y, float z, float w) |
void | glVertex4fv(FloatBuffer v) |
void | glVertex4i(int x, int y, int z, int w) |
void | glVertex4iv(IntBuffer v) |
void | glVertex4s(short x, short y, short z, short w) |
void | glVertex4sv(ShortBuffer v) |
void | glVertexPointer(int size, long type, int stride, Buffer ptr) |
void | glViewport(int x, int y, int width, int height) |
public final void glAccum(long op, float value)
public final void glAlphaFunc(long func, float ref)
public final short glAreTexturesResident(int n, IntBuffer textures, ShortBuffer residences)
public final void glArrayElement(int i)
public final void glBegin(long mode)
public final void glBindTexture(long target, long texture)
public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ShortBuffer bitmap)
public final void glBlendFunc(long sfactor, long dfactor)
public final void glCallList(long list)
public final void glCallLists(int n, long type, Buffer lists)
public final void glClear(long mask)
public final void glClearAccum(float red, float green, float blue, float alpha)
public final void glClearColor(float red, float green, float blue, float alpha)
public final void glClearDepth(double depth)
public final void glClearIndex(float c)
public final void glClearStencil(int s)
public final void glClipPlane(long plane, DoubleBuffer equation)
public final void glColor3b(byte red, byte green, byte blue)
public final void glColor3bv(ByteBuffer v)
public final void glColor3d(double red, double green, double blue)
public final void glColor3dv(DoubleBuffer v)
public final void glColor3f(float red, float green, float blue)
public final void glColor3fv(FloatBuffer v)
public final void glColor3i(int red, int green, int blue)
public final void glColor3iv(IntBuffer v)
public final void glColor3s(short red, short green, short blue)
public final void glColor3sv(ShortBuffer v)
public final void glColor3ub(short red, short green, short blue)
public final void glColor3ubv(ShortBuffer v)
public final void glColor3ui(long red, long green, long blue)
public final void glColor3uiv(IntBuffer v)
public final void glColor3us(int red, int green, int blue)
public final void glColor3usv(IntBuffer v)
public final void glColor4b(byte red, byte green, byte blue, byte alpha)
public final void glColor4bv(ByteBuffer v)
public final void glColor4d(double red, double green, double blue, double alpha)
public final void glColor4dv(DoubleBuffer v)
public final void glColor4f(float red, float green, float blue, float alpha)
public final void glColor4fv(FloatBuffer v)
public final void glColor4i(int red, int green, int blue, int alpha)
public final void glColor4iv(IntBuffer v)
public final void glColor4s(short red, short green, short blue, short alpha)
public final void glColor4sv(ShortBuffer v)
public final void glColor4ub(short red, short green, short blue, short alpha)
public final void glColor4ubv(ShortBuffer v)
public final void glColor4ui(long red, long green, long blue, long alpha)
public final void glColor4uiv(IntBuffer v)
public final void glColor4us(int red, int green, int blue, int alpha)
public final void glColor4usv(IntBuffer v)
public final void glColorMask(short red, short green, short blue, short alpha)
public final void glColorMaterial(long face, long mode)
public final void glColorPointer(int size, long type, int stride, Buffer ptr)
public final void glCopyPixels(int x, int y, int width, int height, long type)
public final void glCopyTexImage1D(long target, int level, long internalformat, int x, int y, int width, int border)
public final void glCopyTexImage2D(long target, int level, long internalformat, int x, int y, int width, int height, int border)
public final void glCopyTexSubImage1D(long target, int level, int xoffset, int x, int y, int width)
public final void glCopyTexSubImage2D(long target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
public final void glCullFace(long mode)
public final void glDeleteLists(long list, int range)
public final void glDeleteTextures(int n, IntBuffer textures)
public final void glDepthFunc(long func)
public final void glDepthMask(short flag)
public final void glDepthRange(double near_val, double far_val)
public final void glDisable(long cap)
public final void glDisableClientState(long cap)
public final void glDrawArrays(long mode, int first, int count)
public final void glDrawBuffer(long mode)
public final void glDrawElements(long mode, int count, long type, Buffer indices)
public final void glDrawPixels(int width, int height, long format, long type, Buffer pixels)
public final void glEdgeFlag(short flag)
public final void glEdgeFlagPointer(int stride, Buffer ptr)
public final void glEdgeFlagv(ShortBuffer flag)
public final void glEnable(long cap)
public final void glEnableClientState(long cap)
public final void glEnd()
public final void glEndList()
public final void glEvalCoord1d(double u)
public final void glEvalCoord1dv(DoubleBuffer u)
public final void glEvalCoord1f(float u)
public final void glEvalCoord1fv(FloatBuffer u)
public final void glEvalCoord2d(double u, double v)
public final void glEvalCoord2dv(DoubleBuffer u)
public final void glEvalCoord2f(float u, float v)
public final void glEvalCoord2fv(FloatBuffer u)
public final void glEvalMesh1(long mode, int i1, int i2)
public final void glEvalMesh2(long mode, int i1, int i2, int j1, int j2)
public final void glEvalPoint1(int i)
public final void glEvalPoint2(int i, int j)
public final void glFeedbackBuffer(int size, long type, FloatBuffer buffer)
public final void glFinish()
public final void glFlush()
public final void glFogf(long pname, float param)
public final void glFogfv(long pname, FloatBuffer params)
public final void glFogi(long pname, int param)
public final void glFogiv(long pname, IntBuffer params)
public final void glFrontFace(long mode)
public final void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
public final long glGenLists(int range)
public final void glGenTextures(int n, IntBuffer textures)
public final void glGetBooleanv(long pname, ShortBuffer params)
public final void glGetClipPlane(long plane, DoubleBuffer equation)
public final void glGetDoublev(long pname, DoubleBuffer params)
public final long glGetError()
public final void glGetFloatv(long pname, FloatBuffer params)
public final void glGetIntegerv(long pname, IntBuffer params)
public final void glGetLightfv(long light, long pname, FloatBuffer params)
public final void glGetLightiv(long light, long pname, IntBuffer params)
public final void glGetMapdv(long target, long query, DoubleBuffer v)
public final void glGetMapfv(long target, long query, FloatBuffer v)
public final void glGetMapiv(long target, long query, IntBuffer v)
public final void glGetMaterialfv(long face, long pname, FloatBuffer params)
public final void glGetMaterialiv(long face, long pname, IntBuffer params)
public final void glGetPixelMapfv(long map, FloatBuffer values)
public final void glGetPixelMapuiv(long map, IntBuffer values)
public final void glGetPixelMapusv(long map, IntBuffer values)
public final void glGetPolygonStipple(ShortBuffer mask)
public final ShortBuffer glGetString(long name)
public final void glGetTexEnvfv(long target, long pname, FloatBuffer params)
public final void glGetTexEnviv(long target, long pname, IntBuffer params)
public final void glGetTexGendv(long coord, long pname, DoubleBuffer params)
public final void glGetTexGenfv(long coord, long pname, FloatBuffer params)
public final void glGetTexGeniv(long coord, long pname, IntBuffer params)
public final void glGetTexImage(long target, int level, long format, long type, Buffer pixels)
public final void glGetTexLevelParameterfv(long target, int level, long pname, FloatBuffer params)
public final void glGetTexLevelParameteriv(long target, int level, long pname, IntBuffer params)
public final void glGetTexParameterfv(long target, long pname, FloatBuffer params)
public final void glGetTexParameteriv(long target, long pname, IntBuffer params)
public final void glHint(long target, long mode)
public final void glIndexd(double c)
public final void glIndexdv(DoubleBuffer c)
public final void glIndexf(float c)
public final void glIndexfv(FloatBuffer c)
public final void glIndexi(int c)
public final void glIndexiv(IntBuffer c)
public final void glIndexMask(long mask)
public final void glIndexPointer(long type, int stride, Buffer ptr)
public final void glIndexs(short c)
public final void glIndexsv(ShortBuffer c)
public final void glIndexub(short c)
public final void glIndexubv(ShortBuffer c)
public final void glInitNames()
public final void glInterleavedArrays(long format, int stride, Buffer pointer)
public final short glIsEnabled(long cap)
public final short glIsList(long list)
public final short glIsTexture(long texture)
public final void glLightf(long light, long pname, float param)
public final void glLightfv(long light, long pname, FloatBuffer params)
public final void glLighti(long light, long pname, int param)
public final void glLightiv(long light, long pname, IntBuffer params)
public final void glLightModelf(long pname, float param)
public final void glLightModelfv(long pname, FloatBuffer params)
public final void glLightModeli(long pname, int param)
public final void glLightModeliv(long pname, IntBuffer params)
public final void glLineStipple(int factor, int pattern)
public final void glLineWidth(float width)
public final void glListBase(long base)
public final void glLoadIdentity()
public final void glLoadMatrixd(DoubleBuffer m)
public final void glLoadMatrixf(FloatBuffer m)
public final void glLoadName(long name)
public final void glLogicOp(long opcode)
public final void glMap1d(long target, double u1, double u2, int stride, int order, DoubleBuffer points)
public final void glMap1f(long target, float u1, float u2, int stride, int order, FloatBuffer points)
public final void glMap2d(long target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
public final void glMap2f(long target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
public final void glMapGrid1d(int un, double u1, double u2)
public final void glMapGrid1f(int un, float u1, float u2)
public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
public final void glMaterialf(long face, long pname, float param)
public final void glMaterialfv(long face, long pname, FloatBuffer params)
public final void glMateriali(long face, long pname, int param)
public final void glMaterialiv(long face, long pname, IntBuffer params)
public final void glMatrixMode(long mode)
public final void glMultMatrixd(DoubleBuffer m)
public final void glMultMatrixf(FloatBuffer m)
public final void glNewList(long list, long mode)
public final void glNormal3b(byte nx, byte ny, byte nz)
public final void glNormal3bv(ByteBuffer v)
public final void glNormal3d(double nx, double ny, double nz)
public final void glNormal3dv(DoubleBuffer v)
public final void glNormal3f(float nx, float ny, float nz)
public final void glNormal3fv(FloatBuffer v)
public final void glNormal3i(int nx, int ny, int nz)
public final void glNormal3iv(IntBuffer v)
public final void glNormal3s(short nx, short ny, short nz)
public final void glNormal3sv(ShortBuffer v)
public final void glNormalPointer(long type, int stride, Buffer ptr)
public final void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
public final void glPassThrough(float token)
public final void glPixelMapfv(long map, int mapsize, FloatBuffer values)
public final void glPixelMapuiv(long map, int mapsize, IntBuffer values)
public final void glPixelMapusv(long map, int mapsize, IntBuffer values)
public final void glPixelStoref(long pname, float param)
public final void glPixelStorei(long pname, int param)
public final void glPixelTransferf(long pname, float param)
public final void glPixelTransferi(long pname, int param)
public final void glPixelZoom(float xfactor, float yfactor)
public final void glPointSize(float size)
public final void glPolygonMode(long face, long mode)
public final void glPolygonOffset(float factor, float units)
public final void glPolygonStipple(ShortBuffer mask)
public final void glPopAttrib()
public final void glPopClientAttrib()
public final void glPopMatrix()
public final void glPopName()
public final void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
public final void glPushAttrib(long mask)
public final void glPushClientAttrib(long mask)
public final void glPushMatrix()
public final void glPushName(long name)
public final void glRasterPos2d(double x, double y)
public final void glRasterPos2dv(DoubleBuffer v)
public final void glRasterPos2f(float x, float y)
public final void glRasterPos2fv(FloatBuffer v)
public final void glRasterPos2i(int x, int y)
public final void glRasterPos2iv(IntBuffer v)
public final void glRasterPos2s(short x, short y)
public final void glRasterPos2sv(ShortBuffer v)
public final void glRasterPos3d(double x, double y, double z)
public final void glRasterPos3dv(DoubleBuffer v)
public final void glRasterPos3f(float x, float y, float z)
public final void glRasterPos3fv(FloatBuffer v)
public final void glRasterPos3i(int x, int y, int z)
public final void glRasterPos3iv(IntBuffer v)
public final void glRasterPos3s(short x, short y, short z)
public final void glRasterPos3sv(ShortBuffer v)
public final void glRasterPos4d(double x, double y, double z, double w)
public final void glRasterPos4dv(DoubleBuffer v)
public final void glRasterPos4f(float x, float y, float z, float w)
public final void glRasterPos4fv(FloatBuffer v)
public final void glRasterPos4i(int x, int y, int z, int w)
public final void glRasterPos4iv(IntBuffer v)
public final void glRasterPos4s(short x, short y, short z, short w)
public final void glRasterPos4sv(ShortBuffer v)
public final void glReadBuffer(long mode)
public final void glReadPixels(int x, int y, int width, int height, long format, long type, Buffer pixels)
public final void glRectd(double x1, double y1, double x2, double y2)
public final void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
public final void glRectf(float x1, float y1, float x2, float y2)
public final void glRectfv(FloatBuffer v1, FloatBuffer v2)
public final void glRecti(int x1, int y1, int x2, int y2)
public final void glRectiv(IntBuffer v1, IntBuffer v2)
public final void glRects(short x1, short y1, short x2, short y2)
public final void glRectsv(ShortBuffer v1, ShortBuffer v2)
public final int glRenderMode(long mode)
public final void glRotated(double angle, double x, double y, double z)
public final void glRotatef(float angle, float x, float y, float z)
public final void glScaled(double x, double y, double z)
public final void glScalef(float x, float y, float z)
public final void glScissor(int x, int y, int width, int height)
public final void glSelectBuffer(int size, IntBuffer buffer)
public final void glShadeModel(long mode)
public final void glStencilFunc(long func, int ref, long mask)
public final void glStencilMask(long mask)
public final void glStencilOp(long fail, long zfail, long zpass)
public final void glTexCoord1d(double s)
public final void glTexCoord1dv(DoubleBuffer v)
public final void glTexCoord1f(float s)
public final void glTexCoord1fv(FloatBuffer v)
public final void glTexCoord1i(int s)
public final void glTexCoord1iv(IntBuffer v)
public final void glTexCoord1s(short s)
public final void glTexCoord1sv(ShortBuffer v)
public final void glTexCoord2d(double s, double t)
public final void glTexCoord2dv(DoubleBuffer v)
public final void glTexCoord2f(float s, float t)
public final void glTexCoord2fv(FloatBuffer v)
public final void glTexCoord2i(int s, int t)
public final void glTexCoord2iv(IntBuffer v)
public final void glTexCoord2s(short s, short t)
public final void glTexCoord2sv(ShortBuffer v)
public final void glTexCoord3d(double s, double t, double r)
public final void glTexCoord3dv(DoubleBuffer v)
public final void glTexCoord3f(float s, float t, float r)
public final void glTexCoord3fv(FloatBuffer v)
public final void glTexCoord3i(int s, int t, int r)
public final void glTexCoord3iv(IntBuffer v)
public final void glTexCoord3s(short s, short t, short r)
public final void glTexCoord3sv(ShortBuffer v)
public final void glTexCoord4d(double s, double t, double r, double q)
public final void glTexCoord4dv(DoubleBuffer v)
public final void glTexCoord4f(float s, float t, float r, float q)
public final void glTexCoord4fv(FloatBuffer v)
public final void glTexCoord4i(int s, int t, int r, int q)
public final void glTexCoord4iv(IntBuffer v)
public final void glTexCoord4s(short s, short t, short r, short q)
public final void glTexCoord4sv(ShortBuffer v)
public final void glTexCoordPointer(int size, long type, int stride, Buffer ptr)
public final void glTexEnvf(long target, long pname, float param)
public final void glTexEnvfv(long target, long pname, FloatBuffer params)
public final void glTexEnvi(long target, long pname, int param)
public final void glTexEnviv(long target, long pname, IntBuffer params)
public final void glTexGend(long coord, long pname, double param)
public final void glTexGendv(long coord, long pname, DoubleBuffer params)
public final void glTexGenf(long coord, long pname, float param)
public final void glTexGenfv(long coord, long pname, FloatBuffer params)
public final void glTexGeni(long coord, long pname, int param)
public final void glTexGeniv(long coord, long pname, IntBuffer params)
public final void glTexImage1D(long target, int level, int internalFormat, int width, int border, long format, long type, Buffer pixels)
public final void glTexImage2D(long target, int level, int internalFormat, int width, int height, int border, long format, long type, Buffer pixels)
public final void glTexParameterf(long target, long pname, float param)
public final void glTexParameterfv(long target, long pname, FloatBuffer params)
public final void glTexParameteri(long target, long pname, int param)
public final void glTexParameteriv(long target, long pname, IntBuffer params)
public final void glTexSubImage1D(long target, int level, int xoffset, int width, long format, long type, Buffer pixels)
public final void glTexSubImage2D(long target, int level, int xoffset, int yoffset, int width, int height, long format, long type, Buffer pixels)
public final void glTranslated(double x, double y, double z)
public final void glTranslatef(float x, float y, float z)
public final void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)
public final void gluOrtho2D(double jarg1, double jarg2, double jarg3, double jarg4)
public final void gluPerspective(double jarg1, double jarg2, double jarg3, double jarg4)
public final void glVertex2d(double x, double y)
public final void glVertex2dv(DoubleBuffer v)
public final void glVertex2f(float x, float y)
public final void glVertex2fv(FloatBuffer v)
public final void glVertex2i(int x, int y)
public final void glVertex2iv(IntBuffer v)
public final void glVertex2s(short x, short y)
public final void glVertex2sv(ShortBuffer v)
public final void glVertex3d(double x, double y, double z)
public final void glVertex3dv(DoubleBuffer v)
public final void glVertex3f(float x, float y, float z)
public final void glVertex3fv(FloatBuffer v)
public final void glVertex3i(int x, int y, int z)
public final void glVertex3iv(IntBuffer v)
public final void glVertex3s(short x, short y, short z)
public final void glVertex3sv(ShortBuffer v)
public final void glVertex4d(double x, double y, double z, double w)
public final void glVertex4dv(DoubleBuffer v)
public final void glVertex4f(float x, float y, float z, float w)
public final void glVertex4fv(FloatBuffer v)
public final void glVertex4i(int x, int y, int z, int w)
public final void glVertex4iv(IntBuffer v)
public final void glVertex4s(short x, short y, short z, short w)
public final void glVertex4sv(ShortBuffer v)
public final void glVertexPointer(int size, long type, int stride, Buffer ptr)
public final void glViewport(int x, int y, int width, int height)