org.gljava.opengl

Interface GL

public interface GL

sdljava - a java binding to the SDL API Copyright (C) 2004 Ivan Z. Ganza This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Ivan Z. Ganza (ivan_ganza@yahoo.com)
Field Summary
static intGL_2D
static intGL_2_BYTES
static intGL_3D
static intGL_3D_COLOR
static intGL_3D_COLOR_TEXTURE
static intGL_3_BYTES
static intGL_4D_COLOR_TEXTURE
static intGL_4_BYTES
static intGL_ACCUM
static intGL_ACCUM_ALPHA_BITS
static intGL_ACCUM_BLUE_BITS
static intGL_ACCUM_BUFFER_BIT
static intGL_ACCUM_CLEAR_VALUE
static intGL_ACCUM_GREEN_BITS
static intGL_ACCUM_RED_BITS
static intGL_ADD
static intGL_ALL_ATTRIB_BITS
static intGL_ALL_CLIENT_ATTRIB_BITS
static intGL_ALPHA
static intGL_ALPHA12
static intGL_ALPHA16
static intGL_ALPHA4
static intGL_ALPHA8
static intGL_ALPHA_BIAS
static intGL_ALPHA_BITS
static intGL_ALPHA_SCALE
static intGL_ALPHA_TEST
static intGL_ALPHA_TEST_FUNC
static intGL_ALPHA_TEST_REF
static intGL_ALWAYS
static intGL_AMBIENT
static intGL_AMBIENT_AND_DIFFUSE
static intGL_AND
static intGL_AND_INVERTED
static intGL_AND_REVERSE
static intGL_ATTRIB_STACK_DEPTH
static intGL_AUTO_NORMAL
static intGL_AUX0
static intGL_AUX1
static intGL_AUX2
static intGL_AUX3
static intGL_AUX_BUFFERS
static intGL_BACK
static intGL_BACK_LEFT
static intGL_BACK_RIGHT
static intGL_BITMAP
static intGL_BITMAP_TOKEN
static intGL_BLEND
static intGL_BLEND_DST
static intGL_BLEND_SRC
static intGL_BLUE
static intGL_BLUE_BIAS
static intGL_BLUE_BITS
static intGL_BLUE_SCALE
static intGL_BYTE
static intGL_C3F_V3F
static intGL_C4F_N3F_V3F
static intGL_C4UB_V2F
static intGL_C4UB_V3F
static intGL_CCW
static intGL_CLAMP
static intGL_CLEAR
static intGL_CLIENT_ALL_ATTRIB_BITS
static intGL_CLIENT_ATTRIB_STACK_DEPTH
static intGL_CLIENT_PIXEL_STORE_BIT
static intGL_CLIENT_VERTEX_ARRAY_BIT
static intGL_CLIP_PLANE0
static intGL_CLIP_PLANE1
static intGL_CLIP_PLANE2
static intGL_CLIP_PLANE3
static intGL_CLIP_PLANE4
static intGL_CLIP_PLANE5
static intGL_COEFF
static intGL_COLOR
static intGL_COLOR_ARRAY
static intGL_COLOR_ARRAY_POINTER
static intGL_COLOR_ARRAY_SIZE
static intGL_COLOR_ARRAY_STRIDE
static intGL_COLOR_ARRAY_TYPE
static intGL_COLOR_BUFFER_BIT
static intGL_COLOR_CLEAR_VALUE
static intGL_COLOR_INDEX
static intGL_COLOR_INDEXES
static intGL_COLOR_LOGIC_OP
static intGL_COLOR_MATERIAL
static intGL_COLOR_MATERIAL_FACE
static intGL_COLOR_MATERIAL_PARAMETER
static intGL_COLOR_WRITEMASK
static intGL_COMPILE
static intGL_COMPILE_AND_EXECUTE
static intGL_CONSTANT_ALPHA
static intGL_CONSTANT_ATTENUATION
static intGL_CONSTANT_COLOR
static intGL_COPY
static intGL_COPY_INVERTED
static intGL_COPY_PIXEL_TOKEN
static intGL_CULL_FACE
static intGL_CULL_FACE_MODE
static intGL_CURRENT_BIT
static intGL_CURRENT_COLOR
static intGL_CURRENT_INDEX
static intGL_CURRENT_NORMAL
static intGL_CURRENT_RASTER_COLOR
static intGL_CURRENT_RASTER_DISTANCE
static intGL_CURRENT_RASTER_INDEX
static intGL_CURRENT_RASTER_POSITION
static intGL_CURRENT_RASTER_POSITION_VALID
static intGL_CURRENT_RASTER_TEXTURE_COORDS
static intGL_CURRENT_TEXTURE_COORDS
static intGL_CW
static intGL_DECAL
static intGL_DECR
static intGL_DEPTH
static intGL_DEPTH_BIAS
static intGL_DEPTH_BITS
static intGL_DEPTH_BUFFER_BIT
static intGL_DEPTH_CLEAR_VALUE
static intGL_DEPTH_COMPONENT
static intGL_DEPTH_FUNC
static intGL_DEPTH_RANGE
static intGL_DEPTH_SCALE
static intGL_DEPTH_TEST
static intGL_DEPTH_WRITEMASK
static intGL_DIFFUSE
static intGL_DITHER
static intGL_DOMAIN
static intGL_DONT_CARE
static intGL_DOUBLE
static intGL_DOUBLEBUFFER
static intGL_DRAW_BUFFER
static intGL_DRAW_PIXEL_TOKEN
static intGL_DST_ALPHA
static intGL_DST_COLOR
static intGL_EDGE_FLAG
static intGL_EDGE_FLAG_ARRAY
static intGL_EDGE_FLAG_ARRAY_POINTER
static intGL_EDGE_FLAG_ARRAY_STRIDE
static intGL_EMISSION
static intGL_ENABLE_BIT
static intGL_EQUAL
static intGL_EQUIV
static intGL_EVAL_BIT
static intGL_EXP
static intGL_EXP2
static intGL_EXTENSIONS
static intGL_EYE_LINEAR
static intGL_EYE_PLANE
static intGL_FALSE
static intGL_FASTEST
static intGL_FEEDBACK
static intGL_FEEDBACK_BUFFER_POINTER
static intGL_FEEDBACK_BUFFER_SIZE
static intGL_FEEDBACK_BUFFER_TYPE
static intGL_FILL
static intGL_FLAT
static intGL_FLOAT
static intGL_FOG
static intGL_FOG_BIT
static intGL_FOG_COLOR
static intGL_FOG_DENSITY
static intGL_FOG_END
static intGL_FOG_HINT
static intGL_FOG_INDEX
static intGL_FOG_MODE
static intGL_FOG_START
static intGL_FRONT
static intGL_FRONT_AND_BACK
static intGL_FRONT_FACE
static intGL_FRONT_LEFT
static intGL_FRONT_RIGHT
static intGL_GEQUAL
static intGL_GREATER
static intGL_GREEN
static intGL_GREEN_BIAS
static intGL_GREEN_BITS
static intGL_GREEN_SCALE
static intGL_HINT_BIT
static intGL_INCR
static intGL_INDEX_ARRAY
static intGL_INDEX_ARRAY_POINTER
static intGL_INDEX_ARRAY_STRIDE
static intGL_INDEX_ARRAY_TYPE
static intGL_INDEX_BITS
static intGL_INDEX_CLEAR_VALUE
static intGL_INDEX_LOGIC_OP
static intGL_INDEX_MODE
static intGL_INDEX_OFFSET
static intGL_INDEX_SHIFT
static intGL_INDEX_WRITEMASK
static intGL_INT
static intGL_INTENSITY
static intGL_INTENSITY12
static intGL_INTENSITY16
static intGL_INTENSITY4
static intGL_INTENSITY8
static intGL_INVALID_ENUM
static intGL_INVALID_OPERATION
static intGL_INVALID_VALUE
static intGL_INVERT
static intGL_KEEP
static intGL_LEFT
static intGL_LEQUAL
static intGL_LESS
static intGL_LIGHT0
static intGL_LIGHT1
static intGL_LIGHT2
static intGL_LIGHT3
static intGL_LIGHT4
static intGL_LIGHT5
static intGL_LIGHT6
static intGL_LIGHT7
static intGL_LIGHTING
static intGL_LIGHTING_BIT
static intGL_LIGHT_MODEL_AMBIENT
static intGL_LIGHT_MODEL_LOCAL_VIEWER
static intGL_LIGHT_MODEL_TWO_SIDE
static intGL_LINE
static intGL_LINEAR
static intGL_LINEAR_ATTENUATION
static intGL_LINEAR_MIPMAP_LINEAR
static intGL_LINEAR_MIPMAP_NEAREST
static intGL_LINES
static intGL_LINE_BIT
static intGL_LINE_LOOP
static intGL_LINE_RESET_TOKEN
static intGL_LINE_SMOOTH
static intGL_LINE_SMOOTH_HINT
static intGL_LINE_STIPPLE
static intGL_LINE_STIPPLE_PATTERN
static intGL_LINE_STIPPLE_REPEAT
static intGL_LINE_STRIP
static intGL_LINE_TOKEN
static intGL_LINE_WIDTH
static intGL_LINE_WIDTH_GRANULARITY
static intGL_LINE_WIDTH_RANGE
static intGL_LIST_BASE
static intGL_LIST_BIT
static intGL_LIST_INDEX
static intGL_LIST_MODE
static intGL_LOAD
static intGL_LOGIC_OP
static intGL_LOGIC_OP_MODE
static intGL_LUMINANCE
static intGL_LUMINANCE12
static intGL_LUMINANCE12_ALPHA12
static intGL_LUMINANCE12_ALPHA4
static intGL_LUMINANCE16
static intGL_LUMINANCE16_ALPHA16
static intGL_LUMINANCE4
static intGL_LUMINANCE4_ALPHA4
static intGL_LUMINANCE6_ALPHA2
static intGL_LUMINANCE8
static intGL_LUMINANCE8_ALPHA8
static intGL_LUMINANCE_ALPHA
static intGL_MAP1_COLOR_4
static intGL_MAP1_GRID_DOMAIN
static intGL_MAP1_GRID_SEGMENTS
static intGL_MAP1_INDEX
static intGL_MAP1_NORMAL
static intGL_MAP1_TEXTURE_COORD_1
static intGL_MAP1_TEXTURE_COORD_2
static intGL_MAP1_TEXTURE_COORD_3
static intGL_MAP1_TEXTURE_COORD_4
static intGL_MAP1_VERTEX_3
static intGL_MAP1_VERTEX_4
static intGL_MAP2_COLOR_4
static intGL_MAP2_GRID_DOMAIN
static intGL_MAP2_GRID_SEGMENTS
static intGL_MAP2_INDEX
static intGL_MAP2_NORMAL
static intGL_MAP2_TEXTURE_COORD_1
static intGL_MAP2_TEXTURE_COORD_2
static intGL_MAP2_TEXTURE_COORD_3
static intGL_MAP2_TEXTURE_COORD_4
static intGL_MAP2_VERTEX_3
static intGL_MAP2_VERTEX_4
static intGL_MAP_COLOR
static intGL_MAP_STENCIL
static intGL_MATRIX_MODE
static intGL_MAX_ATTRIB_STACK_DEPTH
static intGL_MAX_CLIENT_ATTRIB_STACK_DEPTH
static intGL_MAX_CLIP_PLANES
static intGL_MAX_EVAL_ORDER
static intGL_MAX_LIGHTS
static intGL_MAX_LIST_NESTING
static intGL_MAX_MODELVIEW_STACK_DEPTH
static intGL_MAX_NAME_STACK_DEPTH
static intGL_MAX_PIXEL_MAP_TABLE
static intGL_MAX_PROJECTION_STACK_DEPTH
static intGL_MAX_TEXTURE_SIZE
static intGL_MAX_TEXTURE_STACK_DEPTH
static intGL_MAX_VIEWPORT_DIMS
static intGL_MODELVIEW
static intGL_MODELVIEW_MATRIX
static intGL_MODELVIEW_STACK_DEPTH
static intGL_MODULATE
static intGL_MULT
static intGL_N3F_V3F
static intGL_NAME_STACK_DEPTH
static intGL_NAND
static intGL_NEAREST
static intGL_NEAREST_MIPMAP_LINEAR
static intGL_NEAREST_MIPMAP_NEAREST
static intGL_NEVER
static intGL_NICEST
static intGL_NONE
static intGL_NOOP
static intGL_NOR
static intGL_NORMALIZE
static intGL_NORMAL_ARRAY
static intGL_NORMAL_ARRAY_POINTER
static intGL_NORMAL_ARRAY_STRIDE
static intGL_NORMAL_ARRAY_TYPE
static intGL_NOTEQUAL
static intGL_NO_ERROR
static intGL_OBJECT_LINEAR
static intGL_OBJECT_PLANE
static intGL_ONE
static intGL_ONE_MINUS_CONSTANT_ALPHA
static intGL_ONE_MINUS_CONSTANT_COLOR
static intGL_ONE_MINUS_DST_ALPHA
static intGL_ONE_MINUS_DST_COLOR
static intGL_ONE_MINUS_SRC_ALPHA
static intGL_ONE_MINUS_SRC_COLOR
static intGL_OR
static intGL_ORDER
static intGL_OR_INVERTED
static intGL_OR_REVERSE
static intGL_OUT_OF_MEMORY
static intGL_PACK_ALIGNMENT
static intGL_PACK_LSB_FIRST
static intGL_PACK_ROW_LENGTH
static intGL_PACK_SKIP_PIXELS
static intGL_PACK_SKIP_ROWS
static intGL_PACK_SWAP_BYTES
static intGL_PASS_THROUGH_TOKEN
static intGL_PERSPECTIVE_CORRECTION_HINT
static intGL_PIXEL_MAP_A_TO_A
static intGL_PIXEL_MAP_A_TO_A_SIZE
static intGL_PIXEL_MAP_B_TO_B
static intGL_PIXEL_MAP_B_TO_B_SIZE
static intGL_PIXEL_MAP_G_TO_G
static intGL_PIXEL_MAP_G_TO_G_SIZE
static intGL_PIXEL_MAP_I_TO_A
static intGL_PIXEL_MAP_I_TO_A_SIZE
static intGL_PIXEL_MAP_I_TO_B
static intGL_PIXEL_MAP_I_TO_B_SIZE
static intGL_PIXEL_MAP_I_TO_G
static intGL_PIXEL_MAP_I_TO_G_SIZE
static intGL_PIXEL_MAP_I_TO_I
static intGL_PIXEL_MAP_I_TO_I_SIZE
static intGL_PIXEL_MAP_I_TO_R
static intGL_PIXEL_MAP_I_TO_R_SIZE
static intGL_PIXEL_MAP_R_TO_R
static intGL_PIXEL_MAP_R_TO_R_SIZE
static intGL_PIXEL_MAP_S_TO_S
static intGL_PIXEL_MAP_S_TO_S_SIZE
static intGL_PIXEL_MODE_BIT
static intGL_POINT
static intGL_POINTS
static intGL_POINT_BIT
static intGL_POINT_SIZE
static intGL_POINT_SIZE_GRANULARITY
static intGL_POINT_SIZE_RANGE
static intGL_POINT_SMOOTH
static intGL_POINT_SMOOTH_HINT
static intGL_POINT_TOKEN
static intGL_POLYGON
static intGL_POLYGON_BIT
static intGL_POLYGON_MODE
static intGL_POLYGON_OFFSET_FACTOR
static intGL_POLYGON_OFFSET_FILL
static intGL_POLYGON_OFFSET_LINE
static intGL_POLYGON_OFFSET_POINT
static intGL_POLYGON_OFFSET_UNITS
static intGL_POLYGON_SMOOTH
static intGL_POLYGON_SMOOTH_HINT
static intGL_POLYGON_STIPPLE
static intGL_POLYGON_STIPPLE_BIT
static intGL_POLYGON_TOKEN
static intGL_POSITION
static intGL_PROJECTION
static intGL_PROJECTION_MATRIX
static intGL_PROJECTION_STACK_DEPTH
static intGL_PROXY_TEXTURE_1D
static intGL_PROXY_TEXTURE_2D
static intGL_Q
static intGL_QUADRATIC_ATTENUATION
static intGL_QUADS
static intGL_QUAD_STRIP
static intGL_R
static intGL_R3_G3_B2
static intGL_READ_BUFFER
static intGL_RED
static intGL_RED_BIAS
static intGL_RED_BITS
static intGL_RED_SCALE
static intGL_RENDER
static intGL_RENDERER
static intGL_RENDER_MODE
static intGL_REPEAT
static intGL_REPLACE
static intGL_RETURN
static intGL_RGB
static intGL_RGB10
static intGL_RGB10_A2
static intGL_RGB12
static intGL_RGB16
static intGL_RGB4
static intGL_RGB5
static intGL_RGB5_A1
static intGL_RGB8
static intGL_RGBA
static intGL_RGBA12
static intGL_RGBA16
static intGL_RGBA2
static intGL_RGBA4
static intGL_RGBA8
static intGL_RGBA_MODE
static intGL_RIGHT
static intGL_S
static intGL_SCISSOR_BIT
static intGL_SCISSOR_BOX
static intGL_SCISSOR_TEST
static intGL_SELECT
static intGL_SELECTION_BUFFER_POINTER
static intGL_SELECTION_BUFFER_SIZE
static intGL_SET
static intGL_SHADE_MODEL
static intGL_SHININESS
static intGL_SHORT
static intGL_SMOOTH
static intGL_SPECULAR
static intGL_SPHERE_MAP
static intGL_SPOT_CUTOFF
static intGL_SPOT_DIRECTION
static intGL_SPOT_EXPONENT
static intGL_SRC_ALPHA
static intGL_SRC_ALPHA_SATURATE
static intGL_SRC_COLOR
static intGL_STACK_OVERFLOW
static intGL_STACK_UNDERFLOW
static intGL_STENCIL
static intGL_STENCIL_BITS
static intGL_STENCIL_BUFFER_BIT
static intGL_STENCIL_CLEAR_VALUE
static intGL_STENCIL_FAIL
static intGL_STENCIL_FUNC
static intGL_STENCIL_INDEX
static intGL_STENCIL_PASS_DEPTH_FAIL
static intGL_STENCIL_PASS_DEPTH_PASS
static intGL_STENCIL_REF
static intGL_STENCIL_TEST
static intGL_STENCIL_VALUE_MASK
static intGL_STENCIL_WRITEMASK
static intGL_STEREO
static intGL_SUBPIXEL_BITS
static intGL_T
static intGL_T2F_C3F_V3F
static intGL_T2F_C4F_N3F_V3F
static intGL_T2F_C4UB_V3F
static intGL_T2F_N3F_V3F
static intGL_T2F_V3F
static intGL_T4F_C4F_N3F_V4F
static intGL_T4F_V4F
static intGL_TEXTURE
static intGL_TEXTURE_1D
static intGL_TEXTURE_2D
static intGL_TEXTURE_ALPHA_SIZE
static intGL_TEXTURE_BINDING_1D
static intGL_TEXTURE_BINDING_2D
static intGL_TEXTURE_BIT
static intGL_TEXTURE_BLUE_SIZE
static intGL_TEXTURE_BORDER
static intGL_TEXTURE_BORDER_COLOR
static intGL_TEXTURE_COMPONENTS
static intGL_TEXTURE_COORD_ARRAY
static intGL_TEXTURE_COORD_ARRAY_POINTER
static intGL_TEXTURE_COORD_ARRAY_SIZE
static intGL_TEXTURE_COORD_ARRAY_STRIDE
static intGL_TEXTURE_COORD_ARRAY_TYPE
static intGL_TEXTURE_ENV
static intGL_TEXTURE_ENV_COLOR
static intGL_TEXTURE_ENV_MODE
static intGL_TEXTURE_GEN_MODE
static intGL_TEXTURE_GEN_Q
static intGL_TEXTURE_GEN_R
static intGL_TEXTURE_GEN_S
static intGL_TEXTURE_GEN_T
static intGL_TEXTURE_GREEN_SIZE
static intGL_TEXTURE_HEIGHT
static intGL_TEXTURE_INTENSITY_SIZE
static intGL_TEXTURE_INTERNAL_FORMAT
static intGL_TEXTURE_LUMINANCE_SIZE
static intGL_TEXTURE_MAG_FILTER
static intGL_TEXTURE_MATRIX
static intGL_TEXTURE_MIN_FILTER
static intGL_TEXTURE_PRIORITY
static intGL_TEXTURE_RED_SIZE
static intGL_TEXTURE_RESIDENT
static intGL_TEXTURE_STACK_DEPTH
static intGL_TEXTURE_WIDTH
static intGL_TEXTURE_WRAP_S
static intGL_TEXTURE_WRAP_T
static intGL_TRANSFORM_BIT
static intGL_TRIANGLES
static intGL_TRIANGLE_FAN
static intGL_TRIANGLE_STRIP
static intGL_TRUE
static intGL_UNPACK_ALIGNMENT
static intGL_UNPACK_LSB_FIRST
static intGL_UNPACK_ROW_LENGTH
static intGL_UNPACK_SKIP_PIXELS
static intGL_UNPACK_SKIP_ROWS
static intGL_UNPACK_SWAP_BYTES
static intGL_UNSIGNED_BYTE
static intGL_UNSIGNED_INT
static intGL_UNSIGNED_SHORT
static intGL_V2F
static intGL_V3F
static intGL_VENDOR
static intGL_VERSION
static intGL_VERTEX_ARRAY
static intGL_VERTEX_ARRAY_POINTER
static intGL_VERTEX_ARRAY_SIZE
static intGL_VERTEX_ARRAY_STRIDE
static intGL_VERTEX_ARRAY_TYPE
static intGL_VIEWPORT
static intGL_VIEWPORT_BIT
static intGL_XOR
static intGL_ZERO
static intGL_ZOOM_X
static intGL_ZOOM_Y
Method Summary
voidglAccum(long op, float value)
voidglAlphaFunc(long func, float ref)
shortglAreTexturesResident(int n, IntBuffer textures, ShortBuffer residences)
voidglArrayElement(int i)
voidglBegin(long mode)
voidglBindTexture(long target, long texture)
voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ShortBuffer bitmap)
voidglBlendFunc(long sfactor, long dfactor)
voidglCallList(long list)
voidglCallLists(int n, long type, Buffer lists)
voidglClear(long mask)
voidglClearAccum(float red, float green, float blue, float alpha)
voidglClearColor(float red, float green, float blue, float alpha)
voidglClearDepth(double depth)
voidglClearIndex(float c)
voidglClearStencil(int s)
voidglClipPlane(long plane, DoubleBuffer equation)
voidglColor3b(byte red, byte green, byte blue)
voidglColor3bv(ByteBuffer v)
voidglColor3d(double red, double green, double blue)
voidglColor3dv(DoubleBuffer v)
voidglColor3f(float red, float green, float blue)
voidglColor3fv(FloatBuffer v)
voidglColor3i(int red, int green, int blue)
voidglColor3iv(IntBuffer v)
voidglColor3s(short red, short green, short blue)
voidglColor3sv(ShortBuffer v)
voidglColor3ub(short red, short green, short blue)
voidglColor3ubv(ShortBuffer v)
voidglColor3ui(long red, long green, long blue)
voidglColor3uiv(IntBuffer v)
voidglColor3us(int red, int green, int blue)
voidglColor3usv(IntBuffer v)
voidglColor4b(byte red, byte green, byte blue, byte alpha)
voidglColor4bv(ByteBuffer v)
voidglColor4d(double red, double green, double blue, double alpha)
voidglColor4dv(DoubleBuffer v)
voidglColor4f(float red, float green, float blue, float alpha)
voidglColor4fv(FloatBuffer v)
voidglColor4i(int red, int green, int blue, int alpha)
voidglColor4iv(IntBuffer v)
voidglColor4s(short red, short green, short blue, short alpha)
voidglColor4sv(ShortBuffer v)
voidglColor4ub(short red, short green, short blue, short alpha)
voidglColor4ubv(ShortBuffer v)
voidglColor4ui(long red, long green, long blue, long alpha)
voidglColor4uiv(IntBuffer v)
voidglColor4us(int red, int green, int blue, int alpha)
voidglColor4usv(IntBuffer v)
voidglColorMask(short red, short green, short blue, short alpha)
voidglColorMaterial(long face, long mode)
voidglColorPointer(int size, long type, int stride, Buffer ptr)
voidglCopyPixels(int x, int y, int width, int height, long type)
voidglCopyTexImage1D(long target, int level, long internalformat, int x, int y, int width, int border)
voidglCopyTexImage2D(long target, int level, long internalformat, int x, int y, int width, int height, int border)
voidglCopyTexSubImage1D(long target, int level, int xoffset, int x, int y, int width)
voidglCopyTexSubImage2D(long target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
voidglCullFace(long mode)
voidglDeleteLists(long list, int range)
voidglDeleteTextures(int n, IntBuffer textures)
voidglDepthFunc(long func)
voidglDepthMask(short flag)
voidglDepthRange(double near_val, double far_val)
voidglDisable(long cap)
voidglDisableClientState(long cap)
voidglDrawArrays(long mode, int first, int count)
voidglDrawBuffer(long mode)
voidglDrawElements(long mode, int count, long type, Buffer indices)
voidglDrawPixels(int width, int height, long format, long type, Buffer pixels)
voidglEdgeFlag(short flag)
voidglEdgeFlagPointer(int stride, Buffer ptr)
voidglEdgeFlagv(ShortBuffer flag)
voidglEnable(long cap)
voidglEnableClientState(long cap)
voidglEnd()
voidglEndList()
voidglEvalCoord1d(double u)
voidglEvalCoord1dv(DoubleBuffer u)
voidglEvalCoord1f(float u)
voidglEvalCoord1fv(FloatBuffer u)
voidglEvalCoord2d(double u, double v)
voidglEvalCoord2dv(DoubleBuffer u)
voidglEvalCoord2f(float u, float v)
voidglEvalCoord2fv(FloatBuffer u)
voidglEvalMesh1(long mode, int i1, int i2)
voidglEvalMesh2(long mode, int i1, int i2, int j1, int j2)
voidglEvalPoint1(int i)
voidglEvalPoint2(int i, int j)
voidglFeedbackBuffer(int size, long type, FloatBuffer buffer)
voidglFinish()
voidglFlush()
voidglFogf(long pname, float param)
voidglFogfv(long pname, FloatBuffer params)
voidglFogi(long pname, int param)
voidglFogiv(long pname, IntBuffer params)
voidglFrontFace(long mode)
voidglFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
longglGenLists(int range)
voidglGenTextures(int n, IntBuffer textures)
voidglGetBooleanv(long pname, ShortBuffer params)
voidglGetClipPlane(long plane, DoubleBuffer equation)
voidglGetDoublev(long pname, DoubleBuffer params)
longglGetError()
voidglGetFloatv(long pname, FloatBuffer params)
voidglGetIntegerv(long pname, IntBuffer params)
voidglGetLightfv(long light, long pname, FloatBuffer params)
voidglGetLightiv(long light, long pname, IntBuffer params)
voidglGetMapdv(long target, long query, DoubleBuffer v)
voidglGetMapfv(long target, long query, FloatBuffer v)
voidglGetMapiv(long target, long query, IntBuffer v)
voidglGetMaterialfv(long face, long pname, FloatBuffer params)
voidglGetMaterialiv(long face, long pname, IntBuffer params)
voidglGetPixelMapfv(long map, FloatBuffer values)
voidglGetPixelMapuiv(long map, IntBuffer values)
voidglGetPixelMapusv(long map, IntBuffer values)
voidglGetPolygonStipple(ShortBuffer mask)
ShortBufferglGetString(long name)
voidglGetTexEnvfv(long target, long pname, FloatBuffer params)
voidglGetTexEnviv(long target, long pname, IntBuffer params)
voidglGetTexGendv(long coord, long pname, DoubleBuffer params)
voidglGetTexGenfv(long coord, long pname, FloatBuffer params)
voidglGetTexGeniv(long coord, long pname, IntBuffer params)
voidglGetTexImage(long target, int level, long format, long type, Buffer pixels)
voidglGetTexLevelParameterfv(long target, int level, long pname, FloatBuffer params)
voidglGetTexLevelParameteriv(long target, int level, long pname, IntBuffer params)
voidglGetTexParameterfv(long target, long pname, FloatBuffer params)
voidglGetTexParameteriv(long target, long pname, IntBuffer params)
voidglHint(long target, long mode)
voidglIndexd(double c)
voidglIndexdv(DoubleBuffer c)
voidglIndexf(float c)
voidglIndexfv(FloatBuffer c)
voidglIndexi(int c)
voidglIndexiv(IntBuffer c)
voidglIndexMask(long mask)
voidglIndexPointer(long type, int stride, Buffer ptr)
voidglIndexs(short c)
voidglIndexsv(ShortBuffer c)
voidglIndexub(short c)
voidglIndexubv(ShortBuffer c)
voidglInitNames()
voidglInterleavedArrays(long format, int stride, Buffer pointer)
shortglIsEnabled(long cap)
shortglIsList(long list)
shortglIsTexture(long texture)
voidglLightf(long light, long pname, float param)
voidglLightfv(long light, long pname, FloatBuffer params)
voidglLighti(long light, long pname, int param)
voidglLightiv(long light, long pname, IntBuffer params)
voidglLightModelf(long pname, float param)
voidglLightModelfv(long pname, FloatBuffer params)
voidglLightModeli(long pname, int param)
voidglLightModeliv(long pname, IntBuffer params)
voidglLineStipple(int factor, int pattern)
voidglLineWidth(float width)
voidglListBase(long base)
voidglLoadIdentity()
voidglLoadMatrixd(DoubleBuffer m)
voidglLoadMatrixf(FloatBuffer m)
voidglLoadName(long name)
voidglLogicOp(long opcode)
voidglMap1d(long target, double u1, double u2, int stride, int order, DoubleBuffer points)
voidglMap1f(long target, float u1, float u2, int stride, int order, FloatBuffer points)
voidglMap2d(long target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
voidglMap2f(long target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
voidglMapGrid1d(int un, double u1, double u2)
voidglMapGrid1f(int un, float u1, float u2)
voidglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
voidglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
voidglMaterialf(long face, long pname, float param)
voidglMaterialfv(long face, long pname, FloatBuffer params)
voidglMateriali(long face, long pname, int param)
voidglMaterialiv(long face, long pname, IntBuffer params)
voidglMatrixMode(long mode)
voidglMultMatrixd(DoubleBuffer m)
voidglMultMatrixf(FloatBuffer m)
voidglNewList(long list, long mode)
voidglNormal3b(byte nx, byte ny, byte nz)
voidglNormal3bv(ByteBuffer v)
voidglNormal3d(double nx, double ny, double nz)
voidglNormal3dv(DoubleBuffer v)
voidglNormal3f(float nx, float ny, float nz)
voidglNormal3fv(FloatBuffer v)
voidglNormal3i(int nx, int ny, int nz)
voidglNormal3iv(IntBuffer v)
voidglNormal3s(short nx, short ny, short nz)
voidglNormal3sv(ShortBuffer v)
voidglNormalPointer(long type, int stride, Buffer ptr)
voidglOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
voidglPassThrough(float token)
voidglPixelMapfv(long map, int mapsize, FloatBuffer values)
voidglPixelMapuiv(long map, int mapsize, IntBuffer values)
voidglPixelMapusv(long map, int mapsize, IntBuffer values)
voidglPixelStoref(long pname, float param)
voidglPixelStorei(long pname, int param)
voidglPixelTransferf(long pname, float param)
voidglPixelTransferi(long pname, int param)
voidglPixelZoom(float xfactor, float yfactor)
voidglPointSize(float size)
voidglPolygonMode(long face, long mode)
voidglPolygonOffset(float factor, float units)
voidglPolygonStipple(ShortBuffer mask)
voidglPopAttrib()
voidglPopClientAttrib()
voidglPopMatrix()
voidglPopName()
voidglPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
voidglPushAttrib(long mask)
voidglPushClientAttrib(long mask)
voidglPushMatrix()
voidglPushName(long name)
voidglRasterPos2d(double x, double y)
voidglRasterPos2dv(DoubleBuffer v)
voidglRasterPos2f(float x, float y)
voidglRasterPos2fv(FloatBuffer v)
voidglRasterPos2i(int x, int y)
voidglRasterPos2iv(IntBuffer v)
voidglRasterPos2s(short x, short y)
voidglRasterPos2sv(ShortBuffer v)
voidglRasterPos3d(double x, double y, double z)
voidglRasterPos3dv(DoubleBuffer v)
voidglRasterPos3f(float x, float y, float z)
voidglRasterPos3fv(FloatBuffer v)
voidglRasterPos3i(int x, int y, int z)
voidglRasterPos3iv(IntBuffer v)
voidglRasterPos3s(short x, short y, short z)
voidglRasterPos3sv(ShortBuffer v)
voidglRasterPos4d(double x, double y, double z, double w)
voidglRasterPos4dv(DoubleBuffer v)
voidglRasterPos4f(float x, float y, float z, float w)
voidglRasterPos4fv(FloatBuffer v)
voidglRasterPos4i(int x, int y, int z, int w)
voidglRasterPos4iv(IntBuffer v)
voidglRasterPos4s(short x, short y, short z, short w)
voidglRasterPos4sv(ShortBuffer v)
voidglReadBuffer(long mode)
voidglReadPixels(int x, int y, int width, int height, long format, long type, Buffer pixels)
voidglRectd(double x1, double y1, double x2, double y2)
voidglRectdv(DoubleBuffer v1, DoubleBuffer v2)
voidglRectf(float x1, float y1, float x2, float y2)
voidglRectfv(FloatBuffer v1, FloatBuffer v2)
voidglRecti(int x1, int y1, int x2, int y2)
voidglRectiv(IntBuffer v1, IntBuffer v2)
voidglRects(short x1, short y1, short x2, short y2)
voidglRectsv(ShortBuffer v1, ShortBuffer v2)
intglRenderMode(long mode)
voidglRotated(double angle, double x, double y, double z)
voidglRotatef(float angle, float x, float y, float z)
voidglScaled(double x, double y, double z)
voidglScalef(float x, float y, float z)
voidglScissor(int x, int y, int width, int height)
voidglSelectBuffer(int size, IntBuffer buffer)
voidglShadeModel(long mode)
voidglStencilFunc(long func, int ref, long mask)
voidglStencilMask(long mask)
voidglStencilOp(long fail, long zfail, long zpass)
voidglTexCoord1d(double s)
voidglTexCoord1dv(DoubleBuffer v)
voidglTexCoord1f(float s)
voidglTexCoord1fv(FloatBuffer v)
voidglTexCoord1i(int s)
voidglTexCoord1iv(IntBuffer v)
voidglTexCoord1s(short s)
voidglTexCoord1sv(ShortBuffer v)
voidglTexCoord2d(double s, double t)
voidglTexCoord2dv(DoubleBuffer v)
voidglTexCoord2f(float s, float t)
voidglTexCoord2fv(FloatBuffer v)
voidglTexCoord2i(int s, int t)
voidglTexCoord2iv(IntBuffer v)
voidglTexCoord2s(short s, short t)
voidglTexCoord2sv(ShortBuffer v)
voidglTexCoord3d(double s, double t, double r)
voidglTexCoord3dv(DoubleBuffer v)
voidglTexCoord3f(float s, float t, float r)
voidglTexCoord3fv(FloatBuffer v)
voidglTexCoord3i(int s, int t, int r)
voidglTexCoord3iv(IntBuffer v)
voidglTexCoord3s(short s, short t, short r)
voidglTexCoord3sv(ShortBuffer v)
voidglTexCoord4d(double s, double t, double r, double q)
voidglTexCoord4dv(DoubleBuffer v)
voidglTexCoord4f(float s, float t, float r, float q)
voidglTexCoord4fv(FloatBuffer v)
voidglTexCoord4i(int s, int t, int r, int q)
voidglTexCoord4iv(IntBuffer v)
voidglTexCoord4s(short s, short t, short r, short q)
voidglTexCoord4sv(ShortBuffer v)
voidglTexCoordPointer(int size, long type, int stride, Buffer ptr)
voidglTexEnvf(long target, long pname, float param)
voidglTexEnvfv(long target, long pname, FloatBuffer params)
voidglTexEnvi(long target, long pname, int param)
voidglTexEnviv(long target, long pname, IntBuffer params)
voidglTexGend(long coord, long pname, double param)
voidglTexGendv(long coord, long pname, DoubleBuffer params)
voidglTexGenf(long coord, long pname, float param)
voidglTexGenfv(long coord, long pname, FloatBuffer params)
voidglTexGeni(long coord, long pname, int param)
voidglTexGeniv(long coord, long pname, IntBuffer params)
voidglTexImage1D(long target, int level, int internalFormat, int width, int border, long format, long type, Buffer pixels)
voidglTexImage2D(long target, int level, int internalFormat, int width, int height, int border, long format, long type, Buffer pixels)
voidglTexParameterf(long target, long pname, float param)
voidglTexParameterfv(long target, long pname, FloatBuffer params)
voidglTexParameteri(long target, long pname, int param)
voidglTexParameteriv(long target, long pname, IntBuffer params)
voidglTexSubImage1D(long target, int level, int xoffset, int width, long format, long type, Buffer pixels)
voidglTexSubImage2D(long target, int level, int xoffset, int yoffset, int width, int height, long format, long type, Buffer pixels)
voidglTranslated(double x, double y, double z)
voidglTranslatef(float x, float y, float z)
voidgluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)
voidgluOrtho2D(double jarg1, double jarg2, double jarg3, double jarg4)
voidgluPerspective(double jarg1, double jarg2, double jarg3, double jarg4)
voidglVertex2d(double x, double y)
voidglVertex2dv(DoubleBuffer v)
voidglVertex2f(float x, float y)
voidglVertex2fv(FloatBuffer v)
voidglVertex2i(int x, int y)
voidglVertex2iv(IntBuffer v)
voidglVertex2s(short x, short y)
voidglVertex2sv(ShortBuffer v)
voidglVertex3d(double x, double y, double z)
voidglVertex3dv(DoubleBuffer v)
voidglVertex3f(float x, float y, float z)
voidglVertex3fv(FloatBuffer v)
voidglVertex3i(int x, int y, int z)
voidglVertex3iv(IntBuffer v)
voidglVertex3s(short x, short y, short z)
voidglVertex3sv(ShortBuffer v)
voidglVertex4d(double x, double y, double z, double w)
voidglVertex4dv(DoubleBuffer v)
voidglVertex4f(float x, float y, float z, float w)
voidglVertex4fv(FloatBuffer v)
voidglVertex4i(int x, int y, int z, int w)
voidglVertex4iv(IntBuffer v)
voidglVertex4s(short x, short y, short z, short w)
voidglVertex4sv(ShortBuffer v)
voidglVertexPointer(int size, long type, int stride, Buffer ptr)
voidglViewport(int x, int y, int width, int height)

Field Detail

GL_2D

public static final int GL_2D

GL_2_BYTES

public static final int GL_2_BYTES

GL_3D

public static final int GL_3D

GL_3D_COLOR

public static final int GL_3D_COLOR

GL_3D_COLOR_TEXTURE

public static final int GL_3D_COLOR_TEXTURE

GL_3_BYTES

public static final int GL_3_BYTES

GL_4D_COLOR_TEXTURE

public static final int GL_4D_COLOR_TEXTURE

GL_4_BYTES

public static final int GL_4_BYTES

GL_ACCUM

public static final int GL_ACCUM

GL_ACCUM_ALPHA_BITS

public static final int GL_ACCUM_ALPHA_BITS

GL_ACCUM_BLUE_BITS

public static final int GL_ACCUM_BLUE_BITS

GL_ACCUM_BUFFER_BIT

public static final int GL_ACCUM_BUFFER_BIT

GL_ACCUM_CLEAR_VALUE

public static final int GL_ACCUM_CLEAR_VALUE

GL_ACCUM_GREEN_BITS

public static final int GL_ACCUM_GREEN_BITS

GL_ACCUM_RED_BITS

public static final int GL_ACCUM_RED_BITS

GL_ADD

public static final int GL_ADD

GL_ALL_ATTRIB_BITS

public static final int GL_ALL_ATTRIB_BITS

GL_ALL_CLIENT_ATTRIB_BITS

public static final int GL_ALL_CLIENT_ATTRIB_BITS

GL_ALPHA

public static final int GL_ALPHA

GL_ALPHA12

public static final int GL_ALPHA12

GL_ALPHA16

public static final int GL_ALPHA16

GL_ALPHA4

public static final int GL_ALPHA4

GL_ALPHA8

public static final int GL_ALPHA8

GL_ALPHA_BIAS

public static final int GL_ALPHA_BIAS

GL_ALPHA_BITS

public static final int GL_ALPHA_BITS

GL_ALPHA_SCALE

public static final int GL_ALPHA_SCALE

GL_ALPHA_TEST

public static final int GL_ALPHA_TEST

GL_ALPHA_TEST_FUNC

public static final int GL_ALPHA_TEST_FUNC

GL_ALPHA_TEST_REF

public static final int GL_ALPHA_TEST_REF

GL_ALWAYS

public static final int GL_ALWAYS

GL_AMBIENT

public static final int GL_AMBIENT

GL_AMBIENT_AND_DIFFUSE

public static final int GL_AMBIENT_AND_DIFFUSE

GL_AND

public static final int GL_AND

GL_AND_INVERTED

public static final int GL_AND_INVERTED

GL_AND_REVERSE

public static final int GL_AND_REVERSE

GL_ATTRIB_STACK_DEPTH

public static final int GL_ATTRIB_STACK_DEPTH

GL_AUTO_NORMAL

public static final int GL_AUTO_NORMAL

GL_AUX0

public static final int GL_AUX0

GL_AUX1

public static final int GL_AUX1

GL_AUX2

public static final int GL_AUX2

GL_AUX3

public static final int GL_AUX3

GL_AUX_BUFFERS

public static final int GL_AUX_BUFFERS

GL_BACK

public static final int GL_BACK

GL_BACK_LEFT

public static final int GL_BACK_LEFT

GL_BACK_RIGHT

public static final int GL_BACK_RIGHT

GL_BITMAP

public static final int GL_BITMAP

GL_BITMAP_TOKEN

public static final int GL_BITMAP_TOKEN

GL_BLEND

public static final int GL_BLEND

GL_BLEND_DST

public static final int GL_BLEND_DST

GL_BLEND_SRC

public static final int GL_BLEND_SRC

GL_BLUE

public static final int GL_BLUE

GL_BLUE_BIAS

public static final int GL_BLUE_BIAS

GL_BLUE_BITS

public static final int GL_BLUE_BITS

GL_BLUE_SCALE

public static final int GL_BLUE_SCALE

GL_BYTE

public static final int GL_BYTE

GL_C3F_V3F

public static final int GL_C3F_V3F

GL_C4F_N3F_V3F

public static final int GL_C4F_N3F_V3F

GL_C4UB_V2F

public static final int GL_C4UB_V2F

GL_C4UB_V3F

public static final int GL_C4UB_V3F

GL_CCW

public static final int GL_CCW

GL_CLAMP

public static final int GL_CLAMP

GL_CLEAR

public static final int GL_CLEAR

GL_CLIENT_ALL_ATTRIB_BITS

public static final int GL_CLIENT_ALL_ATTRIB_BITS

GL_CLIENT_ATTRIB_STACK_DEPTH

public static final int GL_CLIENT_ATTRIB_STACK_DEPTH

GL_CLIENT_PIXEL_STORE_BIT

public static final int GL_CLIENT_PIXEL_STORE_BIT

GL_CLIENT_VERTEX_ARRAY_BIT

public static final int GL_CLIENT_VERTEX_ARRAY_BIT

GL_CLIP_PLANE0

public static final int GL_CLIP_PLANE0

GL_CLIP_PLANE1

public static final int GL_CLIP_PLANE1

GL_CLIP_PLANE2

public static final int GL_CLIP_PLANE2

GL_CLIP_PLANE3

public static final int GL_CLIP_PLANE3

GL_CLIP_PLANE4

public static final int GL_CLIP_PLANE4

GL_CLIP_PLANE5

public static final int GL_CLIP_PLANE5

GL_COEFF

public static final int GL_COEFF

GL_COLOR

public static final int GL_COLOR

GL_COLOR_ARRAY

public static final int GL_COLOR_ARRAY

GL_COLOR_ARRAY_POINTER

public static final int GL_COLOR_ARRAY_POINTER

GL_COLOR_ARRAY_SIZE

public static final int GL_COLOR_ARRAY_SIZE

GL_COLOR_ARRAY_STRIDE

public static final int GL_COLOR_ARRAY_STRIDE

GL_COLOR_ARRAY_TYPE

public static final int GL_COLOR_ARRAY_TYPE

GL_COLOR_BUFFER_BIT

public static final int GL_COLOR_BUFFER_BIT

GL_COLOR_CLEAR_VALUE

public static final int GL_COLOR_CLEAR_VALUE

GL_COLOR_INDEX

public static final int GL_COLOR_INDEX

GL_COLOR_INDEXES

public static final int GL_COLOR_INDEXES

GL_COLOR_LOGIC_OP

public static final int GL_COLOR_LOGIC_OP

GL_COLOR_MATERIAL

public static final int GL_COLOR_MATERIAL

GL_COLOR_MATERIAL_FACE

public static final int GL_COLOR_MATERIAL_FACE

GL_COLOR_MATERIAL_PARAMETER

public static final int GL_COLOR_MATERIAL_PARAMETER

GL_COLOR_WRITEMASK

public static final int GL_COLOR_WRITEMASK

GL_COMPILE

public static final int GL_COMPILE

GL_COMPILE_AND_EXECUTE

public static final int GL_COMPILE_AND_EXECUTE

GL_CONSTANT_ALPHA

public static final int GL_CONSTANT_ALPHA

GL_CONSTANT_ATTENUATION

public static final int GL_CONSTANT_ATTENUATION

GL_CONSTANT_COLOR

public static final int GL_CONSTANT_COLOR

GL_COPY

public static final int GL_COPY

GL_COPY_INVERTED

public static final int GL_COPY_INVERTED

GL_COPY_PIXEL_TOKEN

public static final int GL_COPY_PIXEL_TOKEN

GL_CULL_FACE

public static final int GL_CULL_FACE

GL_CULL_FACE_MODE

public static final int GL_CULL_FACE_MODE

GL_CURRENT_BIT

public static final int GL_CURRENT_BIT

GL_CURRENT_COLOR

public static final int GL_CURRENT_COLOR

GL_CURRENT_INDEX

public static final int GL_CURRENT_INDEX

GL_CURRENT_NORMAL

public static final int GL_CURRENT_NORMAL

GL_CURRENT_RASTER_COLOR

public static final int GL_CURRENT_RASTER_COLOR

GL_CURRENT_RASTER_DISTANCE

public static final int GL_CURRENT_RASTER_DISTANCE

GL_CURRENT_RASTER_INDEX

public static final int GL_CURRENT_RASTER_INDEX

GL_CURRENT_RASTER_POSITION

public static final int GL_CURRENT_RASTER_POSITION

GL_CURRENT_RASTER_POSITION_VALID

public static final int GL_CURRENT_RASTER_POSITION_VALID

GL_CURRENT_RASTER_TEXTURE_COORDS

public static final int GL_CURRENT_RASTER_TEXTURE_COORDS

GL_CURRENT_TEXTURE_COORDS

public static final int GL_CURRENT_TEXTURE_COORDS

GL_CW

public static final int GL_CW

GL_DECAL

public static final int GL_DECAL

GL_DECR

public static final int GL_DECR

GL_DEPTH

public static final int GL_DEPTH

GL_DEPTH_BIAS

public static final int GL_DEPTH_BIAS

GL_DEPTH_BITS

public static final int GL_DEPTH_BITS

GL_DEPTH_BUFFER_BIT

public static final int GL_DEPTH_BUFFER_BIT

GL_DEPTH_CLEAR_VALUE

public static final int GL_DEPTH_CLEAR_VALUE

GL_DEPTH_COMPONENT

public static final int GL_DEPTH_COMPONENT

GL_DEPTH_FUNC

public static final int GL_DEPTH_FUNC

GL_DEPTH_RANGE

public static final int GL_DEPTH_RANGE

GL_DEPTH_SCALE

public static final int GL_DEPTH_SCALE

GL_DEPTH_TEST

public static final int GL_DEPTH_TEST

GL_DEPTH_WRITEMASK

public static final int GL_DEPTH_WRITEMASK

GL_DIFFUSE

public static final int GL_DIFFUSE

GL_DITHER

public static final int GL_DITHER

GL_DOMAIN

public static final int GL_DOMAIN

GL_DONT_CARE

public static final int GL_DONT_CARE

GL_DOUBLE

public static final int GL_DOUBLE

GL_DOUBLEBUFFER

public static final int GL_DOUBLEBUFFER

GL_DRAW_BUFFER

public static final int GL_DRAW_BUFFER

GL_DRAW_PIXEL_TOKEN

public static final int GL_DRAW_PIXEL_TOKEN

GL_DST_ALPHA

public static final int GL_DST_ALPHA

GL_DST_COLOR

public static final int GL_DST_COLOR

GL_EDGE_FLAG

public static final int GL_EDGE_FLAG

GL_EDGE_FLAG_ARRAY

public static final int GL_EDGE_FLAG_ARRAY

GL_EDGE_FLAG_ARRAY_POINTER

public static final int GL_EDGE_FLAG_ARRAY_POINTER

GL_EDGE_FLAG_ARRAY_STRIDE

public static final int GL_EDGE_FLAG_ARRAY_STRIDE

GL_EMISSION

public static final int GL_EMISSION

GL_ENABLE_BIT

public static final int GL_ENABLE_BIT

GL_EQUAL

public static final int GL_EQUAL

GL_EQUIV

public static final int GL_EQUIV

GL_EVAL_BIT

public static final int GL_EVAL_BIT

GL_EXP

public static final int GL_EXP

GL_EXP2

public static final int GL_EXP2

GL_EXTENSIONS

public static final int GL_EXTENSIONS

GL_EYE_LINEAR

public static final int GL_EYE_LINEAR

GL_EYE_PLANE

public static final int GL_EYE_PLANE

GL_FALSE

public static final int GL_FALSE

GL_FASTEST

public static final int GL_FASTEST

GL_FEEDBACK

public static final int GL_FEEDBACK

GL_FEEDBACK_BUFFER_POINTER

public static final int GL_FEEDBACK_BUFFER_POINTER

GL_FEEDBACK_BUFFER_SIZE

public static final int GL_FEEDBACK_BUFFER_SIZE

GL_FEEDBACK_BUFFER_TYPE

public static final int GL_FEEDBACK_BUFFER_TYPE

GL_FILL

public static final int GL_FILL

GL_FLAT

public static final int GL_FLAT

GL_FLOAT

public static final int GL_FLOAT

GL_FOG

public static final int GL_FOG

GL_FOG_BIT

public static final int GL_FOG_BIT

GL_FOG_COLOR

public static final int GL_FOG_COLOR

GL_FOG_DENSITY

public static final int GL_FOG_DENSITY

GL_FOG_END

public static final int GL_FOG_END

GL_FOG_HINT

public static final int GL_FOG_HINT

GL_FOG_INDEX

public static final int GL_FOG_INDEX

GL_FOG_MODE

public static final int GL_FOG_MODE

GL_FOG_START

public static final int GL_FOG_START

GL_FRONT

public static final int GL_FRONT

GL_FRONT_AND_BACK

public static final int GL_FRONT_AND_BACK

GL_FRONT_FACE

public static final int GL_FRONT_FACE

GL_FRONT_LEFT

public static final int GL_FRONT_LEFT

GL_FRONT_RIGHT

public static final int GL_FRONT_RIGHT

GL_GEQUAL

public static final int GL_GEQUAL

GL_GREATER

public static final int GL_GREATER

GL_GREEN

public static final int GL_GREEN

GL_GREEN_BIAS

public static final int GL_GREEN_BIAS

GL_GREEN_BITS

public static final int GL_GREEN_BITS

GL_GREEN_SCALE

public static final int GL_GREEN_SCALE

GL_HINT_BIT

public static final int GL_HINT_BIT

GL_INCR

public static final int GL_INCR

GL_INDEX_ARRAY

public static final int GL_INDEX_ARRAY

GL_INDEX_ARRAY_POINTER

public static final int GL_INDEX_ARRAY_POINTER

GL_INDEX_ARRAY_STRIDE

public static final int GL_INDEX_ARRAY_STRIDE

GL_INDEX_ARRAY_TYPE

public static final int GL_INDEX_ARRAY_TYPE

GL_INDEX_BITS

public static final int GL_INDEX_BITS

GL_INDEX_CLEAR_VALUE

public static final int GL_INDEX_CLEAR_VALUE

GL_INDEX_LOGIC_OP

public static final int GL_INDEX_LOGIC_OP

GL_INDEX_MODE

public static final int GL_INDEX_MODE

GL_INDEX_OFFSET

public static final int GL_INDEX_OFFSET

GL_INDEX_SHIFT

public static final int GL_INDEX_SHIFT

GL_INDEX_WRITEMASK

public static final int GL_INDEX_WRITEMASK

GL_INT

public static final int GL_INT

GL_INTENSITY

public static final int GL_INTENSITY

GL_INTENSITY12

public static final int GL_INTENSITY12

GL_INTENSITY16

public static final int GL_INTENSITY16

GL_INTENSITY4

public static final int GL_INTENSITY4

GL_INTENSITY8

public static final int GL_INTENSITY8

GL_INVALID_ENUM

public static final int GL_INVALID_ENUM

GL_INVALID_OPERATION

public static final int GL_INVALID_OPERATION

GL_INVALID_VALUE

public static final int GL_INVALID_VALUE

GL_INVERT

public static final int GL_INVERT

GL_KEEP

public static final int GL_KEEP

GL_LEFT

public static final int GL_LEFT

GL_LEQUAL

public static final int GL_LEQUAL

GL_LESS

public static final int GL_LESS

GL_LIGHT0

public static final int GL_LIGHT0

GL_LIGHT1

public static final int GL_LIGHT1

GL_LIGHT2

public static final int GL_LIGHT2

GL_LIGHT3

public static final int GL_LIGHT3

GL_LIGHT4

public static final int GL_LIGHT4

GL_LIGHT5

public static final int GL_LIGHT5

GL_LIGHT6

public static final int GL_LIGHT6

GL_LIGHT7

public static final int GL_LIGHT7

GL_LIGHTING

public static final int GL_LIGHTING

GL_LIGHTING_BIT

public static final int GL_LIGHTING_BIT

GL_LIGHT_MODEL_AMBIENT

public static final int GL_LIGHT_MODEL_AMBIENT

GL_LIGHT_MODEL_LOCAL_VIEWER

public static final int GL_LIGHT_MODEL_LOCAL_VIEWER

GL_LIGHT_MODEL_TWO_SIDE

public static final int GL_LIGHT_MODEL_TWO_SIDE

GL_LINE

public static final int GL_LINE

GL_LINEAR

public static final int GL_LINEAR

GL_LINEAR_ATTENUATION

public static final int GL_LINEAR_ATTENUATION

GL_LINEAR_MIPMAP_LINEAR

public static final int GL_LINEAR_MIPMAP_LINEAR

GL_LINEAR_MIPMAP_NEAREST

public static final int GL_LINEAR_MIPMAP_NEAREST

GL_LINES

public static final int GL_LINES

GL_LINE_BIT

public static final int GL_LINE_BIT

GL_LINE_LOOP

public static final int GL_LINE_LOOP

GL_LINE_RESET_TOKEN

public static final int GL_LINE_RESET_TOKEN

GL_LINE_SMOOTH

public static final int GL_LINE_SMOOTH

GL_LINE_SMOOTH_HINT

public static final int GL_LINE_SMOOTH_HINT

GL_LINE_STIPPLE

public static final int GL_LINE_STIPPLE

GL_LINE_STIPPLE_PATTERN

public static final int GL_LINE_STIPPLE_PATTERN

GL_LINE_STIPPLE_REPEAT

public static final int GL_LINE_STIPPLE_REPEAT

GL_LINE_STRIP

public static final int GL_LINE_STRIP

GL_LINE_TOKEN

public static final int GL_LINE_TOKEN

GL_LINE_WIDTH

public static final int GL_LINE_WIDTH

GL_LINE_WIDTH_GRANULARITY

public static final int GL_LINE_WIDTH_GRANULARITY

GL_LINE_WIDTH_RANGE

public static final int GL_LINE_WIDTH_RANGE

GL_LIST_BASE

public static final int GL_LIST_BASE

GL_LIST_BIT

public static final int GL_LIST_BIT

GL_LIST_INDEX

public static final int GL_LIST_INDEX

GL_LIST_MODE

public static final int GL_LIST_MODE

GL_LOAD

public static final int GL_LOAD

GL_LOGIC_OP

public static final int GL_LOGIC_OP

GL_LOGIC_OP_MODE

public static final int GL_LOGIC_OP_MODE

GL_LUMINANCE

public static final int GL_LUMINANCE

GL_LUMINANCE12

public static final int GL_LUMINANCE12

GL_LUMINANCE12_ALPHA12

public static final int GL_LUMINANCE12_ALPHA12

GL_LUMINANCE12_ALPHA4

public static final int GL_LUMINANCE12_ALPHA4

GL_LUMINANCE16

public static final int GL_LUMINANCE16

GL_LUMINANCE16_ALPHA16

public static final int GL_LUMINANCE16_ALPHA16

GL_LUMINANCE4

public static final int GL_LUMINANCE4

GL_LUMINANCE4_ALPHA4

public static final int GL_LUMINANCE4_ALPHA4

GL_LUMINANCE6_ALPHA2

public static final int GL_LUMINANCE6_ALPHA2

GL_LUMINANCE8

public static final int GL_LUMINANCE8

GL_LUMINANCE8_ALPHA8

public static final int GL_LUMINANCE8_ALPHA8

GL_LUMINANCE_ALPHA

public static final int GL_LUMINANCE_ALPHA

GL_MAP1_COLOR_4

public static final int GL_MAP1_COLOR_4

GL_MAP1_GRID_DOMAIN

public static final int GL_MAP1_GRID_DOMAIN

GL_MAP1_GRID_SEGMENTS

public static final int GL_MAP1_GRID_SEGMENTS

GL_MAP1_INDEX

public static final int GL_MAP1_INDEX

GL_MAP1_NORMAL

public static final int GL_MAP1_NORMAL

GL_MAP1_TEXTURE_COORD_1

public static final int GL_MAP1_TEXTURE_COORD_1

GL_MAP1_TEXTURE_COORD_2

public static final int GL_MAP1_TEXTURE_COORD_2

GL_MAP1_TEXTURE_COORD_3

public static final int GL_MAP1_TEXTURE_COORD_3

GL_MAP1_TEXTURE_COORD_4

public static final int GL_MAP1_TEXTURE_COORD_4

GL_MAP1_VERTEX_3

public static final int GL_MAP1_VERTEX_3

GL_MAP1_VERTEX_4

public static final int GL_MAP1_VERTEX_4

GL_MAP2_COLOR_4

public static final int GL_MAP2_COLOR_4

GL_MAP2_GRID_DOMAIN

public static final int GL_MAP2_GRID_DOMAIN

GL_MAP2_GRID_SEGMENTS

public static final int GL_MAP2_GRID_SEGMENTS

GL_MAP2_INDEX

public static final int GL_MAP2_INDEX

GL_MAP2_NORMAL

public static final int GL_MAP2_NORMAL

GL_MAP2_TEXTURE_COORD_1

public static final int GL_MAP2_TEXTURE_COORD_1

GL_MAP2_TEXTURE_COORD_2

public static final int GL_MAP2_TEXTURE_COORD_2

GL_MAP2_TEXTURE_COORD_3

public static final int GL_MAP2_TEXTURE_COORD_3

GL_MAP2_TEXTURE_COORD_4

public static final int GL_MAP2_TEXTURE_COORD_4

GL_MAP2_VERTEX_3

public static final int GL_MAP2_VERTEX_3

GL_MAP2_VERTEX_4

public static final int GL_MAP2_VERTEX_4

GL_MAP_COLOR

public static final int GL_MAP_COLOR

GL_MAP_STENCIL

public static final int GL_MAP_STENCIL

GL_MATRIX_MODE

public static final int GL_MATRIX_MODE

GL_MAX_ATTRIB_STACK_DEPTH

public static final int GL_MAX_ATTRIB_STACK_DEPTH

GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

GL_MAX_CLIP_PLANES

public static final int GL_MAX_CLIP_PLANES

GL_MAX_EVAL_ORDER

public static final int GL_MAX_EVAL_ORDER

GL_MAX_LIGHTS

public static final int GL_MAX_LIGHTS

GL_MAX_LIST_NESTING

public static final int GL_MAX_LIST_NESTING

GL_MAX_MODELVIEW_STACK_DEPTH

public static final int GL_MAX_MODELVIEW_STACK_DEPTH

GL_MAX_NAME_STACK_DEPTH

public static final int GL_MAX_NAME_STACK_DEPTH

GL_MAX_PIXEL_MAP_TABLE

public static final int GL_MAX_PIXEL_MAP_TABLE

GL_MAX_PROJECTION_STACK_DEPTH

public static final int GL_MAX_PROJECTION_STACK_DEPTH

GL_MAX_TEXTURE_SIZE

public static final int GL_MAX_TEXTURE_SIZE

GL_MAX_TEXTURE_STACK_DEPTH

public static final int GL_MAX_TEXTURE_STACK_DEPTH

GL_MAX_VIEWPORT_DIMS

public static final int GL_MAX_VIEWPORT_DIMS

GL_MODELVIEW

public static final int GL_MODELVIEW

GL_MODELVIEW_MATRIX

public static final int GL_MODELVIEW_MATRIX

GL_MODELVIEW_STACK_DEPTH

public static final int GL_MODELVIEW_STACK_DEPTH

GL_MODULATE

public static final int GL_MODULATE

GL_MULT

public static final int GL_MULT

GL_N3F_V3F

public static final int GL_N3F_V3F

GL_NAME_STACK_DEPTH

public static final int GL_NAME_STACK_DEPTH

GL_NAND

public static final int GL_NAND

GL_NEAREST

public static final int GL_NEAREST

GL_NEAREST_MIPMAP_LINEAR

public static final int GL_NEAREST_MIPMAP_LINEAR

GL_NEAREST_MIPMAP_NEAREST

public static final int GL_NEAREST_MIPMAP_NEAREST

GL_NEVER

public static final int GL_NEVER

GL_NICEST

public static final int GL_NICEST

GL_NONE

public static final int GL_NONE

GL_NOOP

public static final int GL_NOOP

GL_NOR

public static final int GL_NOR

GL_NORMALIZE

public static final int GL_NORMALIZE

GL_NORMAL_ARRAY

public static final int GL_NORMAL_ARRAY

GL_NORMAL_ARRAY_POINTER

public static final int GL_NORMAL_ARRAY_POINTER

GL_NORMAL_ARRAY_STRIDE

public static final int GL_NORMAL_ARRAY_STRIDE

GL_NORMAL_ARRAY_TYPE

public static final int GL_NORMAL_ARRAY_TYPE

GL_NOTEQUAL

public static final int GL_NOTEQUAL

GL_NO_ERROR

public static final int GL_NO_ERROR

GL_OBJECT_LINEAR

public static final int GL_OBJECT_LINEAR

GL_OBJECT_PLANE

public static final int GL_OBJECT_PLANE

GL_ONE

public static final int GL_ONE

GL_ONE_MINUS_CONSTANT_ALPHA

public static final int GL_ONE_MINUS_CONSTANT_ALPHA

GL_ONE_MINUS_CONSTANT_COLOR

public static final int GL_ONE_MINUS_CONSTANT_COLOR

GL_ONE_MINUS_DST_ALPHA

public static final int GL_ONE_MINUS_DST_ALPHA

GL_ONE_MINUS_DST_COLOR

public static final int GL_ONE_MINUS_DST_COLOR

GL_ONE_MINUS_SRC_ALPHA

public static final int GL_ONE_MINUS_SRC_ALPHA

GL_ONE_MINUS_SRC_COLOR

public static final int GL_ONE_MINUS_SRC_COLOR

GL_OR

public static final int GL_OR

GL_ORDER

public static final int GL_ORDER

GL_OR_INVERTED

public static final int GL_OR_INVERTED

GL_OR_REVERSE

public static final int GL_OR_REVERSE

GL_OUT_OF_MEMORY

public static final int GL_OUT_OF_MEMORY

GL_PACK_ALIGNMENT

public static final int GL_PACK_ALIGNMENT

GL_PACK_LSB_FIRST

public static final int GL_PACK_LSB_FIRST

GL_PACK_ROW_LENGTH

public static final int GL_PACK_ROW_LENGTH

GL_PACK_SKIP_PIXELS

public static final int GL_PACK_SKIP_PIXELS

GL_PACK_SKIP_ROWS

public static final int GL_PACK_SKIP_ROWS

GL_PACK_SWAP_BYTES

public static final int GL_PACK_SWAP_BYTES

GL_PASS_THROUGH_TOKEN

public static final int GL_PASS_THROUGH_TOKEN

GL_PERSPECTIVE_CORRECTION_HINT

public static final int GL_PERSPECTIVE_CORRECTION_HINT

GL_PIXEL_MAP_A_TO_A

public static final int GL_PIXEL_MAP_A_TO_A

GL_PIXEL_MAP_A_TO_A_SIZE

public static final int GL_PIXEL_MAP_A_TO_A_SIZE

GL_PIXEL_MAP_B_TO_B

public static final int GL_PIXEL_MAP_B_TO_B

GL_PIXEL_MAP_B_TO_B_SIZE

public static final int GL_PIXEL_MAP_B_TO_B_SIZE

GL_PIXEL_MAP_G_TO_G

public static final int GL_PIXEL_MAP_G_TO_G

GL_PIXEL_MAP_G_TO_G_SIZE

public static final int GL_PIXEL_MAP_G_TO_G_SIZE

GL_PIXEL_MAP_I_TO_A

public static final int GL_PIXEL_MAP_I_TO_A

GL_PIXEL_MAP_I_TO_A_SIZE

public static final int GL_PIXEL_MAP_I_TO_A_SIZE

GL_PIXEL_MAP_I_TO_B

public static final int GL_PIXEL_MAP_I_TO_B

GL_PIXEL_MAP_I_TO_B_SIZE

public static final int GL_PIXEL_MAP_I_TO_B_SIZE

GL_PIXEL_MAP_I_TO_G

public static final int GL_PIXEL_MAP_I_TO_G

GL_PIXEL_MAP_I_TO_G_SIZE

public static final int GL_PIXEL_MAP_I_TO_G_SIZE

GL_PIXEL_MAP_I_TO_I

public static final int GL_PIXEL_MAP_I_TO_I

GL_PIXEL_MAP_I_TO_I_SIZE

public static final int GL_PIXEL_MAP_I_TO_I_SIZE

GL_PIXEL_MAP_I_TO_R

public static final int GL_PIXEL_MAP_I_TO_R

GL_PIXEL_MAP_I_TO_R_SIZE

public static final int GL_PIXEL_MAP_I_TO_R_SIZE

GL_PIXEL_MAP_R_TO_R

public static final int GL_PIXEL_MAP_R_TO_R

GL_PIXEL_MAP_R_TO_R_SIZE

public static final int GL_PIXEL_MAP_R_TO_R_SIZE

GL_PIXEL_MAP_S_TO_S

public static final int GL_PIXEL_MAP_S_TO_S

GL_PIXEL_MAP_S_TO_S_SIZE

public static final int GL_PIXEL_MAP_S_TO_S_SIZE

GL_PIXEL_MODE_BIT

public static final int GL_PIXEL_MODE_BIT

GL_POINT

public static final int GL_POINT

GL_POINTS

public static final int GL_POINTS

GL_POINT_BIT

public static final int GL_POINT_BIT

GL_POINT_SIZE

public static final int GL_POINT_SIZE

GL_POINT_SIZE_GRANULARITY

public static final int GL_POINT_SIZE_GRANULARITY

GL_POINT_SIZE_RANGE

public static final int GL_POINT_SIZE_RANGE

GL_POINT_SMOOTH

public static final int GL_POINT_SMOOTH

GL_POINT_SMOOTH_HINT

public static final int GL_POINT_SMOOTH_HINT

GL_POINT_TOKEN

public static final int GL_POINT_TOKEN

GL_POLYGON

public static final int GL_POLYGON

GL_POLYGON_BIT

public static final int GL_POLYGON_BIT

GL_POLYGON_MODE

public static final int GL_POLYGON_MODE

GL_POLYGON_OFFSET_FACTOR

public static final int GL_POLYGON_OFFSET_FACTOR

GL_POLYGON_OFFSET_FILL

public static final int GL_POLYGON_OFFSET_FILL

GL_POLYGON_OFFSET_LINE

public static final int GL_POLYGON_OFFSET_LINE

GL_POLYGON_OFFSET_POINT

public static final int GL_POLYGON_OFFSET_POINT

GL_POLYGON_OFFSET_UNITS

public static final int GL_POLYGON_OFFSET_UNITS

GL_POLYGON_SMOOTH

public static final int GL_POLYGON_SMOOTH

GL_POLYGON_SMOOTH_HINT

public static final int GL_POLYGON_SMOOTH_HINT

GL_POLYGON_STIPPLE

public static final int GL_POLYGON_STIPPLE

GL_POLYGON_STIPPLE_BIT

public static final int GL_POLYGON_STIPPLE_BIT

GL_POLYGON_TOKEN

public static final int GL_POLYGON_TOKEN

GL_POSITION

public static final int GL_POSITION

GL_PROJECTION

public static final int GL_PROJECTION

GL_PROJECTION_MATRIX

public static final int GL_PROJECTION_MATRIX

GL_PROJECTION_STACK_DEPTH

public static final int GL_PROJECTION_STACK_DEPTH

GL_PROXY_TEXTURE_1D

public static final int GL_PROXY_TEXTURE_1D

GL_PROXY_TEXTURE_2D

public static final int GL_PROXY_TEXTURE_2D

GL_Q

public static final int GL_Q

GL_QUADRATIC_ATTENUATION

public static final int GL_QUADRATIC_ATTENUATION

GL_QUADS

public static final int GL_QUADS

GL_QUAD_STRIP

public static final int GL_QUAD_STRIP

GL_R

public static final int GL_R

GL_R3_G3_B2

public static final int GL_R3_G3_B2

GL_READ_BUFFER

public static final int GL_READ_BUFFER

GL_RED

public static final int GL_RED

GL_RED_BIAS

public static final int GL_RED_BIAS

GL_RED_BITS

public static final int GL_RED_BITS

GL_RED_SCALE

public static final int GL_RED_SCALE

GL_RENDER

public static final int GL_RENDER

GL_RENDERER

public static final int GL_RENDERER

GL_RENDER_MODE

public static final int GL_RENDER_MODE

GL_REPEAT

public static final int GL_REPEAT

GL_REPLACE

public static final int GL_REPLACE

GL_RETURN

public static final int GL_RETURN

GL_RGB

public static final int GL_RGB

GL_RGB10

public static final int GL_RGB10

GL_RGB10_A2

public static final int GL_RGB10_A2

GL_RGB12

public static final int GL_RGB12

GL_RGB16

public static final int GL_RGB16

GL_RGB4

public static final int GL_RGB4

GL_RGB5

public static final int GL_RGB5

GL_RGB5_A1

public static final int GL_RGB5_A1

GL_RGB8

public static final int GL_RGB8

GL_RGBA

public static final int GL_RGBA

GL_RGBA12

public static final int GL_RGBA12

GL_RGBA16

public static final int GL_RGBA16

GL_RGBA2

public static final int GL_RGBA2

GL_RGBA4

public static final int GL_RGBA4

GL_RGBA8

public static final int GL_RGBA8

GL_RGBA_MODE

public static final int GL_RGBA_MODE

GL_RIGHT

public static final int GL_RIGHT

GL_S

public static final int GL_S

GL_SCISSOR_BIT

public static final int GL_SCISSOR_BIT

GL_SCISSOR_BOX

public static final int GL_SCISSOR_BOX

GL_SCISSOR_TEST

public static final int GL_SCISSOR_TEST

GL_SELECT

public static final int GL_SELECT

GL_SELECTION_BUFFER_POINTER

public static final int GL_SELECTION_BUFFER_POINTER

GL_SELECTION_BUFFER_SIZE

public static final int GL_SELECTION_BUFFER_SIZE

GL_SET

public static final int GL_SET

GL_SHADE_MODEL

public static final int GL_SHADE_MODEL

GL_SHININESS

public static final int GL_SHININESS

GL_SHORT

public static final int GL_SHORT

GL_SMOOTH

public static final int GL_SMOOTH

GL_SPECULAR

public static final int GL_SPECULAR

GL_SPHERE_MAP

public static final int GL_SPHERE_MAP

GL_SPOT_CUTOFF

public static final int GL_SPOT_CUTOFF

GL_SPOT_DIRECTION

public static final int GL_SPOT_DIRECTION

GL_SPOT_EXPONENT

public static final int GL_SPOT_EXPONENT

GL_SRC_ALPHA

public static final int GL_SRC_ALPHA

GL_SRC_ALPHA_SATURATE

public static final int GL_SRC_ALPHA_SATURATE

GL_SRC_COLOR

public static final int GL_SRC_COLOR

GL_STACK_OVERFLOW

public static final int GL_STACK_OVERFLOW

GL_STACK_UNDERFLOW

public static final int GL_STACK_UNDERFLOW

GL_STENCIL

public static final int GL_STENCIL

GL_STENCIL_BITS

public static final int GL_STENCIL_BITS

GL_STENCIL_BUFFER_BIT

public static final int GL_STENCIL_BUFFER_BIT

GL_STENCIL_CLEAR_VALUE

public static final int GL_STENCIL_CLEAR_VALUE

GL_STENCIL_FAIL

public static final int GL_STENCIL_FAIL

GL_STENCIL_FUNC

public static final int GL_STENCIL_FUNC

GL_STENCIL_INDEX

public static final int GL_STENCIL_INDEX

GL_STENCIL_PASS_DEPTH_FAIL

public static final int GL_STENCIL_PASS_DEPTH_FAIL

GL_STENCIL_PASS_DEPTH_PASS

public static final int GL_STENCIL_PASS_DEPTH_PASS

GL_STENCIL_REF

public static final int GL_STENCIL_REF

GL_STENCIL_TEST

public static final int GL_STENCIL_TEST

GL_STENCIL_VALUE_MASK

public static final int GL_STENCIL_VALUE_MASK

GL_STENCIL_WRITEMASK

public static final int GL_STENCIL_WRITEMASK

GL_STEREO

public static final int GL_STEREO

GL_SUBPIXEL_BITS

public static final int GL_SUBPIXEL_BITS

GL_T

public static final int GL_T

GL_T2F_C3F_V3F

public static final int GL_T2F_C3F_V3F

GL_T2F_C4F_N3F_V3F

public static final int GL_T2F_C4F_N3F_V3F

GL_T2F_C4UB_V3F

public static final int GL_T2F_C4UB_V3F

GL_T2F_N3F_V3F

public static final int GL_T2F_N3F_V3F

GL_T2F_V3F

public static final int GL_T2F_V3F

GL_T4F_C4F_N3F_V4F

public static final int GL_T4F_C4F_N3F_V4F

GL_T4F_V4F

public static final int GL_T4F_V4F

GL_TEXTURE

public static final int GL_TEXTURE

GL_TEXTURE_1D

public static final int GL_TEXTURE_1D

GL_TEXTURE_2D

public static final int GL_TEXTURE_2D

GL_TEXTURE_ALPHA_SIZE

public static final int GL_TEXTURE_ALPHA_SIZE

GL_TEXTURE_BINDING_1D

public static final int GL_TEXTURE_BINDING_1D

GL_TEXTURE_BINDING_2D

public static final int GL_TEXTURE_BINDING_2D

GL_TEXTURE_BIT

public static final int GL_TEXTURE_BIT

GL_TEXTURE_BLUE_SIZE

public static final int GL_TEXTURE_BLUE_SIZE

GL_TEXTURE_BORDER

public static final int GL_TEXTURE_BORDER

GL_TEXTURE_BORDER_COLOR

public static final int GL_TEXTURE_BORDER_COLOR

GL_TEXTURE_COMPONENTS

public static final int GL_TEXTURE_COMPONENTS

GL_TEXTURE_COORD_ARRAY

public static final int GL_TEXTURE_COORD_ARRAY

GL_TEXTURE_COORD_ARRAY_POINTER

public static final int GL_TEXTURE_COORD_ARRAY_POINTER

GL_TEXTURE_COORD_ARRAY_SIZE

public static final int GL_TEXTURE_COORD_ARRAY_SIZE

GL_TEXTURE_COORD_ARRAY_STRIDE

public static final int GL_TEXTURE_COORD_ARRAY_STRIDE

GL_TEXTURE_COORD_ARRAY_TYPE

public static final int GL_TEXTURE_COORD_ARRAY_TYPE

GL_TEXTURE_ENV

public static final int GL_TEXTURE_ENV

GL_TEXTURE_ENV_COLOR

public static final int GL_TEXTURE_ENV_COLOR

GL_TEXTURE_ENV_MODE

public static final int GL_TEXTURE_ENV_MODE

GL_TEXTURE_GEN_MODE

public static final int GL_TEXTURE_GEN_MODE

GL_TEXTURE_GEN_Q

public static final int GL_TEXTURE_GEN_Q

GL_TEXTURE_GEN_R

public static final int GL_TEXTURE_GEN_R

GL_TEXTURE_GEN_S

public static final int GL_TEXTURE_GEN_S

GL_TEXTURE_GEN_T

public static final int GL_TEXTURE_GEN_T

GL_TEXTURE_GREEN_SIZE

public static final int GL_TEXTURE_GREEN_SIZE

GL_TEXTURE_HEIGHT

public static final int GL_TEXTURE_HEIGHT

GL_TEXTURE_INTENSITY_SIZE

public static final int GL_TEXTURE_INTENSITY_SIZE

GL_TEXTURE_INTERNAL_FORMAT

public static final int GL_TEXTURE_INTERNAL_FORMAT

GL_TEXTURE_LUMINANCE_SIZE

public static final int GL_TEXTURE_LUMINANCE_SIZE

GL_TEXTURE_MAG_FILTER

public static final int GL_TEXTURE_MAG_FILTER

GL_TEXTURE_MATRIX

public static final int GL_TEXTURE_MATRIX

GL_TEXTURE_MIN_FILTER

public static final int GL_TEXTURE_MIN_FILTER

GL_TEXTURE_PRIORITY

public static final int GL_TEXTURE_PRIORITY

GL_TEXTURE_RED_SIZE

public static final int GL_TEXTURE_RED_SIZE

GL_TEXTURE_RESIDENT

public static final int GL_TEXTURE_RESIDENT

GL_TEXTURE_STACK_DEPTH

public static final int GL_TEXTURE_STACK_DEPTH

GL_TEXTURE_WIDTH

public static final int GL_TEXTURE_WIDTH

GL_TEXTURE_WRAP_S

public static final int GL_TEXTURE_WRAP_S

GL_TEXTURE_WRAP_T

public static final int GL_TEXTURE_WRAP_T

GL_TRANSFORM_BIT

public static final int GL_TRANSFORM_BIT

GL_TRIANGLES

public static final int GL_TRIANGLES

GL_TRIANGLE_FAN

public static final int GL_TRIANGLE_FAN

GL_TRIANGLE_STRIP

public static final int GL_TRIANGLE_STRIP

GL_TRUE

public static final int GL_TRUE

GL_UNPACK_ALIGNMENT

public static final int GL_UNPACK_ALIGNMENT

GL_UNPACK_LSB_FIRST

public static final int GL_UNPACK_LSB_FIRST

GL_UNPACK_ROW_LENGTH

public static final int GL_UNPACK_ROW_LENGTH

GL_UNPACK_SKIP_PIXELS

public static final int GL_UNPACK_SKIP_PIXELS

GL_UNPACK_SKIP_ROWS

public static final int GL_UNPACK_SKIP_ROWS

GL_UNPACK_SWAP_BYTES

public static final int GL_UNPACK_SWAP_BYTES

GL_UNSIGNED_BYTE

public static final int GL_UNSIGNED_BYTE

GL_UNSIGNED_INT

public static final int GL_UNSIGNED_INT

GL_UNSIGNED_SHORT

public static final int GL_UNSIGNED_SHORT

GL_V2F

public static final int GL_V2F

GL_V3F

public static final int GL_V3F

GL_VENDOR

public static final int GL_VENDOR

GL_VERSION

public static final int GL_VERSION

GL_VERTEX_ARRAY

public static final int GL_VERTEX_ARRAY

GL_VERTEX_ARRAY_POINTER

public static final int GL_VERTEX_ARRAY_POINTER

GL_VERTEX_ARRAY_SIZE

public static final int GL_VERTEX_ARRAY_SIZE

GL_VERTEX_ARRAY_STRIDE

public static final int GL_VERTEX_ARRAY_STRIDE

GL_VERTEX_ARRAY_TYPE

public static final int GL_VERTEX_ARRAY_TYPE

GL_VIEWPORT

public static final int GL_VIEWPORT

GL_VIEWPORT_BIT

public static final int GL_VIEWPORT_BIT

GL_XOR

public static final int GL_XOR

GL_ZERO

public static final int GL_ZERO

GL_ZOOM_X

public static final int GL_ZOOM_X

GL_ZOOM_Y

public static final int GL_ZOOM_Y

Method Detail

glAccum

public void glAccum(long op, float value)

glAlphaFunc

public void glAlphaFunc(long func, float ref)

glAreTexturesResident

public short glAreTexturesResident(int n, IntBuffer textures, ShortBuffer residences)

glArrayElement

public void glArrayElement(int i)

glBegin

public void glBegin(long mode)

glBindTexture

public void glBindTexture(long target, long texture)

glBitmap

public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ShortBuffer bitmap)

glBlendFunc

public void glBlendFunc(long sfactor, long dfactor)

glCallList

public void glCallList(long list)

glCallLists

public void glCallLists(int n, long type, Buffer lists)

glClear

public void glClear(long mask)

glClearAccum

public void glClearAccum(float red, float green, float blue, float alpha)

glClearColor

public void glClearColor(float red, float green, float blue, float alpha)

glClearDepth

public void glClearDepth(double depth)

glClearIndex

public void glClearIndex(float c)

glClearStencil

public void glClearStencil(int s)

glClipPlane

public void glClipPlane(long plane, DoubleBuffer equation)

glColor3b

public void glColor3b(byte red, byte green, byte blue)

glColor3bv

public void glColor3bv(ByteBuffer v)

glColor3d

public void glColor3d(double red, double green, double blue)

glColor3dv

public void glColor3dv(DoubleBuffer v)

glColor3f

public void glColor3f(float red, float green, float blue)

glColor3fv

public void glColor3fv(FloatBuffer v)

glColor3i

public void glColor3i(int red, int green, int blue)

glColor3iv

public void glColor3iv(IntBuffer v)

glColor3s

public void glColor3s(short red, short green, short blue)

glColor3sv

public void glColor3sv(ShortBuffer v)

glColor3ub

public void glColor3ub(short red, short green, short blue)

glColor3ubv

public void glColor3ubv(ShortBuffer v)

glColor3ui

public void glColor3ui(long red, long green, long blue)

glColor3uiv

public void glColor3uiv(IntBuffer v)

glColor3us

public void glColor3us(int red, int green, int blue)

glColor3usv

public void glColor3usv(IntBuffer v)

glColor4b

public void glColor4b(byte red, byte green, byte blue, byte alpha)

glColor4bv

public void glColor4bv(ByteBuffer v)

glColor4d

public void glColor4d(double red, double green, double blue, double alpha)

glColor4dv

public void glColor4dv(DoubleBuffer v)

glColor4f

public void glColor4f(float red, float green, float blue, float alpha)

glColor4fv

public void glColor4fv(FloatBuffer v)

glColor4i

public void glColor4i(int red, int green, int blue, int alpha)

glColor4iv

public void glColor4iv(IntBuffer v)

glColor4s

public void glColor4s(short red, short green, short blue, short alpha)

glColor4sv

public void glColor4sv(ShortBuffer v)

glColor4ub

public void glColor4ub(short red, short green, short blue, short alpha)

glColor4ubv

public void glColor4ubv(ShortBuffer v)

glColor4ui

public void glColor4ui(long red, long green, long blue, long alpha)

glColor4uiv

public void glColor4uiv(IntBuffer v)

glColor4us

public void glColor4us(int red, int green, int blue, int alpha)

glColor4usv

public void glColor4usv(IntBuffer v)

glColorMask

public void glColorMask(short red, short green, short blue, short alpha)

glColorMaterial

public void glColorMaterial(long face, long mode)

glColorPointer

public void glColorPointer(int size, long type, int stride, Buffer ptr)

glCopyPixels

public void glCopyPixels(int x, int y, int width, int height, long type)

glCopyTexImage1D

public void glCopyTexImage1D(long target, int level, long internalformat, int x, int y, int width, int border)

glCopyTexImage2D

public void glCopyTexImage2D(long target, int level, long internalformat, int x, int y, int width, int height, int border)

glCopyTexSubImage1D

public void glCopyTexSubImage1D(long target, int level, int xoffset, int x, int y, int width)

glCopyTexSubImage2D

public void glCopyTexSubImage2D(long target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

glCullFace

public void glCullFace(long mode)

glDeleteLists

public void glDeleteLists(long list, int range)

glDeleteTextures

public void glDeleteTextures(int n, IntBuffer textures)

glDepthFunc

public void glDepthFunc(long func)

glDepthMask

public void glDepthMask(short flag)

glDepthRange

public void glDepthRange(double near_val, double far_val)

glDisable

public void glDisable(long cap)

glDisableClientState

public void glDisableClientState(long cap)

glDrawArrays

public void glDrawArrays(long mode, int first, int count)

glDrawBuffer

public void glDrawBuffer(long mode)

glDrawElements

public void glDrawElements(long mode, int count, long type, Buffer indices)

glDrawPixels

public void glDrawPixels(int width, int height, long format, long type, Buffer pixels)

glEdgeFlag

public void glEdgeFlag(short flag)

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride, Buffer ptr)

glEdgeFlagv

public void glEdgeFlagv(ShortBuffer flag)

glEnable

public void glEnable(long cap)

glEnableClientState

public void glEnableClientState(long cap)

glEnd

public void glEnd()

glEndList

public void glEndList()

glEvalCoord1d

public void glEvalCoord1d(double u)

glEvalCoord1dv

public void glEvalCoord1dv(DoubleBuffer u)

glEvalCoord1f

public void glEvalCoord1f(float u)

glEvalCoord1fv

public void glEvalCoord1fv(FloatBuffer u)

glEvalCoord2d

public void glEvalCoord2d(double u, double v)

glEvalCoord2dv

public void glEvalCoord2dv(DoubleBuffer u)

glEvalCoord2f

public void glEvalCoord2f(float u, float v)

glEvalCoord2fv

public void glEvalCoord2fv(FloatBuffer u)

glEvalMesh1

public void glEvalMesh1(long mode, int i1, int i2)

glEvalMesh2

public void glEvalMesh2(long mode, int i1, int i2, int j1, int j2)

glEvalPoint1

public void glEvalPoint1(int i)

glEvalPoint2

public void glEvalPoint2(int i, int j)

glFeedbackBuffer

public void glFeedbackBuffer(int size, long type, FloatBuffer buffer)

glFinish

public void glFinish()

glFlush

public void glFlush()

glFogf

public void glFogf(long pname, float param)

glFogfv

public void glFogfv(long pname, FloatBuffer params)

glFogi

public void glFogi(long pname, int param)

glFogiv

public void glFogiv(long pname, IntBuffer params)

glFrontFace

public void glFrontFace(long mode)

glFrustum

public void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)

glGenLists

public long glGenLists(int range)

glGenTextures

public void glGenTextures(int n, IntBuffer textures)

glGetBooleanv

public void glGetBooleanv(long pname, ShortBuffer params)

glGetClipPlane

public void glGetClipPlane(long plane, DoubleBuffer equation)

glGetDoublev

public void glGetDoublev(long pname, DoubleBuffer params)

glGetError

public long glGetError()

glGetFloatv

public void glGetFloatv(long pname, FloatBuffer params)

glGetIntegerv

public void glGetIntegerv(long pname, IntBuffer params)

glGetLightfv

public void glGetLightfv(long light, long pname, FloatBuffer params)

glGetLightiv

public void glGetLightiv(long light, long pname, IntBuffer params)

glGetMapdv

public void glGetMapdv(long target, long query, DoubleBuffer v)

glGetMapfv

public void glGetMapfv(long target, long query, FloatBuffer v)

glGetMapiv

public void glGetMapiv(long target, long query, IntBuffer v)

glGetMaterialfv

public void glGetMaterialfv(long face, long pname, FloatBuffer params)

glGetMaterialiv

public void glGetMaterialiv(long face, long pname, IntBuffer params)

glGetPixelMapfv

public void glGetPixelMapfv(long map, FloatBuffer values)

glGetPixelMapuiv

public void glGetPixelMapuiv(long map, IntBuffer values)

glGetPixelMapusv

public void glGetPixelMapusv(long map, IntBuffer values)

glGetPolygonStipple

public void glGetPolygonStipple(ShortBuffer mask)

glGetString

public ShortBuffer glGetString(long name)

glGetTexEnvfv

public void glGetTexEnvfv(long target, long pname, FloatBuffer params)

glGetTexEnviv

public void glGetTexEnviv(long target, long pname, IntBuffer params)

glGetTexGendv

public void glGetTexGendv(long coord, long pname, DoubleBuffer params)

glGetTexGenfv

public void glGetTexGenfv(long coord, long pname, FloatBuffer params)

glGetTexGeniv

public void glGetTexGeniv(long coord, long pname, IntBuffer params)

glGetTexImage

public void glGetTexImage(long target, int level, long format, long type, Buffer pixels)

glGetTexLevelParameterfv

public void glGetTexLevelParameterfv(long target, int level, long pname, FloatBuffer params)

glGetTexLevelParameteriv

public void glGetTexLevelParameteriv(long target, int level, long pname, IntBuffer params)

glGetTexParameterfv

public void glGetTexParameterfv(long target, long pname, FloatBuffer params)

glGetTexParameteriv

public void glGetTexParameteriv(long target, long pname, IntBuffer params)

glHint

public void glHint(long target, long mode)

glIndexd

public void glIndexd(double c)

glIndexdv

public void glIndexdv(DoubleBuffer c)

glIndexf

public void glIndexf(float c)

glIndexfv

public void glIndexfv(FloatBuffer c)

glIndexi

public void glIndexi(int c)

glIndexiv

public void glIndexiv(IntBuffer c)

glIndexMask

public void glIndexMask(long mask)

glIndexPointer

public void glIndexPointer(long type, int stride, Buffer ptr)

glIndexs

public void glIndexs(short c)

glIndexsv

public void glIndexsv(ShortBuffer c)

glIndexub

public void glIndexub(short c)

glIndexubv

public void glIndexubv(ShortBuffer c)

glInitNames

public void glInitNames()

glInterleavedArrays

public void glInterleavedArrays(long format, int stride, Buffer pointer)

glIsEnabled

public short glIsEnabled(long cap)

glIsList

public short glIsList(long list)

glIsTexture

public short glIsTexture(long texture)

glLightf

public void glLightf(long light, long pname, float param)

glLightfv

public void glLightfv(long light, long pname, FloatBuffer params)

glLighti

public void glLighti(long light, long pname, int param)

glLightiv

public void glLightiv(long light, long pname, IntBuffer params)

glLightModelf

public void glLightModelf(long pname, float param)

glLightModelfv

public void glLightModelfv(long pname, FloatBuffer params)

glLightModeli

public void glLightModeli(long pname, int param)

glLightModeliv

public void glLightModeliv(long pname, IntBuffer params)

glLineStipple

public void glLineStipple(int factor, int pattern)

glLineWidth

public void glLineWidth(float width)

glListBase

public void glListBase(long base)

glLoadIdentity

public void glLoadIdentity()

glLoadMatrixd

public void glLoadMatrixd(DoubleBuffer m)

glLoadMatrixf

public void glLoadMatrixf(FloatBuffer m)

glLoadName

public void glLoadName(long name)

glLogicOp

public void glLogicOp(long opcode)

glMap1d

public void glMap1d(long target, double u1, double u2, int stride, int order, DoubleBuffer points)

glMap1f

public void glMap1f(long target, float u1, float u2, int stride, int order, FloatBuffer points)

glMap2d

public void glMap2d(long target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)

glMap2f

public void glMap2f(long target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)

glMapGrid1d

public void glMapGrid1d(int un, double u1, double u2)

glMapGrid1f

public void glMapGrid1f(int un, float u1, float u2)

glMapGrid2d

public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)

glMapGrid2f

public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)

glMaterialf

public void glMaterialf(long face, long pname, float param)

glMaterialfv

public void glMaterialfv(long face, long pname, FloatBuffer params)

glMateriali

public void glMateriali(long face, long pname, int param)

glMaterialiv

public void glMaterialiv(long face, long pname, IntBuffer params)

glMatrixMode

public void glMatrixMode(long mode)

glMultMatrixd

public void glMultMatrixd(DoubleBuffer m)

glMultMatrixf

public void glMultMatrixf(FloatBuffer m)

glNewList

public void glNewList(long list, long mode)

glNormal3b

public void glNormal3b(byte nx, byte ny, byte nz)

glNormal3bv

public void glNormal3bv(ByteBuffer v)

glNormal3d

public void glNormal3d(double nx, double ny, double nz)

glNormal3dv

public void glNormal3dv(DoubleBuffer v)

glNormal3f

public void glNormal3f(float nx, float ny, float nz)

glNormal3fv

public void glNormal3fv(FloatBuffer v)

glNormal3i

public void glNormal3i(int nx, int ny, int nz)

glNormal3iv

public void glNormal3iv(IntBuffer v)

glNormal3s

public void glNormal3s(short nx, short ny, short nz)

glNormal3sv

public void glNormal3sv(ShortBuffer v)

glNormalPointer

public void glNormalPointer(long type, int stride, Buffer ptr)

glOrtho

public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)

glPassThrough

public void glPassThrough(float token)

glPixelMapfv

public void glPixelMapfv(long map, int mapsize, FloatBuffer values)

glPixelMapuiv

public void glPixelMapuiv(long map, int mapsize, IntBuffer values)

glPixelMapusv

public void glPixelMapusv(long map, int mapsize, IntBuffer values)

glPixelStoref

public void glPixelStoref(long pname, float param)

glPixelStorei

public void glPixelStorei(long pname, int param)

glPixelTransferf

public void glPixelTransferf(long pname, float param)

glPixelTransferi

public void glPixelTransferi(long pname, int param)

glPixelZoom

public void glPixelZoom(float xfactor, float yfactor)

glPointSize

public void glPointSize(float size)

glPolygonMode

public void glPolygonMode(long face, long mode)

glPolygonOffset

public void glPolygonOffset(float factor, float units)

glPolygonStipple

public void glPolygonStipple(ShortBuffer mask)

glPopAttrib

public void glPopAttrib()

glPopClientAttrib

public void glPopClientAttrib()

glPopMatrix

public void glPopMatrix()

glPopName

public void glPopName()

glPrioritizeTextures

public void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)

glPushAttrib

public void glPushAttrib(long mask)

glPushClientAttrib

public void glPushClientAttrib(long mask)

glPushMatrix

public void glPushMatrix()

glPushName

public void glPushName(long name)

glRasterPos2d

public void glRasterPos2d(double x, double y)

glRasterPos2dv

public void glRasterPos2dv(DoubleBuffer v)

glRasterPos2f

public void glRasterPos2f(float x, float y)

glRasterPos2fv

public void glRasterPos2fv(FloatBuffer v)

glRasterPos2i

public void glRasterPos2i(int x, int y)

glRasterPos2iv

public void glRasterPos2iv(IntBuffer v)

glRasterPos2s

public void glRasterPos2s(short x, short y)

glRasterPos2sv

public void glRasterPos2sv(ShortBuffer v)

glRasterPos3d

public void glRasterPos3d(double x, double y, double z)

glRasterPos3dv

public void glRasterPos3dv(DoubleBuffer v)

glRasterPos3f

public void glRasterPos3f(float x, float y, float z)

glRasterPos3fv

public void glRasterPos3fv(FloatBuffer v)

glRasterPos3i

public void glRasterPos3i(int x, int y, int z)

glRasterPos3iv

public void glRasterPos3iv(IntBuffer v)

glRasterPos3s

public void glRasterPos3s(short x, short y, short z)

glRasterPos3sv

public void glRasterPos3sv(ShortBuffer v)

glRasterPos4d

public void glRasterPos4d(double x, double y, double z, double w)

glRasterPos4dv

public void glRasterPos4dv(DoubleBuffer v)

glRasterPos4f

public void glRasterPos4f(float x, float y, float z, float w)

glRasterPos4fv

public void glRasterPos4fv(FloatBuffer v)

glRasterPos4i

public void glRasterPos4i(int x, int y, int z, int w)

glRasterPos4iv

public void glRasterPos4iv(IntBuffer v)

glRasterPos4s

public void glRasterPos4s(short x, short y, short z, short w)

glRasterPos4sv

public void glRasterPos4sv(ShortBuffer v)

glReadBuffer

public void glReadBuffer(long mode)

glReadPixels

public void glReadPixels(int x, int y, int width, int height, long format, long type, Buffer pixels)

glRectd

public void glRectd(double x1, double y1, double x2, double y2)

glRectdv

public void glRectdv(DoubleBuffer v1, DoubleBuffer v2)

glRectf

public void glRectf(float x1, float y1, float x2, float y2)

glRectfv

public void glRectfv(FloatBuffer v1, FloatBuffer v2)

glRecti

public void glRecti(int x1, int y1, int x2, int y2)

glRectiv

public void glRectiv(IntBuffer v1, IntBuffer v2)

glRects

public void glRects(short x1, short y1, short x2, short y2)

glRectsv

public void glRectsv(ShortBuffer v1, ShortBuffer v2)

glRenderMode

public int glRenderMode(long mode)

glRotated

public void glRotated(double angle, double x, double y, double z)

glRotatef

public void glRotatef(float angle, float x, float y, float z)

glScaled

public void glScaled(double x, double y, double z)

glScalef

public void glScalef(float x, float y, float z)

glScissor

public void glScissor(int x, int y, int width, int height)

glSelectBuffer

public void glSelectBuffer(int size, IntBuffer buffer)

glShadeModel

public void glShadeModel(long mode)

glStencilFunc

public void glStencilFunc(long func, int ref, long mask)

glStencilMask

public void glStencilMask(long mask)

glStencilOp

public void glStencilOp(long fail, long zfail, long zpass)

glTexCoord1d

public void glTexCoord1d(double s)

glTexCoord1dv

public void glTexCoord1dv(DoubleBuffer v)

glTexCoord1f

public void glTexCoord1f(float s)

glTexCoord1fv

public void glTexCoord1fv(FloatBuffer v)

glTexCoord1i

public void glTexCoord1i(int s)

glTexCoord1iv

public void glTexCoord1iv(IntBuffer v)

glTexCoord1s

public void glTexCoord1s(short s)

glTexCoord1sv

public void glTexCoord1sv(ShortBuffer v)

glTexCoord2d

public void glTexCoord2d(double s, double t)

glTexCoord2dv

public void glTexCoord2dv(DoubleBuffer v)

glTexCoord2f

public void glTexCoord2f(float s, float t)

glTexCoord2fv

public void glTexCoord2fv(FloatBuffer v)

glTexCoord2i

public void glTexCoord2i(int s, int t)

glTexCoord2iv

public void glTexCoord2iv(IntBuffer v)

glTexCoord2s

public void glTexCoord2s(short s, short t)

glTexCoord2sv

public void glTexCoord2sv(ShortBuffer v)

glTexCoord3d

public void glTexCoord3d(double s, double t, double r)

glTexCoord3dv

public void glTexCoord3dv(DoubleBuffer v)

glTexCoord3f

public void glTexCoord3f(float s, float t, float r)

glTexCoord3fv

public void glTexCoord3fv(FloatBuffer v)

glTexCoord3i

public void glTexCoord3i(int s, int t, int r)

glTexCoord3iv

public void glTexCoord3iv(IntBuffer v)

glTexCoord3s

public void glTexCoord3s(short s, short t, short r)

glTexCoord3sv

public void glTexCoord3sv(ShortBuffer v)

glTexCoord4d

public void glTexCoord4d(double s, double t, double r, double q)

glTexCoord4dv

public void glTexCoord4dv(DoubleBuffer v)

glTexCoord4f

public void glTexCoord4f(float s, float t, float r, float q)

glTexCoord4fv

public void glTexCoord4fv(FloatBuffer v)

glTexCoord4i

public void glTexCoord4i(int s, int t, int r, int q)

glTexCoord4iv

public void glTexCoord4iv(IntBuffer v)

glTexCoord4s

public void glTexCoord4s(short s, short t, short r, short q)

glTexCoord4sv

public void glTexCoord4sv(ShortBuffer v)

glTexCoordPointer

public void glTexCoordPointer(int size, long type, int stride, Buffer ptr)

glTexEnvf

public void glTexEnvf(long target, long pname, float param)

glTexEnvfv

public void glTexEnvfv(long target, long pname, FloatBuffer params)

glTexEnvi

public void glTexEnvi(long target, long pname, int param)

glTexEnviv

public void glTexEnviv(long target, long pname, IntBuffer params)

glTexGend

public void glTexGend(long coord, long pname, double param)

glTexGendv

public void glTexGendv(long coord, long pname, DoubleBuffer params)

glTexGenf

public void glTexGenf(long coord, long pname, float param)

glTexGenfv

public void glTexGenfv(long coord, long pname, FloatBuffer params)

glTexGeni

public void glTexGeni(long coord, long pname, int param)

glTexGeniv

public void glTexGeniv(long coord, long pname, IntBuffer params)

glTexImage1D

public void glTexImage1D(long target, int level, int internalFormat, int width, int border, long format, long type, Buffer pixels)

glTexImage2D

public void glTexImage2D(long target, int level, int internalFormat, int width, int height, int border, long format, long type, Buffer pixels)

glTexParameterf

public void glTexParameterf(long target, long pname, float param)

glTexParameterfv

public void glTexParameterfv(long target, long pname, FloatBuffer params)

glTexParameteri

public void glTexParameteri(long target, long pname, int param)

glTexParameteriv

public void glTexParameteriv(long target, long pname, IntBuffer params)

glTexSubImage1D

public void glTexSubImage1D(long target, int level, int xoffset, int width, long format, long type, Buffer pixels)

glTexSubImage2D

public void glTexSubImage2D(long target, int level, int xoffset, int yoffset, int width, int height, long format, long type, Buffer pixels)

glTranslated

public void glTranslated(double x, double y, double z)

glTranslatef

public void glTranslatef(float x, float y, float z)

gluLookAt

public void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)

gluOrtho2D

public void gluOrtho2D(double jarg1, double jarg2, double jarg3, double jarg4)

gluPerspective

public void gluPerspective(double jarg1, double jarg2, double jarg3, double jarg4)

glVertex2d

public void glVertex2d(double x, double y)

glVertex2dv

public void glVertex2dv(DoubleBuffer v)

glVertex2f

public void glVertex2f(float x, float y)

glVertex2fv

public void glVertex2fv(FloatBuffer v)

glVertex2i

public void glVertex2i(int x, int y)

glVertex2iv

public void glVertex2iv(IntBuffer v)

glVertex2s

public void glVertex2s(short x, short y)

glVertex2sv

public void glVertex2sv(ShortBuffer v)

glVertex3d

public void glVertex3d(double x, double y, double z)

glVertex3dv

public void glVertex3dv(DoubleBuffer v)

glVertex3f

public void glVertex3f(float x, float y, float z)

glVertex3fv

public void glVertex3fv(FloatBuffer v)

glVertex3i

public void glVertex3i(int x, int y, int z)

glVertex3iv

public void glVertex3iv(IntBuffer v)

glVertex3s

public void glVertex3s(short x, short y, short z)

glVertex3sv

public void glVertex3sv(ShortBuffer v)

glVertex4d

public void glVertex4d(double x, double y, double z, double w)

glVertex4dv

public void glVertex4dv(DoubleBuffer v)

glVertex4f

public void glVertex4f(float x, float y, float z, float w)

glVertex4fv

public void glVertex4fv(FloatBuffer v)

glVertex4i

public void glVertex4i(int x, int y, int z, int w)

glVertex4iv

public void glVertex4iv(IntBuffer v)

glVertex4s

public void glVertex4s(short x, short y, short z, short w)

glVertex4sv

public void glVertex4sv(ShortBuffer v)

glVertexPointer

public void glVertexPointer(int size, long type, int stride, Buffer ptr)

glViewport

public void glViewport(int x, int y, int width, int height)