Crazy Eddies GUI System 0.7.5

CEGUIDirect3D11Renderer.h

00001 /***********************************************************************
00002     filename:   CEGUIDirect3D11Renderer.h
00003     created:    Wed May 5 2010
00004 *************************************************************************/
00005 /***************************************************************************
00006  *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
00007  *
00008  *   Permission is hereby granted, free of charge, to any person obtaining
00009  *   a copy of this software and associated documentation files (the
00010  *   "Software"), to deal in the Software without restriction, including
00011  *   without limitation the rights to use, copy, modify, merge, publish,
00012  *   distribute, sublicense, and/or sell copies of the Software, and to
00013  *   permit persons to whom the Software is furnished to do so, subject to
00014  *   the following conditions:
00015  *
00016  *   The above copyright notice and this permission notice shall be
00017  *   included in all copies or substantial portions of the Software.
00018  *
00019  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00020  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00021  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00022  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00023  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00024  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00025  *   OTHER DEALINGS IN THE SOFTWARE.
00026  ***************************************************************************/
00027 #ifndef _CEGUIDirect3D11Renderer_h_
00028 #define _CEGUIDirect3D11Renderer_h_
00029 
00030 #include "../../CEGUIRenderer.h"
00031 #include "../../CEGUISize.h"
00032 #include "../../CEGUIVector.h"
00033 #include <vector>
00034 
00035 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
00036 #   ifdef DIRECT3D11_GUIRENDERER_EXPORTS
00037 #       define D3D11_GUIRENDERER_API __declspec(dllexport)
00038 #   else
00039 #       define D3D11_GUIRENDERER_API __declspec(dllimport)
00040 #   endif
00041 #else
00042 #   define D3D11_GUIRENDERER_API
00043 #endif
00044 
00045 #if defined(_MSC_VER)
00046 #   pragma warning(push)
00047 #   pragma warning(disable : 4251)
00048 #endif
00049 
00050 // D3D forward refs
00051 struct ID3D11Device;
00052 struct ID3D11DeviceContext;
00053 struct ID3DX11Effect;//D3DXEffect11 in dependences
00054 struct ID3DX11EffectTechnique;//D3DXEffect11 in dependences
00055 struct ID3D11InputLayout;
00056 struct ID3DX11EffectShaderResourceVariable;//D3DXEffect11 in dependences
00057 struct ID3DX11EffectMatrixVariable;//D3DXEffect11 in dependences
00058 struct ID3D11ShaderResourceView;//D3DXEffect11 in dependences
00059 struct D3DXMATRIX;
00060 
00061 #include <d3d11.h>
00062 #include <d3dx11.h>
00063 #include <d3dx10.h>
00064 
00065 
00066 struct IDevice11//little structure that keeps both device, in order to reduce copy & paste around module
00067 {
00069         ID3D11Device* d_device;
00071         ID3D11DeviceContext* d_context;
00072 };
00073 
00074 // Start of CEGUI namespace section
00075 namespace CEGUI
00076 {
00077 class Direct3D11GeometryBuffer;
00078 class Direct3D11Texture;
00079 
00080 
00082 class D3D11_GUIRENDERER_API Direct3D11Renderer : public Renderer
00083 {
00084 public:
00106     static Direct3D11Renderer& bootstrapSystem(ID3D11Device* device,
00107                                                ID3D11DeviceContext* context);
00108 
00124     static void destroySystem();
00125 
00130     static Direct3D11Renderer& create(ID3D11Device* device,ID3D11DeviceContext* context);
00131 
00139     static void destroy(Direct3D11Renderer& renderer);
00140 
00141 //     //! return the ID3D10Device used by this renderer object.
00142 //     ID3D11Device& getDirect3DDevice() const;
00143 // 
00144 //      //! return the ID3D11Device context used by this renderer object.
00145 //      ID3D11DeviceContext& getDirect3DDeviceContext() const;
00146 
00147         //returns d3d11 container for further rendering and creating
00148         IDevice11& getDirect3DDevice(); 
00149         
00151     void bindTechniquePass(const BlendMode mode);
00153     void setCurrentTextureShaderResource(ID3D11ShaderResourceView* srv); 
00155     void setProjectionMatrix(D3DXMATRIX& matrix);
00157     void setWorldMatrix(D3DXMATRIX& matrix);
00158 
00159     // Implement interface from Renderer
00160     RenderingRoot& getDefaultRenderingRoot();
00161     GeometryBuffer& createGeometryBuffer();
00162     void destroyGeometryBuffer(const GeometryBuffer& buffer);
00163     void destroyAllGeometryBuffers();
00164     TextureTarget* createTextureTarget();
00165     void destroyTextureTarget(TextureTarget* target);
00166     void destroyAllTextureTargets();
00167     Texture& createTexture();
00168     Texture& createTexture(const String& filename, const String& resourceGroup);
00169     Texture& createTexture(const Size& size);
00170     void destroyTexture(Texture& texture);
00171     void destroyAllTextures();
00172     void beginRendering();
00173     void endRendering();
00174     void setDisplaySize(const Size& sz);
00175     const Size& getDisplaySize() const;
00176     const Vector2& getDisplayDPI() const;
00177     uint getMaxTextureSize() const;
00178     const String& getIdentifierString() const;
00179 
00180 protected:
00182     Direct3D11Renderer(ID3D11Device* device,ID3D11DeviceContext* context);
00183 
00185     ~Direct3D11Renderer();
00186 
00188     Size getViewportSize();
00189 
00191     static String d_rendererID;
00193 
00194         IDevice11 d_device;
00195 
00197     Size d_displaySize;
00199     Vector2 d_displayDPI;
00201     RenderTarget* d_defaultTarget;
00203     RenderingRoot* d_defaultRoot;
00205     typedef std::vector<TextureTarget*> TextureTargetList;
00207     TextureTargetList d_textureTargets;
00209     typedef std::vector<Direct3D11GeometryBuffer*> GeometryBufferList;
00211     GeometryBufferList d_geometryBuffers;
00213     typedef std::vector<Direct3D11Texture*> TextureList;
00215     TextureList d_textures;
00217     ID3DX11Effect* d_effect;
00219     ID3DX11EffectTechnique* d_normalTechnique;
00221     ID3DX11EffectTechnique* d_premultipliedTechnique;
00223     ID3D11InputLayout* d_inputLayout;
00225     ID3DX11EffectShaderResourceVariable* d_boundTextureVariable;
00227     ID3DX11EffectMatrixVariable* d_worldMatrixVariable;
00229     ID3DX11EffectMatrixVariable* d_projectionMatrixVariable;
00230 };
00231 
00232 
00233 } // End of  CEGUI namespace section
00234 
00235 #if defined(_MSC_VER)
00236 #   pragma warning(pop)
00237 #endif
00238 
00239 #endif  // end of guard _CEGUIDirect3D11Renderer_h_