| Module | StateMachine::Integrations::ActiveModel |
| In: |
lib/state_machine/integrations/active_model/observer.rb
lib/state_machine/integrations/active_model/versions.rb lib/state_machine/integrations/active_model.rb |
Adds support for integrating state machines with ActiveModel classes.
If using ActiveModel directly within your class, then any one of the following features need to be included in order for the integration to be detected:
Below is an example of a simple state machine defined within an ActiveModel class:
class Vehicle
include ActiveModel::Dirty
include ActiveModel::Observing
include ActiveModel::Validations
attr_accessor :state
define_attribute_methods [:state]
state_machine :initial => :parked do
event :ignite do
transition :parked => :idling
end
end
end
The examples in the sections below will use the above class as a reference.
By default, no action will be invoked when a state is transitioned. This means that if you want to save changes when transitioning, you must define the action yourself like so:
class Vehicle
include ActiveModel::Validations
attr_accessor :state
state_machine :action => :save do
...
end
def save
# Save changes
end
end
In order to hook in validation support for your model, the ActiveModel::Validations feature must be included. If this is included and an event fails to successfully fire because there are no matching transitions for the object, a validation error is added to the object‘s state attribute to help in determining why it failed.
For example,
vehicle = Vehicle.new vehicle.ignite # => false vehicle.errors.full_messages # => ["State cannot transition via \"ignite\""]
Beware that public event attributes mean that events can be fired whenever mass-assignment is being used. If you want to prevent malicious users from tampering with events through URLs / forms, the attribute should be protected like so:
class Vehicle
include ActiveModel::MassAssignmentSecurity
attr_accessor :state
attr_protected :state_event
# attr_accessible ... # Alternative technique
state_machine do
...
end
end
If you want to only have some events be able to fire via mass-assignment, you can build two state machines (one public and one protected) like so:
class Vehicle
include ActiveModel::MassAssignmentSecurity
attr_accessor :state
attr_protected :state_event # Prevent access to events in the first machine
state_machine do
# Define private events here
end
# Public machine targets the same state as the private machine
state_machine :public_state, :attribute => :state do
# Define public events here
end
end
All before/after transition callbacks defined for ActiveModel models behave in the same way that other ActiveSupport callbacks behave. The object involved in the transition is passed in as an argument.
For example,
class Vehicle
include ActiveModel::Validations
attr_accessor :state
state_machine :initial => :parked do
before_transition any => :idling do |vehicle|
vehicle.put_on_seatbelt
end
before_transition do |vehicle, transition|
# log message
end
event :ignite do
transition :parked => :idling
end
end
def put_on_seatbelt
...
end
end
Note, also, that the transition can be accessed by simply defining additional arguments in the callback block.
In order to hook in observer support for your application, the ActiveModel::Observing feature must be included. Because of the way ActiveModel observers are designed, there is less flexibility around the specific transitions that can be hooked in. However, a large number of hooks are supported. For example, if a transition for a object‘s state attribute changes the state from parked to idling via the ignite event, the following observer methods are supported:
The following class shows an example of some of these hooks:
class VehicleObserver < ActiveModel::Observer
# Callback for :ignite event *before* the transition is performed
def before_ignite(vehicle, transition)
# log message
end
# Callback for :ignite event *after* the transition has been performed
def after_ignite(vehicle, transition)
# put on seatbelt
end
# Generic transition callback *before* the transition is performed
def after_transition(vehicle, transition)
Audit.log(vehicle, transition)
end
def after_failure_to_transition(vehicle, transition)
Audit.error(vehicle, transition)
end
end
More flexible transition callbacks can be defined directly within the model as described in StateMachine::Machine#before_transition and StateMachine::Machine#after_transition.
To define a single observer for multiple state machines:
class StateMachineObserver < ActiveModel::Observer
observe Vehicle, Switch, Project
def after_transition(object, transition)
Audit.log(object, transition)
end
end
In order to hook in validation support for your model, the ActiveModel::Validations feature must be included. If this is included then state attributes will always be properly marked as changed whether they were a callback or not.
For example,
class Vehicle
include ActiveModel::Dirty
attr_accessor :state
state_machine :initial => :parked do
event :park do
transition :parked => :parked
end
end
end
vehicle = Vehicle.new
vehicle.changed # => []
vehicle.park # => true
vehicle.changed # => ["state"]
If you want to integrate state_machine with an ORM that implements parts or all of the ActiveModel API, the following features must be specified:
For example,
module StateMachine::Integrations::MyORM
include StateMachine::Integrations::ActiveModel
@defaults = {:action = > :persist}
def self.matches?(klass)
defined?(::MyORM::Base) && klass <= ::MyORM::Base
end
def self.extended(base)
locale = "#{File.dirname(__FILE__)}/my_orm/locale.rb"
I18n.load_path << locale unless I18n.load_path.include?(locale)
end
protected
def runs_validations_on_action?
action == :persist
end
def i18n_scope
:myorm
end
end
If you wish to implement other features, such as attribute initialization with protected attributes, named scopes, or database transactions, you must add these independent of the ActiveModel integration. See the ActiveRecord implementation for examples of these customizations.
Should this integration be used for state machines in the given class? Classes that include ActiveModel::Dirty, ActiveModel::Observing, or ActiveModel::Validations will automatically use the ActiveModel integration.
Creates a new callback in the callback chain, always inserting it before the default Observer callbacks that were created after initialization.
Build a list of ancestors for the given class to use when determining which localization key to use for a particular string.
Notifies observers on the given object that a callback occurred involving the given transition. This will attempt to call the following methods on observers:
This will always return true regardless of the results of the callbacks.
Do validations run when the action configured this machine is invoked? This is used to determine whether to fire off attribute-based event transitions when the action is run.
Whether change (dirty) tracking is supported in the integration. Only true if the ActiveModel feature is enabled on the owner class.
Whether observers are supported in the integration. Only true if ActiveModel::Observer is available.
Whether validations are supported in the integration. Only true if the ActiveModel feature is enabled on the owner class.
Translates the given key / value combo. Translation keys are looked up in the following order:
If no keys are found, then the humanized value will be the fallback.