Jack2 1.9.7

Jack::JackSocketClientChannel Class Reference

JackClientChannel using sockets. More...

#include <JackSocketClientChannel.h>

Inheritance diagram for Jack::JackSocketClientChannel:
Jack::detail::JackClientChannelInterface Jack::JackRunnableInterface

List of all members.

Public Member Functions

int Open (const char *server_name, const char *name, int uuid, char *name_res, JackClient *obj, jack_options_t options, jack_status_t *status)
void Close ()
int Start ()
void Stop ()
int ServerCheck (const char *server_name)
void ClientCheck (const char *name, int uuid, char *name_res, int protocol, int options, int *status, int *result)
void ClientOpen (const char *name, int pid, int uuid, int *shared_engine, int *shared_client, int *shared_graph, int *result)
void ClientOpen (const char *name, int *ref, int uuid, JackEngineControl **shared_engine, JackGraphManager **shared_manager, JackClientInterface *client, int *result)
void ClientClose (int refnum, int *result)
void ClientActivate (int refnum, int is_real_time, int *result)
void ClientDeactivate (int refnum, int *result)
void PortRegister (int refnum, const char *name, const char *type, unsigned int flags, unsigned int buffer_size, jack_port_id_t *port_index, int *result)
void PortUnRegister (int refnum, jack_port_id_t port_index, int *result)
void PortConnect (int refnum, const char *src, const char *dst, int *result)
void PortDisconnect (int refnum, const char *src, const char *dst, int *result)
void PortConnect (int refnum, jack_port_id_t src, jack_port_id_t dst, int *result)
void PortDisconnect (int refnum, jack_port_id_t src, jack_port_id_t dst, int *result)
void PortRename (int refnum, jack_port_id_t port, const char *name, int *result)
void SetBufferSize (jack_nframes_t buffer_size, int *result)
void SetFreewheel (int onoff, int *result)
void ComputeTotalLatencies (int *result)
void ReleaseTimebase (int refnum, int *result)
void SetTimebaseCallback (int refnum, int conditional, int *result)
void GetInternalClientName (int refnum, int int_ref, char *name_res, int *result)
void InternalClientHandle (int refnum, const char *client_name, int *status, int *int_ref, int *result)
void InternalClientLoad (int refnum, const char *client_name, const char *so_name, const char *objet_data, int options, int *status, int *int_ref, int uuid, int *result)
void InternalClientUnload (int refnum, int int_ref, int *status, int *result)
void SessionNotify (int refnum, const char *target, jack_session_event_type_t type, const char *path, jack_session_command_t **result)
void SessionReply (int refnum, int *result)
void GetUUIDForClientName (int refnum, const char *client_name, char *uuid_res, int *result)
void GetClientNameForUUID (int refnum, const char *uuid, char *name_res, int *result)
void ReserveClientName (int refnum, const char *client_name, const char *uuid, int *result)
void ClientHasSessionCallback (const char *client_name, int *result)
bool Init ()
bool Execute ()
bool IsChannelThread ()

Detailed Description

JackClientChannel using sockets.

Definition at line 36 of file JackSocketClientChannel.h.


Member Function Documentation

bool Jack::JackSocketClientChannel::Init ( ) [virtual]

Called once when the thread is started

Reimplemented from Jack::JackRunnableInterface.

Definition at line 367 of file JackSocketClientChannel.cpp.


The documentation for this class was generated from the following files:

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