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Classes | Namespaces | Functions

COpenGLScene.h File Reference

#include <mrpt/opengl/CRenderizable.h>
#include <mrpt/opengl/COpenGLViewport.h>
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Classes

struct  mrpt::opengl::COpenGLScenePtr
class  mrpt::opengl::COpenGLScene
 This class allows the user to create, load, save, and render 3D scenes using OpenGL primitives. More...

Namespaces

namespace  mrpt
 

This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.


namespace  mrpt::opengl
 

The namespace for 3D scene representation and rendering.


Functions

::mrpt::utils::CStreammrpt::opengl::operator>> (mrpt::utils::CStream &in, COpenGLScenePtr &pObj)
COpenGLScenePtr & mrpt::opengl::operator<< (COpenGLScenePtr &s, const CRenderizablePtr &r)
 Inserts an openGL object into a scene.
template<class T >
COpenGLScenePtr & mrpt::opengl::operator<< (COpenGLScenePtr &s, const std::vector< T > &v)
 Inserts any iterable collection of openGL objects into a scene, allowing call chaining.



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