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Macaulay2 web site
Macaulay2Doc
::
Number
Number -- the class of all numbers
Types of number :
InexactNumber
QQ
-- the class of all rational numbers
ZZ
-- the class of all integers
Functions and methods returning a number :
contract(Number,Number), see
contract(Matrix,Matrix)
-- contract a matrix by a matrix
Methods that use a number :
Number % RingElement, see
%
-- a binary operator, usually used for remainder and reduction
RingElement % Number, see
%
-- a binary operator, usually used for remainder and reduction
Constant * Number, see
*
-- a binary operator, usually used for multiplication
Matrix * Number, see
*
-- a binary operator, usually used for multiplication
Number * Constant, see
*
-- a binary operator, usually used for multiplication
Number * Matrix, see
*
-- a binary operator, usually used for multiplication
Constant + Number, see
+
-- a unary or binary operator, usually used for addition
Matrix + Number, see
+
-- a unary or binary operator, usually used for addition
Number + Constant, see
+
-- a unary or binary operator, usually used for addition
Number + Matrix, see
+
-- a unary or binary operator, usually used for addition
Constant - Number, see
-
-- a unary or binary operator, usually used for negation or subtraction
Matrix - Number, see
-
-- a unary or binary operator, usually used for negation or subtraction
Number - Constant, see
-
-- a unary or binary operator, usually used for negation or subtraction
Number - Matrix, see
-
-- a unary or binary operator, usually used for negation or subtraction
Matrix // Number, see
//
-- a binary operator, usually used for quotient
Number // Matrix, see
//
-- a binary operator, usually used for quotient
Number // RingElement, see
//
-- a binary operator, usually used for quotient
RingElement // Number, see
//
-- a binary operator, usually used for quotient
Matrix == Number, see
==
-- equality
Number == Matrix, see
==
-- equality
Number == RingElement, see
==
-- equality
RingElement == Number, see
==
-- equality
acosh(Number), see
acosh
-- inverse hyperbolic cosine
acot(Number), see
acot
-- compute the inverse cotangent
asinh(Number), see
asinh
-- inverse hyperbolic sine
clean(RR,Number), see
clean
-- Set to zero elements that are approximately zero
columnAdd(MutableMatrix,ZZ,Number,ZZ), see
columnAdd
-- add a multiple of one column to another
columnMult(MutableMatrix,ZZ,Number), see
columnMult
-- multiply a column by a ring element
conjugate(Number), see
conjugate(CC)
-- complex conjugate
Constant / Number, see
Constant
Constant ^ Number, see
Constant
Number / Constant, see
Constant
Number ^ Constant, see
Constant
contract(Matrix,Number), see
contract(Matrix,Matrix)
-- contract a matrix by a matrix
contract(Number,Matrix), see
contract(Matrix,Matrix)
-- contract a matrix by a matrix
contract(Number,RingElement), see
contract(Matrix,Matrix)
-- contract a matrix by a matrix
contract(Number,Vector), see
contract(Matrix,Matrix)
-- contract a matrix by a matrix
contract(RingElement,Number), see
contract(Matrix,Matrix)
-- contract a matrix by a matrix
contract(Vector,Number), see
contract(Matrix,Matrix)
-- contract a matrix by a matrix
Ideal + Number
(missing documentation)
ideal(Number), see
ideal(RingElement)
-- make an ideal
isANumber(Number), see
isANumber
-- whether a number is not not-a-number
isFinite(Number), see
isFinite
-- whether a number is finite
isInfinite(Number), see
isInfinite
-- whether a number is infinite
isUnit(Number), see
isUnit
-- whether a ring element is a unit
lift(Matrix,type of Number), see
lift
-- lift to another ring
Number ^ Ring, see
lift
-- lift to another ring
Number ^ RingFamily, see
lift
-- lift to another ring
liftable(Matrix,type of Number)
(missing documentation)
map(Module,Module,Number), see
map(Module,Module,RingElement)
-- construct the map induced by multiplication by a ring element on the generators
Matrix \\ Number
(missing documentation)
matrix(Number)
(missing documentation)
norm(InfiniteNumber,Number), see
norm
norm(Number), see
norm
norm(RR,Number), see
norm
Number + Ideal
(missing documentation)
Number \\ Matrix
(missing documentation)
numeric(Number), see
numeric
-- convert to floating point
numeric(ZZ,Number), see
numeric
-- convert to floating point
part(InfiniteNumber,InfiniteNumber,Number)
(missing documentation)
part(InfiniteNumber,ZZ,Number)
(missing documentation)
part(ZZ,InfiniteNumber,Number)
(missing documentation)
part(ZZ,Number)
(missing documentation)
part(ZZ,ZZ,Number)
(missing documentation)
precision(Number), see
precision
Number _ Ring, see
promote
-- promote to another ring
quotientRemainder(Number,RingElement), see
quotientRemainder(RingElement,RingElement)
-- quotient and remainder
quotientRemainder(RingElement,Number), see
quotientRemainder(RingElement,RingElement)
-- quotient and remainder
ring(Number), see
ring
-- get the associated ring of an object
rowAdd(MutableMatrix,ZZ,Number,ZZ), see
rowAdd
-- add a multiple of one row to another
rowMult(MutableMatrix,ZZ,Number), see
rowMult
-- multiply a row by a ring element
substitute(Number,Ring), see
substitute
-- substituting values for variables
substitute(Number,RingFamily), see
substitute
-- substituting values for variables
For the programmer
The object
Number
is
a
type
, with ancestor class
Thing
.