List of all members.
Constructor & Destructor Documentation
osgUtil::ShaderGenVisitor::ShaderGenVisitor |
( |
| ) |
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osgUtil::ShaderGenVisitor::ShaderGenVisitor |
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ShaderGenCache * |
stateCache | ) |
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Member Function Documentation
void osgUtil::ShaderGenVisitor::apply |
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osg::Node & |
node | ) |
[virtual] |
void osgUtil::ShaderGenVisitor::apply |
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osg::Geode & |
geode | ) |
[virtual] |
osg::StateSet* osgUtil::ShaderGenVisitor::getRootStateSet |
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| ) |
const [inline] |
ShaderGenCache* osgUtil::ShaderGenVisitor::getStateCache |
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const [inline] |
void osgUtil::ShaderGenVisitor::reset |
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| ) |
[virtual] |
Method to call to reset visitor.
Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.
Reimplemented from osg::NodeVisitor.
void osgUtil::ShaderGenVisitor::setRootStateSet |
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osg::StateSet * |
stateSet | ) |
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Top level state set applied as the first one.
void osgUtil::ShaderGenVisitor::setStateCache |
( |
ShaderGenCache * |
stateCache | ) |
[inline] |
void osgUtil::ShaderGenVisitor::update |
( |
osg::Drawable * |
drawable | ) |
[protected] |
Member Data Documentation
The documentation for this class was generated from the following file: