OpenSceneGraph  3.0.1
Classes | Public Types | Public Member Functions | Protected Member Functions | Protected Attributes
osgAnimation::RigTransformHardware Class Reference

This class manage format for hardware skinning. More...

Inheritance diagram for osgAnimation::RigTransformHardware:
Inheritance graph
[legend]

List of all members.

Classes

struct  IndexWeightEntry

Public Types

typedef osg::Matrix MatrixType
typedef osgAnimation::Bone BoneType
typedef std::vector
< osg::ref_ptr< osg::Vec4Array > > 
BoneWeightAttribList
typedef std::vector
< osg::ref_ptr< BoneType > > 
BonePalette
typedef std::vector< osg::MatrixMatrixPalette
typedef std::vector
< std::vector
< IndexWeightEntry > > 
VertexIndexWeightList

Public Member Functions

 RigTransformHardware ()
osg::Vec4ArraygetVertexAttrib (int index)
int getNumVertexAttrib ()
osg::UniformgetMatrixPaletteUniform ()
void computeMatrixPaletteUniform (const osg::Matrix &transformFromSkeletonToGeometry, const osg::Matrix &invTransformFromSkeletonToGeometry)
int getNumBonesPerVertex () const
int getNumVertexes () const
bool createPalette (int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap &vertexIndexToBoneWeightMap)
virtual void operator() (RigGeometry &)
void setShader (osg::Shader *)

Protected Member Functions

bool init (RigGeometry &)
BoneWeightAttribList createVertexAttribList ()
osg::UniformcreateVertexUniform ()

Protected Attributes

int _bonesPerVertex
int _nbVertexes
VertexIndexWeightList _vertexIndexMatrixWeightList
BonePalette _bonePalette
BoneWeightAttribList _boneWeightAttribArrays
osg::ref_ptr< osg::Uniform_uniformMatrixPalette
osg::ref_ptr< osg::Shader_shader
bool _needInit

Detailed Description

This class manage format for hardware skinning.


Member Typedef Documentation


Constructor & Destructor Documentation

osgAnimation::RigTransformHardware::RigTransformHardware ( )

Member Function Documentation

void osgAnimation::RigTransformHardware::computeMatrixPaletteUniform ( const osg::Matrix transformFromSkeletonToGeometry,
const osg::Matrix invTransformFromSkeletonToGeometry 
)
bool osgAnimation::RigTransformHardware::createPalette ( int  nbVertexes,
BoneMap  boneMap,
const VertexInfluenceSet::VertexIndexToBoneWeightMap vertexIndexToBoneWeightMap 
)
BoneWeightAttribList osgAnimation::RigTransformHardware::createVertexAttribList ( ) [protected]
osg::Uniform* osgAnimation::RigTransformHardware::createVertexUniform ( ) [protected]
osg::Uniform* osgAnimation::RigTransformHardware::getMatrixPaletteUniform ( )
int osgAnimation::RigTransformHardware::getNumBonesPerVertex ( ) const
int osgAnimation::RigTransformHardware::getNumVertexAttrib ( )
int osgAnimation::RigTransformHardware::getNumVertexes ( ) const
osg::Vec4Array* osgAnimation::RigTransformHardware::getVertexAttrib ( int  index)
bool osgAnimation::RigTransformHardware::init ( RigGeometry ) [protected]
virtual void osgAnimation::RigTransformHardware::operator() ( RigGeometry ) [virtual]

Reimplemented from osgAnimation::RigTransform.

void osgAnimation::RigTransformHardware::setShader ( osg::Shader )

Member Data Documentation


The documentation for this class was generated from the following file:

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Generated at Mon Oct 3 2011 12:39:46 for the OpenSceneGraph by doxygen 1.7.5.