OpenSceneGraph  3.0.1
Public Member Functions
osg::FrameBufferAttachment Class Reference

List of all members.

Public Member Functions

 FrameBufferAttachment ()
 FrameBufferAttachment (const FrameBufferAttachment &copy)
 FrameBufferAttachment (RenderBuffer *target)
 FrameBufferAttachment (Texture1D *target, unsigned int level=0)
 FrameBufferAttachment (Texture2D *target, unsigned int level=0)
 FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0)
 FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0)
 FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0)
 FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0)
 FrameBufferAttachment (TextureRectangle *target)
 FrameBufferAttachment (Camera::Attachment &attachment)
 ~FrameBufferAttachment ()
FrameBufferAttachmentoperator= (const FrameBufferAttachment &copy)
bool isMultisample () const
void createRequiredTexturesAndApplyGenerateMipMap (State &state, const FBOExtensions *ext) const
void attach (State &state, GLenum target, GLenum attachment_point, const FBOExtensions *ext) const
int compare (const FrameBufferAttachment &fa) const
RenderBuffergetRenderBuffer ()
const RenderBuffergetRenderBuffer () const
TexturegetTexture ()
const TexturegetTexture () const
unsigned int getCubeMapFace () const
unsigned int getTextureLevel () const
unsigned int getTexture3DZOffset () const
unsigned int getTextureArrayLayer () const

Constructor & Destructor Documentation

osg::FrameBufferAttachment::FrameBufferAttachment ( )
osg::FrameBufferAttachment::FrameBufferAttachment ( const FrameBufferAttachment copy)
osg::FrameBufferAttachment::FrameBufferAttachment ( RenderBuffer target) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture1D target,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2D target,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DMultisample target,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture3D target,
unsigned int  zoffset,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( Texture2DArray target,
unsigned int  layer,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( TextureCubeMap target,
unsigned int  face,
unsigned int  level = 0 
) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( TextureRectangle target) [explicit]
osg::FrameBufferAttachment::FrameBufferAttachment ( Camera::Attachment attachment) [explicit]
osg::FrameBufferAttachment::~FrameBufferAttachment ( )

Member Function Documentation

void osg::FrameBufferAttachment::attach ( State state,
GLenum  target,
GLenum  attachment_point,
const FBOExtensions ext 
) const
int osg::FrameBufferAttachment::compare ( const FrameBufferAttachment fa) const
void osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap ( State state,
const FBOExtensions ext 
) const
unsigned int osg::FrameBufferAttachment::getCubeMapFace ( ) const
RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer ( )
const RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer ( ) const
Texture* osg::FrameBufferAttachment::getTexture ( )
const Texture* osg::FrameBufferAttachment::getTexture ( ) const
unsigned int osg::FrameBufferAttachment::getTexture3DZOffset ( ) const
unsigned int osg::FrameBufferAttachment::getTextureArrayLayer ( ) const
unsigned int osg::FrameBufferAttachment::getTextureLevel ( ) const
bool osg::FrameBufferAttachment::isMultisample ( ) const
FrameBufferAttachment& osg::FrameBufferAttachment::operator= ( const FrameBufferAttachment copy)

The documentation for this class was generated from the following file:

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Generated at Mon Oct 3 2011 12:39:42 for the OpenSceneGraph by doxygen 1.7.5.