Projection nodes set up the frustum/orthographic projection used when rendering the scene.
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List of all members.
Detailed Description
Projection nodes set up the frustum/orthographic projection used when rendering the scene.
Constructor & Destructor Documentation
osg::Projection::Projection |
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osg::Projection::Projection |
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const Projection & |
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const CopyOp & |
copyop = CopyOp::SHALLOW_COPY |
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Copy constructor using CopyOp to manage deep vs shallow copy.
osg::Projection::Projection |
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const Matrix & |
matix | ) |
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virtual osg::Projection::~Projection |
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[protected, virtual] |
Member Function Documentation
const Matrix& osg::Projection::getMatrix |
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const [inline] |
Get the transform's matrix.
void osg::Projection::postMult |
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const Matrix & |
mat | ) |
[inline] |
void osg::Projection::preMult |
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const Matrix & |
mat | ) |
[inline] |
void osg::Projection::setMatrix |
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const Matrix & |
mat | ) |
[inline] |
Set the transform's matrix.
Member Data Documentation
The documentation for this class was generated from the following file: