OpenSceneGraph  3.0.1
osgShadow::ShadowTexture Member List
This is the complete list of members for osgShadow::ShadowTexture, including all inherited members.
_cameraosgShadow::ShadowTexture [protected]
_dataVarianceosg::Object [protected]
_dirtyosgShadow::ShadowTechnique [protected]
_materialosgShadow::ShadowTexture [protected]
_nameosg::Object [protected]
_observerSetosg::Referenced [mutable, protected]
_refCountosg::Referenced [mutable, protected]
_shadowedSceneosgShadow::ShadowTechnique [protected]
_statesetosgShadow::ShadowTexture [protected]
_texgenosgShadow::ShadowTexture [protected]
_textureosgShadow::ShadowTexture [protected]
_textureUnitosgShadow::ShadowTexture [protected]
_userDataContainerosg::Object [protected]
addObserver(Observer *observer) const osg::Referenced
className() const =0osg::Object [pure virtual]
cleanSceneGraph()osgShadow::ShadowTexture [virtual]
clone(const CopyOp &) const =0osg::Object [pure virtual]
cloneType() const =0osg::Object [pure virtual]
computeDataVariance()osg::Object [inline, virtual]
computeOrthogonalVector(const osg::Vec3 &direction) const osgShadow::ShadowTechnique [protected]
cull(osgUtil::CullVisitor &cv)osgShadow::ShadowTexture [virtual]
DataVariance enum nameosg::Object
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
dirty()osgShadow::ShadowTechnique [inline, virtual]
DYNAMIC enum valueosg::Object
getDataVariance() const osg::Object [inline]
getDeleteHandler()osg::Referenced [static]
getGlobalReferencedMutex()osg::Referenced [static]
getName() const osg::Object [inline]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getRefMutex() const osg::Referenced [inline]
getShadowedScene()osgShadow::ShadowTechnique [inline]
getTextureUnit() const osgShadow::ShadowTexture [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
getUserData()osg::Object [virtual]
getUserData() const osg::Object [virtual]
getUserDataContainer()osg::Object [inline]
getUserDataContainer() const osg::Object [inline]
getUserValue(const std::string &name, T &value) const osg::Object
init()osgShadow::ShadowTexture [virtual]
isSameKindAs(const Object *) const osg::Object [inline, virtual]
libraryName() const =0osg::Object [pure virtual]
META_Object(osgShadow, ShadowTexture)osgShadow::ShadowTexture
osgShadow::ShadowTechnique::META_Object(osgShadow, ShadowTechnique)osgShadow::ShadowTechnique
Object()osg::Object [inline]
Object(bool threadSafeRefUnref)osg::Object [inline, explicit]
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
osg::Referenced::operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Object [inline, virtual]
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Object [inline, virtual]
setDataVariance(DataVariance dv)osg::Object [inline]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setName(const std::string &name)osg::Object [inline, virtual]
setName(const char *name)osg::Object [inline]
setTextureUnit(unsigned int unit)osgShadow::ShadowTexture
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Object [virtual]
setUserData(Referenced *obj)osg::Object [virtual]
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
ShadowedScene classosgShadow::ShadowTechnique [friend]
ShadowTechnique()osgShadow::ShadowTechnique
ShadowTechnique(const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowTechnique
ShadowTexture()osgShadow::ShadowTexture
ShadowTexture(const ShadowTexture &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)osgShadow::ShadowTexture
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
STATIC enum valueosg::Object
traverse(osg::NodeVisitor &nv)osgShadow::ShadowTechnique [virtual]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
update(osg::NodeVisitor &nv)osgShadow::ShadowTexture [virtual]
~Object()osg::Object [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]
~ShadowTechnique()osgShadow::ShadowTechnique [protected, virtual]
~ShadowTexture()osgShadow::ShadowTexture [inline, protected, virtual]

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Generated at Mon Oct 3 2011 12:39:48 for the OpenSceneGraph by doxygen 1.7.5.