OpenSceneGraph  3.0.1
osg::GL2Extensions Member List
This is the complete list of members for osg::GL2Extensions, including all inherited members.
_areTessellationShadersSupportedosg::GL2Extensions [protected]
_glAttachShaderosg::GL2Extensions [protected]
_glBindAttribLocationosg::GL2Extensions [protected]
_glBindFragDataLocationosg::GL2Extensions [protected]
_glBlendEquationSeparateosg::GL2Extensions [protected]
_glCompileShaderosg::GL2Extensions [protected]
_glCreateProgramosg::GL2Extensions [protected]
_glCreateShaderosg::GL2Extensions [protected]
_glDeleteObjectARBosg::GL2Extensions [protected]
_glDeleteProgramosg::GL2Extensions [protected]
_glDeleteShaderosg::GL2Extensions [protected]
_glDetachShaderosg::GL2Extensions [protected]
_glDisableVertexAttribArrayosg::GL2Extensions [protected]
_glDrawBuffersosg::GL2Extensions [protected]
_glEnableVertexAttribArrayosg::GL2Extensions [protected]
_glFramebufferTextureosg::GL2Extensions [protected]
_glFramebufferTextureFaceosg::GL2Extensions [protected]
_glFramebufferTextureLayerosg::GL2Extensions [protected]
_glGetActiveAttribosg::GL2Extensions [protected]
_glGetActiveUniformosg::GL2Extensions [protected]
_glGetActiveUniformBlockivosg::GL2Extensions [protected]
_glGetActiveUniformBlockNameosg::GL2Extensions [protected]
_glGetActiveUniformNameosg::GL2Extensions [protected]
_glGetActiveUniformsivosg::GL2Extensions [protected]
_glGetAttachedShadersosg::GL2Extensions [protected]
_glGetAttribLocationosg::GL2Extensions [protected]
_glGetFragDataLocationosg::GL2Extensions [protected]
_glGetHandleARBosg::GL2Extensions [protected]
_glGetInfoLogARBosg::GL2Extensions [protected]
_glGetObjectParameterivARBosg::GL2Extensions [protected]
_glGetProgramBinaryosg::GL2Extensions [protected]
_glGetProgramInfoLogosg::GL2Extensions [protected]
_glGetProgramivosg::GL2Extensions [protected]
_glGetShaderInfoLogosg::GL2Extensions [protected]
_glGetShaderivosg::GL2Extensions [protected]
_glGetShaderSourceosg::GL2Extensions [protected]
_glGetUniformBlockIndexosg::GL2Extensions [protected]
_glGetUniformfvosg::GL2Extensions [protected]
_glGetUniformIndicesosg::GL2Extensions [protected]
_glGetUniformivosg::GL2Extensions [protected]
_glGetUniformLocationosg::GL2Extensions [protected]
_glGetUniformuivosg::GL2Extensions [protected]
_glGetVertexAttribdvosg::GL2Extensions [protected]
_glGetVertexAttribfvosg::GL2Extensions [protected]
_glGetVertexAttribivosg::GL2Extensions [protected]
_glGetVertexAttribPointervosg::GL2Extensions [protected]
_glIsProgramosg::GL2Extensions [protected]
_glIsShaderosg::GL2Extensions [protected]
_glLinkProgramosg::GL2Extensions [protected]
_glPatchParameterfvosg::GL2Extensions [protected]
_glPatchParameteriosg::GL2Extensions [protected]
_glProgramBinaryosg::GL2Extensions [protected]
_glProgramParameteriosg::GL2Extensions [protected]
_glShaderSourceosg::GL2Extensions [protected]
_glslLanguageVersionosg::GL2Extensions [protected]
_glStencilFuncSeparateosg::GL2Extensions [protected]
_glStencilMaskSeparateosg::GL2Extensions [protected]
_glStencilOpSeparateosg::GL2Extensions [protected]
_glUniform1fosg::GL2Extensions [protected]
_glUniform1fvosg::GL2Extensions [protected]
_glUniform1iosg::GL2Extensions [protected]
_glUniform1ivosg::GL2Extensions [protected]
_glUniform1uiosg::GL2Extensions [protected]
_glUniform1uivosg::GL2Extensions [protected]
_glUniform2fosg::GL2Extensions [protected]
_glUniform2fvosg::GL2Extensions [protected]
_glUniform2iosg::GL2Extensions [protected]
_glUniform2ivosg::GL2Extensions [protected]
_glUniform2uiosg::GL2Extensions [protected]
_glUniform2uivosg::GL2Extensions [protected]
_glUniform3fosg::GL2Extensions [protected]
_glUniform3fvosg::GL2Extensions [protected]
_glUniform3iosg::GL2Extensions [protected]
_glUniform3ivosg::GL2Extensions [protected]
_glUniform3uiosg::GL2Extensions [protected]
_glUniform3uivosg::GL2Extensions [protected]
_glUniform4fosg::GL2Extensions [protected]
_glUniform4fvosg::GL2Extensions [protected]
_glUniform4iosg::GL2Extensions [protected]
_glUniform4ivosg::GL2Extensions [protected]
_glUniform4uiosg::GL2Extensions [protected]
_glUniform4uivosg::GL2Extensions [protected]
_glUniformBlockBindingosg::GL2Extensions [protected]
_glUniformMatrix2fvosg::GL2Extensions [protected]
_glUniformMatrix2x3fvosg::GL2Extensions [protected]
_glUniformMatrix2x4fvosg::GL2Extensions [protected]
_glUniformMatrix3fvosg::GL2Extensions [protected]
_glUniformMatrix3x2fvosg::GL2Extensions [protected]
_glUniformMatrix3x4fvosg::GL2Extensions [protected]
_glUniformMatrix4fvosg::GL2Extensions [protected]
_glUniformMatrix4x2fvosg::GL2Extensions [protected]
_glUniformMatrix4x3fvosg::GL2Extensions [protected]
_glUseProgramosg::GL2Extensions [protected]
_glValidateProgramosg::GL2Extensions [protected]
_glVersionosg::GL2Extensions [protected]
_glVertexAttrib1dosg::GL2Extensions [protected]
_glVertexAttrib1dvosg::GL2Extensions [protected]
_glVertexAttrib1fosg::GL2Extensions [protected]
_glVertexAttrib1fvosg::GL2Extensions [protected]
_glVertexAttrib1sosg::GL2Extensions [protected]
_glVertexAttrib1svosg::GL2Extensions [protected]
_glVertexAttrib2dosg::GL2Extensions [protected]
_glVertexAttrib2dvosg::GL2Extensions [protected]
_glVertexAttrib2fosg::GL2Extensions [protected]
_glVertexAttrib2fvosg::GL2Extensions [protected]
_glVertexAttrib2sosg::GL2Extensions [protected]
_glVertexAttrib2svosg::GL2Extensions [protected]
_glVertexAttrib3dosg::GL2Extensions [protected]
_glVertexAttrib3dvosg::GL2Extensions [protected]
_glVertexAttrib3fosg::GL2Extensions [protected]
_glVertexAttrib3fvosg::GL2Extensions [protected]
_glVertexAttrib3sosg::GL2Extensions [protected]
_glVertexAttrib3svosg::GL2Extensions [protected]
_glVertexAttrib4bvosg::GL2Extensions [protected]
_glVertexAttrib4dosg::GL2Extensions [protected]
_glVertexAttrib4dvosg::GL2Extensions [protected]
_glVertexAttrib4fosg::GL2Extensions [protected]
_glVertexAttrib4fvosg::GL2Extensions [protected]
_glVertexAttrib4ivosg::GL2Extensions [protected]
_glVertexAttrib4Nbvosg::GL2Extensions [protected]
_glVertexAttrib4Nivosg::GL2Extensions [protected]
_glVertexAttrib4Nsvosg::GL2Extensions [protected]
_glVertexAttrib4Nubosg::GL2Extensions [protected]
_glVertexAttrib4Nubvosg::GL2Extensions [protected]
_glVertexAttrib4Nuivosg::GL2Extensions [protected]
_glVertexAttrib4Nusvosg::GL2Extensions [protected]
_glVertexAttrib4sosg::GL2Extensions [protected]
_glVertexAttrib4svosg::GL2Extensions [protected]
_glVertexAttrib4ubvosg::GL2Extensions [protected]
_glVertexAttrib4uivosg::GL2Extensions [protected]
_glVertexAttrib4usvosg::GL2Extensions [protected]
_glVertexAttribPointerosg::GL2Extensions [protected]
_isFragmentShaderSupportedosg::GL2Extensions [protected]
_isGeometryShader4Supportedosg::GL2Extensions [protected]
_isGetProgramBinarySupportedosg::GL2Extensions [protected]
_isGpuShader4Supportedosg::GL2Extensions [protected]
_isLanguage100Supportedosg::GL2Extensions [protected]
_isShaderObjectsSupportedosg::GL2Extensions [protected]
_isUniformBufferObjectSupportedosg::GL2Extensions [protected]
_isVertexShaderSupportedosg::GL2Extensions [protected]
_observerSetosg::Referenced [mutable, protected]
_refCountosg::Referenced [mutable, protected]
addObserver(Observer *observer) const osg::Referenced
areTessellationShadersSupported() const osg::GL2Extensions [inline]
AttachShaderProc typedefosg::GL2Extensions [protected]
BindAttribLocationProc typedefosg::GL2Extensions [protected]
BindFragDataLocationProc typedefosg::GL2Extensions [protected]
BlendEquationSeparateProc typedefosg::GL2Extensions [protected]
CompileShaderProc typedefosg::GL2Extensions [protected]
CreateProgramProc typedefosg::GL2Extensions [protected]
CreateShaderProc typedefosg::GL2Extensions [protected]
DeleteHandler classosg::Referenced [friend]
DeleteObjectARBProc typedefosg::GL2Extensions [protected]
DeleteProgramProc typedefosg::GL2Extensions [protected]
DeleteShaderProc typedefosg::GL2Extensions [protected]
deleteUsingDeleteHandler() const osg::Referenced [protected]
DetachShaderProc typedefosg::GL2Extensions [protected]
DisableVertexAttribArrayProc typedefosg::GL2Extensions [protected]
DrawBuffersProc typedefosg::GL2Extensions [protected]
EnableVertexAttribArrayProc typedefosg::GL2Extensions [protected]
FramebufferTextureFaceProc typedefosg::GL2Extensions [protected]
FramebufferTextureLayerProc typedefosg::GL2Extensions [protected]
FramebufferTextureProc typedefosg::GL2Extensions [protected]
Get(unsigned int contextID, bool createIfNotInitalized)osg::GL2Extensions [static]
GetActiveAttribProc typedefosg::GL2Extensions [protected]
GetActiveUniformBlockivProc typedefosg::GL2Extensions [protected]
GetActiveUniformBlockNameProc typedefosg::GL2Extensions [protected]
GetActiveUniformNameProc typedefosg::GL2Extensions [protected]
GetActiveUniformProc typedefosg::GL2Extensions [protected]
GetActiveUniformsivProc typedefosg::GL2Extensions [protected]
GetAttachedShadersProc typedefosg::GL2Extensions [protected]
getAttribLocation(const char *attribName, GLuint &slot) const osg::GL2Extensions
GetAttribLocationProc typedefosg::GL2Extensions [protected]
getCurrentProgram() const osg::GL2Extensions
getDeleteHandler()osg::Referenced [static]
getFragDataLocation(const char *fragDataName, GLuint &slot) const osg::GL2Extensions
GetFragDataLocationProc typedefosg::GL2Extensions [protected]
getGlobalReferencedMutex()osg::Referenced [static]
getGlVersion() const osg::GL2Extensions [inline]
GetInfoLogARBProc typedefosg::GL2Extensions [protected]
getLanguageVersion() const osg::GL2Extensions [inline]
GetObjectParameterivARBProc typedefosg::GL2Extensions [protected]
getObserverSet() const osg::Referenced [inline]
getOrCreateObserverSet() const osg::Referenced
GetProgramBinaryProc typedefosg::GL2Extensions [protected]
getProgramInfoLog(GLuint program, std::string &result) const osg::GL2Extensions
GetProgramInfoLogProc typedefosg::GL2Extensions [protected]
GetProgramivProc typedefosg::GL2Extensions [protected]
getRefMutex() const osg::Referenced [inline]
getShaderInfoLog(GLuint shader, std::string &result) const osg::GL2Extensions
GetShaderInfoLogProc typedefosg::GL2Extensions [protected]
GetShaderivProc typedefosg::GL2Extensions [protected]
GetShaderSourceProc typedefosg::GL2Extensions [protected]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
GetUniformBlockIndexProc typedefosg::GL2Extensions [protected]
GetUniformfvProc typedefosg::GL2Extensions [protected]
GetUniformIndicesProc typedefosg::GL2Extensions [protected]
GetUniformivProc typedefosg::GL2Extensions [protected]
GetUniformLocationProc typedefosg::GL2Extensions [protected]
GetUniformuivProc typedefosg::GL2Extensions [protected]
GetVertexAttribdvProc typedefosg::GL2Extensions [protected]
GetVertexAttribfvProc typedefosg::GL2Extensions [protected]
GetVertexAttribivProc typedefosg::GL2Extensions [protected]
GetVertexAttribPointervProc typedefosg::GL2Extensions [protected]
GL2Extensions(unsigned int contextID)osg::GL2Extensions
GL2Extensions(const GL2Extensions &rhs)osg::GL2Extensions
glAttachShader(GLuint program, GLuint shader) const osg::GL2Extensions
glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) const osg::GL2Extensions
glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) const osg::GL2Extensions
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) const osg::GL2Extensions
glCompileShader(GLuint shader) const osg::GL2Extensions
glCreateProgram(void) const osg::GL2Extensions
glCreateShader(GLenum type) const osg::GL2Extensions
glDeleteProgram(GLuint program) const osg::GL2Extensions
glDeleteShader(GLuint shader) const osg::GL2Extensions
glDetachShader(GLuint program, GLuint shader) const osg::GL2Extensions
glDisableVertexAttribArray(GLuint index) const osg::GL2Extensions
glDrawBuffers(GLsizei n, const GLenum *bufs) const osg::GL2Extensions
glEnableVertexAttribArray(GLuint index) const osg::GL2Extensions
glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) const osg::GL2Extensions
glFramebufferTextureFace(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) const osg::GL2Extensions
glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) const osg::GL2Extensions
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const osg::GL2Extensions
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const osg::GL2Extensions
glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) const osg::GL2Extensions
glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const osg::GL2Extensions
glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) const osg::GL2Extensions
glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) const osg::GL2Extensions
glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) const osg::GL2Extensions
glGetAttribLocation(GLuint program, const GLchar *name) const osg::GL2Extensions
glGetFragDataLocation(GLuint program, const GLchar *name) const osg::GL2Extensions
glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) const osg::GL2Extensions
glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) const osg::GL2Extensions
glGetProgramiv(GLuint program, GLenum pname, GLint *params) const osg::GL2Extensions
glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) const osg::GL2Extensions
glGetShaderiv(GLuint shader, GLenum pname, GLint *params) const osg::GL2Extensions
glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) const osg::GL2Extensions
glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) const osg::GL2Extensions
glGetUniformfv(GLuint program, GLint location, GLfloat *params) const osg::GL2Extensions
glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar **uniformNames, GLuint *uniformIndices) const osg::GL2Extensions
glGetUniformiv(GLuint program, GLint location, GLint *params) const osg::GL2Extensions
glGetUniformLocation(GLuint program, const GLchar *name) const osg::GL2Extensions
glGetUniformuiv(GLuint program, GLint location, GLuint *params) const osg::GL2Extensions
glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) const osg::GL2Extensions
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) const osg::GL2Extensions
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) const osg::GL2Extensions
glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) const osg::GL2Extensions
glIsProgram(GLuint program) const osg::GL2Extensions
glIsShader(GLuint shader) const osg::GL2Extensions
glLinkProgram(GLuint program) const osg::GL2Extensions
glPatchParameterfv(GLenum pname, const GLfloat *values) const osg::GL2Extensions
glPatchParameteri(GLenum pname, GLint value) const osg::GL2Extensions
glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) const osg::GL2Extensions
glProgramParameteri(GLuint program, GLenum pname, GLint value) const osg::GL2Extensions
glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length) const osg::GL2Extensions
glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const osg::GL2Extensions
glStencilMaskSeparate(GLenum face, GLuint mask) const osg::GL2Extensions
glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const osg::GL2Extensions
GLuint(GL_APIENTRY *GetHandleProc)(GLenum pname)osg::GL2Extensions [protected]
glUniform1f(GLint location, GLfloat v0) const osg::GL2Extensions
glUniform1fv(GLint location, GLsizei count, const GLfloat *value) const osg::GL2Extensions
glUniform1i(GLint location, GLint v0) const osg::GL2Extensions
glUniform1iv(GLint location, GLsizei count, const GLint *value) const osg::GL2Extensions
glUniform1ui(GLint location, GLuint v0) const osg::GL2Extensions
glUniform1uiv(GLint location, GLsizei count, const GLuint *value) const osg::GL2Extensions
glUniform2f(GLint location, GLfloat v0, GLfloat v1) const osg::GL2Extensions
glUniform2fv(GLint location, GLsizei count, const GLfloat *value) const osg::GL2Extensions
glUniform2i(GLint location, GLint v0, GLint v1) const osg::GL2Extensions
glUniform2iv(GLint location, GLsizei count, const GLint *value) const osg::GL2Extensions
glUniform2ui(GLint location, GLuint v0, GLuint v1) const osg::GL2Extensions
glUniform2uiv(GLint location, GLsizei count, const GLuint *value) const osg::GL2Extensions
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) const osg::GL2Extensions
glUniform3fv(GLint location, GLsizei count, const GLfloat *value) const osg::GL2Extensions
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) const osg::GL2Extensions
glUniform3iv(GLint location, GLsizei count, const GLint *value) const osg::GL2Extensions
glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) const osg::GL2Extensions
glUniform3uiv(GLint location, GLsizei count, const GLuint *value) const osg::GL2Extensions
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) const osg::GL2Extensions
glUniform4fv(GLint location, GLsizei count, const GLfloat *value) const osg::GL2Extensions
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) const osg::GL2Extensions
glUniform4iv(GLint location, GLsizei count, const GLint *value) const osg::GL2Extensions
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) const osg::GL2Extensions
glUniform4uiv(GLint location, GLsizei count, const GLuint *value) const osg::GL2Extensions
glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) const osg::GL2Extensions
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osg::GL2Extensions
glUseProgram(GLuint program) const osg::GL2Extensions
glValidateProgram(GLuint program) const osg::GL2Extensions
glVertexAttrib1d(GLuint index, GLdouble x) const osg::GL2Extensions
glVertexAttrib1dv(GLuint index, const GLdouble *v) const osg::GL2Extensions
glVertexAttrib1f(GLuint index, GLfloat x) const osg::GL2Extensions
glVertexAttrib1fv(GLuint index, const GLfloat *v) const osg::GL2Extensions
glVertexAttrib1s(GLuint index, GLshort x) const osg::GL2Extensions
glVertexAttrib1sv(GLuint index, const GLshort *v) const osg::GL2Extensions
glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) const osg::GL2Extensions
glVertexAttrib2dv(GLuint index, const GLdouble *v) const osg::GL2Extensions
glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) const osg::GL2Extensions
glVertexAttrib2fv(GLuint index, const GLfloat *v) const osg::GL2Extensions
glVertexAttrib2s(GLuint index, GLshort x, GLshort y) const osg::GL2Extensions
glVertexAttrib2sv(GLuint index, const GLshort *v) const osg::GL2Extensions
glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) const osg::GL2Extensions
glVertexAttrib3dv(GLuint index, const GLdouble *v) const osg::GL2Extensions
glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) const osg::GL2Extensions
glVertexAttrib3fv(GLuint index, const GLfloat *v) const osg::GL2Extensions
glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) const osg::GL2Extensions
glVertexAttrib3sv(GLuint index, const GLshort *v) const osg::GL2Extensions
glVertexAttrib4bv(GLuint index, const GLbyte *v) const osg::GL2Extensions
glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) const osg::GL2Extensions
glVertexAttrib4dv(GLuint index, const GLdouble *v) const osg::GL2Extensions
glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) const osg::GL2Extensions
glVertexAttrib4fv(GLuint index, const GLfloat *v) const osg::GL2Extensions
glVertexAttrib4iv(GLuint index, const GLint *v) const osg::GL2Extensions
glVertexAttrib4Nbv(GLuint index, const GLbyte *v) const osg::GL2Extensions
glVertexAttrib4Niv(GLuint index, const GLint *v) const osg::GL2Extensions
glVertexAttrib4Nsv(GLuint index, const GLshort *v) const osg::GL2Extensions
glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) const osg::GL2Extensions
glVertexAttrib4Nubv(GLuint index, const GLubyte *v) const osg::GL2Extensions
glVertexAttrib4Nuiv(GLuint index, const GLuint *v) const osg::GL2Extensions
glVertexAttrib4Nusv(GLuint index, const GLushort *v) const osg::GL2Extensions
glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) const osg::GL2Extensions
glVertexAttrib4sv(GLuint index, const GLshort *v) const osg::GL2Extensions
glVertexAttrib4ubv(GLuint index, const GLubyte *v) const osg::GL2Extensions
glVertexAttrib4uiv(GLuint index, const GLuint *v) const osg::GL2Extensions
glVertexAttrib4usv(GLuint index, const GLushort *v) const osg::GL2Extensions
glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) const osg::GL2Extensions
isFragmentShaderSupported() const osg::GL2Extensions [inline]
isGeometryShader4Supported() const osg::GL2Extensions [inline]
isGetProgramBinarySupported()osg::GL2Extensions [inline]
isGlslSupported() const osg::GL2Extensions
isGpuShader4Supported() const osg::GL2Extensions [inline]
isLanguage100Supported() const osg::GL2Extensions [inline]
IsProgramProc typedefosg::GL2Extensions [protected]
isShaderObjectsSupported() const osg::GL2Extensions [inline]
IsShaderProc typedefosg::GL2Extensions [protected]
isUniformBufferObjectSupported()osg::GL2Extensions [inline]
isVertexShaderSupported() const osg::GL2Extensions [inline]
LinkProgramProc typedefosg::GL2Extensions [protected]
lowestCommonDenominator(const GL2Extensions &rhs)osg::GL2Extensions
operator=(const Referenced &)osg::Referenced [inline]
PatchParameterfvProc typedefosg::GL2Extensions [protected]
PatchParameteriProc typedefosg::GL2Extensions [protected]
ProgramBinaryProc typedefosg::GL2Extensions [protected]
ProgramParameteriProc typedefosg::GL2Extensions [protected]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
removeObserver(Observer *observer) const osg::Referenced
Set(unsigned int contextID, GL2Extensions *extensions)osg::GL2Extensions [static]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setFragmentShaderSupported(bool flag)osg::GL2Extensions [inline]
setGeometryShader4Supported(bool flag)osg::GL2Extensions [inline]
setGetProgramBinarySupported(bool flag)osg::GL2Extensions [inline]
setGpuShader4Supported(bool flag)osg::GL2Extensions [inline]
setLanguage100Supported(bool flag)osg::GL2Extensions [inline]
setShaderObjectsSupported(bool flag)osg::GL2Extensions [inline]
setTessellationShadersSupported(bool flag)osg::GL2Extensions [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
setUniformBufferObjectSupported(bool flag)osg::GL2Extensions [inline]
setupGL2Extensions(unsigned int contextID)osg::GL2Extensions
setVertexShaderSupported(bool flag)osg::GL2Extensions [inline]
ShaderSourceProc typedefosg::GL2Extensions [protected]
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
StencilFuncSeparateProc typedefosg::GL2Extensions [protected]
StencilMaskSeparateProc typedefosg::GL2Extensions [protected]
StencilOpSeparateProc typedefosg::GL2Extensions [protected]
Uniform1fProc typedefosg::GL2Extensions [protected]
Uniform1fvProc typedefosg::GL2Extensions [protected]
Uniform1iProc typedefosg::GL2Extensions [protected]
Uniform1ivProc typedefosg::GL2Extensions [protected]
Uniform1uiProc typedefosg::GL2Extensions [protected]
Uniform1uivProc typedefosg::GL2Extensions [protected]
Uniform2fProc typedefosg::GL2Extensions [protected]
Uniform2fvProc typedefosg::GL2Extensions [protected]
Uniform2iProc typedefosg::GL2Extensions [protected]
Uniform2ivProc typedefosg::GL2Extensions [protected]
Uniform2uiProc typedefosg::GL2Extensions [protected]
Uniform2uivProc typedefosg::GL2Extensions [protected]
Uniform3fProc typedefosg::GL2Extensions [protected]
Uniform3fvProc typedefosg::GL2Extensions [protected]
Uniform3iProc typedefosg::GL2Extensions [protected]
Uniform3ivProc typedefosg::GL2Extensions [protected]
Uniform3uiProc typedefosg::GL2Extensions [protected]
Uniform3uivProc typedefosg::GL2Extensions [protected]
Uniform4fProc typedefosg::GL2Extensions [protected]
Uniform4fvProc typedefosg::GL2Extensions [protected]
Uniform4iProc typedefosg::GL2Extensions [protected]
Uniform4ivProc typedefosg::GL2Extensions [protected]
Uniform4uiProc typedefosg::GL2Extensions [protected]
Uniform4uivProc typedefosg::GL2Extensions [protected]
UniformBlockBindingProc typedefosg::GL2Extensions [protected]
UniformMatrix2fvProc typedefosg::GL2Extensions [protected]
UniformMatrix2x3fvProc typedefosg::GL2Extensions [protected]
UniformMatrix2x4fvProc typedefosg::GL2Extensions [protected]
UniformMatrix3fvProc typedefosg::GL2Extensions [protected]
UniformMatrix3x2fvProc typedefosg::GL2Extensions [protected]
UniformMatrix3x4fvProc typedefosg::GL2Extensions [protected]
UniformMatrix4fvProc typedefosg::GL2Extensions [protected]
UniformMatrix4x2fvProc typedefosg::GL2Extensions [protected]
UniformMatrix4x3fvProc typedefosg::GL2Extensions [protected]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
UseProgramProc typedefosg::GL2Extensions [protected]
ValidateProgramProc typedefosg::GL2Extensions [protected]
VertexAttrib1dProc typedefosg::GL2Extensions [protected]
VertexAttrib1dvProc typedefosg::GL2Extensions [protected]
VertexAttrib1fProc typedefosg::GL2Extensions [protected]
VertexAttrib1fvProc typedefosg::GL2Extensions [protected]
VertexAttrib1sProc typedefosg::GL2Extensions [protected]
VertexAttrib1svProc typedefosg::GL2Extensions [protected]
VertexAttrib2dProc typedefosg::GL2Extensions [protected]
VertexAttrib2dvProc typedefosg::GL2Extensions [protected]
VertexAttrib2fProc typedefosg::GL2Extensions [protected]
VertexAttrib2fvProc typedefosg::GL2Extensions [protected]
VertexAttrib2sProc typedefosg::GL2Extensions [protected]
VertexAttrib2svProc typedefosg::GL2Extensions [protected]
VertexAttrib3dProc typedefosg::GL2Extensions [protected]
VertexAttrib3dvProc typedefosg::GL2Extensions [protected]
VertexAttrib3fProc typedefosg::GL2Extensions [protected]
VertexAttrib3fvProc typedefosg::GL2Extensions [protected]
VertexAttrib3sProc typedefosg::GL2Extensions [protected]
VertexAttrib3svProc typedefosg::GL2Extensions [protected]
VertexAttrib4bvProc typedefosg::GL2Extensions [protected]
VertexAttrib4dProc typedefosg::GL2Extensions [protected]
VertexAttrib4dvProc typedefosg::GL2Extensions [protected]
VertexAttrib4fProc typedefosg::GL2Extensions [protected]
VertexAttrib4fvProc typedefosg::GL2Extensions [protected]
VertexAttrib4ivProc typedefosg::GL2Extensions [protected]
VertexAttrib4NbvProc typedefosg::GL2Extensions [protected]
VertexAttrib4NivProc typedefosg::GL2Extensions [protected]
VertexAttrib4NsvProc typedefosg::GL2Extensions [protected]
VertexAttrib4NubProc typedefosg::GL2Extensions [protected]
VertexAttrib4NubvProc typedefosg::GL2Extensions [protected]
VertexAttrib4NuivProc typedefosg::GL2Extensions [protected]
VertexAttrib4NusvProc typedefosg::GL2Extensions [protected]
VertexAttrib4sProc typedefosg::GL2Extensions [protected]
VertexAttrib4svProc typedefosg::GL2Extensions [protected]
VertexAttrib4ubvProc typedefosg::GL2Extensions [protected]
VertexAttrib4uivProc typedefosg::GL2Extensions [protected]
VertexAttrib4usvProc typedefosg::GL2Extensions [protected]
VertexAttribPointerProc typedefosg::GL2Extensions [protected]
~GL2Extensions()osg::GL2Extensions [inline, protected]
~Referenced()osg::Referenced [protected, virtual]

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Generated at Mon Oct 3 2011 12:39:42 for the OpenSceneGraph by doxygen 1.7.5.