OpenSceneGraph  3.0.1
osg::GLBufferObject Member List
This is the complete list of members for osg::GLBufferObject, including all inherited members.
_allocatedSizeosg::GLBufferObject [protected]
_bufferEntriesosg::GLBufferObject [protected]
_bufferObjectosg::GLBufferObject [protected]
_contextIDosg::GLBufferObject [protected]
_dirtyosg::GLBufferObject [protected]
_extensionsosg::GLBufferObject
_frameLastUsedosg::GLBufferObject
_glObjectIDosg::GLBufferObject [protected]
_nextosg::GLBufferObject
_observerSetosg::Referenced [mutable, protected]
_previousosg::GLBufferObject
_profileosg::GLBufferObject [protected]
_refCountosg::Referenced [mutable, protected]
_setosg::GLBufferObject
addObserver(Observer *observer) const osg::Referenced
assign(BufferObject *bufferObject)osg::GLBufferObject
bindBuffer()osg::GLBufferObject [inline]
BufferEntries typedefosg::GLBufferObject [protected]
clear()osg::GLBufferObject
compileBuffer()osg::GLBufferObject
computeBufferAlignment(unsigned int pos, unsigned int bufferAlignment) const osg::GLBufferObject [inline, protected]
createGLBufferObject(unsigned int contextID, const BufferObject *bufferObject)osg::GLBufferObject [static]
deleteAllBufferObjects(unsigned int contextID)osg::GLBufferObject [static]
deleteGLObject()osg::GLBufferObject
DeleteHandler classosg::Referenced [friend]
deleteUsingDeleteHandler() const osg::Referenced [protected]
dirty()osg::GLBufferObject [inline]
discardAllBufferObjects(unsigned int contextID)osg::GLBufferObject [static]
discardAllDeletedBufferObjects(unsigned int contextID)osg::GLBufferObject [static]
flushAllDeletedBufferObjects(unsigned int contextID)osg::GLBufferObject [static]
flushDeletedBufferObjects(unsigned int contextID, double currentTime, double &availbleTime)osg::GLBufferObject [static]
getBufferObject()osg::GLBufferObject [inline]
getContextID() const osg::GLBufferObject [inline]
getDeleteHandler()osg::Referenced [static]
getExtensions(unsigned int contextID, bool createIfNotInitalized)osg::GLBufferObject [static]
getGlobalReferencedMutex()osg::Referenced [static]
getGLObjectID()osg::GLBufferObject [inline]
getGLObjectID() const osg::GLBufferObject [inline]
getObserverSet() const osg::Referenced [inline]
getOffset(unsigned int i) const osg::GLBufferObject [inline]
getOrCreateObserverSet() const osg::Referenced
getProfile() const osg::GLBufferObject [inline]
getRefMutex() const osg::Referenced [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
getThreadSafeRefUnref() const osg::Referenced [inline]
GLBufferObject(unsigned int contextID, BufferObject *bufferObject, unsigned int glObjectID=0)osg::GLBufferObject
isDirty() const osg::GLBufferObject [inline]
isPBOSupported() const osg::GLBufferObject [inline]
operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced [inline]
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referenced [explicit]
Referenced(const Referenced &)osg::Referenced
releaseGLBufferObject(unsigned int contextID, GLBufferObject *to)osg::GLBufferObject [static]
removeObserver(Observer *observer) const osg::Referenced
setBufferObject(BufferObject *bufferObject)osg::GLBufferObject
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setExtensions(unsigned int contextID, Extensions *extensions)osg::GLBufferObject [static]
setProfile(const BufferObjectProfile &profile)osg::GLBufferObject [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setThreadSafeRefUnref(bool threadSafe)osg::Referenced [virtual]
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referenced [protected]
unbindBuffer()osg::GLBufferObject [inline]
unref() const osg::Referenced [inline]
unref_nodelete() const osg::Referenced
~GLBufferObject()osg::GLBufferObject [protected, virtual]
~Referenced()osg::Referenced [protected, virtual]

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Generated at Mon Oct 3 2011 12:39:41 for the OpenSceneGraph by doxygen 1.7.5.