OpenSceneGraph
3.0.1
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Classes | |
struct | PolytopeGeometry |
Public Types | |
typedef std::map< std::string, PolytopeGeometry > | PolytopeGeometryMap |
Public Member Functions | |
bool | getDebugDraw () |
std::string * | getDebugDump () |
virtual void | init (ThisClass *st, osgUtil::CullVisitor *cv) |
virtual void | cull () |
Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view. | |
virtual void | createDebugHUD (void) |
virtual void | cullDebugGeometry () |
virtual void | updateDebugGeometry (const osg::Camera *screenCam, const osg::Camera *shadowCam) |
void | setDebugPolytope (const char *name, const ConvexPolyhedron &polytope=*(ConvexPolyhedron *)(NULL), osg::Vec4 colorOutline=osg::Vec4(0, 0, 0, 0), osg::Vec4 colorInside=osg::Vec4(0, 0, 0, 0)) |
bool | DebugBoundingBox (const osg::BoundingBox &bb, const char *name="") |
bool | DebugPolytope (const osg::Polytope &p, const char *name="") |
bool | DebugMatrix (const osg::Matrix &m, const char *name="") |
void | dump (const std::string &filename) |
Static Public Member Functions | |
static osg::Vec3d | computeShadowTexelToPixelError (const osg::Matrix &mvpwView, const osg::Matrix &mvpwShadow, const osg::Vec3d &vWorld, const osg::Vec3d &vDelta=osg::Vec3d(0.01, 0.01, 0.01)) |
static void | displayShadowTexelToPixelErrors (const osg::Camera *viewCam, const osg::Camera *shadowCam, const ConvexPolyhedron *hull) |
Public Attributes | |
osg::ref_ptr< osg::Texture > | _texture |
Texture used as ShadowMap - initialized by derived classes. | |
osg::ref_ptr< osg::Camera > | _camera |
Camera used to render ShadowMap - initialized by derived classes. | |
osg::Matrixd | _viewProjection |
osg::observer_ptr< osg::Camera > | _viewCamera |
osg::ref_ptr< osg::Shader > | _depthColorFragmentShader |
Coloring Shader used to present shadow depth map contents. | |
osg::Vec2s | _hudSize |
osg::Vec2s | _hudOrigin |
osg::Vec2s | _viewportSize |
osg::Vec2s | _viewportOrigin |
osg::Vec2s | _orthoSize |
osg::Vec2s | _orthoOrigin |
bool * | _doDebugDrawPtr |
std::string * | _debugDumpPtr |
PolytopeGeometryMap | _polytopeGeometryMap |
osg::ref_ptr< osg::Geode > | _geode [2] |
osg::ref_ptr < osg::MatrixTransform > | _transform [2] |
std::map< std::string, osg::Matrix > | _matrixMap |
std::map< std::string, osg::Polytope > | _polytopeMap |
std::map< std::string, osg::BoundingBox > | _boundingBoxMap |
osg::ref_ptr< osg::Camera > | _cameraDebugHUD |
typedef std::map< std::string, PolytopeGeometry > osgShadow::DebugShadowMap::ViewData::PolytopeGeometryMap |
static osg::Vec3d osgShadow::DebugShadowMap::ViewData::computeShadowTexelToPixelError | ( | const osg::Matrix & | mvpwView, |
const osg::Matrix & | mvpwShadow, | ||
const osg::Vec3d & | vWorld, | ||
const osg::Vec3d & | vDelta = osg::Vec3d(0.01, 0.01, 0.01) |
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) | [static] |
virtual void osgShadow::DebugShadowMap::ViewData::createDebugHUD | ( | void | ) | [virtual] |
Reimplemented in osgShadow::MinimalDrawBoundsShadowMap::ViewData.
virtual void osgShadow::DebugShadowMap::ViewData::cull | ( | ) | [virtual] |
Method called by ViewDependentShadowTechnique to allow ViewData do the hard work computing shadows for its associated view.
Reimplemented from osgShadow::ViewDependentShadowTechnique::ViewData.
Reimplemented in osgShadow::StandardShadowMap::ViewData.
virtual void osgShadow::DebugShadowMap::ViewData::cullDebugGeometry | ( | ) | [virtual] |
bool osgShadow::DebugShadowMap::ViewData::DebugBoundingBox | ( | const osg::BoundingBox & | bb, |
const char * | name = "" |
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) |
bool osgShadow::DebugShadowMap::ViewData::DebugMatrix | ( | const osg::Matrix & | m, |
const char * | name = "" |
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) |
bool osgShadow::DebugShadowMap::ViewData::DebugPolytope | ( | const osg::Polytope & | p, |
const char * | name = "" |
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) |
static void osgShadow::DebugShadowMap::ViewData::displayShadowTexelToPixelErrors | ( | const osg::Camera * | viewCam, |
const osg::Camera * | shadowCam, | ||
const ConvexPolyhedron * | hull | ||
) | [static] |
void osgShadow::DebugShadowMap::ViewData::dump | ( | const std::string & | filename | ) |
bool osgShadow::DebugShadowMap::ViewData::getDebugDraw | ( | ) | [inline] |
std::string* osgShadow::DebugShadowMap::ViewData::getDebugDump | ( | ) | [inline] |
virtual void osgShadow::DebugShadowMap::ViewData::init | ( | ThisClass * | st, |
osgUtil::CullVisitor * | cv | ||
) | [virtual] |
void osgShadow::DebugShadowMap::ViewData::setDebugPolytope | ( | const char * | name, |
const ConvexPolyhedron & | polytope = *(ConvexPolyhedron *)(NULL) , |
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osg::Vec4 | colorOutline = osg::Vec4(0, 0, 0, 0) , |
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osg::Vec4 | colorInside = osg::Vec4(0, 0, 0, 0) |
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) |
virtual void osgShadow::DebugShadowMap::ViewData::updateDebugGeometry | ( | const osg::Camera * | screenCam, |
const osg::Camera * | shadowCam | ||
) | [virtual] |
std::map< std::string, osg::BoundingBox > osgShadow::DebugShadowMap::ViewData::_boundingBoxMap |
Camera used to render ShadowMap - initialized by derived classes.
But it has to be defined now since DebugShadowMap::ViewData methods use it
std::string* osgShadow::DebugShadowMap::ViewData::_debugDumpPtr |
Coloring Shader used to present shadow depth map contents.
std::map< std::string, osg::Matrix > osgShadow::DebugShadowMap::ViewData::_matrixMap |
std::map< std::string, osg::Polytope > osgShadow::DebugShadowMap::ViewData::_polytopeMap |
Texture used as ShadowMap - initialized by derived classes.
But it has to be defined now since DebugShadowMap::ViewData methods use it
![]() | Generated at Mon Oct 3 2011 12:39:48 for the OpenSceneGraph by doxygen 1.7.5. |