OpenSceneGraph
3.0.1
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Classes | |
class | BufferData |
Public Types | |
enum | FilterType { GAUSSIAN, SMOOTH, SHARPEN } |
Public Member Functions | |
GeometryTechnique () | |
GeometryTechnique (const GeometryTechnique &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
Copy constructor using CopyOp to manage deep vs shallow copy. | |
META_Object (osgTerrain, GeometryTechnique) | |
virtual void | init (int dirtyMask, bool assumeMultiThreaded) |
virtual Locator * | computeMasterLocator () |
virtual void | update (osgUtil::UpdateVisitor *nv) |
virtual void | cull (osgUtil::CullVisitor *nv) |
virtual void | traverse (osg::NodeVisitor &nv) |
Traverse the terain subgraph. | |
virtual void | cleanSceneGraph () |
Clean scene graph from any terrain technique specific nodes. | |
void | setFilterBias (float filterBias) |
float | getFilterBias () const |
void | setFilterWidth (float filterWidth) |
float | getFilterWidth () const |
void | setFilterMatrix (const osg::Matrix3 &matrix) |
osg::Matrix3 & | getFilterMatrix () |
const osg::Matrix3 & | getFilterMatrix () const |
void | setFilterMatrixAs (FilterType filterType) |
virtual void | releaseGLObjects (osg::State *=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. | |
Protected Member Functions | |
virtual | ~GeometryTechnique () |
virtual osg::Vec3d | computeCenterModel (BufferData &buffer, Locator *masterLocator) |
virtual void | generateGeometry (BufferData &buffer, Locator *masterLocator, const osg::Vec3d ¢erModel) |
virtual void | applyColorLayers (BufferData &buffer) |
virtual void | applyTransparency (BufferData &buffer) |
Protected Attributes | |
OpenThreads::Mutex | _writeBufferMutex |
osg::ref_ptr< BufferData > | _currentBufferData |
osg::ref_ptr< BufferData > | _newBufferData |
float | _filterBias |
osg::ref_ptr< osg::Uniform > | _filterBiasUniform |
float | _filterWidth |
osg::ref_ptr< osg::Uniform > | _filterWidthUniform |
osg::Matrix3 | _filterMatrix |
osg::ref_ptr< osg::Uniform > | _filterMatrixUniform |
osgTerrain::GeometryTechnique::GeometryTechnique | ( | ) |
osgTerrain::GeometryTechnique::GeometryTechnique | ( | const GeometryTechnique & | , |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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) |
Copy constructor using CopyOp to manage deep vs shallow copy.
virtual osgTerrain::GeometryTechnique::~GeometryTechnique | ( | ) | [protected, virtual] |
virtual void osgTerrain::GeometryTechnique::applyColorLayers | ( | BufferData & | buffer | ) | [protected, virtual] |
virtual void osgTerrain::GeometryTechnique::applyTransparency | ( | BufferData & | buffer | ) | [protected, virtual] |
virtual void osgTerrain::GeometryTechnique::cleanSceneGraph | ( | ) | [virtual] |
Clean scene graph from any terrain technique specific nodes.
Reimplemented from osgTerrain::TerrainTechnique.
virtual osg::Vec3d osgTerrain::GeometryTechnique::computeCenterModel | ( | BufferData & | buffer, |
Locator * | masterLocator | ||
) | [protected, virtual] |
virtual Locator* osgTerrain::GeometryTechnique::computeMasterLocator | ( | ) | [virtual] |
virtual void osgTerrain::GeometryTechnique::cull | ( | osgUtil::CullVisitor * | nv | ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
virtual void osgTerrain::GeometryTechnique::generateGeometry | ( | BufferData & | buffer, |
Locator * | masterLocator, | ||
const osg::Vec3d & | centerModel | ||
) | [protected, virtual] |
float osgTerrain::GeometryTechnique::getFilterBias | ( | ) | const [inline] |
osg::Matrix3& osgTerrain::GeometryTechnique::getFilterMatrix | ( | ) | [inline] |
const osg::Matrix3& osgTerrain::GeometryTechnique::getFilterMatrix | ( | ) | const [inline] |
float osgTerrain::GeometryTechnique::getFilterWidth | ( | ) | const [inline] |
virtual void osgTerrain::GeometryTechnique::init | ( | int | dirtyMask, |
bool | assumeMultiThreaded | ||
) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
osgTerrain::GeometryTechnique::META_Object | ( | osgTerrain | , |
GeometryTechnique | |||
) |
virtual void osgTerrain::GeometryTechnique::releaseGLObjects | ( | osg::State * | = 0 | ) | const [virtual] |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.
Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented from osgTerrain::TerrainTechnique.
void osgTerrain::GeometryTechnique::setFilterBias | ( | float | filterBias | ) |
void osgTerrain::GeometryTechnique::setFilterMatrix | ( | const osg::Matrix3 & | matrix | ) |
void osgTerrain::GeometryTechnique::setFilterMatrixAs | ( | FilterType | filterType | ) |
void osgTerrain::GeometryTechnique::setFilterWidth | ( | float | filterWidth | ) |
virtual void osgTerrain::GeometryTechnique::traverse | ( | osg::NodeVisitor & | nv | ) | [virtual] |
Traverse the terain subgraph.
Reimplemented from osgTerrain::TerrainTechnique.
virtual void osgTerrain::GeometryTechnique::update | ( | osgUtil::UpdateVisitor * | nv | ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
float osgTerrain::GeometryTechnique::_filterBias [protected] |
float osgTerrain::GeometryTechnique::_filterWidth [protected] |
OpenThreads::Mutex osgTerrain::GeometryTechnique::_writeBufferMutex [protected] |
![]() | Generated at Mon Oct 3 2011 12:39:49 for the OpenSceneGraph by doxygen 1.7.5. |