OpenSceneGraph
3.0.1
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you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used More...
Public Member Functions | |
virtual std::string | generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset) |
generate the GLSL fragement shader |
you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used
virtual std::string osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex | ( | bool | debug, |
unsigned int | splitCount, | ||
double | textureRes, | ||
bool | filtered, | ||
unsigned int | nbrSplits, | ||
unsigned int | textureOffset | ||
) | [virtual] |
generate the GLSL fragement shader
![]() | Generated at Mon Oct 3 2011 12:39:48 for the OpenSceneGraph by doxygen 1.7.5. |