Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clone operation.
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Public Types |
enum | Options {
SHALLOW_COPY = 0,
DEEP_COPY_OBJECTS = 1<<0,
DEEP_COPY_NODES = 1<<1,
DEEP_COPY_DRAWABLES = 1<<2,
DEEP_COPY_STATESETS = 1<<3,
DEEP_COPY_STATEATTRIBUTES = 1<<4,
DEEP_COPY_TEXTURES = 1<<5,
DEEP_COPY_IMAGES = 1<<6,
DEEP_COPY_ARRAYS = 1<<7,
DEEP_COPY_PRIMITIVES = 1<<8,
DEEP_COPY_SHAPES = 1<<9,
DEEP_COPY_UNIFORMS = 1<<10,
DEEP_COPY_CALLBACKS = 1<<11,
DEEP_COPY_USERDATA = 1<<12,
DEEP_COPY_ALL = 0x7FFFFFFF
} |
typedef unsigned int | CopyFlags |
Public Member Functions |
| CopyOp (CopyFlags flags=SHALLOW_COPY) |
virtual | ~CopyOp () |
void | setCopyFlags (CopyFlags flags) |
CopyFlags | getCopyFlags () const |
virtual Referenced * | operator() (const Referenced *ref) const |
virtual Object * | operator() (const Object *obj) const |
virtual Node * | operator() (const Node *node) const |
virtual Drawable * | operator() (const Drawable *drawable) const |
virtual StateSet * | operator() (const StateSet *stateset) const |
virtual StateAttribute * | operator() (const StateAttribute *attr) const |
virtual Texture * | operator() (const Texture *text) const |
virtual Image * | operator() (const Image *image) const |
virtual Array * | operator() (const Array *array) const |
virtual PrimitiveSet * | operator() (const PrimitiveSet *primitives) const |
virtual Shape * | operator() (const Shape *shape) const |
virtual Uniform * | operator() (const Uniform *shape) const |
virtual NodeCallback * | operator() (const NodeCallback *nodecallback) const |
virtual StateAttributeCallback * | operator() (const StateAttributeCallback *stateattributecallback) const |
Protected Attributes |
CopyFlags | _flags |
Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clone operation.