OpenSceneGraph
3.0.1
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RenderStage base class. More...
Classes | |
struct | Attachment |
Public Member Functions | |
RenderStage () | |
RenderStage (SortMode mode) | |
RenderStage (const RenderStage &rhs, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
virtual osg::Object * | cloneType () const |
Clone the type of an object, with Object* return type. | |
virtual osg::Object * | clone (const osg::CopyOp ©op) const |
Clone an object, with Object* return type. | |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual const char * | className () const |
return the name of the object's class type. | |
virtual void | reset () |
void | setDrawBuffer (GLenum buffer, bool applyMask=true) |
Set the draw buffer used at the start of each frame draw. | |
GLenum | getDrawBuffer () const |
Get the draw buffer used at the start of each frame draw. | |
bool | getDrawBufferApplyMask () const |
Get the apply mask defining whether glDrawBuffer is called at each frame draw. | |
void | setDrawBufferApplyMask (bool applyMask) |
Set the apply mask defining whether glDrawBuffer is called at each frame draw. | |
void | setReadBuffer (GLenum buffer, bool applyMask=true) |
Set the read buffer for any required copy operations to use. | |
GLenum | getReadBuffer () const |
Get the read buffer for any required copy operations to use. | |
bool | getReadBufferApplyMask () const |
Get the apply mask defining whether glReadBuffer is called at each frame draw. | |
void | setReadBufferApplyMask (bool applyMask) |
Set the apply mask defining whether glReadBuffer is called at each frame draw. | |
void | setViewport (osg::Viewport *viewport) |
Set the viewport. | |
const osg::Viewport * | getViewport () const |
Get the const viewport. | |
osg::Viewport * | getViewport () |
Get the viewport. | |
void | setInitialViewMatrix (const osg::RefMatrix *matrix) |
Set the initial view matrix. | |
const osg::RefMatrix * | getInitialViewMatrix () |
Get the initial view matrix. | |
void | setClearMask (GLbitfield mask) |
Set the clear mask used in glClear(..). | |
GLbitfield | getClearMask () const |
Get the clear mask. | |
void | setColorMask (osg::ColorMask *cm) |
osg::ColorMask * | getColorMask () |
const osg::ColorMask * | getColorMask () const |
void | setClearColor (const osg::Vec4 &color) |
Set the clear color used in glClearColor(..). | |
const osg::Vec4 & | getClearColor () const |
Get the clear color. | |
void | setClearAccum (const osg::Vec4 &color) |
Set the clear accum used in glClearAccum(..). | |
const osg::Vec4 & | getClearAccum () const |
Get the clear accum. | |
void | setClearDepth (double depth) |
Set the clear depth used in glClearDepth(..). | |
double | getClearDepth () const |
Get the clear depth. | |
void | setClearStencil (int stencil) |
Set the clear stencil value used in glClearStencil(). | |
int | getClearStencil () const |
Get the clear color. | |
void | setCamera (osg::Camera *camera) |
osg::Camera * | getCamera () |
const osg::Camera * | getCamera () const |
void | setCameraRequiresSetUp (bool flag) |
bool | getCameraRequiresSetUp () const |
void | runCameraSetUp (osg::RenderInfo &renderInfo) |
Attempt the set the RenderStage from the Camera settings. | |
void | setTexture (osg::Texture *texture, unsigned int level=0, unsigned int face=0) |
osg::Texture * | getTexture () |
void | setImage (osg::Image *image) |
osg::Image * | getImage () |
void | setImageReadPixelFormat (GLenum format) |
GLenum | getImageReadPixelFormat () const |
void | setImageReadPixelDataType (GLenum type) |
GLenum | getImageReadPixelDataType () const |
void | setFrameBufferObject (osg::FrameBufferObject *fbo) |
Set a framebuffer object to render into. | |
osg::FrameBufferObject * | getFrameBufferObject () |
const osg::FrameBufferObject * | getFrameBufferObject () const |
void | setMultisampleResolveFramebufferObject (osg::FrameBufferObject *fbo) |
Sets the destination framebuffer object for glBlitFramebufferEXT to resolve a multisampled framebuffer object after the RenderStage is drawn. | |
osg::FrameBufferObject * | getMultisampleResolveFramebufferObject () |
const osg::FrameBufferObject * | getMultisampleResolveFramebufferObject () const |
void | setDisableFboAfterRender (bool disable) |
Set whether the framebuffer object should be unbound after rendering. | |
bool | getDisableFboAfterRender () const |
void | setGraphicsContext (osg::GraphicsContext *context) |
osg::GraphicsContext * | getGraphicsContext () |
const osg::GraphicsContext * | getGraphicsContext () const |
void | setInheritedPositionalStateContainerMatrix (const osg::Matrix &matrix) |
const osg::Matrix & | getInheritedPositionalStateContainerMatrix () const |
void | setInheritedPositionalStateContainer (PositionalStateContainer *rsl) |
PositionalStateContainer * | getInheritedPositionalStateContainer () |
void | setPositionalStateContainer (PositionalStateContainer *rsl) |
PositionalStateContainer * | getPositionalStateContainer () const |
virtual void | addPositionedAttribute (osg::RefMatrix *matrix, const osg::StateAttribute *attr) |
virtual void | addPositionedTextureAttribute (unsigned int textureUnit, osg::RefMatrix *matrix, const osg::StateAttribute *attr) |
void | copyTexture (osg::RenderInfo &renderInfo) |
virtual void | sort () |
virtual void | drawPreRenderStages (osg::RenderInfo &renderInfo, RenderLeaf *&previous) |
virtual void | draw (osg::RenderInfo &renderInfo, RenderLeaf *&previous) |
virtual void | drawInner (osg::RenderInfo &renderInfo, RenderLeaf *&previous, bool &doCopyTexture) |
virtual void | drawPostRenderStages (osg::RenderInfo &renderInfo, RenderLeaf *&previous) |
virtual void | drawImplementation (osg::RenderInfo &renderInfo, RenderLeaf *&previous) |
void | addToDependencyList (RenderStage *rs) |
void | addPreRenderStage (RenderStage *rs, int order=0) |
void | addPostRenderStage (RenderStage *rs, int order=0) |
bool | getStats (Statistics &stats) const |
Extract stats for current draw list. | |
virtual unsigned int | computeNumberOfDynamicRenderLeaves () const |
Compute the number of dynamic RenderLeaves. | |
void | attach (osg::Camera::BufferComponent buffer, osg::Image *image) |
void | collateReferencesToDependentCameras () |
search through any pre and post RenderStage that reference a Camera, and take a reference to each of these cameras to prevent them being deleted while they are still be used by the drawing thread. | |
void | clearReferencesToDependentCameras () |
clear the references to any dependent cameras. | |
virtual void | releaseGLObjects (osg::State *state=0) const |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. | |
Protected Types | |
typedef std::pair< int, osg::ref_ptr< RenderStage > > | RenderStageOrderPair |
typedef std::list < RenderStageOrderPair > | RenderStageList |
typedef std::vector < osg::ref_ptr< osg::Camera > > | Cameras |
Protected Member Functions | |
virtual | ~RenderStage () |
Protected Attributes | |
bool | _stageDrawnThisFrame |
RenderStageList | _preRenderList |
RenderStageList | _postRenderList |
Cameras | _dependentCameras |
osg::ref_ptr< osg::Viewport > | _viewport |
osg::ref_ptr< const osg::RefMatrix > | _initialViewMatrix |
GLenum | _drawBuffer |
bool | _drawBufferApplyMask |
GLenum | _readBuffer |
bool | _readBufferApplyMask |
GLbitfield | _clearMask |
osg::ref_ptr< osg::ColorMask > | _colorMask |
osg::Vec4 | _clearColor |
osg::Vec4 | _clearAccum |
double | _clearDepth |
int | _clearStencil |
bool | _cameraRequiresSetUp |
osg::Camera * | _camera |
osg::ref_ptr< osg::Texture > | _texture |
unsigned int | _level |
unsigned int | _face |
osg::ref_ptr< osg::Image > | _image |
GLenum | _imageReadPixelFormat |
GLenum | _imageReadPixelDataType |
std::map < osg::Camera::BufferComponent, Attachment > | _bufferAttachmentMap |
osg::ref_ptr < osg::FrameBufferObject > | _fbo |
osg::ref_ptr < osg::FrameBufferObject > | _resolveFbo |
osg::ref_ptr < osg::GraphicsContext > | _graphicsContext |
bool | _disableFboAfterRender |
osg::Matrix | _inheritedPositionalStateContainerMatrix |
osg::ref_ptr < PositionalStateContainer > | _inheritedPositionalStateContainer |
osg::ref_ptr < PositionalStateContainer > | _renderStageLighting |
RenderStage base class.
Used for encapsulate a complete stage in rendering - setting up of viewport, the projection and model matrices and rendering the RenderBin's enclosed with this RenderStage. RenderStage also has a dependency list of other RenderStages, each of which must be called before the rendering of this stage. These 'pre' rendering stages are used for advanced rendering techniques like multistage pixel shading or impostors.
typedef std::vector< osg::ref_ptr<osg::Camera> > osgUtil::RenderStage::Cameras [protected] |
typedef std::list< RenderStageOrderPair > osgUtil::RenderStage::RenderStageList [protected] |
typedef std::pair< int , osg::ref_ptr<RenderStage> > osgUtil::RenderStage::RenderStageOrderPair [protected] |
osgUtil::RenderStage::RenderStage | ( | ) |
osgUtil::RenderStage::RenderStage | ( | SortMode | mode | ) |
osgUtil::RenderStage::RenderStage | ( | const RenderStage & | rhs, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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) |
virtual osgUtil::RenderStage::~RenderStage | ( | ) | [protected, virtual] |
virtual void osgUtil::RenderStage::addPositionedAttribute | ( | osg::RefMatrix * | matrix, |
const osg::StateAttribute * | attr | ||
) | [inline, virtual] |
References osgUtil::PositionalStateContainer::addPositionedAttribute().
Referenced by osgUtil::CullVisitor::addPositionedAttribute().
virtual void osgUtil::RenderStage::addPositionedTextureAttribute | ( | unsigned int | textureUnit, |
osg::RefMatrix * | matrix, | ||
const osg::StateAttribute * | attr | ||
) | [inline, virtual] |
Referenced by osgUtil::CullVisitor::addPositionedTextureAttribute().
void osgUtil::RenderStage::addPostRenderStage | ( | RenderStage * | rs, |
int | order = 0 |
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) |
void osgUtil::RenderStage::addPreRenderStage | ( | RenderStage * | rs, |
int | order = 0 |
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) |
void osgUtil::RenderStage::addToDependencyList | ( | RenderStage * | rs | ) | [inline] |
void osgUtil::RenderStage::attach | ( | osg::Camera::BufferComponent | buffer, |
osg::Image * | image | ||
) |
virtual const char* osgUtil::RenderStage::className | ( | ) | const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Reimplemented from osgUtil::RenderBin.
void osgUtil::RenderStage::clearReferencesToDependentCameras | ( | ) |
clear the references to any dependent cameras.
virtual osg::Object* osgUtil::RenderStage::clone | ( | const osg::CopyOp & | ) | const [inline, virtual] |
Clone an object, with Object* return type.
Must be defined by derived classes.
Reimplemented from osgUtil::RenderBin.
virtual osg::Object* osgUtil::RenderStage::cloneType | ( | ) | const [inline, virtual] |
Clone the type of an object, with Object* return type.
Must be defined by derived classes.
Reimplemented from osgUtil::RenderBin.
void osgUtil::RenderStage::collateReferencesToDependentCameras | ( | ) |
search through any pre and post RenderStage that reference a Camera, and take a reference to each of these cameras to prevent them being deleted while they are still be used by the drawing thread.
virtual unsigned int osgUtil::RenderStage::computeNumberOfDynamicRenderLeaves | ( | ) | const [virtual] |
Compute the number of dynamic RenderLeaves.
Reimplemented from osgUtil::RenderBin.
void osgUtil::RenderStage::copyTexture | ( | osg::RenderInfo & | renderInfo | ) |
virtual void osgUtil::RenderStage::draw | ( | osg::RenderInfo & | renderInfo, |
RenderLeaf *& | previous | ||
) | [virtual] |
Reimplemented from osgUtil::RenderBin.
virtual void osgUtil::RenderStage::drawImplementation | ( | osg::RenderInfo & | renderInfo, |
RenderLeaf *& | previous | ||
) | [virtual] |
Reimplemented from osgUtil::RenderBin.
virtual void osgUtil::RenderStage::drawInner | ( | osg::RenderInfo & | renderInfo, |
RenderLeaf *& | previous, | ||
bool & | doCopyTexture | ||
) | [virtual] |
virtual void osgUtil::RenderStage::drawPostRenderStages | ( | osg::RenderInfo & | renderInfo, |
RenderLeaf *& | previous | ||
) | [virtual] |
virtual void osgUtil::RenderStage::drawPreRenderStages | ( | osg::RenderInfo & | renderInfo, |
RenderLeaf *& | previous | ||
) | [virtual] |
osg::Camera* osgUtil::RenderStage::getCamera | ( | ) | [inline] |
Referenced by osgUtil::CullVisitor::getCurrentCamera().
const osg::Camera* osgUtil::RenderStage::getCamera | ( | ) | const [inline] |
bool osgUtil::RenderStage::getCameraRequiresSetUp | ( | ) | const [inline] |
const osg::Vec4& osgUtil::RenderStage::getClearAccum | ( | ) | const [inline] |
Get the clear accum.
const osg::Vec4& osgUtil::RenderStage::getClearColor | ( | ) | const [inline] |
Get the clear color.
double osgUtil::RenderStage::getClearDepth | ( | ) | const [inline] |
Get the clear depth.
GLbitfield osgUtil::RenderStage::getClearMask | ( | ) | const [inline] |
Get the clear mask.
int osgUtil::RenderStage::getClearStencil | ( | ) | const [inline] |
Get the clear color.
osg::ColorMask* osgUtil::RenderStage::getColorMask | ( | ) | [inline] |
const osg::ColorMask* osgUtil::RenderStage::getColorMask | ( | ) | const [inline] |
bool osgUtil::RenderStage::getDisableFboAfterRender | ( | ) | const [inline] |
GLenum osgUtil::RenderStage::getDrawBuffer | ( | ) | const [inline] |
Get the draw buffer used at the start of each frame draw.
bool osgUtil::RenderStage::getDrawBufferApplyMask | ( | ) | const [inline] |
Get the apply mask defining whether glDrawBuffer is called at each frame draw.
osg::FrameBufferObject* osgUtil::RenderStage::getFrameBufferObject | ( | ) | [inline] |
const osg::FrameBufferObject* osgUtil::RenderStage::getFrameBufferObject | ( | ) | const [inline] |
osg::GraphicsContext* osgUtil::RenderStage::getGraphicsContext | ( | ) | [inline] |
const osg::GraphicsContext* osgUtil::RenderStage::getGraphicsContext | ( | ) | const [inline] |
osg::Image* osgUtil::RenderStage::getImage | ( | ) | [inline] |
GLenum osgUtil::RenderStage::getImageReadPixelDataType | ( | ) | const [inline] |
GLenum osgUtil::RenderStage::getImageReadPixelFormat | ( | ) | const [inline] |
PositionalStateContainer* osgUtil::RenderStage::getInheritedPositionalStateContainer | ( | ) | [inline] |
const osg::Matrix& osgUtil::RenderStage::getInheritedPositionalStateContainerMatrix | ( | ) | const [inline] |
const osg::RefMatrix* osgUtil::RenderStage::getInitialViewMatrix | ( | ) | [inline] |
Get the initial view matrix.
osg::FrameBufferObject* osgUtil::RenderStage::getMultisampleResolveFramebufferObject | ( | ) | [inline] |
const osg::FrameBufferObject* osgUtil::RenderStage::getMultisampleResolveFramebufferObject | ( | ) | const [inline] |
PositionalStateContainer* osgUtil::RenderStage::getPositionalStateContainer | ( | ) | const [inline] |
GLenum osgUtil::RenderStage::getReadBuffer | ( | ) | const [inline] |
Get the read buffer for any required copy operations to use.
bool osgUtil::RenderStage::getReadBufferApplyMask | ( | ) | const [inline] |
Get the apply mask defining whether glReadBuffer is called at each frame draw.
bool osgUtil::RenderStage::getStats | ( | Statistics & | stats | ) | const |
Extract stats for current draw list.
Reimplemented from osgUtil::RenderBin.
osg::Texture* osgUtil::RenderStage::getTexture | ( | ) | [inline] |
const osg::Viewport* osgUtil::RenderStage::getViewport | ( | ) | const [inline] |
Get the const viewport.
osg::Viewport* osgUtil::RenderStage::getViewport | ( | ) | [inline] |
Get the viewport.
virtual bool osgUtil::RenderStage::isSameKindAs | ( | const osg::Object * | obj | ) | const [inline, virtual] |
Reimplemented from osgUtil::RenderBin.
virtual void osgUtil::RenderStage::releaseGLObjects | ( | osg::State * | state = 0 | ) | const [virtual] |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.
Otherwise, releases OpenGL objexts for all graphics contexts.
Reimplemented from osgUtil::RenderBin.
virtual void osgUtil::RenderStage::reset | ( | ) | [virtual] |
Reimplemented from osgUtil::RenderBin.
void osgUtil::RenderStage::runCameraSetUp | ( | osg::RenderInfo & | renderInfo | ) |
Attempt the set the RenderStage from the Camera settings.
void osgUtil::RenderStage::setCamera | ( | osg::Camera * | camera | ) | [inline] |
void osgUtil::RenderStage::setCameraRequiresSetUp | ( | bool | flag | ) | [inline] |
void osgUtil::RenderStage::setClearAccum | ( | const osg::Vec4 & | color | ) | [inline] |
Set the clear accum used in glClearAccum(..).
glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true.
void osgUtil::RenderStage::setClearColor | ( | const osg::Vec4 & | color | ) | [inline] |
Set the clear color used in glClearColor(..).
glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true
void osgUtil::RenderStage::setClearDepth | ( | double | depth | ) | [inline] |
Set the clear depth used in glClearDepth(..).
Defaults to 1.0 glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true.
void osgUtil::RenderStage::setClearMask | ( | GLbitfield | mask | ) | [inline] |
Set the clear mask used in glClear(..).
Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT.
void osgUtil::RenderStage::setClearStencil | ( | int | stencil | ) | [inline] |
Set the clear stencil value used in glClearStencil().
Defaults to 0; glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true
void osgUtil::RenderStage::setColorMask | ( | osg::ColorMask * | cm | ) | [inline] |
void osgUtil::RenderStage::setDisableFboAfterRender | ( | bool | disable | ) | [inline] |
Set whether the framebuffer object should be unbound after rendering.
By default this is set to true. Set it to false if the unbinding is not required.
void osgUtil::RenderStage::setDrawBuffer | ( | GLenum | buffer, |
bool | applyMask = true |
||
) | [inline] |
Set the draw buffer used at the start of each frame draw.
void osgUtil::RenderStage::setDrawBufferApplyMask | ( | bool | applyMask | ) | [inline] |
Set the apply mask defining whether glDrawBuffer is called at each frame draw.
void osgUtil::RenderStage::setFrameBufferObject | ( | osg::FrameBufferObject * | fbo | ) | [inline] |
Set a framebuffer object to render into.
It is permissible for the framebuffer object to be multisampled, in which case you should also set a resolve framebuffer object - see setMultisampleResolveFramebufferObject().
void osgUtil::RenderStage::setGraphicsContext | ( | osg::GraphicsContext * | context | ) | [inline] |
void osgUtil::RenderStage::setImage | ( | osg::Image * | image | ) | [inline] |
void osgUtil::RenderStage::setImageReadPixelDataType | ( | GLenum | type | ) | [inline] |
void osgUtil::RenderStage::setImageReadPixelFormat | ( | GLenum | format | ) | [inline] |
void osgUtil::RenderStage::setInheritedPositionalStateContainer | ( | PositionalStateContainer * | rsl | ) | [inline] |
void osgUtil::RenderStage::setInheritedPositionalStateContainerMatrix | ( | const osg::Matrix & | matrix | ) | [inline] |
void osgUtil::RenderStage::setInitialViewMatrix | ( | const osg::RefMatrix * | matrix | ) | [inline] |
Set the initial view matrix.
void osgUtil::RenderStage::setMultisampleResolveFramebufferObject | ( | osg::FrameBufferObject * | fbo | ) |
Sets the destination framebuffer object for glBlitFramebufferEXT to resolve a multisampled framebuffer object after the RenderStage is drawn.
The resolve framebuffer object must not be multisampled. The resolve framebuffer object is only necessary if the primary framebuffer object is multisampled, if not then leave it set to null.
void osgUtil::RenderStage::setPositionalStateContainer | ( | PositionalStateContainer * | rsl | ) | [inline] |
void osgUtil::RenderStage::setReadBuffer | ( | GLenum | buffer, |
bool | applyMask = true |
||
) | [inline] |
Set the read buffer for any required copy operations to use.
void osgUtil::RenderStage::setReadBufferApplyMask | ( | bool | applyMask | ) | [inline] |
Set the apply mask defining whether glReadBuffer is called at each frame draw.
void osgUtil::RenderStage::setTexture | ( | osg::Texture * | texture, |
unsigned int | level = 0 , |
||
unsigned int | face = 0 |
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) | [inline] |
void osgUtil::RenderStage::setViewport | ( | osg::Viewport * | viewport | ) | [inline] |
Set the viewport.
virtual void osgUtil::RenderStage::sort | ( | ) | [virtual] |
Reimplemented from osgUtil::RenderBin.
std::map< osg::Camera::BufferComponent, Attachment> osgUtil::RenderStage::_bufferAttachmentMap [protected] |
osg::Camera* osgUtil::RenderStage::_camera [protected] |
bool osgUtil::RenderStage::_cameraRequiresSetUp [protected] |
osg::Vec4 osgUtil::RenderStage::_clearAccum [protected] |
osg::Vec4 osgUtil::RenderStage::_clearColor [protected] |
double osgUtil::RenderStage::_clearDepth [protected] |
GLbitfield osgUtil::RenderStage::_clearMask [protected] |
int osgUtil::RenderStage::_clearStencil [protected] |
osg::ref_ptr<osg::ColorMask> osgUtil::RenderStage::_colorMask [protected] |
Cameras osgUtil::RenderStage::_dependentCameras [protected] |
bool osgUtil::RenderStage::_disableFboAfterRender [protected] |
GLenum osgUtil::RenderStage::_drawBuffer [protected] |
bool osgUtil::RenderStage::_drawBufferApplyMask [protected] |
unsigned int osgUtil::RenderStage::_face [protected] |
osg::ref_ptr<osg::FrameBufferObject> osgUtil::RenderStage::_fbo [protected] |
osg::ref_ptr<osg::Image> osgUtil::RenderStage::_image [protected] |
GLenum osgUtil::RenderStage::_imageReadPixelDataType [protected] |
GLenum osgUtil::RenderStage::_imageReadPixelFormat [protected] |
osg::ref_ptr<PositionalStateContainer> osgUtil::RenderStage::_inheritedPositionalStateContainer [mutable, protected] |
osg::Matrix osgUtil::RenderStage::_inheritedPositionalStateContainerMatrix [mutable, protected] |
osg::ref_ptr<const osg::RefMatrix> osgUtil::RenderStage::_initialViewMatrix [protected] |
unsigned int osgUtil::RenderStage::_level [protected] |
RenderStageList osgUtil::RenderStage::_postRenderList [protected] |
RenderStageList osgUtil::RenderStage::_preRenderList [protected] |
GLenum osgUtil::RenderStage::_readBuffer [protected] |
bool osgUtil::RenderStage::_readBufferApplyMask [protected] |
osg::ref_ptr<PositionalStateContainer> osgUtil::RenderStage::_renderStageLighting [mutable, protected] |
bool osgUtil::RenderStage::_stageDrawnThisFrame [protected] |
osg::ref_ptr<osg::Texture> osgUtil::RenderStage::_texture [protected] |
osg::ref_ptr<osg::Viewport> osgUtil::RenderStage::_viewport [protected] |
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