List of all members.
Public Member Functions |
| FrameBufferAttachment () |
| FrameBufferAttachment (const FrameBufferAttachment ©) |
| FrameBufferAttachment (RenderBuffer *target) |
| FrameBufferAttachment (Texture1D *target, unsigned int level=0) |
| FrameBufferAttachment (Texture2D *target, unsigned int level=0) |
| FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0) |
| FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0) |
| FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0) |
| FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0) |
| FrameBufferAttachment (TextureRectangle *target) |
| FrameBufferAttachment (Camera::Attachment &attachment) |
| ~FrameBufferAttachment () |
FrameBufferAttachment & | operator= (const FrameBufferAttachment ©) |
bool | isMultisample () const |
void | createRequiredTexturesAndApplyGenerateMipMap (State &state, const FBOExtensions *ext) const |
void | attach (State &state, GLenum target, GLenum attachment_point, const FBOExtensions *ext) const |
int | compare (const FrameBufferAttachment &fa) const |
RenderBuffer * | getRenderBuffer () |
const RenderBuffer * | getRenderBuffer () const |
Texture * | getTexture () |
const Texture * | getTexture () const |
unsigned int | getCubeMapFace () const |
unsigned int | getTextureLevel () const |
unsigned int | getTexture3DZOffset () const |
unsigned int | getTextureArrayLayer () const |
Constructor & Destructor Documentation
osg::FrameBufferAttachment::FrameBufferAttachment |
( |
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osg::FrameBufferAttachment::FrameBufferAttachment |
( |
RenderBuffer * |
target | ) |
[explicit] |
osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Texture1D * |
target, |
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unsigned int |
level = 0 |
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) |
| [explicit] |
osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Texture2D * |
target, |
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unsigned int |
level = 0 |
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) |
| [explicit] |
osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Texture2DMultisample * |
target, |
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unsigned int |
level = 0 |
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) |
| [explicit] |
osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Texture3D * |
target, |
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unsigned int |
zoffset, |
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unsigned int |
level = 0 |
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) |
| [explicit] |
osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Texture2DArray * |
target, |
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unsigned int |
layer, |
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unsigned int |
level = 0 |
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) |
| [explicit] |
osg::FrameBufferAttachment::FrameBufferAttachment |
( |
TextureCubeMap * |
target, |
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unsigned int |
face, |
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unsigned int |
level = 0 |
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) |
| [explicit] |
osg::FrameBufferAttachment::FrameBufferAttachment |
( |
TextureRectangle * |
target | ) |
[explicit] |
osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Camera::Attachment & |
attachment | ) |
[explicit] |
osg::FrameBufferAttachment::~FrameBufferAttachment |
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| ) |
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Member Function Documentation
void osg::FrameBufferAttachment::attach |
( |
State & |
state, |
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GLenum |
target, |
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GLenum |
attachment_point, |
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const FBOExtensions * |
ext |
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) |
| const |
void osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap |
( |
State & |
state, |
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const FBOExtensions * |
ext |
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) |
| const |
unsigned int osg::FrameBufferAttachment::getCubeMapFace |
( |
| ) |
const |
RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer |
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const RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer |
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const |
Texture* osg::FrameBufferAttachment::getTexture |
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const Texture* osg::FrameBufferAttachment::getTexture |
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const |
unsigned int osg::FrameBufferAttachment::getTexture3DZOffset |
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const |
unsigned int osg::FrameBufferAttachment::getTextureArrayLayer |
( |
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const |
unsigned int osg::FrameBufferAttachment::getTextureLevel |
( |
| ) |
const |
bool osg::FrameBufferAttachment::isMultisample |
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| ) |
const |
The documentation for this class was generated from the following file: