CylinderProjector projects points onto the given cylinder.
More...
List of all members.
Detailed Description
CylinderProjector projects points onto the given cylinder.
Constructor & Destructor Documentation
osgManipulator::CylinderProjector::CylinderProjector |
( |
| ) |
|
osgManipulator::CylinderProjector::CylinderProjector |
( |
osg::Cylinder * |
cylinder | ) |
|
virtual osgManipulator::CylinderProjector::~CylinderProjector |
( |
| ) |
[protected, virtual] |
Member Function Documentation
const osg::Cylinder* osgManipulator::CylinderProjector::getCylinder |
( |
| ) |
const [inline] |
bool osgManipulator::CylinderProjector::isPointInFront |
( |
const PointerInfo & |
pi, |
|
|
const osg::Matrix & |
localToWorld |
|
) |
| const |
Returns true is the point is in front of the cylinder given the eye direction.
virtual bool osgManipulator::CylinderProjector::project |
( |
const PointerInfo & |
pi, |
|
|
osg::Vec3d & |
projectedPoint |
|
) |
| const [virtual] |
void osgManipulator::CylinderProjector::setCylinder |
( |
osg::Cylinder * |
cylinder | ) |
[inline] |
void osgManipulator::CylinderProjector::setFront |
( |
bool |
front | ) |
[inline] |
Member Data Documentation
The documentation for this class was generated from the following file: