This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name.
More...
List of all members.
Detailed Description
This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name.
Constructor & Destructor Documentation
osgAnimation::LinkVisitor::LinkVisitor |
( |
| ) |
|
Member Function Documentation
void osgAnimation::LinkVisitor::apply |
( |
osg::Node & |
node | ) |
[virtual] |
void osgAnimation::LinkVisitor::apply |
( |
osg::Geode & |
node | ) |
[virtual] |
unsigned int osgAnimation::LinkVisitor::getNbLinkedTarget |
( |
| ) |
const [inline] |
void osgAnimation::LinkVisitor::handle_stateset |
( |
osg::StateSet * |
stateset | ) |
[protected] |
osgAnimation::LinkVisitor::META_NodeVisitor |
( |
"osgAnimation" |
, |
|
|
"LinkVisitor" |
|
|
) |
| |
void osgAnimation::LinkVisitor::reset |
( |
| ) |
[virtual] |
Method to call to reset visitor.
Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal.
Reimplemented from osg::NodeVisitor.
Member Data Documentation
The documentation for this class was generated from the following file: