Crazy Eddies GUI System 0.7.5
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00001 /*********************************************************************** 00002 filename: CEGUIDirect3D11TextureTarget.h 00003 created: Wed May 5 2010 00004 *************************************************************************/ 00005 /*************************************************************************** 00006 * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team 00007 * 00008 * Permission is hereby granted, free of charge, to any person obtaining 00009 * a copy of this software and associated documentation files (the 00010 * "Software"), to deal in the Software without restriction, including 00011 * without limitation the rights to use, copy, modify, merge, publish, 00012 * distribute, sublicense, and/or sell copies of the Software, and to 00013 * permit persons to whom the Software is furnished to do so, subject to 00014 * the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be 00017 * included in all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00020 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00021 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00022 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00023 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00024 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00025 * OTHER DEALINGS IN THE SOFTWARE. 00026 ***************************************************************************/ 00027 #ifndef _CEGUIDirect3D11TextureTarget_h_ 00028 #define _CEGUIDirect3D11TextureTarget_h_ 00029 00030 #include "CEGUIDirect3D11RenderTarget.h" 00031 #include "../../CEGUITextureTarget.h" 00032 00033 #if defined(_MSC_VER) 00034 # pragma warning(push) 00035 # pragma warning(disable : 4250) 00036 # pragma warning(disable : 4251) 00037 #endif 00038 00039 // d3d forward refs 00040 struct ID3D11Texture2D; 00041 struct ID3D11RenderTargetView; 00042 struct ID3D11DepthStencilView; 00043 00044 // Start of CEGUI namespace section 00045 namespace CEGUI 00046 { 00047 class Direct3D11Texture; 00048 00050 class D3D11_GUIRENDERER_API Direct3D11TextureTarget : public Direct3D11RenderTarget, 00051 public TextureTarget 00052 { 00053 public: 00054 Direct3D11TextureTarget(Direct3D11Renderer& owner); 00055 virtual ~Direct3D11TextureTarget(); 00056 00057 // overrides from Direct3D10RenderTarget 00058 void activate(); 00059 void deactivate(); 00060 // implementation of RenderTarget interface 00061 bool isImageryCache() const; 00062 // implementation of TextureTarget interface 00063 void clear(); 00064 Texture& getTexture() const; 00065 void declareRenderSize(const Size& sz); 00066 bool isRenderingInverted() const; 00067 00068 protected: 00070 static const float DEFAULT_SIZE; 00071 00073 void initialiseRenderTexture(); 00075 void cleanupRenderTexture(); 00077 void resizeRenderTexture(); 00079 void enableRenderTexture(); 00081 void disableRenderTexture(); 00082 00084 ID3D11Texture2D* d_texture; 00086 ID3D11RenderTargetView* d_renderTargetView; 00088 Direct3D11Texture* d_CEGUITexture; 00090 ID3D11RenderTargetView* d_previousRenderTargetView; 00092 ID3D11DepthStencilView* d_previousDepthStencilView; 00093 }; 00094 00095 } // End of CEGUI namespace section 00096 00097 #if defined(_MSC_VER) 00098 # pragma warning(pop) 00099 #endif 00100 00101 #endif // end of guard _CEGUIDirect3D11TextureTarget_h_