Clutter::Texture Member List

This is the complete list of members for Clutter::Texture, including all inherited members.
Actor()Clutter::Actor [protected]
add_destroy_notify_callback(void *data, func_destroy_notify func) const sigc::trackable
add_interface(GType gtype_implementer)Clutter::Scriptable [static]
allocate(const ActorBox& box, AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate_available_size(float x, float y, float available_width, float available_height, AllocationFlags flags=ALLOCATION_NONE)Clutter::Actor
allocate_preferred_size(AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate_vfunc(const ActorBox& box, AllocationFlags absolute_origin_changed)Clutter::Actor [protected, virtual]
animate(gulong mode, unsigned int duration, const std::map< std::string, Glib::ValueBase >& properties)Clutter::Actor
animate(gulong mode, const Glib::RefPtr< Timeline >& timeline, const std::map< std::string, Glib::ValueBase >& properties)Clutter::Actor
animate(const Glib::RefPtr< Alpha >& alpha, const std::map< std::string, Glib::ValueBase >& properties)Clutter::Actor
apply_relative_transform_to_point(const Glib::RefPtr< Actor >& ancestor, const Vertex& point, Vertex& vertex) const Clutter::Actor
apply_relative_transform_to_point(const Vertex& point, Vertex& vertex) const Clutter::Actor
apply_transform_to_point(const Vertex& point, Vertex& vertex) const Clutter::Actor
connect_property_changed(const Glib::ustring &property_name, const sigc::slot< void > &slot)Glib::ObjectBase
connect_property_changed_with_return(const Glib::ustring &property_name, const sigc::slot< void > &slot)Glib::ObjectBase
create()Clutter::Texture [static]
create_from_file(const std::string& filename)Clutter::Texture [static]
create_pango_context()Clutter::Actor
create_pango_layout(const Glib::ustring& text)Clutter::Actor
DestroyNotify typedefGlib::Object
event(ClutterEvent* event, bool capture)Clutter::Actor
freeze_notify()Glib::ObjectBase
func_destroy_notify typedefsigc::trackable
get_abs_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_actor_by_gid(guint32 id)Clutter::Actor [static]
get_allocation_box() const Clutter::Actor
get_allocation_geometry() const Clutter::Actor
get_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_allocation_vertices(const Glib::RefPtr< Actor >& ancestor, Vertex vertices[4]) const Clutter::Actor
get_amx_tile_waste() const Clutter::Texture
get_anchor_point(float& anchor_x, float& anchor_y) const Clutter::Actor
get_anchor_point_gravity()Clutter::Actor
get_animation()Clutter::Actor
get_animation() const Clutter::Actor
get_base_size(int& width, int& height) const Clutter::Texture
get_clip(float& xoff, float& yoff, float& width, float& height)Clutter::Actor
get_cogl_material() const Clutter::Texture
get_cogl_texture() const Clutter::Texture
get_data(const QueryQuark &key)Glib::Object
get_depth() const Clutter::Actor
get_filter_quality() const Clutter::Texture
get_fixed_position_set() const Clutter::Actor
get_flags() const Clutter::Actor
get_geometry() const Clutter::Actor
get_gid() const Clutter::Actor
get_height() const Clutter::Actor
get_id() const Clutter::Scriptable
get_id_vfunc() const Clutter::Scriptable [protected, virtual]
get_keep_aspect_ratio() const Clutter::Texture
get_load_async() const Clutter::Texture
get_load_data_async() const Clutter::Texture
get_name() const Clutter::Actor
get_opacity() const Clutter::Actor
get_paint_opacity() const Clutter::Actor
get_paint_visibility() const Clutter::Actor
get_pango_context()Clutter::Actor
get_pango_context() const Clutter::Actor
get_parent()Clutter::Actor
get_parent() const Clutter::Actor
get_pixel_format() const Clutter::Texture
get_position(float& x, float& y)Clutter::Actor
get_preferred_height(float for_width, float& min_height_p, float& natural_height_p) const Clutter::Actor
get_preferred_height_vfunc(float for_width, float& min_height_p, float& natural_height_p) const Clutter::Actor [protected, virtual]
get_preferred_size(float& min_width_p, float& min_height_p, float& natural_width_p, float& natural_height_p) const Clutter::Actor
get_preferred_width(float for_height, float& min_width_p, float& natural_width_p) const Clutter::Actor
get_preferred_width_vfunc(float for_height, float& min_width_p, float& natural_width_p) const Clutter::Actor [protected, virtual]
get_property(const Glib::ustring &property_name, PropertyType &value) const Glib::ObjectBase
get_property_value(const Glib::ustring &property_name, Glib::ValueBase &value) const Glib::ObjectBase
get_reactive() const Clutter::Actor
get_repeat(bool& repeat_x, bool& repeat_y) const Clutter::Texture
get_request_mode() const Clutter::Actor
get_rotation(RotateAxis axis, float& x, float& y, float& z) const Clutter::Actor
get_scale(double& scale_x, double& scale_y) const Clutter::Actor
get_scale_center(float& center_x, float& center_y) const Clutter::Actor
get_scale_gravity() const Clutter::Actor
get_shader()Clutter::Actor
get_shader() const Clutter::Actor
get_size(float& width, float& height) const Clutter::Actor
get_stage()Clutter::Actor
get_stage() const Clutter::Actor
get_sync_size() const Clutter::Texture
get_text_direction() const Clutter::Actor
get_transformation_matrix(CoglMatrix* matrix)Clutter::Actor
get_transformed_position(float& x, float& y) const Clutter::Actor
get_transformed_size(float& width, float& height) const Clutter::Actor
get_width() const Clutter::Actor
get_x() const Clutter::Actor
get_y() const Clutter::Actor
get_z_rotation_gravity() const Clutter::Actor
gobj()Clutter::Texture [inline]
gobj() const Clutter::Texture [inline]
gobj_copy()Clutter::Texture
Glib::Object::gobj_copy() const Glib::ObjectBase
grab_key_focus()Clutter::Actor
has_clip() const Clutter::Actor
has_pointer() const Clutter::Actor
hide()Clutter::Actor
hide_all()Clutter::Actor
hide_all_vfunc()Clutter::Actor [protected, virtual]
initialize(GObject *castitem)Glib::ObjectBase [protected]
Interface(const Glib::Interface_Class &interface_class)Glib::Interface
Interface(GObject *castitem)Glib::Interface
is_in_clone_paint() const Clutter::Actor
is_mapped() const Clutter::Actor
is_reactive() const Clutter::Actor
is_realized() const Clutter::Actor
is_rotated() const Clutter::Actor
is_scaled() const Clutter::Actor
is_visible() const Clutter::Actor
lower(const Glib::RefPtr< Actor >& above)Clutter::Actor
lower_bottom()Clutter::Actor
map()Clutter::Actor
move_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
move_anchor_point_from_gravity(Gravity gravity)Clutter::Actor
move_by(float dx, float dy)Clutter::Actor
notify_callbacks()sigc::trackable
Object()Glib::Object [protected]
Object(const Glib::ConstructParams &construct_params)Glib::Object [protected]
Object(GObject *castitem)Glib::Object [protected]
ObjectBase()Glib::ObjectBase [protected]
ObjectBase(const char *custom_type_name)Glib::ObjectBase [protected]
ObjectBase(const std::type_info &custom_type_info)Glib::ObjectBase [protected]
on_button_press_event(ButtonEvent* event)Clutter::Actor [protected, virtual]
on_button_release_event(ButtonEvent* event)Clutter::Actor [protected, virtual]
on_captured_event(Event* event)Clutter::Actor [protected, virtual]
on_destroy()Clutter::Actor [protected, virtual]
on_enter_event(CrossingEvent* event)Clutter::Actor [protected, virtual]
on_event(Event* event)Clutter::Actor [protected, virtual]
on_hide()Clutter::Actor [protected, virtual]
on_key_focus_in()Clutter::Actor [protected, virtual]
on_key_focus_out()Clutter::Actor [protected, virtual]
on_key_press_event(KeyEvent* event)Clutter::Actor [protected, virtual]
on_key_release_event(KeyEvent* event)Clutter::Actor [protected, virtual]
on_leave_event(CrossingEvent* event)Clutter::Actor [protected, virtual]
on_motion_event(MotionEvent* event)Clutter::Actor [protected, virtual]
on_paint()Clutter::Actor [protected, virtual]
on_parent_set(const Glib::RefPtr< Actor >& old_parent)Clutter::Actor [protected, virtual]
on_pick(const Color& color)Clutter::Actor [protected, virtual]
on_pixbuf_change()Clutter::Texture [protected, virtual]
on_queue_redaw(const Glib::RefPtr< Actor >& origin)Clutter::Actor [protected, virtual]
on_queue_relayout()Clutter::Actor [protected, virtual]
on_realize()Clutter::Actor [protected, virtual]
on_scroll_event(ScrollEvent* event)Clutter::Actor [protected, virtual]
on_show()Clutter::Actor [protected, virtual]
on_size_change(int width, int height)Clutter::Texture [protected, virtual]
on_unrealize()Clutter::Actor [protected, virtual]
operator=(const trackable &src)sigc::trackable
paint()Clutter::Actor
parse_custom_node(const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node)Clutter::Scriptable
pop_internal()Clutter::Actor
property_allocation() const Clutter::Actor
property_anchor_gravity()Clutter::Actor
property_anchor_gravity() const Clutter::Actor
property_anchor_x()Clutter::Actor
property_anchor_x() const Clutter::Actor
property_anchor_y()Clutter::Actor
property_anchor_y() const Clutter::Actor
property_clip()Clutter::Actor
property_clip() const Clutter::Actor
property_clip_to_allocation()Clutter::Actor
property_clip_to_allocation() const Clutter::Actor
property_cogl_texture()Clutter::Texture
property_cogl_texture() const Clutter::Texture
property_depth()Clutter::Actor
property_depth() const Clutter::Actor
property_disable_slicing() const Clutter::Texture
property_filename()Clutter::Texture
property_filter_quality()Clutter::Texture
property_filter_quality() const Clutter::Texture
property_fixed_position_set()Clutter::Actor
property_fixed_position_set() const Clutter::Actor
property_fixed_x()Clutter::Actor
property_fixed_x() const Clutter::Actor
property_fixed_y()Clutter::Actor
property_fixed_y() const Clutter::Actor
property_has_clip() const Clutter::Actor
property_has_pointer() const Clutter::Actor
property_height()Clutter::Actor
property_height() const Clutter::Actor
property_keep_aspect_ratio()Clutter::Texture
property_keep_aspect_ratio() const Clutter::Texture
property_load_async()Clutter::Texture
property_load_data_async()Clutter::Texture
property_min_height()Clutter::Actor
property_min_height() const Clutter::Actor
property_min_height_set()Clutter::Actor
property_min_height_set() const Clutter::Actor
property_min_width()Clutter::Actor
property_min_width() const Clutter::Actor
property_min_width_set()Clutter::Actor
property_min_width_set() const Clutter::Actor
property_name()Clutter::Actor
property_name() const Clutter::Actor
property_opacity()Clutter::Actor
property_opacity() const Clutter::Actor
property_pixel_format() const Clutter::Texture
property_reactive()Clutter::Actor
property_reactive() const Clutter::Actor
property_repeat_x()Clutter::Texture
property_repeat_x() const Clutter::Texture
property_repeat_y()Clutter::Texture
property_repeat_y() const Clutter::Texture
property_request_mode()Clutter::Actor
property_request_mode() const Clutter::Actor
property_rotation_angle_x()Clutter::Actor
property_rotation_angle_x() const Clutter::Actor
property_rotation_angle_y()Clutter::Actor
property_rotation_angle_y() const Clutter::Actor
property_rotation_angle_z()Clutter::Actor
property_rotation_angle_z() const Clutter::Actor
property_rotation_center_x()Clutter::Actor
property_rotation_center_x() const Clutter::Actor
property_rotation_center_y()Clutter::Actor
property_rotation_center_y() const Clutter::Actor
property_rotation_center_z()Clutter::Actor
property_rotation_center_z() const Clutter::Actor
property_rotation_center_z_gravity()Clutter::Actor
property_rotation_center_z_gravity() const Clutter::Actor
property_scale_center_x()Clutter::Actor
property_scale_center_x() const Clutter::Actor
property_scale_center_y()Clutter::Actor
property_scale_center_y() const Clutter::Actor
property_scale_gravity()Clutter::Actor
property_scale_gravity() const Clutter::Actor
property_scale_x()Clutter::Actor
property_scale_x() const Clutter::Actor
property_scale_y()Clutter::Actor
property_scale_y() const Clutter::Actor
property_show_on_set_parent()Clutter::Actor
property_show_on_set_parent() const Clutter::Actor
property_sync_size()Clutter::Texture
property_sync_size() const Clutter::Texture
property_text_direction()Clutter::Actor
property_text_direction() const Clutter::Actor
property_tile_waste() const Clutter::Texture
property_visible()Clutter::Actor
property_visible() const Clutter::Actor
property_width()Clutter::Actor
property_width() const Clutter::Actor
property_x()Clutter::Actor
property_x() const Clutter::Actor
property_y()Clutter::Actor
property_y() const Clutter::Actor
push_internal()Clutter::Actor
queue_redraw()Clutter::Actor
queue_relayout()Clutter::Actor
raise(const Glib::RefPtr< Actor >& below)Clutter::Actor
raise_top()Clutter::Actor
realize()Clutter::Actor
reference() const Glib::ObjectBase [virtual]
remove_clip()Clutter::Actor
remove_data(const QueryQuark &quark)Glib::Object
remove_destroy_notify_callback(void *data) const sigc::trackable
reparent(const Glib::RefPtr< Actor >& new_parent)Clutter::Actor
set_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
set_anchor_point_from_gravity(ClutterGravity gravity)Clutter::Actor
set_area_from_rgb_data(const guchar* data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, TextureFlags flags)Clutter::Texture
set_clip(float xoff, float yoff, float width, float height)Clutter::Actor
set_cogl_material(CoglHandle handle)Clutter::Texture
set_cogl_texture(CoglHandle handle)Clutter::Texture
set_custom_property(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)Clutter::Scriptable
set_custom_property_vfunc(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)Clutter::Scriptable [protected, virtual]
set_data(const Quark &key, void *data)Glib::Object
set_data(const Quark &key, void *data, DestroyNotify notify)Glib::Object
set_depth(float depth)Clutter::Actor
set_filter_quality(TextureQuality filter_quality)Clutter::Texture
set_fixed_position_set(bool is_set)Clutter::Actor
set_flags(ActorFlags flags)Clutter::Actor
set_from_file(const std::string& filename)Clutter::Texture
set_from_rgb_data(const guchar* data, bool has_alpha, int width, int height, int rowstride, int bpp, TextureFlags flags)Clutter::Texture
set_from_yuv_data(const guchar* data, int width, int height, TextureFlags flags)Clutter::Texture
set_geometry(const Geometry& geometry)Clutter::Actor
set_height(float height)Clutter::Actor
set_id(const std::string& id)Clutter::Scriptable
set_id_vfunc(const std::string& id)Clutter::Scriptable [protected, virtual]
set_keep_aspect_ratio(bool keep_aspect=true)Clutter::Texture
set_load_async(bool load_async=true)Clutter::Texture
set_load_data_async(bool load_async=true)Clutter::Texture
set_name(const gchar* name)Clutter::Actor
set_opacity(guint8 opacity)Clutter::Actor
set_parent(const Glib::RefPtr< Actor >& parent)Clutter::Actor
set_position(float x, float y)Clutter::Actor
set_property(const Glib::ustring &property_name, const PropertyType &value)Glib::ObjectBase
set_property_value(const Glib::ustring &property_name, const Glib::ValueBase &value)Glib::ObjectBase
set_reactive(bool reactive=true)Clutter::Actor
set_repeat(bool repeat_x=true, bool repeat_y=true)Clutter::Texture
set_request_mode(RequestMode mode)Clutter::Actor
set_rotation(RotateAxis axis, double angle, float x, float y, float z)Clutter::Actor
set_scale(double scale_x, double scale_y)Clutter::Actor
set_scale_full(double scale_x, double scale_y, float center_x, float center_y)Clutter::Actor
set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity)Clutter::Actor
set_shader(const Glib::RefPtr< Shader >& shader)Clutter::Actor
set_shader_param(const Glib::ustring& param, const ParamType& value)Clutter::Actor [inline]
set_shader_param_value(const Glib::ustring& param, const Glib::ValueBase& value)Clutter::Actor [protected]
set_size(float width, float height)Clutter::Actor
set_sync_size(bool sync_size=true)Clutter::Texture
set_text_direction(TextDirection text_dir)Clutter::Actor
set_width(float width)Clutter::Actor
set_x(float x)Clutter::Actor
set_y(float y)Clutter::Actor
set_z_rotation_from_gravity(double angle, Gravity gravity)Clutter::Actor
should_pick_paint() const Clutter::Actor
show()Clutter::Actor
show_all()Clutter::Actor
show_all_vfunc()Clutter::Actor [protected, virtual]
signal_allocation_changed()Clutter::Actor
signal_button_press_event()Clutter::Actor
signal_button_release_event()Clutter::Actor
signal_captured_event()Clutter::Actor
signal_destroy()Clutter::Actor
signal_enter_event()Clutter::Actor
signal_event()Clutter::Actor
signal_hide()Clutter::Actor
signal_key_focus_in()Clutter::Actor
signal_key_focus_out()Clutter::Actor
signal_key_press_event()Clutter::Actor
signal_key_release_event()Clutter::Actor
signal_leave_event()Clutter::Actor
signal_motion_event()Clutter::Actor
signal_paint()Clutter::Actor
signal_parent_set()Clutter::Actor
signal_pick()Clutter::Actor
signal_pixbuf_change()Clutter::Texture
signal_queue_redaw()Clutter::Actor
signal_queue_relayout()Clutter::Actor
signal_realize()Clutter::Actor
signal_scroll_event()Clutter::Actor
signal_show()Clutter::Actor
signal_size_change()Clutter::Texture
signal_unrealize()Clutter::Actor
steal_data(const QueryQuark &quark)Glib::Object
Texture()Clutter::Texture [protected]
thaw_notify()Glib::ObjectBase
trackable(const trackable &src)sigc::trackable
transform_stage_point(float x, float y, float& x_out, float& y_out) const Clutter::Actor
unmap()Clutter::Actor
unparent()Clutter::Actor
unrealize()Clutter::Actor
unreference() const Glib::ObjectBase [virtual]
unset_flags(ActorFlags flags)Clutter::Actor
wrap(ClutterTexture* object, bool take_copy=false)Clutter::Texture [related]
Clutter::Actor::wrap(ClutterActor* object, bool take_copy=false)Clutter::Actor [related]
Clutter::Glib::Object::wrap(GObject *object, bool take_copy=false)Glib::Object
Clutter::Scriptable::wrap(ClutterScriptable* object, bool take_copy=false)Clutter::Scriptable [related]
~Actor()Clutter::Actor [virtual]
~Interface()Glib::Interface [virtual]
~Object()Glib::Object [protected, virtual]
~ObjectBase()=0Glib::ObjectBase [protected, pure virtual]
~Scriptable()Clutter::Scriptable [virtual]
~Texture()Clutter::Texture [virtual]

Generated on Wed May 5 23:25:22 2010 for cluttermm by  doxygen 1.6.1