3D line More...
#include <line.h>
Public Member Functions | |
CL_Line3x () | |
CL_Line3x (const CL_Vec3< Type > &point_p, const CL_Vec3< Type > &point_q) | |
CL_Line3x (const CL_Line3x< Type > ©) | |
Attributes | |
CL_Vec3< Type > | get_intersection (const CL_Line3x< Type > &second, bool &intersect, Type range=(Type) 0.5) const |
Return the intersection of this and other line. | |
Operators | |
CL_Line3x< Type > & | operator= (const CL_Line3x< Type > ©) |
= operator. | |
bool | operator== (const CL_Line3x< Type > &line) const |
== operator. | |
bool | operator!= (const CL_Line3x< Type > &line) const |
!= operator. | |
Public Attributes | |
CL_Vec3< Type > | p |
CL_Vec3< Type > | q |
3D line
These line templates are defined for: int (CL_Line3), float (CL_Line3f), double (CL_Line3d)
CL_Line3x< Type >::CL_Line3x | ( | const CL_Vec3< Type > & | point_p, | |
const CL_Vec3< Type > & | point_q | |||
) | [inline] |
CL_Vec3<Type> CL_Line3x< Type >::get_intersection | ( | const CL_Line3x< Type > & | second, | |
bool & | intersect, | |||
Type | range = (Type) 0.5 | |||
) | const |
Return the intersection of this and other line.
second | = The second line to use | |
intersect | = On Return: true if the lines intersect, false if the lines are parallel | |
range | = Rounding error delta, to use to judge whether of not the lines intersect |
bool CL_Line3x< Type >::operator!= | ( | const CL_Line3x< Type > & | line | ) | const [inline] |
!= operator.
CL_Line3x<Type>& CL_Line3x< Type >::operator= | ( | const CL_Line3x< Type > & | copy | ) | [inline] |
= operator.
bool CL_Line3x< Type >::operator== | ( | const CL_Line3x< Type > & | line | ) | const [inline] |
== operator.