bool CL_NetGameEventDispatcher_v0::dispatch | ( | const CL_NetGameEvent & | game_event | ) | [inline, inherited] |
Dispatch.
game_event | = Net Game Event |
References CL_NetGameEvent::get_name().
bool CL_NetGameEventDispatcher_v3< ContextParam1, ContextParam2, ContextParam3 >::dispatch | ( | const CL_NetGameEvent & | game_event, | |
ContextParam1 | context1, | |||
ContextParam2 | context2, | |||
ContextParam3 | context3 | |||
) | [inherited] |
Dispatch.
game_event | = Net Game Event | |
context1 | = Context Param1 | |
context2 | = Context Param2 | |
context3 | = Context Param3 |
References CL_NetGameEvent::get_name().
bool CL_NetGameEventDispatcher_v2< ContextParam1, ContextParam2 >::dispatch | ( | const CL_NetGameEvent & | game_event, | |
ContextParam1 | context1, | |||
ContextParam2 | context2 | |||
) | [inherited] |
Dispatch.
game_event | = Net Game Event | |
context1 | = Context Param1 | |
context2 | = Context Param2 |
References CL_NetGameEvent::get_name().
bool CL_NetGameEventDispatcher_v1< ContextParam >::dispatch | ( | const CL_NetGameEvent & | game_event, | |
ContextParam | context | |||
) | [inherited] |
Dispatch.
game_event | = Net Game Event | |
context | = Context Param |
References CL_NetGameEvent::get_name().