abs(void) | Vec3D | [inline] |
approx(const Vec3D &x, double eps=1.0e-6) const | Vec3D | |
arb_perpendicular(void) const | Vec3D | |
cross(const Vec3D &vec1, const Vec3D &vec2) | Vec3D | [friend] |
min_element(void) const | Vec3D | |
norm2(void) const | Vec3D | [inline] |
norm2(const Vec3D &vec) | Vec3D | [friend] |
normalize(void) | Vec3D | [inline] |
operator!=(const Vec3D &x) const | Vec3D | |
operator()(int i) | Vec3D | [inline] |
operator()(int i) const | Vec3D | [inline] |
operator*(const Vec3D &vec) const | Vec3D | [inline] |
operator*(double x) const | Vec3D | [inline] |
operator*(double x, const Vec3D &vec) | Vec3D | [friend] |
operator*(double x, const class Int3D &i) | Vec3D | [friend] |
operator*=(double x) | Vec3D | [inline] |
operator+(const Vec3D &vec) const | Vec3D | [inline] |
operator+=(const Vec3D &vec) | Vec3D | [inline] |
operator-(const Vec3D &vec) const | Vec3D | [inline] |
operator-(void) const | Vec3D | [inline] |
operator/=(double x) | Vec3D | [inline] |
operator<<(std::ostream &os, const Vec3D &vec) | Vec3D | [friend] |
operator=(const Vec3D &x) | Vec3D | [inline] |
operator=(const double &x) | Vec3D | [inline] |
operator==(const Vec3D &x) const | Vec3D | |
operator[](int i) | Vec3D | [inline] |
operator[](int i) const | Vec3D | [inline] |
save(std::ostream &os) const | Vec3D | [inline] |
ssqr(void) const | Vec3D | [inline] |
standard_basis(int i) | Vec3D | [static] |
Vec3D() | Vec3D | [inline] |
Vec3D(double x) | Vec3D | [inline] |
Vec3D(double x, double y) | Vec3D | [inline] |
Vec3D(double x, double y, double z) | Vec3D | [inline] |
Vec3D(const class Vec4D &vec) | Vec3D | |
Vec3D(std::istream &s) | Vec3D | [inline] |
~Vec3D() | Vec3D | [inline] |