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MyGUIEngine
include
MyGUI_ControllerPosition.h
Go to the documentation of this file.
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_CONTROLLER_POSITION_H__
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#define __MYGUI_CONTROLLER_POSITION_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Delegate.h
"
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#include "
MyGUI_Types.h
"
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#include "
MyGUI_WidgetDefines.h
"
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#include "
MyGUI_ControllerItem.h
"
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namespace
MyGUI
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{
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class
MYGUI_EXPORT
ControllerPosition
:
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public
ControllerItem
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{
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MYGUI_RTTI_DERIVED
(
ControllerPosition
)
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public:
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typedef delegates::CDelegate4<const
IntCoord
&, const IntCoord&, IntCoord&,
float
>
FrameAction
;
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ControllerPosition
();
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virtual ~
ControllerPosition
() { }
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void
setCoord(
const
IntCoord
& _value);
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void
setSize(
const
IntSize
& _value);
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void
setPosition(
const
IntPoint
& _value);
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void
setFunction(
const
std::string& _value);
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void
setTime
(
float
_value) { mTime = _value; }
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void
setAction
(
FrameAction::IDelegate
* _value) { eventFrameAction = _value; }
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virtual
void
setProperty(
const
std::string& _key,
const
std::string& _value);
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private
:
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bool
addTime(
Widget
* _widget,
float
_time);
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void
prepareItem(
Widget
* _widget);
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float
getElapsedTime() {
return
mElapsedTime; }
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IntCoord
mStartCoord;
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IntCoord
mDestCoord;
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float
mTime;
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float
mElapsedTime;
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// controller changing position
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bool
mCalcPosition;
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// controller changing size
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bool
mCalcSize;
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FrameAction eventFrameAction;
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};
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}
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#endif // __MYGUI_CONTROLLER_POSITION_H__
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