MyGUI  3.0.1
MyGUI_TextureUtility.h
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1 
7 /*
8  This file is part of MyGUI.
9 
10  MyGUI is free software: you can redistribute it and/or modify
11  it under the terms of the GNU Lesser General Public License as published by
12  the Free Software Foundation, either version 3 of the License, or
13  (at your option) any later version.
14 
15  MyGUI is distributed in the hope that it will be useful,
16  but WITHOUT ANY WARRANTY; without even the implied warranty of
17  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  GNU Lesser General Public License for more details.
19 
20  You should have received a copy of the GNU Lesser General Public License
21  along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
22 */
23 #ifndef __MYGUI_TEXTURE_UTILITY_H__
24 #define __MYGUI_TEXTURE_UTILITY_H__
25 
26 #include "MyGUI_Prerequest.h"
27 #include "MyGUI_Colour.h"
28 #include "MyGUI_RenderFormat.h"
29 
30 namespace MyGUI
31 {
32 
33  namespace texture_utility
34  {
35 
36  MYGUI_EXPORT const IntSize& getTextureSize(const std::string& _texture, bool _cache = true);
37  MYGUI_EXPORT uint32 toColourARGB(const Colour& _colour);
38 
40  {
41  if (_format == VertexColourType::ColourABGR)
42  _colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00);
43  }
44 
45 
46  } // namespace texture_utility
47 
48 } // namespace MyGUI
49 
50 #endif // __MYGUI_TEXTURE_UTILITY_H__