vdr  1.7.31
cChannelCamRelations Member List

This is the complete list of members for cChannelCamRelations, including all inherited members.

Add(cListObject *Object, cListObject *After=NULL)cListBase
Add(cListObject *Object, cListObject *After=NULL)cListBase
AddEntry(tChannelID ChannelID)cChannelCamRelationsprivate
AddEntry(tChannelID ChannelID)cChannelCamRelationsprivate
CamChecked(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
CamChecked(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
CamDecrypt(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
CamDecrypt(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
cChannelCamRelations(void)cChannelCamRelations
cChannelCamRelations(void)cChannelCamRelations
Cleanup(void)cChannelCamRelationsprivate
Cleanup(void)cChannelCamRelationsprivate
Clear(void)cListBasevirtual
Clear(void)cListBasevirtual
cListBase(void)cListBaseprotected
cListBase(void)cListBaseprotected
ClrChecked(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
ClrChecked(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
ClrDecrypt(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
ClrDecrypt(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
countcListBaseprotected
Count(void) const cListBaseinline
Count(void) const cListBaseinline
Del(cListObject *Object, bool DeleteObject=true)cListBase
Del(cListObject *Object, bool DeleteObject=true)cListBase
First(void) constcList< cChannelCamRelation >inline
First(void) constcList< cChannelCamRelation >inline
Get(int Index) constcList< cChannelCamRelation >inline
Get(int Index) constcList< cChannelCamRelation >inline
GetEntry(tChannelID ChannelID)cChannelCamRelationsprivate
GetEntry(tChannelID ChannelID)cChannelCamRelationsprivate
Ins(cListObject *Object, cListObject *Before=NULL)cListBase
Ins(cListObject *Object, cListObject *Before=NULL)cListBase
Last(void) constcList< cChannelCamRelation >inline
Last(void) constcList< cChannelCamRelation >inline
lastCleanupcChannelCamRelationsprivate
lastObjectcListBaseprotected
Move(int From, int To)cListBasevirtual
Move(cListObject *From, cListObject *To)cListBase
Move(int From, int To)cListBasevirtual
Move(cListObject *From, cListObject *To)cListBase
mutexcChannelCamRelationsprivate
Next(const cChannelCamRelation *object) constcList< cChannelCamRelation >inline
Next(const cChannelCamRelation *object) constcList< cChannelCamRelation >inline
objectscListBaseprotected
Prev(const cChannelCamRelation *object) constcList< cChannelCamRelation >inline
Prev(const cChannelCamRelation *object) constcList< cChannelCamRelation >inline
Reset(int CamSlotNumber)cChannelCamRelations
Reset(int CamSlotNumber)cChannelCamRelations
SetChecked(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
SetChecked(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
SetDecrypt(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
SetDecrypt(tChannelID ChannelID, int CamSlotNumber)cChannelCamRelations
Sort(void)cListBase
Sort(void)cListBase
~cListBase()cListBasevirtual
~cListBase()cListBasevirtual