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00033 #pragma once
00034
00035 #include "../api_display.h"
00036 #include "../Render/frame_buffer.h"
00037 #include <vector>
00038
00039 class CL_RenderBuffer;
00040 class CL_Texture;
00041
00045 class CL_API_DISPLAY CL_FrameBufferProvider
00046 {
00049
00050 public:
00051 virtual ~CL_FrameBufferProvider() { return; }
00052
00056
00057 public:
00058
00059 virtual CL_Size get_size() const = 0;
00060
00061 virtual CL_FrameBufferBindTarget get_bind_target() const = 0;
00062
00066
00067 public:
00069 virtual void destroy() = 0;
00070
00075 virtual void attach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer) = 0;
00076
00081 virtual void detach_color_buffer(int color_buffer, const CL_RenderBuffer &render_buffer) = 0;
00082
00089 virtual void attach_color_buffer(int color_buffer, const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00090
00098 virtual void attach_color_buffer(int color_buffer, const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
00099
00106 virtual void detach_color_buffer(int color_buffer, const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00107
00108 virtual void attach_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
00109 virtual void detach_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
00110 virtual void attach_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00111 virtual void attach_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
00112 virtual void detach_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00113
00114 virtual void attach_depth_buffer(const CL_RenderBuffer &render_buffer) = 0;
00115 virtual void detach_depth_buffer(const CL_RenderBuffer &render_buffer) = 0;
00116 virtual void attach_depth_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00117 virtual void attach_depth_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
00118 virtual void detach_depth_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00119
00120 virtual void attach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
00121 virtual void detach_depth_stencil_buffer(const CL_RenderBuffer &render_buffer) = 0;
00122 virtual void attach_depth_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00123 virtual void attach_depth_stencil_buffer(const CL_Texture &texture, CL_TextureSubtype subtype, int level = 0, int zoffset = 0) = 0;
00124 virtual void detach_depth_stencil_buffer(const CL_Texture &texture, int level = 0, int zoffset = 0) = 0;
00125
00126 virtual void set_bind_target(CL_FrameBufferBindTarget target) = 0;
00127
00131
00132 private:
00134 };
00135