00001 /* 00002 ** ClanLib SDK 00003 ** Copyright (c) 1997-2011 The ClanLib Team 00004 ** 00005 ** This software is provided 'as-is', without any express or implied 00006 ** warranty. In no event will the authors be held liable for any damages 00007 ** arising from the use of this software. 00008 ** 00009 ** Permission is granted to anyone to use this software for any purpose, 00010 ** including commercial applications, and to alter it and redistribute it 00011 ** freely, subject to the following restrictions: 00012 ** 00013 ** 1. The origin of this software must not be misrepresented; you must not 00014 ** claim that you wrote the original software. If you use this software 00015 ** in a product, an acknowledgment in the product documentation would be 00016 ** appreciated but is not required. 00017 ** 2. Altered source versions must be plainly marked as such, and must not be 00018 ** misrepresented as being the original software. 00019 ** 3. This notice may not be removed or altered from any source distribution. 00020 ** 00021 ** Note: Some of the libraries ClanLib may link to may have additional 00022 ** requirements or restrictions. 00023 ** 00024 ** File Author(s): 00025 ** 00026 ** Magnus Norddahl 00027 */ 00028 00031 00032 #pragma once 00033 00034 #include "../api_network.h" 00035 00036 #include "event.h" 00037 #include "../Socket/tcp_connection.h" // TODO: Remove 00038 #include "../Socket/socket_name.h" // TODO: Remove 00039 #include "../../Core/System/thread.h" // TODO: Remove 00040 #include "../../Core/System/event.h" // TODO: Remove 00041 00042 class CL_NetGameConnectionSite; 00043 class CL_NetGameConnection_Impl; 00044 00048 class CL_API_NETWORK CL_NetGameConnection 00049 { 00050 public: 00051 00056 CL_NetGameConnection(CL_NetGameConnectionSite *site, const CL_TCPConnection &connection); 00057 CL_NetGameConnection(CL_NetGameConnectionSite *site, const CL_SocketName &socket_name); 00058 00059 ~CL_NetGameConnection(); 00060 00065 void set_data(const CL_StringRef &name, void *data); 00066 00072 void *get_data(const CL_StringRef &name) const; 00073 00077 void send_event(const CL_NetGameEvent &game_event); 00078 00080 void disconnect(); 00081 00082 private: 00084 CL_NetGameConnection(CL_NetGameConnection &other); 00085 CL_NetGameConnection &operator =(const CL_NetGameConnection &other); 00086 00087 CL_NetGameConnection_Impl *impl; 00088 }; 00089 00091