angle() const (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | inline |
angle() (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | inline |
AngleAxis() | AngleAxis< Scalar > | inline |
AngleAxis(Scalar angle, const MatrixBase< Derived > &axis) | AngleAxis< Scalar > | inline |
AngleAxis(const QuaternionType &q) | AngleAxis< Scalar > | inline |
AngleAxis(const MatrixBase< Derived > &m) | AngleAxis< Scalar > | inlineexplicit |
AngleAxis(const AngleAxis< OtherScalarType > &other) | AngleAxis< Scalar > | inlineexplicit |
axis() const (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | inline |
axis() (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | inline |
cast() const | AngleAxis< Scalar > | inline |
derived() const (defined in RotationBase< AngleAxis< _Scalar >, 3 >) | RotationBase< AngleAxis< _Scalar >, 3 > | inline |
derived() (defined in RotationBase< AngleAxis< _Scalar >, 3 >) | RotationBase< AngleAxis< _Scalar >, 3 > | inline |
Dim enum value (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | |
fromRotationMatrix(const MatrixBase< Derived > &m) (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | |
inverse() const | AngleAxis< Scalar > | inline |
isApprox(const AngleAxis &other, typename NumTraits< Scalar >::Real prec=precision< Scalar >()) const | AngleAxis< Scalar > | inline |
m_angle (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | protected |
m_axis (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | protected |
Matrix3 typedef (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | |
operator*(const AngleAxis &other) const | AngleAxis< Scalar > | inline |
operator*(const QuaternionType &other) const | AngleAxis< Scalar > | inline |
operator*(const QuaternionType &a, const AngleAxis &b) | AngleAxis< Scalar > | friend |
operator*(const Matrix3 &other) const | AngleAxis< Scalar > | inline |
operator*(const Matrix3 &a, const AngleAxis &b) | AngleAxis< Scalar > | friend |
operator*(const Vector3 &other) const | AngleAxis< Scalar > | inline |
RotationBase< AngleAxis< _Scalar >, 3 >::operator*(const Translation< Scalar, Dim > &t) const | RotationBase< AngleAxis< _Scalar >, 3 > | inline |
RotationBase< AngleAxis< _Scalar >, 3 >::operator*(const Scaling< Scalar, Dim > &s) const | RotationBase< AngleAxis< _Scalar >, 3 > | inline |
RotationBase< AngleAxis< _Scalar >, 3 >::operator*(const Transform< Scalar, Dim > &t) const | RotationBase< AngleAxis< _Scalar >, 3 > | inline |
operator=(const QuaternionType &q) | AngleAxis< Scalar > | |
operator=(const MatrixBase< Derived > &m) (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | |
operator=(const MatrixBase< Derived > &mat) | AngleAxis< Scalar > | |
QuaternionType typedef (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | |
RotationMatrixType typedef | RotationBase< AngleAxis< _Scalar >, 3 > | |
Scalar typedef | AngleAxis< Scalar > | |
toRotationMatrix(void) const | AngleAxis< Scalar > | |
Vector3 typedef (defined in AngleAxis< Scalar >) | AngleAxis< Scalar > | |