nSnake
A ncurses implementation of the classic Snake game
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Data Fields
screen_t Struct Reference

Global definitions related to the game screen. More...

#include <engine.h>

Data Fields

int width
 The fixed width of the game area.
 
int height
 The fixed height of the game area.
 
int delay
 The time (in microsseconds) that the game.
 

Detailed Description

Global definitions related to the game screen.

Definition at line 46 of file engine.h.


The documentation for this struct was generated from the following file: