Package pymunk :: Class Poly
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Class Poly

object --+    
         |    
     Shape --+
             |
            Poly

A convex polygon shape

Slowest, but most flexible collision shape.

Instance Methods
 
__init__(self, body, vertices, offset=(0, 0), auto_order_vertices=True)
Create a polygon
 
get_points(self)
Get the points in world coordinates for the polygon
 
__del__(self) (Inherited from pymunk.Shape)
 
cache_bb(self)
Update and returns the bouding box of this shape (Inherited from pymunk.Shape)
 
point_query(self, p)
Check if the given point lies within the shape. (Inherited from pymunk.Shape)
 
segment_query(self, start, end)
Check if the line segment from start to end intersects the shape. (Inherited from pymunk.Shape)

Inherited from object: __delattr__, __format__, __getattribute__, __hash__, __new__, __reduce__, __reduce_ex__, __repr__, __setattr__, __sizeof__, __str__, __subclasshook__

Properties
  body
The body this shape is attached to (Inherited from pymunk.Shape)
  collision_type
User defined collision type for the shape. (Inherited from pymunk.Shape)
  elasticity
Elasticity of the shape. (Inherited from pymunk.Shape)
  friction
Friction coefficient. (Inherited from pymunk.Shape)
  group
Shapes in the same non-zero group do not generate collisions. (Inherited from pymunk.Shape)
  layers
Shapes only collide if they are in the same bit-planes. (Inherited from pymunk.Shape)
  sensor
A boolean value if this shape is a sensor or not. (Inherited from pymunk.Shape)
  surface_velocity
The surface velocity of the object. (Inherited from pymunk.Shape)

Inherited from object: __class__

Method Details

__init__(self, body, vertices, offset=(0, 0), auto_order_vertices=True)
(Constructor)

 

Create a polygon

body : Body
The body to attach the poly to
vertices : [(x,y)] or [Vec2d]
Define a convex hull of the polygon with a counterclockwise winding.
offset : (x,y) or Vec2d
The offset from the body's center of gravity in body local coordinates.
auto_order_vertices : bool
Set to True to automatically order the vertices. If you know the vertices are in the correct (clockwise) orded you can gain a little performance by setting this to False.
Overrides: object.__init__

get_points(self)

 
Get the points in world coordinates for the polygon
Returns:
[Vec2d] in world coords